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Abyssal modules: Difference between revisions

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Once mutated, the new module is a unique Abyssal module, and cannot be repackaged or sold on the market (although it can be Reprocessed into the minerals of a T1 variant). Abyssal modules can, however, be traded via [[Contracts]], and the Contract window specifically allows for viewing the stats of mutated modules by hovering the mouse over the contract.
Once mutated, the new module is a unique Abyssal module, and cannot be repackaged or sold on the market (although it can be Reprocessed into the minerals of a T1 variant). Abyssal modules can, however, be traded via [[Contracts]], and the Contract window specifically allows for viewing the stats of mutated modules by hovering the mouse over the contract.


There are out-of-game websites and servers, such as [https://mutaplasmid.space/ mutaplasmid.space], which allow for better searching and comparing available contracts for abyssal modules. This all also means that Abyssal modules have no inherent ISK value, and so for any killmails which include Abyssal modules there is no good way of knowing how strong, weak, cheap, or valuable those modules were.
There are out-of-game websites and servers, such as [https://mutamarket.com/ mutamarket.com], which allow for better searching and comparing available contracts for abyssal modules. This all also means that Abyssal modules have no inherent ISK value, and so for any killmails which include Abyssal modules there is no good way of knowing how strong, weak, cheap, or valuable those modules were.


== Mutaplasmids ==
== Mutaplasmids ==
Mutaplasmids are acquired either from Triglavian Bioadaptive Caches found in [[Abyssal Deadspace]], or in the wrecks of Invading Precursors found in [[Triglavian Invasion]] systems.
Mutaplasmids are acquired either from Triglavian Bioadaptive Caches found in [[Abyssal Deadspace]], or in the wrecks of Invading Precursors found in [[Triglavian Invasion]] systems.


Mutaplasmids come in three strengths:
Mutaplasmids come in three base strengths:
* Decayed mutaplasmids are the most common, and offer the smallest possible benefits but also have the lowest possible penalties
* Decayed mutaplasmids are the most common, and offer the smallest possible benefits but also have the lowest possible penalties
* Gravid mutaplasmids are intermediate, offering greater possible benefits and marginally greater possible penalties
* Gravid mutaplasmids are intermediate, offering greater possible benefits and marginally greater possible penalties
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* Radical mutaplasmids mutates Drone Damage Amplifiers and Fighter Support Units
* Radical mutaplasmids mutates Drone Damage Amplifiers and Fighter Support Units
* Exigent mutaplasmids mutates [[Drones]]
* Exigent mutaplasmids mutates [[Drones]]
The Revenant expansion added further variation: Glorified mutaplasmids. These are manufactured using various types of mutaplasmid residue, made by reprocessing mutated modules. Decayed, Gravid, and Unstable, Radical and Exigent mutaplasmids all have these variants, with their BPCs dropping in Abyssal Deadspace. The Glorified version isn't strictly better, as it expands the modification range in both the positive and negative effect direction.
The order of effect size is:
* Decayed
* Glorified Decayed
* Gravid
* Glorified Gravid
* Unstable
* Glorified Unstable


== Modifiable modules ==
== Modifiable modules ==
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<tab name="Weapon upgrade">
<tab name="Weapon upgrade">
{|class="wikitable" style="text-align: center;"
{|class="wikitable" style="text-align: center;"
|+  style="text-align:left;" | [[File:Icon gyrostablizer.png|link=|64px]]<big>/</big>[[File:Icon ballistic control system.png|link=|64px]] Weapon upgrade mutaplasmids
|+  style="text-align:left;" | [[File:Icon gyrostablizer.png|link=|64px]][[File:Icon ballistic control system.png|link=|64px]][[File:Icon vorton tuning system.png|link=]] Weapon upgrade mutaplasmids
|- style="background-color: #222222;"
|- style="background-color: #222222;"
! style="color:wheat; width:15em" | Attribute Changes
! style="color:wheat; width:15em" | Attribute Changes