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m Fix <math> parsing error. |
m Reverted edit by Rika Nipah Nanodesu (talk) to last revision by Evon R'al Tag: Rollback |
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! scope="row" style="background-color: var(--background-color-warning-subtle);" | [[Planetary Buildings#Command Centers|Command Centers]] | ! scope="row" style="background-color: var(--background-color-warning-subtle);" | [[Planetary Buildings#Command Centers|Command Centers]] | ||
| The first building you must construct, deployed from orbit (or technically anywhere undocked in the system). Only a basic command center can be bought from the market. Command centers can be upgraded post-construction. Upgrades range from basic to elite, providing more CPU and Powergrid per level. Command Centers can store a small amount of material and offer a simple rocket-launch mechanism allowing the shipping of materials to orbit. | | The first building you must construct, deployed from orbit (or technically anywhere undocked in the system). Only a basic command center can be bought from the market. Command centers can be upgraded post-construction. Upgrades range from basic to elite, providing more CPU and Powergrid per level. Command Centers can store a small amount of material (500{{m3}}) and offer a simple rocket-launch mechanism allowing the shipping of materials to orbit. | ||
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===== Launchpad ===== | ===== Launchpad ===== | ||
A Launchpad has the greater cost up front but is generally superior to Command Centre launches. | |||
A Launchpad exports to an orbiting Customs Office and the export taxes may be less than the Command Centre export tax (in High Sec the Command Centre export tax is 15% - 1.5 times the NPC tax rate) depending on the Customs Office tax rate. A Launchpad can also launch far larger amounts and is the only way to import items onto a planet. Command Centre launches also have a cooldown period. | |||
Keep in mind that you are charged 50% of the export tax to import items from the Customs Office to your Launchpad. Consider the costs carefully before setting up a multi-planet production chain. Players can own High Sec Customs Offices and set any tax rate they wish, if you have a large factory system making Level 4 items and need to import and export this also needs to be kept in mind. | |||
===== Command Center ===== | ===== Command Center ===== | ||