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=== ...travelling === | === ...travelling === | ||
Travelling is moving with no cargo (opposed to hauling) and is only<ref>These are small, fast and can typically get through a camped gate if you encounter any hostiles. On top of this, they are also cheap, and will not typically make a significant ISK dent on the killboard.</ref> allowed in [[Frigate#Fast Frigates|Fast | Travelling is moving with no cargo (opposed to hauling) and is only<ref>These are small, fast and can typically get through a camped gate if you encounter any hostiles. On top of this, they are also cheap, and will not typically make a significant ISK dent on the killboard.</ref> allowed in [[Frigate#Fast Frigates|'Fast Frigate']] class ships, [[Shuttle]]s and [[Starter Frigate]]s<ref>Travelling in a [[Capsule]], while possible, is generally a bad idea as they are so fragile. If flying a shuttle at least, you can survive at least one volley.</ref>. There is no requirement that you must travel toward HQ. | ||
=== ...at the E-UNI POS === | === ...at the E-UNI POS === | ||
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*No rigs on [[Frigate]]s or [[Destroyer]]s.<ref>These are used for tackling and die quickly, so the extra cost is not worth it until you have maxed out all the skills, at which point you should probably be flying something bigger.</ref> | *No rigs on [[Frigate]]s or [[Destroyer]]s.<ref>These are used for tackling and die quickly, so the extra cost is not worth it until you have maxed out all the skills, at which point you should probably be flying something bigger.</ref> | ||
*Optional rigs on [[Cruiser]]s.<ref>Depending on your skills and cash flow, you can fit rigs on cruiser hulls if you want.</ref> | *Optional rigs on [[Cruiser]]s.<ref>Depending on your skills and cash flow, you can fit rigs on cruiser hulls if you want.</ref> | ||
*Rigs on [[ | *Rigs on [[Battlecruisers]] and [[Battleship]]s.<ref>These ships abilities are greatly improved by fitting appropriate rigs.</ref> | ||
*Rigs on all T2 ships.<ref>For the extra ISK involved in the hull, it would be silly not to.</ref> | *Rigs on all T2 ships.<ref>For the extra ISK involved in the hull, it would be silly not to.</ref> | ||
*No Tech 2 Rigs.<ref>These are horrendously expensive and never provide bonuses worth the extra ISK for PvP.</ref> | *No Tech 2 Rigs.<ref>These are horrendously expensive and never provide bonuses worth the extra ISK for PvP.</ref> | ||
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=== ...avoid Trade Hubs when travelling === | === ...avoid Trade Hubs when travelling === | ||
Where possible, you should avoid [[ | Where possible, you should avoid [[Trade hubs]] when traveling<ref>These are prime hunting grounds for most wartargets, and will often have hostiles or their alts present.</ref>, and go around them when you can. Remember, you can use Trade skills for station trading remotely without being docked there. | ||
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You may run combat sites in wormholes during wartime<ref>Wormhole combat sites require its very close to normal PvP, and are a good way to practice command.</ref>. All the other rules are in effect however, so fleets must be PvP fitted and have at least three E-UNI members. A cloaked scout (either certified or picket) is required to stay at the exit to known-space<ref>This is simply to watch for any one entering the system, to give you advance warning.</ref>. | You may run combat sites in wormholes during wartime<ref>Wormhole combat sites require its very close to normal PvP, and are a good way to practice command.</ref>. All the other rules are in effect however, so fleets must be PvP fitted and have at least three E-UNI members. A cloaked scout (either certified or picket) is required to stay at the exit to known-space<ref>This is simply to watch for any one entering the system, to give you advance warning.</ref>. | ||
If you have a significant sized fleet (eight or more members), salvage [[Destroyer]]s, [[ | If you have a significant sized fleet (eight or more members), salvage [[Destroyer]]s, [[Battlecruisers]] or a [[Noctis]] ''may'' be used in wormhole fleets, complete with Salvaging Rigs<ref>With appropriate precautions and support, they can be kept relatively safe</ref>. These ships MUST fit a cloaking device and full tank, and sit cloaked at a safe spot until time to salvage and then be guarded while salvaging. This is the ONLY exception. | ||
=== ...station trade === | === ...station trade === | ||
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=== ...leave E-UNI until the war ends === | === ...leave E-UNI until the war ends === | ||
If you want to, [[ | If you want to, [[Leaving EVE University#Leaving for the war|you may leave the Uni until the war ends]] without any penalties. You will retain access to the vast majority of forum content, channels, classes, the Wiki and even Mumble, and will be fast-tracked when returning. | ||
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*[[Wartime Checklist]] | *[[Wartime Checklist]] | ||
*[[ | *[[Do's and Don'ts During War]] | ||