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| As an addition to the [[Safe Spots]] page: | | As an addition to the [[Safe Spots]] page: |
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| == Making A Safe Spot Using Navigators == | | == How to create a static safe spot == |
| Safe spots can also be made using [[Jove Observatory|Jovian Symbolic Navigators]]. The most basic method of achieving this is to create a bookmark between two celestials (as shown above in the 'How to create a static safe spot' section), then using a navigator to warp to a new grid instead of creating another bookmark in line with a third celestial. Given that the system is small enough, this can push you outside the "shape" of the system (meaning the shape traced by warping between the outermost celestials of a given system). Alternatively, if the resulting safe spot is within 10au of the sun (within activation range of the navigators), you can dynamically make additional safes by activating a random navigator from a given safe spot. This can be used to make a rolling safe, as described above, or quickly escape from an incoming enemy spotted on your directional scanner.
| | goes at the bottom of this section: |
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| === Making A Safe Off D-Scan Using Navigators === | | === Making A Safe Spot Using Navigators === |
| A more complicated way of creating a safe with navigators involves activating a navigator just shy of the ~10au limit to fling yourself as far as possible from the star. If you do this with the navigator that sends you the farthest distance (26:25:16:13:16, which warps 6.89au), you will end up well outside directional scanner range of the star. If this navigator also does not warp in the direction of another celestial, you will likely be off d-scan from all other objects in the system.
| | Safe spots can also be made using [[Jove Observatory|Jovian Symbolic Navigators]]. The simplest way of using a navigator to create a static safe spot is to create a bookmark between two celestials (as shown above in the 'How to create a static safe spot' section), then using a navigator to warp to a new grid instead of creating another bookmark in line with a third celestial. Given that the system is small enough, this can push you outside the "shape" of the system (meaning the shape traced by warping between the outermost celestials of a given system). |
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| The easiest method to get to the edge of navigator activation range is by using a combination of other navigators. To give a simple example, if you activate each of the following three navigators once, you will land at a point 2.67au above your initial starting position:
| | Alternatively, if the resulting safe spot is within 10au of the sun (within activation range of the navigators), you can dynamically make additional safes by activating a random navigator from a given safe spot. This can be used to make a rolling safe, as described above, or quickly escape from an incoming enemy spotted on [[Directional scanning|d-scan]]. |
| *8:26:9:21:16
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| *2:4:7:22:7
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| *8:26:9:25:26
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| Each time you land, make a bookmark at your landing spot so you can backtrack if necessary. Continue activating these three navigators until you land outside activation range. Then, warp back to the previous landing point in the sequence (so you can activate the final navigator). If you want to get even closer to the limit, you can optionally create bookmarks between these two landing points until you make one that is just shy of the activation limit (~9.9 or 10au from the star). Finally, from this point, activate the 26:25:16:13:16 navigator and make a safe spot at that final landing spot.
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| === Additional Notes === | | ==== Making A Safe Spot Off D-Scan Using Navigators ==== |
| It is also worth noting that navigators are effectively [https://en.wikipedia.org/wiki/One-way_function one-way functions], meaning movements are easy to replicate in one direction but are difficult or impossible to replicate in the reverse direction. This means that you should never make a permanent safe using navigators if the starting point is a celestial, upwell structure, or any other known point. This introduces the risk of an attacker with the correct navigators following the path to your safe. However, if you make 2 safes based on the same starting point but using different navigators for each, then an attacker that discovers one will be unable to backtrack to the starting point and your second safe will remain secure.
| | A more complicated way of creating a safe with navigators involves activating a navigator just shy of the ~10au limit to fling yourself as far as possible from the star. If you do this with the navigator that sends you the farthest distance (26:25:16:13:16, which warps 6.89au), you will end up well outside [[Directional scanning|directional scanner]] range of the star. If this navigator also does not warp in the direction of another celestial, you will likely be off d-scan from all other objects in the system. |
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| == Original writeup ==
| | The easiest method to get to the edge of navigator activation range is by using a combination of other navigators. To give a simple example, if you activate each of the following three navigators once, you will land at a point 2.67au above your initial starting position: |
| | | {{#CSS: |
| Jovian Symbolic Navigators are commodity items that allow you to warp a set distance along a specific trajectory. They were introduced during Operation: Epiphany to find the four Jovian stargates leading to Zarzakh. There are 30 in total, each one has a different trajectory and distance it will warp the user.
| | .jsn-stats td:nth-child(8), |
| | | .jsn-stats td:nth-child(9) |
| A list of all the Jovian Symbolic Navigators can be found [[User:Ashling Solette/jsn-chart|here]].
| | { |
| | | text-align: center; |
| The Jovian Symbolic Navigators can be obtained at random by using an [[Entosis Link]] on a [[Jove Observatory]].
| | } |
| | | .jsn-stats td:nth-child(2), |
| Outside of Operation: Epiphany, Jovian Symbolic Navigators can be used to create [[safe spots]] that are mostly not based on the locations of celestials or signatures in the system. If set up correctly, they can be impossible to access without an attacker using combat probes or navigators of their own.
| | .jsn-stats td:nth-child(3), |
| | | .jsn-stats td:nth-child(4), |
| Terms/Concepts:
| | .jsn-stats td:nth-child(5), |
| | | .jsn-stats td:nth-child(6), |
| * A sequence of one or more navigators is called a "combination"
| | .jsn-stats td:nth-child(7) |
| * The grid where you are prior to activating a combination is called the "origin point"
| | { |
| * The grid where you land after activating a combination is called the "end point"
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| * When activating a number of navigators in a combination, changing the sequence of activation does not result in a different end point as long as each navigator is activated the same number of times.
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| * Very rarely, certain combinations will result in the end point being the same as the origin point. These combinations are "circular combinations"
| | } |
| * Four specific navigators do not warp an even number of meters in all 3 axes. These are called "tuning navigators"
| | }} |
| * A "tumbler" is a hypothetical combination that uses tuning navigators to create a end point very close to the origin point (ideally less than 0.1AU) but on a different grid. Note, no tumbler combinations have been discovered yet. If discovered, they could be used to [https://en.wikipedia.org/wiki/Salt_(cryptography) salt] a combination, adding additional randomness to help prevent an attacker from following the user to an end point.
| | {| class="wikitable jsn-stats" style="margin-left: 1em;" |
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| How To Create Safe Spot With Navigators
| | !Name |
| | !X Axis Warp (m) |
| | !Y Axis Warp (m) |
| | !Z Axis Warp (m) |
| | !X Axis Warp (au) |
| | !Y Axis Warp (au) |
| | !Z Axis Warp (au) |
| | !Total Warp Distance (au) |
| | !Activation Limit (au) |
| | |- |
| | |Jovian Symbolic Navigator 8:26:9:21:16 |
| | |200,000,000,000 |
| | |200,000,000,000 |
| | |200,000,000,000 |
| | |1.34 |
| | |1.34 |
| | |1.34 |
| | |2.32 |
| | |10.00014 |
| | |- |
| | |Jovian Symbolic Navigator 2:4:7:22:7 |
| | |150,000,000,000 |
| | |0 |
| | | -100,000,000,000 |
| | |1.00 |
| | |0 |
| | | -0.67 |
| | |1.2 |
| | |10.00014 |
| | |- |
| | |Jovian Symbolic Navigator 8:26:9:25:26 |
| | | -350,000,000,000 |
| | |200,000,000,000 |
| | | -100,000,000,000 |
| | | -2.34 |
| | |1.34 |
| | | -0.67 |
| | |2.78 |
| | |10.00014 |
| | |- |
| | !Sum Of All Warps: |
| | !style="padding-right: 1em; text-align: right;"|0 |
| | !style="padding-right: 1em; text-align: right;"|400,000,000,000 |
| | !style="padding-right: 1em; text-align: right;"|0 |
| | !style="padding-right: 1em; text-align: right;"|0 |
| | !style="padding-right: 1em; text-align: right;"|2.67 |
| | !style="padding-right: 1em; text-align: right;"|0 |
| | !style="text-align: center;"|2.67 |
| | ! |
| | |} |
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| * Put directions here with colorful pictures!
| | Each time you land, make a bookmark at your landing spot so you can backtrack if necessary. Continue activating these three navigators until you land outside activation range. Then, warp back to the bookmark at the previous landing point in the sequence (so you can activate the final navigator). If you want to get even closer to the limit, you can optionally create bookmarks between these two landing points until you make one that is just shy of the activation limit (~9.9 or 10au from the star). Finally, from this point, activate the 26:25:16:13:16 navigator and make a safe spot at that final landing spot. |
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| Regarding security, navigators are effectively [https://en.wikipedia.org/wiki/One-way_function one-way functions], meaning movements are easy to replicate in one direction and hard/impossible to replicate in the reverse direction (except in the case of circular combinations). This means that the origin point should never be on grid with a celestial, signature, and any bookmark used to as an origin point should be deleted as soon as possible. This helps avoid an attacker with access to the correct navigators from reaching the end point by retracing your steps. However, if you make 2 different end points based on the same origin point (using different combinations to create each), an attacker with access to one of those end points will not be able to derive the origin point from it and, therefore, the second end point remains secure.
| | ==== Additional Notes ==== |
| | It is also worth noting that navigators are effectively [https://en.wikipedia.org/wiki/One-way_function one-way functions], meaning movements are easy to replicate in one direction but are difficult or impossible to replicate in the reverse direction. This means that you should never make a permanent safe using navigators if the starting point is a celestial, upwell structure, or any other publicly accessible point. This introduces the risk of an attacker with the correct navigators following the path to your safe. However, if you make 2 safes based on the same starting point but using different navigators for each, then an attacker that discovers one will be unable to backtrack to the starting point and your second safe will remain secure. |