Difference between revisions of "Vexor"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 15/10/2019) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=626 | |
− | + | | shipimg=Vexor.jpg | |
− | + | | shipname=Vexor | |
− | + | | class=Cruiser | |
− | + | | grouping=Standard Cruisers | |
− | + | | hulltype=Vexor Class | |
− | + | | faction=Gallente Federation | |
− | + | | variations={{Ship|Guardian-Vexor}},{{Ship|Ishtar}},{{Ship|Vexor Navy Issue}} | |
− | + | | tech= | |
− | + | | powergrid=700 MW | |
− | + | | cpu=300 tf | |
− | + | | capacitor=1,450 GJ | |
− | + | | highs=4 | |
− | + | | turrets=4 | |
− | + | | launchers=0 | |
− | + | | mediums=4 | |
− | + | | lows=5 | |
− | + | | mass=11,100,000 kg | |
− | + | | volume=115,000 m³ | |
− | + | | cargohold=480 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=125 m³ | |
− | + | | bandwidth=75 Mbit/sec | |
− | + | | quote=Drones don't replace pilots, they make them unstoppable. | |
− | + | | quote_attribution=Roni Darieux | |
− | + | | info=The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. | |
− | + | | bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>10% bonus to Drone hitpoints, damage and mining yield<br> | |
− | + | | structurehp=2,000 HP | |
− | + | | shieldhp=1,100 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=2,000 HP | |
− | 10% bonus to | + | | armorem=50 |
− | + | | armorexp=10 | |
− | + | | armorkin=35 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=195 m/sec | |
− | + | | inertia=0.56 | |
− | + | | warpspeed=4 AU/s | |
− | + | | warptime=8.62 s | |
− | + | | targetrange=52.50 km | |
− | + | | sigradius=145 m | |
− | + | | maxlockedtargets=6 | |
− | + | | sensortype=Magnetometric | |
− | + | | sensorvalue=16 points | |
− | + | | scanres=280 mm | |
− | + | | reqskills=*{{RequiredSkill|Gallente Cruiser|I}} | |
− | + | ** {{RequiredSkill|Spaceship Command|II}} | |
− | + | ** {{RequiredSkill|Gallente Destroyer|III}} | |
− | + | *** {{RequiredSkill|Gallente Frigate|III}} | |
− | + | **** {{RequiredSkill|Spaceship Command|I}} | |
− | **Spaceship Command | ||
− | **Gallente | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
+ | | totaltraintime=19h 15m 30s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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− | ==Summary== | + | == Summary == |
The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked. | The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked. | ||
− | The Vexor is also a great ship to use for salvaging missions as they are completed. By using | + | The Vexor is also a great ship to use for salvaging missions as they are completed. By using a Salvager, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor. |
− | + | Among T1 cruisers the Vexor is a little more skill demanding than the [[Thorax]]. In particular, you should not get a Vexor unless you have ''at least'' Drones 4 and should make getting Drones 5 a high priority. | |
− | + | == Skills == | |
+ | * {{sk|Drones| V}}: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen. | ||
− | + | * {{sk|Drone Interfacing| III}}: '''(IV ideally)''' 10% increase in drone damage per level? What are you waiting for? Get this yesterday. | |
− | '' | ||
− | + | * {{sk|Drone Navigation | III}}: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target. | |
− | |||
− | {{ | + | * {{sk|Drone Sharpshooting | III}}: '''(get IV ASAP)''' Increases optimal range of drones, they start shooting at your target sooner. |
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− | {{ | + | * {{sk|Light Drone Operation| V}} and {{sk|Medium Drone Operation| V}}: Both give 5% increase to their drone type. Get them ASAP; they give you access to T2 Light and Medium Drones, respectively. |
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− | {{ | + | * {{sk|Drone Avionics| III}}: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into {{sk|Advanced Drone Avionics}}. |
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− | ==Tactics== | + | * {{sk|Heavy Drone Operation| V}}: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5. |
− | '' | + | |
+ | You should not neglect your {{sk|Gunnery}} either. Combining both can make the Vexor have crazy amounts of dps for a ship its size. | ||
+ | |||
+ | == Tactics == | ||
+ | '''PvP''' | ||
+ | |||
+ | If you're coming from the [[Algos]] (and conventional MMO master/minion tactical thinking), you might think your drones must do the fighting for you, while you sit back and direct them like a conductor. The Vexor can make a useful contribution doing this, and in a solo situation against a kiting target you may be forced to do this. | ||
+ | |||
+ | That said, the Vexor has a remarkably high potential damage output for a T1 cruiser, and to get that potential out of the Vexor you need to do the exact opposite. Closing in on the enemy, a fit with bonused blasters backed by good [[Support skills|support]] and [[Fitting skills|fitting]] skills can act as a sixth drone, melting opponents. Even with Meta 4 guns, mid-range drone skills and T1 drones, you could be pumping out over 450DPS in a buffer shield-tanked Vexor. Move into T2 drones and you start breaking 500+DPS. | ||
+ | |||
+ | A fit with projectile turrets and an energy neutralizer can add significant turret DPS by closing range, and, with few other demands on its capacitor, can [[Capacitor warfare|drain]] small- and medium-sized ships' energy. A single medium neut can cause serious problems to many frigates, potentially shutting down their tank and/or tackle and/or DPS. | ||
+ | |||
+ | The PvP Vexor can mount a buffer shield tank, a buffer armor tank, or an active armor tank. The shield buffer Vexor is high on DPS, as damage-amplifying modules can be fitted in the abundant low slots, but light on EHP; expect to do a lot of damage, but not to stay on field very long once you are primaried. The armor buffer on a Vexor can achieve very impressive EHP for a T1 cruiser, second only to the Maller, and still deliver over 500DPS with good skills. An active armor tank with a cap booster and two armor repairers is possible, and can prove its worth in 1v1 or ''very''-small-gang situations, but requires more pilot management and will struggle with the incoming DPS from anything larger than a very limited group of small enemies. | ||
+ | |||
+ | All-in-all the Vexor is a classic "droneboat", and has a droneboat's strengths and weaknesses: powerful capacitor-independent DPS, tactical flexibility from multiple drone flights, and a variety of viable fittings, balanced by drone travel time, drone vulnerability, and the problem of preserving drone connections in fights which involve long strung-out ranges or frequent tactical warps. | ||
+ | |||
+ | '''PvE''' | ||
+ | |||
+ | In PvE, fitting two-three blasters and a drone link augmentor would do the job. The selectable damage types of drones gives the Vexor great flexibility in PvE. | ||
+ | |||
+ | == Notes == | ||
+ | ''You can add notes here.'' | ||
+ | |||
+ | == Patch History == | ||
+ | {{expansion past | ||
+ | |'''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) | ||
+ | |||
+ | '''Lifeblood v. 1.0 - Build 1203953 - 24.10.17''' | ||
+ | |||
+ | * Powergrid reduced from 800 MW to 700 MW (-100 MW) | ||
+ | |||
+ | '''Retribution v. 1.0 - Build 476047 - 23.10.12''' | ||
+ | |||
+ | ''The Vexor is being updated to better take advantage of its existing bonuses to hybrid weapon damage and drone damage/hitpoints via an extra midslot and improved speed. Combined with the relatively low mass of the Vexor hull this makes a ship that can deal incredible damage very effectively.'' | ||
+ | |||
+ | * Cruiser skill bonuses (per level): | ||
+ | * 5% bonus to Medium Hybrid Turret damage | ||
+ | * 10% bonus to drone hitpoints, damage and mining yield | ||
+ | * Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets | ||
+ | * Fittings: 800 PWG (+125), 300 CPU (+30) | ||
+ | * Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) | ||
+ | * Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) | ||
+ | * Mobility (max velocity / agility / mass / align time): 205(+36) / 0.53(-0.04) / 11310000 (+1000000) / 5.6s (+0.1) | ||
+ | * Drones (bandwidth / bay): 75 / 125 (+25) | ||
+ | * Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) | ||
+ | * Sensor strength: 16 Magnetometric (+2) | ||
+ | * Signature radius: 145 (-5) | ||
+ | * Cargo capacity: 480 | ||
+ | }} | ||
− | |||
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{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | ||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Standard Cruisers]] |
Latest revision as of 06:10, 18 November 2024
RELATED UNI-WIKI REFERENCES
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Drones don't replace pilots, they make them unstoppable.
SHIP BONUSES
Gallente Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.
The Vexor is also a great ship to use for salvaging missions as they are completed. By using a Salvager, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.
Among T1 cruisers the Vexor is a little more skill demanding than the Thorax. In particular, you should not get a Vexor unless you have at least Drones 4 and should make getting Drones 5 a high priority.
Skills
- Drones V: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
- Drone Interfacing III: (IV ideally) 10% increase in drone damage per level? What are you waiting for? Get this yesterday.
- Drone Navigation III: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target.
- Drone Sharpshooting III: (get IV ASAP) Increases optimal range of drones, they start shooting at your target sooner.
- Light Drone Operation V and Medium Drone Operation V: Both give 5% increase to their drone type. Get them ASAP; they give you access to T2 Light and Medium Drones, respectively.
- Drone Avionics III: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into Advanced Drone Avionics.
- Heavy Drone Operation V: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5.
You should not neglect your Gunnery either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.
Tactics
PvP
If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you might think your drones must do the fighting for you, while you sit back and direct them like a conductor. The Vexor can make a useful contribution doing this, and in a solo situation against a kiting target you may be forced to do this.
That said, the Vexor has a remarkably high potential damage output for a T1 cruiser, and to get that potential out of the Vexor you need to do the exact opposite. Closing in on the enemy, a fit with bonused blasters backed by good support and fitting skills can act as a sixth drone, melting opponents. Even with Meta 4 guns, mid-range drone skills and T1 drones, you could be pumping out over 450DPS in a buffer shield-tanked Vexor. Move into T2 drones and you start breaking 500+DPS.
A fit with projectile turrets and an energy neutralizer can add significant turret DPS by closing range, and, with few other demands on its capacitor, can drain small- and medium-sized ships' energy. A single medium neut can cause serious problems to many frigates, potentially shutting down their tank and/or tackle and/or DPS.
The PvP Vexor can mount a buffer shield tank, a buffer armor tank, or an active armor tank. The shield buffer Vexor is high on DPS, as damage-amplifying modules can be fitted in the abundant low slots, but light on EHP; expect to do a lot of damage, but not to stay on field very long once you are primaried. The armor buffer on a Vexor can achieve very impressive EHP for a T1 cruiser, second only to the Maller, and still deliver over 500DPS with good skills. An active armor tank with a cap booster and two armor repairers is possible, and can prove its worth in 1v1 or very-small-gang situations, but requires more pilot management and will struggle with the incoming DPS from anything larger than a very limited group of small enemies.
All-in-all the Vexor is a classic "droneboat", and has a droneboat's strengths and weaknesses: powerful capacitor-independent DPS, tactical flexibility from multiple drone flights, and a variety of viable fittings, balanced by drone travel time, drone vulnerability, and the problem of preserving drone connections in fights which involve long strung-out ranges or frequent tactical warps.
PvE
In PvE, fitting two-three blasters and a drone link augmentor would do the job. The selectable damage types of drones gives the Vexor great flexibility in PvE.
Notes
You can add notes here.
Patch History
A long, long time ago... |
---|
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
Lifeblood v. 1.0 - Build 1203953 - 24.10.17
Retribution v. 1.0 - Build 476047 - 23.10.12 The Vexor is being updated to better take advantage of its existing bonuses to hybrid weapon damage and drone damage/hitpoints via an extra midslot and improved speed. Combined with the relatively low mass of the Vexor hull this makes a ship that can deal incredible damage very effectively.
|