Difference between revisions of "Archive:Project Solitude"

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{{On-Going Events}}  
 
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{{related class|Solitude 101}}
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'''Project Solitude''' was one of several [[campuses]] within EVE University. A venture to establish a multifaceted presence in the highsec island of Solitude, it was active between 2012 and 2020. This page represents Solitude as of its last moments of activity, and contents below have been unaltered. As of January 2021, the Uni no longer maintains a presence in Solitude, with the campus closed due to low activity.
  
E-Uni home system: [http://evemaps.dotlan.net/system/Oerse Oerse]
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'''VENITE PRO SOLITVDINE ♦ MANETE PRO SOCIETATE'''<br />''"Come for the Solitude, stay for the company"''
  
Regional Chat Channel and Mailing List: [http://forum.eveuniversity.org/viewtopic.php?f=218&t=57868 Solitude.E-Uni]
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{{tocright}}
 +
== Why Solitude? ==
  
E-Uni home station: [http://evemaps.dotlan.net/station/Oerse_VI_-_Moon_10_-_Quafe_Company_Retail_Center Oerse VI - Moon 10 - Quafe Company Retail Center]
+
Solitude Campus provides an isolated environment for EVE University students, without frequent war targets but at the same time without easy access to major trade hubs.  You will require a level of motivation and self-sufficiency to survive. Solitude thrives on versatility and new players can instantly have an impact on the Campus and the area. Due to our relative remoteness we all have to work together to maintain our community, we engage in exploration, industry, mining, PvE and PvP; we have access to and regularly visit all levels of space (highsec, lowsec, null, daytriping in wh space). 
  
Regional Trade Hub: [http://evemaps.dotlan.net/station/Octanneve_III_-_Moon_1_-_Federation_Customs_Logistic_Support Octanneve III – Moon 1 – Federation Customs Logistics Support]
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Solitude Campus runs the local trade hub in our Fortizar - Gravity Well. We built it, we run it and we stock it.  In fact all of our key structures that form our base of operations were 100% built by the Solitude Campus members (and visiting unistas) via mining fleets, PVE fleets, Planetary Interaction and donations, showing our community spirit and commitment.  Come help us grow the Campus and the region, while learning from our friendly veterans.
  
Class syllabus: [http://wiki.eveuniversity.org/Solitude_101 Solitude_101]
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==Joining the Campus==
  
 +
Joining the Solitude Campus is as simple as joining the ingame {{co|slateblue|Solitude (EVE Uni)}} chat channel. Here, you can ask any of the campus members questions about life in Solitude and how to get involved with the community. Similarly, join us on mumble and talk direct to our campus members. There are no official title requirements for joining Solitude, and you do not need to commit any specific amount of time to the campus.  [[Archive:Travel to Solitude|Come on over]] and pay us a visit.
  
== Mission Statement ==
+
==== Communication ====
  
“To establish a University presence and trade hub in the Solitude region.
+
We use the following EVE University services for communication:
 +
* Ingame chat channel {{co|slateblue|Solitude (EVE Uni)}} (need to be a current member of the Uni and have access to the [https://forum.eveuniversity.org/viewtopic.php?f=31&t=23156 channel password] thread).
 +
* Ingame mailing list {{co|slateblue|Solitude.E-Uni}} (current unistas can join freely, ex-unistas needs to ask the [[#Campus Leadership|Campus Leadership]] for permission).
 +
* The [[Mumble]] channel {{co|slateblue|Solitude Campus}} under '''Special Projects & Events''' (need to be registered on the forum).
 +
* Solitude Campus on the [[Discord|E-Uni Discord server]]
 +
* The [https://forum.eveuniversity.org/viewforum.php?f=218 Solitude Campus] section on the forum.
  
 +
==Campus Details==
  
== Project Solitude Background ==
+
On 31st December 2020 EVE University closed this campus and all its operations in the solitude region.
 
 
Towards the end of July 2012, the Eve University management decided to launch project Solitude. The initial [http://forum.eveuniversity.org/viewtopic.php?f=31&t=56961 announcement] by CEO Kelduum Revaan outlining a brief history of the Uni and putting this project in its context can be found here.
 
 
 
In a nutshell, the primary aim of Project Solitude is to establish a University presence in a high-sec pocket surrounded by low-sec and 0.0 space, and to help build a centralised trade hub for the region.
 
 
 
 
 
== Overview of the Solitude Region ==
 
 
 
[http://evemaps.dotlan.net/map/Solitude Solitude] is a smallish region consisting of only 43 systems under the sovereignty of the Gallente Federation. Wedged between [http://evemaps.dotlan.net/map/Aridia Aridia] and [http://evemaps.dotlan.net/map/Syndicate Syndicate], it is made up of two general regions. To the west of the region is a low-sec area bordering both Syndicate and Aridia with the home of the [http://wiki.eveuniversity.org/Low-Sec_Camp LSC] only a few jumps away. To the east is a high-sec pocket consisting of 17 systems with a second entrance to Syndicate. This pocket also contains the systems of [http://evemaps.dotlan.net/map/Solitude/Oerse Oerse] where the E-Uni regional HQ is located, and [http://evemaps.dotlan.net/map/Solitude/Octanneve Octanneve], which has been chosen as the place to establish a trade hub. A further high-sec pocket of 3 systems can be found to the north of the region.
 
 
 
After weighting the pros and cons, members already living in the area settled on [http://evemaps.dotlan.net/station/Octanneve_III_-_Moon_1_-_Federation_Customs_Logistic_Support Octanneve III – Moon 1 - Federation Customs Logistics Support] as the station of choice for the regional trade hub. People are of course free to put up their sales orders in any station they desire. However, in order to help achieve the goal of a centralised trading hub, it is advised to use Octanneve III-1 for trading activities as much as possible.
 
  
 +
=== Overview of the Solitude Region ===
 +
[http://evemaps.dotlan.net/map/Solitude Solitude] is a smallish region consisting of only 43 systems under the sovereignty of the Gallente Federation. Wedged between [http://evemaps.dotlan.net/map/Aridia Aridia] and [http://evemaps.dotlan.net/map/Syndicate Syndicate], Solitude is made up of two general regions. To the west of the region is a low-sec area bordering both Syndicate and Aridia with the home of the [[Nullsec Campus]] (NSC) only a few jumps away. To the east is a high-sec pocket consisting of 17 systems with a second entrance to Syndicate. This pocket also contains the system of [http://evemaps.dotlan.net/system/Boystin Boystin], home to the E-Uni regional HQ as well as the regional trade hub. A further high-sec pocket of 3 systems can be found to the north of the region.
  
 
== What it means to live in Solitude ==
 
== What it means to live in Solitude ==
Line 48: Line 39:
 
Living in Solitude has certain advantages over the main high-sec Empire regions. Having said that, the confined nature of the area also has its challenges. Things to be considered before deciding whether to move or not are:
 
Living in Solitude has certain advantages over the main high-sec Empire regions. Having said that, the confined nature of the area also has its challenges. Things to be considered before deciding whether to move or not are:
  
==== Advantages ====
+
=== Advantages ===
 
+
*Casual atmosphere, the general lack of war targets means we don't insist on players being in mumble and fleet normally.
*Far from Aldrat, making war target encounters less likely
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*The largest campus BPO library, available to all members to make BPCs.
*Easier to organize awareness of WTs in the region and their location
+
*Stocked Flight Deck and Main hangars, with a good range of beginner hulls, modules and rigs.
*Significantly shorter waiting times and reduced cost for use of public research installations
+
*A smaller community, which means you'll regularly see and potentially fly with familiar faces.
*Easier access to low-sec PI while still living in the relative safety of high-sec
+
*Far from mainland high sec, making war target encounters a lot less likely.
*Easier access to low-sec ores in sparsely populated systems
+
*Easier to organize awareness of WTs in the region and their location (if you ever see one).
 
+
*Easier access to low-sec PI while still living in the relative safety of high-sec.
==== Disadvantages ====
+
*Easier access to low-sec ores in sparsely populated systems.
 
+
*Quick access to NPC null-sec space for PvP excursions.
*Limited availability of items on the local market
 
*Higher prices for items that are available on the market
 
*Shipping stuff in and out of the region can be a challenge
 
*Flying to Solitude requires extended travel through low or null sec
 
*Certain Uni programs ([http://wiki.eveuniversity.org/BYOM BYOM] / [http://wiki.eveuniversity.org/PYOS_Ship_Production PYOS] / [http://wiki.eveuniversity.org/Ship_Replacement_Program Ship Replacement Program]) are yet to be extended to Solitude
 
 
 
 
 
== Who runs the project? ==
 
 
 
Project Solitude is a consolidated effort of volunteers and pioneers with the aim to establish an area where people can flourish.  Although there are no restrictions on venturing into low-sec and null-sec space, the project mainly revolves around the larger high-sec pocket in the region. As such, no additional rules and procedures are required. This is not to say that members are exempt from those rules already established by the Uni. Although Solitude is located far from the prying eyes of the management, E-Uni SOP, ROE and WSOP procedures should be followed at all times. Living in Solitude is no different than living in or around Aldrat. 
 
 
 
*[http://wiki.eveuniversity.org/EVE_University_Rules Eve University Rules]
 
*[http://wiki.eveuniversity.org/Overview_Setup Eve University Overview Setup]
 
 
 
 
 
== The 'Solitude Coordinated Scanning Endeavour'==
 
 
 
There are only two possible routes to Solitude via known space. One goes via a low-sec pipe trough Aridia, the other via a null-sec pipe through Syndicate. Although it is relatively easy to reach the high-sec pocket in a fast frigate (or even a shuttle), shipping stuff in and out poses more of a challenge. As such an active scanning program is in place to find wormholes leading directly to Empire.
 
 
 
Participating in the scanning endeavour is not mandatory, but is highly encouraged. There are very little requirements for members wanting to help out finding those precious wormholes. All that is needed to start out is a frigate and some training of the Astrometrics skill. Probe launchers and scanning probes are freely available from the Uni hangar in Oerse for those who need them.
 
 
 
When a Hisec-to-Hisec wormhole is found, announcements are made via the [http://forum.eveuniversity.org/viewtopic.php?f=218&t=57868 Solitude.E-Uni] chat channel and mailing list. Once both ends of the wormhole are bookmarked, a mail is distributed advising members which bookmarks to look for in the corporate bookmark folder "Project Solitude".
 
 
 
*[http://wiki.eveuniversity.org/Scanning_%26_Probing Scanning & Probing]
 
*[http://www.youtube.com/watch?v=xQPjvCYxcjs Scanning Mechanics]
 
*[http://www.youtube.com/watch?v=rTf4ZYPAX1s 7-Probe Formation]
 
*[http://forum.eveuniversity.org/viewtopic.php?f=218&t=58470 Coordinated Scanning Endeavour Best Practices]
 
 
 
 
 
== What do I need to become a 'Solidude'? ==
 
 
 
The only mandatory requirement for a life in Solitude is a healthy dose of pioneer/explorer spirit along with a determination to overcome the challenges of living in a confined high-sec area. All other skills are optional. Project Solitude is open to members of all levels: from people who only just started out in EVE and are new to the Uni, to advanced industrialists, explorers, PVP’ers, etc…
 
 
 
 
 
== How to get to Solitude ==
 
 
 
==== Taking the 'Pod Express' ====
 
 
 
*As long as you don’t have any implants in your clone and your new medical clone is fairly cheap, you can travel to Solitude by “Pod Express”. Change your medical clone location to one of the stations in Oerse and then self-destruct your pod. It might be a good idea to get a jump clone in empire first so you can jump back to HQ if need be.
 
 
 
==== Dodging pirates in low-sec ====
 
 
 
*This is the [http://evemaps.dotlan.net/route/Bherdasopt:Yvelet long route] via Aridia , from Bherdasopt (high-sec) through Gonditsa, Otakod, Agaullores and Yveve to Yvelet (high-sec). The biggest risk of this particular route is a persistent gatecamp of the Bherdasopt gate in Gondista. When planning to take this route, it might be a good idea to contact the [http://wiki.eveuniversity.org/Low-Sec_Camp LSC] and check if the area is safe.
 
 
 
==== Facing the quiet dangers of null-sec ====
 
 
 
*For those brave enough to venture into null-sec, there are two possible routes through Syndicate to get to Solitude:
 
**[http://evemaps.dotlan.net/route/Stacmon:Boystin Route 1] starts in Stacmon (0.6) and goes through two low-sec systems (Ostingele and Harroule) and enters Syndicate at MHC-R3. It then carries on via M2-CF1, Y9G-KS, Pertnineere (low-sec) and then Boystin (high-sec)
 
**[http://evemaps.dotlan.net/route/Chesiette:Boystin Route 2] starts in Chesiette (0.6) and goes through one low-sec system (Reblier) and enters Syndicate at 6-CZ49. This route also ends up at M2-CF1 and follows the rest of the path to Solitude as mentioned above.
 
 
 
*Please visit the Solitude.E-Uni channel before travelling through Syndicate. The above mentioned pipes are frequently bring travelled by members already based in Solitude and some viable intel might be available.
 
 
 
==== Jumping down a Wormhole ====
 
 
 
*The ‘Solitude Co-ordinated Scanning Endeavour’ finds hisec-to-hisec wormholes on average two to three times a week. This makes it a lot easier for those wanting to move assets into the region without having to go through the dangerous low-sec or null-sec pipes. Entry and exit points for active WH’s can usually be found in the Project Solitude bookmarks folder. Notifications are being sent out via a mailing list that has been created specifically for this purpose. Please check the forum or ask in Solitude.E-Uni for further details.
 
 
 
==== Making use of courier services ====
 
 
 
*Wormholes have a limited time and mass. As such, it might not always be possible for members to make good use of them. An alternative is to use a courier to move assets into the region. Although there are many courier services around, [http://black-frog.red-frog.org/jumps.php Black Frog] is probably the best known. Note though that using courier services can be a quite costly exercise. Black For example, charges 100,000,000 ISK to move up to 320,000 m3 from Aldrat to Oerse.
 
*Several E-UNI members routinely move materials into Solitude and may be willing to accept courier contracts. Pricing is typically negotiable. New players needing small packages moved may find a courier willing to move the goods for a significant discount. Please see the following forum posts for details:
 
** [http://forum.eveuniversity.org/viewtopic.php?f=218&t=58527 CovOps Couriers]
 
** [http://forum.eveuniversity.org/viewtopic.php?f=218&t=57810 Kraven's dinky di ship supplies]
 
** [http://forum.eveuniversity.org/viewtopic.php?f=218&t=57414 Getting stuff to Solitude - BTC services]
 
 
 
== Missioning in Solitude: ==
 
 
 
There are a number of good security mission corps in Solitude - Federation Customs, Federal Intelligence Office, Federation Navy, Poteque pharmaceuticals. 
 
While there are a number of other stations, agents, and offices (as found at [http://util.eveuniversity.org/Missions/AgentRangefinder/ Agent Range Finder]); listed below are the corporations with level 4 security agents which are the easiest to grind up while in Solitude. From time to time E-Uni members will even organize [http://wiki.eveuniversity.org/Mission_Fleet_(Spider)/ Spider] and/or [http://wiki.eveuniversity.org/Mission_Fleet_(Locust)#Locust/ Locust] fleets throughout Solitude to further help grind up standings for those that are new to the area. Other than the few level 4 agents notated**, only the high security space agents are listed.
 
 
 
==== [http://www.ellatha.com/eve/lp/Federation-Customs Federation Customs] ====
 
 
 
*L1-0.7- Octanneve V - Moon 1 - Federation Customs Assembly Plant  == 2 Security Agents
 
 
 
*L2-0.7- Octanneve III - Federation Customs Assembly Plant == 1 Security Agent '''''(4 jump missions into lowsec have been seen)'''''
 
 
 
*L3-0.7- Octanneve IV - Federation Customs Assembly Plant == 2 Security Agents '''''(Manufacturing/Refining Facility)'''''
 
 
 
*L4-0.7- Octanneve III - Moon 1 - Federation Customs Logistic Support ==1 Security Agent '''''(Regional Trade Hub)'''''
 
 
 
 
 
==== [http://www.ellatha.com/eve/lp/Federal-Intelligence-Office Federal Intelligence Office] ====
 
 
 
*L1-0.8 Yvaeroure X - Moon 14 - Federal Intelligence Office Assembly Plant (1 jump from Octanneve) == 1 Security, 1 Distribution Agent
 
 
 
*L1-0.8 Vecodie II - Federal Intelligence Office Testing Facilities (2 jumps from Octanneve) ==1 Security Agent (No Level 2 Agents nearby)
 
 
 
*L3-0.8- Arasare V - Moon 7 - Federal Intelligence Office Assembly Plant (3 jumps from Octanneve) == 2 Security agents
 
 
 
*L3-0.8 Vecodie II - Federal Intelligence Office Testing Facilities (2 jumps from Octanneve) == 1 Security Agent
 
 
 
*L4-0.5 Boystin V - Moon 6 - Federal Intelligence Office Assembly Plant (3 jumps from Octanneve) == 1 Security Agent
 
 
 
*L4-'''''[[0.4]]''''' Pertnineere VI - Federal Intelligence Office Logistic Support '''(Low Security!)''' (4 jumps from Octanneve) == 1 Security Agent
 
 
 
 
 
==== [http://www.ellatha.com/eve/lp/Federation-Navy Federation Navy] ====
 
 
 
*L1-0.6 - Niballe V - Moon 1 - Federation Navy Testing Facilities == 2 Security Agents
 
 
 
*L2-0.7 - Gererique VI - Moon 3 - Federation Navy Testing Facilities == 2 Security Agents
 
 
 
*L3-0.7 - Gererique VI - Moon 3 - Federation Navy Testing Facilities == 1 Security Agent
 
 
 
*L4-'''''[[0.4]]''''' - Sarline VIII - Moon 7 - Federation Navy Assembly Plant == 1 Security Agent
 
 
 
 
 
==== [http://www.ellatha.com/eve/lp/Material-Acquisition Material Acquisition] ====
 
 
 
*L1-0.8- Yvaeroure XII - Moon 11 - Material Acquisition Refinery == 1 Security Agent
 
 
 
*L2-0.7- Stoure VI - Moon 4 - Material Acquisition Mining Outpost == 1 Security Agent
 
 
 
*L3-0.8- Yvaeroure XII - Moon 9 - Material Acquisition Refinery == 1 Security Agent
 
 
 
*L3-0.8- Yvaeroure XII - Moon 11 - Material Acquisition Refinery == 1 Security Agent
 
 
 
*L4-'''''[[0.2]]''''' - Babirmoult VI - Moon 15 - Material Acquisition Mineral Reserve (10 jumps from Octanneve in deep Low sec) == 2 Security Agents
 
 
 
 
 
==== [http://www.ellatha.com/eve/lp/Ducia-Foundry Ducia Foundry] (Amarr) ====
 
 
 
*L4-0.6- Larryn V - Moon 1 - Ducia Foundry Mineral Reserve == 1 Security Agent
 
 
 
 
 
==== [http://www.ellatha.com/eve/lp/Poteque-Pharmaceuticals Poteque Pharmaceuticals] ====
 
 
 
*L4-0.7- Stoure IX - Moon 1 - Poteque Pharmaceuticals Biotech Research Center == 1 Security Agent
 
 
 
== Industry in Solitude: ==
 
 
 
==== Ladar Sites ====
 
Ladar sites are very frequent finds for the exploration teams in Solitude in the high sec and losec locations.
 
 
 
==== Ice Belts ====
 
* Niballe (0.6 / 2 jumps from Oerse) is the most popular ice belt in the area.  Regulars are generally friendly and plenty of ice to go around.
 
* Cadelanne (0.1 / 10 jumps from Oerse) typically only has a few residents, often blue.
 
 
 
==== Regular Mining ====
 
 
 
* The EVE University student organized [http://wiki.eveuniversity.org/Amarr_Mining_Camp Amarr Mining Camp(us)], also known as "The AMC", has a satellite office located in Solitude, with many of its organizers and coordinators active in the region. The AMC helps support Unista and Alumni miners with several services: Access to corp hangers for mining supplies, assistance in organizing mining fleets, and with refining ore at no cost. You are encouraged to join the AMC chat channel "'''Amarr Mining Camp'''" (password: same as standard E-Uni channels) and the AMC mailing list (also "Amarr Mining Camp").
 
  
* Harner (0.1 / 4 jumps) is a single asteroid belt location with some nice asteroids. It's generally empty aside from an occasional visit from ratters or explorers.  That said, Sarline (the only way out of the dead end ring) semi-frequently has a pirate (typically solo) guarding the exit.
+
=== Disadvantages ===
 +
*Limited availability of some items on the local market.
 +
*Potentially higher prices for items that are available on the market.
 +
*Getting stuff to/from the large market hubs is slower or reliant on High-Sec-to-High-Sec wormholes being found.
 +
*Flying to Solitude requires extended travel through low or null sec (low sec route is recommended).
  
== [http://forum.eveuniversity.org/viewforum.php?f=218 Project Solitude Forum - Get in touch] ==
+
=== What can I do? ===
 +
*Exploration - sharpen your scanning skills and run data & relic sites. Due to our isolation, scanning down signatures, exploring sites and discovering [[Wormholes]] is a big part of Solitude life.
 +
*Mission - Solitude is a great place to run missions and participate in PVE fleets with experienced players. Visit the [[Archive:Missioning_in_Solitude]] page for more information.
 +
*Mine - plenty of belts and opportunities to mine solo or in a fleet. Organize and run your first mining fleet! A collection of valuable moon mining opportunities also await.
 +
*PVP - be part of small gang PVP. Try solo PVP. FC a small roam. Proximity to the NSC means you get twice as many opportunities.
 +
*PI - Learn [[Planetary Interaction]]; try it in High Sec and then expand into the nearby Low Sec and Null Sec areas for maximum profit.
 +
*Industry - plenty of opportunity to build things. Take part in team efforts to build large capital ships. Learn research and invention with the advice of very experienced players. Visit the [[Archive:Industry in Solitude]] page for more details.
 +
*Trade - We own the trade hub of the region - Gravity Well. Learn market PVP, without the BOTs from the large hubs that undercut you within minutes.
 +
*Socialize - you will meet the same people (unistas and others) again and again - talk to them! Fly with them! Part of the charm of the Solitude Campus is the close knit community.
 +
*Field trips - just explore Low Sec and Null Sec, and learn about gate and station guns, how bubbles work, how to scout your way and practice how to evade gate camps.
  
 
[[file:Projsol.jpg]]
 
[[file:Projsol.jpg]]
 +
[[Category:Project Solitude]]

Latest revision as of 05:49, 7 June 2022

E-UNI Emblem.png This page's intent is to provide information on the the history of EVE University. The information on this page is no longer current.


Solitude Logo.png
E-UNI Emblem.png EVE University offers
a class on:

Project Solitude was one of several campuses within EVE University. A venture to establish a multifaceted presence in the highsec island of Solitude, it was active between 2012 and 2020. This page represents Solitude as of its last moments of activity, and contents below have been unaltered. As of January 2021, the Uni no longer maintains a presence in Solitude, with the campus closed due to low activity.

VENITE PRO SOLITVDINE ♦ MANETE PRO SOCIETATE
"Come for the Solitude, stay for the company"

Why Solitude?

Solitude Campus provides an isolated environment for EVE University students, without frequent war targets but at the same time without easy access to major trade hubs. You will require a level of motivation and self-sufficiency to survive. Solitude thrives on versatility and new players can instantly have an impact on the Campus and the area. Due to our relative remoteness we all have to work together to maintain our community, we engage in exploration, industry, mining, PvE and PvP; we have access to and regularly visit all levels of space (highsec, lowsec, null, daytriping in wh space).

Solitude Campus runs the local trade hub in our Fortizar - Gravity Well. We built it, we run it and we stock it. In fact all of our key structures that form our base of operations were 100% built by the Solitude Campus members (and visiting unistas) via mining fleets, PVE fleets, Planetary Interaction and donations, showing our community spirit and commitment. Come help us grow the Campus and the region, while learning from our friendly veterans.

Joining the Campus

Joining the Solitude Campus is as simple as joining the ingame Solitude (EVE Uni) chat channel. Here, you can ask any of the campus members questions about life in Solitude and how to get involved with the community. Similarly, join us on mumble and talk direct to our campus members. There are no official title requirements for joining Solitude, and you do not need to commit any specific amount of time to the campus. Come on over and pay us a visit.

Communication

We use the following EVE University services for communication:

  • Ingame chat channel Solitude (EVE Uni) (need to be a current member of the Uni and have access to the channel password thread).
  • Ingame mailing list Solitude.E-Uni (current unistas can join freely, ex-unistas needs to ask the Campus Leadership for permission).
  • The Mumble channel Solitude Campus under Special Projects & Events (need to be registered on the forum).
  • Solitude Campus on the E-Uni Discord server
  • The Solitude Campus section on the forum.

Campus Details

On 31st December 2020 EVE University closed this campus and all its operations in the solitude region.

Overview of the Solitude Region

Solitude is a smallish region consisting of only 43 systems under the sovereignty of the Gallente Federation. Wedged between Aridia and Syndicate, Solitude is made up of two general regions. To the west of the region is a low-sec area bordering both Syndicate and Aridia with the home of the Nullsec Campus (NSC) only a few jumps away. To the east is a high-sec pocket consisting of 17 systems with a second entrance to Syndicate. This pocket also contains the system of Boystin, home to the E-Uni regional HQ as well as the regional trade hub. A further high-sec pocket of 3 systems can be found to the north of the region.

What it means to live in Solitude

Living in Solitude has certain advantages over the main high-sec Empire regions. Having said that, the confined nature of the area also has its challenges. Things to be considered before deciding whether to move or not are:

Advantages

  • Casual atmosphere, the general lack of war targets means we don't insist on players being in mumble and fleet normally.
  • The largest campus BPO library, available to all members to make BPCs.
  • Stocked Flight Deck and Main hangars, with a good range of beginner hulls, modules and rigs.
  • A smaller community, which means you'll regularly see and potentially fly with familiar faces.
  • Far from mainland high sec, making war target encounters a lot less likely.
  • Easier to organize awareness of WTs in the region and their location (if you ever see one).
  • Easier access to low-sec PI while still living in the relative safety of high-sec.
  • Easier access to low-sec ores in sparsely populated systems.
  • Quick access to NPC null-sec space for PvP excursions.

Disadvantages

  • Limited availability of some items on the local market.
  • Potentially higher prices for items that are available on the market.
  • Getting stuff to/from the large market hubs is slower or reliant on High-Sec-to-High-Sec wormholes being found.
  • Flying to Solitude requires extended travel through low or null sec (low sec route is recommended).

What can I do?

  • Exploration - sharpen your scanning skills and run data & relic sites. Due to our isolation, scanning down signatures, exploring sites and discovering Wormholes is a big part of Solitude life.
  • Mission - Solitude is a great place to run missions and participate in PVE fleets with experienced players. Visit the Archive:Missioning_in_Solitude page for more information.
  • Mine - plenty of belts and opportunities to mine solo or in a fleet. Organize and run your first mining fleet! A collection of valuable moon mining opportunities also await.
  • PVP - be part of small gang PVP. Try solo PVP. FC a small roam. Proximity to the NSC means you get twice as many opportunities.
  • PI - Learn Planetary Interaction; try it in High Sec and then expand into the nearby Low Sec and Null Sec areas for maximum profit.
  • Industry - plenty of opportunity to build things. Take part in team efforts to build large capital ships. Learn research and invention with the advice of very experienced players. Visit the Archive:Industry in Solitude page for more details.
  • Trade - We own the trade hub of the region - Gravity Well. Learn market PVP, without the BOTs from the large hubs that undercut you within minutes.
  • Socialize - you will meet the same people (unistas and others) again and again - talk to them! Fly with them! Part of the charm of the Solitude Campus is the close knit community.
  • Field trips - just explore Low Sec and Null Sec, and learn about gate and station guns, how bubbles work, how to scout your way and practice how to evade gate camps.

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