|
|
| (64 intermediate revisions by 32 users not shown) |
| Line 1: |
Line 1: |
| <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
|
| | <!----------------------------------------------------------- |
| <!-----------------------------------------------------------
| | * SHIP ATTRIBUTES SECTION (last update : 2022-11-08) |
| * SHIP ATTRIBUTES SECTION (last update : 01.04.2013)
| | ------------------------------------------------------------- |
| -------------------------------------------------------------
| | * on editing the attributes, please make sure that you don't |
| * on editing the attributes, please make sure that you don't
| | * leave/mistype any tags required. please follow the same |
| * leave/misstype any tags required. please follow the same
| | * format below and edit only the values (after the = sign). |
| * format below and edit only the values (after the = sign).
| | -------------------------------------------------------------> |
| ------------------------------------------------------------->
| | | shipid=587 |
|
| | | shipimg=Rifter.jpg |
| |shipid=587
| | | shipname=Rifter |
| |shipimg=Rifter.jpg
| | | class=Frigate |
| |shipname=Rifter
| | | grouping=Standard Frigates |
| |caption=Rifter
| | | hulltype=Rifter Class |
| |class=Frigate
| | | faction=Minmatar Republic |
| |grouping=Standard Frigates
| | | variations={{Ship|Wolf}},{{Ship|Jaguar}} |
| |hulltype=Rifter Class
| | | tech= |
| |faction=Minmatar Republic
| | | powergrid=41 MW |
| |race=Minmatar
| | | cpu=130 tf |
| |roles=unspecified
| | | capacitor=250 GJ |
| |variations={{Ship|Jaguar}}, {{Ship|Wolf}}
| | | highs=3 |
|
| | | turrets=3 |
| |ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| | | launchers=2 |
|
| | | mediums=3 |
| |powergrid=37 MW
| | | lows=4 |
| |cpu=125 tf
| | | mass=1,067,000 kg |
| |capacitor=250 GJ
| | | volume=27,289 m³ |
| |highs=4
| | | cargohold=140 m³ |
| |turrets=3
| | | extrahold= |
| |launchers=2
| | | extraholdtype= |
| |mediums=3
| | | dronebay= |
| |lows=3
| | | bandwidth= |
|
| | | quote=Our pride, our liberation, our legacy. |
| |mass=1,067,000 kg
| | | quote_attribution=Unknown citizen recalling the first Rifters above Matar |
| |volume=27,289 m³
| | | info=The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary. |
| |cargohold=140 m³
| | | bonuses= <b>Minmatar Frigate bonuses (per skill level):</b><br> |
|
| | 7.5% bonus to Small Projectile Turret rate of fire<br> |
| |dronebay=0 m³
| | 10% bonus to Small Projectile Turret falloff<br> |
| |bandwidth=0 Mbit/sec
| | | structurehp=350 HP |
|
| | | shieldhp=450 HP |
| |info=The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.
| | | shieldem=0 |
|
| | | shieldexp=50 |
| |bonuses=<b>Traits:</b><br><b>Minmatar Frigate skill bonus per level:</b><br>5% bonus to Small Projectile Turret damage<br>7.5% bonus to Small Projectile Turret tracking
| | | shieldkin=40 |
|
| | | shieldtherm=20 |
| |structurehp=350 HP
| | | armorhp=450 HP |
| |shieldhp=450 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| | | armorem=60 |
| |armorhp=400 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
| | | armorexp=10 |
|
| | | armorkin=25 |
| |maxvelocity=355 m/s
| | | armortherm=35 |
| |inertia=3.19
| | | maxvelocity=365 m/sec |
| |warpspeed=6 AU/s
| | | inertia=3.2 |
| |warptime=4.72 s
| | | warpspeed=5 AU/s |
|
| | | warptime=4.73 s |
| |targetrange=22.5 km
| | | targetrange=22.50 km |
| |sigradius=35 m
| | | sigradius=35 m |
| |maxlockedtargets=4
| | | maxlockedtargets=4 |
| |sensortype=LADAR
| | | sensortype=LADAR |
| |sensorvalue=8 points
| | | sensorvalue=8 points |
| |scanres=660 mm
| | | scanres=660 mm |
|
| | | reqskills=*{{RequiredSkill|Minmatar Frigate|I}} |
| |reqskills=*Minmatar Frigate I<small>13m</small>
| | ** {{RequiredSkill|Spaceship Command|I}} |
| **Spaceship Command I<small>8m</small> | |
| |totaltraintime=0d 0h 21m
| |
|
| |
| |forumlinks=
| |
| |wikireferences=
| |
| |externallinks=[http://wiki.eveonline.com/en/wiki/Rifter Rifter on Eve Online Wiki]<br>
| |
|
| |
| |highlights1=
| |
| |highlights2=
| |
| |highlights3=
| |
| |highlights4=
| |
|
| |
|
| | | totaltraintime=25m 0s |
| | | forumlinks= |
| | | wikireferences= |
| | | externallinks= |
| | | highlights1= |
| | | highlights2= |
| | | highlights3= |
| | | highlights4= |
| }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> |
|
| |
|
| Line 78: |
Line 75: |
| -------------------------------------------------------------------------------------------> | | -------------------------------------------------------------------------------------------> |
|
| |
|
| ==Summary== | | == Summary == |
| The Rifter is considered by many to be the best all round t1 frigate in the game. It is fast and agile, with a balanced slot layout allowing it to be armour or shield tanked and fit for tackle or damage dealing. Its bonused weapon system uses no capacitor, allowing it to deal damage and defend itself from drones without compromising its ability to hold tackle. | | The '''Rifter''' is the primary Minmatar damage-dealing frigate. For [[tackling]], a [[Slasher]] is a safer bet, as it has tackling bonuses. |
|
| |
|
| ==Skills== | | == Skills == |
| ''Further information about additional or recommended skills to pilot Rifter for a specific or it's common role(s) can be written here.''
| | As a basic Tech 1 frigate, the Rifter is a forgiving and undemanding ship. New pilots will get more out of it, though, if they train at least a few levels of relevant [[Skills:Gunnery|gunnery skills]] to back up its bonuses for projectile turrets. |
|
| |
|
| ===Recommended Certificates=== | | == Tactics == |
| * Core Competency Basic
| | The Rifter is not an outstanding frigate, but it does have a balanced 3/3/4 slot layout, which allows pilots some tactical flexibility. |
| * Armour Tanking Basic
| |
| * Frigate Projectile Turrets Basic
| |
|
| |
|
| ==Fitting==
| | '''PvE''' |
|
| |
|
| ===Generic Eve Uni Fittings===
| | With no need to tackle the kind of enemies faced in new-player PvE combat and Level 1 missions, Rifter pilots can try mounting a small shield tank and putting a Damage Control and Gyrostabilizers (for more damage) in the low slots. The Rifter is a perfectly good ship for most or all Level 1 mission work, but pilots will probably soon move on from the Rifter to the [[Thrasher]] and then (for Level 2 missions) the [[Rupture]]. |
|
| |
|
| These fittings were designed by Unistas to help a new eve player, as a consequence they are designed to be a fit that is quick to get into and cheap to fly, not necessarily the best.
| | '''PvP''' |
|
| |
|
| {{ShipFitting|
| | The Rifter sees some use in small-scale Faction Warfare battles. With its speed and its falloff bonus (and especially with T2 autocannon, which can use the falloff-boosting Barrage ammo), the Rifter can try to kite at the edge of warp scrambler range. Artillery fits are a squeeze, but can attempt kiting beyond scram range and within point range. |
| ship=Rifter|
| |
| shipTypeID=587|
| |
| fitName=Tackling|
| |
| fitID=Tackling|
| |
| high1name=200mm AutoCannon I|
| |
| high1typeID=486|
| |
| high2name=200mm AutoCannon I|
| |
| high2typeID=486|
| |
| high3name=200mm AutoCannon I|
| |
| high3typeID=486|
| |
| high4name=Light Missile Launcher I|
| |
| high4typeID=499|
| |
| mid1name=1MN Microwarpdrive I|
| |
| mid1typeID=434|
| |
| mid2name=Stasis Webifier I|
| |
| mid2typeID=526|
| |
| mid3name=Warp Disruptor I|
| |
| mid3typeID=3242|
| |
| low1name=Nanofiber Internal Structure I|
| |
| low1typeID=2603|
| |
| low2name=Overdrive Injector System I|
| |
| low2typeID=1244|
| |
| low3name=Overdrive Injector System I|
| |
| low3typeID=1244|
| |
| charge1name=EMP S x1|
| |
| charge1typeID=185|
| |
| charge2name=Mjolnir Light Missile x1|
| |
| charge2typeID=212|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=open|
| |
| rig2name=open|
| |
| rig3name=open|
| |
| difficulty=0|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RET 1.0|
| |
| shipDNA=587:486;3:499;1:434;1:526;1:3242;1:1244;2:2603;1:185;1:212;1::|
| |
| skills=Minmatar Frigate III</li><li>Missile Launcher Operation I</li><li>Energy Systems Operation III</li><li>Energy Management III</li><li>Energy Grid Upgrades II</li><li>Electronics Upgrades I</li><li>Long Range Targeting II</li><li>Targeting IV</li><li>Signature Analysis III</li><li>Hull Upgrades I</li><li>Standard Missiles I</li><li>Evasive Maneuvering II</li><li>Warp Drive Operation II</li><li>Mechanic III</li><li>Hull Upgrades III</li><li>Shield Management III</li><li>Repair Systems III</li><li>Missile Launcher Operation III</li><li>Propulsion Jamming I</li><li>High Speed Maneuvering I</li><li>Gunnery III</li><li>Rapid Firing II</li><li>Sharpshooter I</li><li>Motion Prediction III</li><li>Gunnery IV</li><li>Trajectory Analysis II</li><li>Standard Missiles III|
| |
| notes=This setup is intended for '''fleet''' use. See the [[Tackling_101_Guide|tackling guide]].</li><li>Because it has no tank beyond its speed, this fit won't survive long against drones or accurate fire; if you have a few more fitting skills you may want to investigate slower but tougher Rifter fits.}} {{ShipFitting|
| |
| ship=Rifter|
| |
| shipTypeID=587|
| |
| fitName=PvE Basic Skills Rifter|
| |
| fitID=PvE-Basic-Skills-Rifter|
| |
| high1name=125mm Gatling AutoCannon I|
| |
| high1typeID=484|
| |
| high2name=125mm Gatling AutoCannon I|
| |
| high2typeID=484|
| |
| high3name=125mm Gatling AutoCannon I|
| |
| high3typeID=484|
| |
| high4name=open|
| |
| mid1name=Experimental 1MN Afterburner I|
| |
| mid1typeID=6003|
| |
| mid2name=Explosive Deflection Amplifier I|
| |
| mid2typeID=2529|
| |
| mid3name=Medium Shield Extender I|
| |
| mid3typeID=3829|
| |
| low1name=Shield Power Relay I|
| |
| low1typeID=2331|
| |
| low2name=Shield Power Relay I|
| |
| low2typeID=2331|
| |
| low3name=Shield Power Relay I|
| |
| low3typeID=2331|
| |
| charge1name=Fusion S x1|
| |
| charge1typeID=183|
| |
| charge2name=open|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=open|
| |
| rig2name=open|
| |
| rig3name=open|
| |
| difficulty=0|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RET 1.0|
| |
| shipDNA=587:484;3:2529;1:3829;1:6003;1:2331;3:183;1::|
| |
| skills=Energy Grid Upgrades II</li><li>Shield Operation II</li><li>Gunnery II</li><li>Small Projectile Turret III</li><li>Afterburner I</li><li>Minmatar Frigate III</li><li>Shield Upgrades I|
| |
| notes=With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.</li><li>You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).</li><li>With Engineering IV you have the option of fitting 150mm autocannons.}}
| |
|
| |
|
| {{ShipFitting|
| | In PvP fleets, the Rifter is not a bad choice for a new Minmatar character who wants to bring some small-sized DPS to the table, but it is worth checking with your FC whether or not a tackling Slasher might offer more utility to the fleet. |
| ship=Rifter|
| |
| shipTypeID=587|
| |
| fitName=PvP T2 AC|
| |
| fitID=PvP-T2-ac|
| |
| high1name=150mm Light AutoCannon II|
| |
| high1typeID=2881|
| |
| high2name=150mm Light AutoCannon II|
| |
| high2typeID=2881|
| |
| high3name=150mm Light AutoCannon II|
| |
| high3typeID=2881|
| |
| high4name=open|
| |
| mid1name=1MN Afterburner II|
| |
| mid1typeID=438|
| |
| mid2name=Medium Subordinate Screen Stabilizer I|
| |
| mid2typeID=8397|
| |
| mid3name=Fleeting Warp Disruptor I|
| |
| mid3typeID=5401|
| |
| low1name=Gyrostabilizer II|
| |
| low1typeID=519|
| |
| low2name=Damage Control II|
| |
| low2typeID=2048|
| |
| low3name=Nanofiber Internal Structure II|
| |
| low3typeID=2605|
| |
| charge1name=Barrage S x1|
| |
| charge1typeID=12625|
| |
| charge2name=open|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=Small Core Defense Field Extender I|
| |
| rig1typeID=31788|
| |
| rig2name=Small Core Defense Field Extender I|
| |
| rig2typeID=31788|
| |
| rig3name=Small Core Defense Field Extender I|
| |
| rig3typeID=31788|
| |
| difficulty=2|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RET 1.0|
| |
| shipDNA=587:2881;3:438;1:5401;1:8397;1:519;1:2048;1:2605;1:31788;3:12625;1::|
| |
| skills=Engineering V</li><li>Electronics IV</li><li>Weapon Upgrades III|
| |
| notes=The rigs are the most expensive on this ship, but it gets the job done. Alternatively one can chose to use +resist rigs in the form of EM, Thermic and Kinetic resist rigs.</li><li>This is a skill heavy fit. It's useful as secondary point and as a damage dealer. One sacrifices the MWD for heavier guns and a passive shield buffer.}} {{ShipFitting|
| |
| ship=Rifter|
| |
| shipTypeID=587|
| |
| fitName=Close Range Tackle T1|
| |
| fitID=Close-Range-Tackle-T1|
| |
| high1name=150mm Light AutoCannon I|
| |
| high1typeID=485|
| |
| high2name=150mm Light AutoCannon I|
| |
| high2typeID=485|
| |
| high3name=150mm Light AutoCannon I|
| |
| high3typeID=485|
| |
| high4name=open|
| |
| mid1name=1MN Microwarpdrive I|
| |
| mid1typeID=434|
| |
| mid2name=Warp Scrambler I|
| |
| mid2typeID=447|
| |
| mid3name=Medium Shield Extender I|
| |
| mid3typeID=3829|
| |
| low1name=Damage Control I|
| |
| low1typeID=2046|
| |
| low2name=Micro Auxiliary Power Core I|
| |
| low2typeID=11563|
| |
| low3name=Overdrive Injector System I|
| |
| low3typeID=1244|
| |
| charge1name=Phased Plasma S x1|
| |
| charge1typeID=184|
| |
| charge2name=open|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=Small Anti-EM Screen Reinforcer I|
| |
| rig1typeID=31716|
| |
| rig2name=Small Anti-Thermal Screen Reinforcer I|
| |
| rig2typeID=31752|
| |
| rig3name=Small Anti-Kinetic Screen Reinforcer I|
| |
| rig3typeID=31740|
| |
| difficulty=0|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RET 1.0|
| |
| shipDNA=587:485;3:434;1:447;1:3829;1:1244;1:2046;1:11563;1:31716;1:31740;1:31752;1:184;1::|
| |
| skills=|
| |
| notes=This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}
| |
|
| |
|
| {{ShipFitting|
| | == Notes == |
| ship=Rifter|
| | For more than a decade of Eve Online's history, the Rifter was the best of all Tech 1 frigates, highly popular for solo PvP and for cheap, low-SP "swarm" fleets. It was regarded as "EVE's AK-47": an affordable and reliable weapon wielded by many. This popularity, and perhaps its iconic silhouette when seen from above, gave it pride of place in publicity material and player memes. |
| shipTypeID=587|
| |
| fitName=Close Range Tackle T2|
| |
| fitID=Close-Range-Tackle-T2|
| |
| high1name=150mm Light AutoCannon II|
| |
| high1typeID=2881|
| |
| high2name=150mm Light AutoCannon II|
| |
| high2typeID=2881|
| |
| high3name=150mm Light AutoCannon II|
| |
| high3typeID=2881|
| |
| high4name=open|
| |
| mid1name=Limited 1MN Microwarpdrive I|
| |
| mid1typeID=5973|
| |
| mid2name=Faint Epsilon Warp Scrambler I|
| |
| mid2typeID=5443|
| |
| mid3name=Medium Shield Extender II|
| |
| mid3typeID=3831|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=Micro Auxiliary Power Core I|
| |
| low2typeID=11563|
| |
| low3name=Overdrive Injector System II|
| |
| low3typeID=1236|
| |
| charge1name=Republic Fleet Phased Plasma S x1|
| |
| charge1typeID=21924|
| |
| charge2name=open|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=Small Anti-EM Screen Reinforcer I|
| |
| rig1typeID=31716|
| |
| rig2name=Small Core Defense Field Extender I|
| |
| rig2typeID=31788|
| |
| rig3name=Small Core Defense Field Extender I|
| |
| rig3typeID=31788|
| |
| difficulty=2|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RET 1.0|
| |
| shipDNA=587:2881;3:3831;1:5443;1:5973;1:1236;1:2048;1:11563;1:31716;1:31788;2:21924;1::|
| |
| skills=|
| |
| notes=This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}
| |
|
| |
|
| ==Tactics==
| | Since a major frigate rebalancing in the middle of the 2010s, the Rifter has become a significantly weaker ship, and one seen much less often in PvP. Its iconic silhouette is still used in game for the [[Fitting ships|fitting]] window icon and the cargo hold button within the Fitting window, however, and outside the game itself a picture of the Rifter is used as the icon for the popular third-party fitting tool [[PYFA]]. |
| For Tackling in a Rifter, spiraling is key. The ship is agile and fast enough that a pilot can use a standard spiral with a MWD. The only concern will be on final approach (30 km or so) to pulse the MWD so that the increased signature radius doesn't come in to play as much. If the ship is AB fit, the pilot may consider tightening the Spiral slightly, risking a little more (but still tankable) damage in order to decrease closing time.
| |
|
| |
|
| Both of these techniques are elaborated in the '' [http://wiki.eveuniversity.org/Tackling_101_Guide EVE uni guide to tackling]
| | More recently, the 2022 Uprising expansion has attempted to breathe new life into the Rifter with an increase to its firerate with small projectile turrets. |
|
| |
|
| ==Roles== | | == Patch History == |
| | {{expansion past| |
| | '''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch Notes]) |
|
| |
|
| ===Solo PVP===
| | :''The rifter is an iconic ship which has languished a bit too long at the bottom of the kiddie pool. Improving its damage should make it a bit more competitive, particularly in areas such as novice factional warfare complexes.'' |
|
| |
|
| | :-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022 |
|
| |
|
| The Rifter is an excellent ship for rookie pilots to learn their trade in due to the ship's endurance and it's low cost.
| | * Small Projectile Turret rate of fire bonus increased from 5% per level to 7.5% per level |
|
| |
|
| [http://dl.eve-files.com/media/corp/wensley/The_Rifter_Guide_Solo_PvP.pdf The Rookie Rifter guide] nothing more needs to be said aside from reference to this excellent piece of work.
| | '''November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26''' |
| | * 5% damage bonus per level replaced with 5% rate of fire bonus per level |
|
| |
|
| ===In Uni blobs===
| | '''Lifeblood v.1.0 - Build: 1203953 - 24.10.17''' |
|
| |
|
| ''Mainly used in a tackling role. Focus is therefore on EITHER a MWD or an AB - MWD for sheer speed but at increased sig radius, AB provides a speed boost without the penalty to the increase sig radius, It is much a matter of personal preference but bear in mind that a MWD makes you a whole world easier to target! <br> <br> For more on tackling please see:'' [http://wiki.eveuniversity.org/Tackling_101_Guide EVE uni guide to tackling]
| | * High slots reduced from 4 to 3 (-1) |
| | * Low slots increased from 3 to 4 (+1) |
|
| |
|
| ==Notes==
| | '''December v.1.0 - Build: 995003 - 08.12.15''' |
| This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
| | |
| | * ''Rifter and Slasher are getting a moderate fittings buff to help artillery fits and to make it easier to use the utility highs.'' |
| | * +5 CPU, +3 PWG |
| | '''Rubicon v.1.3 - Build: 761459 - 12.03.14''' |
| | |
| | * Removed +7.5% Small Projectile Turret tracking bonus per level |
| | * Added +10% Small Projectile Turret falloff bonus per level |
| | * + 10 m/s velocity |
| | * +0.01 inertia |
| | |
| | '''Odyssey v.1.0 - Build: 584903 - 04.16.13''' |
| | |
| | * ''Some tech1 frigates and cruisers balanced during Retribution and beforehand have been iterated upon based on player feedback and performance metrics.'' |
| | *+1 PWG. |
| | *+50 Armor. |
| | *The rifter's thruster locators have been moved closer to the hull. |
| | |
| | '''Inferno v.1.0 - Build: 377452 - 22.05.12''' |
| | |
| | *Rifter: role and bonuses unchanged |
| | *Unchanged Slot layout: 4 High, 3 Mid, 3 Low; 3 turrets and 2 launchers. |
| | *Unchanged fittings: 37 PWG, 125 CPU. |
| | *Defense (shields / armor / hull) : 450 / 400 / 350 |
| | *Capacitor (amount / recharge rate / cap per second): 250 / 125 s / 2 |
| | *Mobility (max velocity / agility / mass / align time): 355 / 3.19 / 1067000 / 3.19 s |
| | *Drones (bandwidth / bay): 0 / 0 |
| | *Targeting (max targeting range / Scan Resolution / Max Locked targets): 22.5km / 660 / 4 |
| | *Sensor strength: 8 Ladar |
| | *Signature radius: 35 |
| | }} |
|
| |
|
| {{ShipsMatrix}} | | {{ShipsMatrix}} |
| [[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
| | |
| | [[Category:Ship Database]] |
| | [[Category:Standard Frigates]] |