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Planetary Industry: Difference between revisions

From EVE University Wiki
m Fix <math> parsing error.
m Reverted edit by Rika Nipah Nanodesu (talk) to last revision by Evon R'al
Tag: Rollback
 
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! scope="row" style="background-color: var(--background-color-warning-subtle);" | [[Planetary Buildings#Command Centers|Command Centers]]
! scope="row" style="background-color: var(--background-color-warning-subtle);" | [[Planetary Buildings#Command Centers|Command Centers]]
| The first building you must construct, deployed from orbit (or technically anywhere undocked in the system). Only a basic command center can be bought from the market. Command centers can be upgraded post-construction. Upgrades range from basic to elite, providing more CPU and Powergrid per level. Command Centers can store a small amount of material and offer a simple rocket-launch mechanism allowing the shipping of materials to orbit.
| The first building you must construct, deployed from orbit (or technically anywhere undocked in the system). Only a basic command center can be bought from the market. Command centers can be upgraded post-construction. Upgrades range from basic to elite, providing more CPU and Powergrid per level. Command Centers can store a small amount of material (500{{m3}}) and offer a simple rocket-launch mechanism allowing the shipping of materials to orbit.


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===== Launchpad =====
===== Launchpad =====
The Launchpad has the greater cost up front but is far superior to the CC and exports for 2/3 of the fee of a CC. It can also launch far larger amounts and is the only way to import stuff onto the planet. However, keep in mind that you are charged 50% of the export fee to import items to your launchpad. Consider the costs carefully before setting up a multi-planet production chain. It is now possible for player corporations to take over High Sec customs offices and set any tax rate they wish, if you have an large factory system making Level 4 items and need to import and export this also needs to be kept in mind.
A Launchpad has the greater cost up front but is generally superior to Command Centre launches.
 
A Launchpad exports to an orbiting Customs Office and the export taxes may be less than the Command Centre export tax (in High Sec the Command Centre export tax is 15% - 1.5 times the NPC tax rate) depending on the Customs Office tax rate. A Launchpad can also launch far larger amounts and is the only way to import items onto a planet. Command Centre launches also have a cooldown period.
 
Keep in mind that you are charged 50% of the export tax to import items from the Customs Office to your Launchpad. Consider the costs carefully before setting up a multi-planet production chain. Players can own High Sec Customs Offices and set any tax rate they wish, if you have a large factory system making Level 4 items and need to import and export this also needs to be kept in mind.


===== Command Center =====
===== Command Center =====