Difference between revisions of "Template:HomefrontOperation"

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(Adding damage to deal/damage to resist (code from Template:CMBSiteInfo ))
(Moved ship restrictions to general information as they are not part of in-game information in Agency window; instead they are shown separately on the Acceleration Gate)
 
(4 intermediate revisions by the same user not shown)
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|title  = {{{name}}}
 
|title  = {{{name}}}
 +
 +
|bodystyle = width:28em;
  
 
|data1  = {{{description|}}}
 
|data1  = {{{description|}}}
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|header2 = Operational Intel
 
|header2 = Operational Intel
  
|label3  = Ship Restrictions
+
|label3  = Objective
|data3  = {{{ship restrictions|}}}
+
|data3  = {{{objective|}}}
 +
 
 +
|label4  = Time to complete
 +
|data4  = {{{time to complete|}}}
 +
 
 +
|label5  = Hostiles
 +
|data5  = {{{hostiles|}}}
 +
 
 +
|label6  = Friendlies
 +
|data6  = {{{friendlies|}}}
 +
 
 +
|header7 = Fleet Recommendations
 +
 
 +
|label8  = Fleet Size
 +
|data8  = {{{fleet size|}}}
  
|label4  = Objective
+
|label9 = Roles
|data4  = {{{objective|}}}
+
|data9  = {{{roles|}}}
  
|label5  = Time to complete
+
|label10 = Module Types
|data5  = {{{time to complete|}}}
+
|data10  = {{{module types|}}}
  
|label6  = Hostiles
+
|header11 = General information
|data6  = {{{hostiles|}}}
 
  
label7  = [[Damage types|Best damage to deal]]
+
|label12 = Ship Restrictions
|   data7 = {{#if:{{{damage|}}}
+
|data12  = {{{ship restrictions|}}}
 +
 
 +
|label13 = [[Damage types|Best damage to deal]]
 +
|data13 = {{#if:{{{damage|}}}
 
  | {{{damage}}}
 
  | {{{damage}}}
 
  | {{#if: {{{hostiles|}}} | {{Damage to deal | {{{hostiles}}} }} }}
 
  | {{#if: {{{hostiles|}}} | {{Damage to deal | {{{hostiles}}} }} }}
 
  }}
 
  }}
  
| label8  = [[Damage types|Damage to resist]]
+
|label14 = [[Damage types|Damage to resist]]
|   data8 = {{#if:{{{resist|}}}
+
|data14 = {{#if:{{{resist|}}}
 
  | {{{resist}}}
 
  | {{{resist}}}
 
  | {{#if: {{{hostiles|}}} | {{Damage to resist | {{{hostiles}}} }} }}
 
  | {{#if: {{{hostiles|}}} | {{Damage to resist | {{{hostiles}}} }} }}
 
  }}
 
  }}
  
|label9  = Friendlies
 
|data9  = {{{friendlies|}}}
 
 
|header10 = Fleet Recommendations
 
|label10  = Fleet Size
 
|data10  = {{{fleet size|}}}
 
 
|label11 = Roles
 
|data11  = {{{roles|}}}
 
 
|label12 = Module Types
 
|data12  = {{{module types|}}}
 
 
}}
 
}}
 
<noinclude>
 
<noinclude>
 
{{documentation}}
 
{{documentation}}
 
</noinclude>
 
</noinclude>

Latest revision as of 17:18, 11 September 2024

{{{name}}}
Operational Intel
Fleet Recommendations
General information
Template documentation (for the above template, sometimes hidden or invisible)
Description
This template is to create an Infobox for homefront operations.
Dependencies
Uses
{{Infobox}}
Syntax
{{HomefrontOperation | name = | description = | ship restrictions = | objective = | time to complete = | hostiles = | friendlies = | fleet size = | roles = | module types = | damage = | resist = }}
Parameters
All the following parameters can be found on the homefront operations screen in the opportunities window of the Neocom.
name
Name of the homefront operation.
description
Contents of the Description field.
objective
As found under Operational Intel below the ship restrictions.
time to complete
As found under Operational Intel.
hostiles
As found under Operational Intel.
friendlies
As found under Operational Intel.
fleet size
As found under Fleet Recommendations.
roles
As found under Fleet Recommendations.
module types
As found under Fleet Recommendations.
ship restrictions
Can be found using Acceleration Gate with wrong ship (a Shuttle, for example).
For damage and resist use {{Damagetype}}. When one of the well-known factions is used in parameter hostiles and nothing is entered the factions default values will be used.
damage
Best damage to deal (optional)
resist
Damage to resist (optional)
Sample
{{HomefrontOperation | name = Emergency Aid - Automated Factory | description = AI malfunctions have caused a Rogue Drone outbreak at an automated factory. The Drone Control Tower is powering back up, but the Rogues are targeting it We need you to keep the Control Tower active long enough for it to shut down the outbreak | ship restrictions = Frigate, Destroyer, Cruiser, Hauler | objective = Keep the Drone Control Tower from being destroyed before the timer completes | time to complete = 15 minutes | hostiles = Rogue Drones | friendlies = Master Controller | fleet size = 4-5 pilots | roles = Logistics, Enforcers | module types = Remote armor repair modules for logistics pilots | damage = | resist = }}
gives...
Emergency Aid - Automated Factory
AI malfunctions have caused a Rogue Drone outbreak at an automated factory. The Drone Control Tower is powering back up, but the Rogues are targeting it We need you to keep the Control Tower active long enough for it to shut down the outbreak
Operational Intel
Objective Keep the Drone Control Tower from being destroyed before the timer completes
Time to complete 15 minutes
Hostiles Rogue Drones
Friendlies Master Controller
Fleet Recommendations
Fleet Size 4-5 pilots
Roles Logistics, Enforcers
Module Types Remote armor repair modules for logistics pilots
General information
Ship Restrictions Frigate, Destroyer, Cruiser, Hauler
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
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