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User:Cassiel Seraphim/Sandbox3: Difference between revisions

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<noinclude>
{{incursions links}}
<div style="float:right; margin-left:1em; margin-bottom:1em;">__TOC__</div>
{{eunic}}
</noinclude>[[image:{{#switch: {{{1|}}}
= Stepping up for the first time =
= Preparations =
| w
== Ensure everyone has a solid fit ==
| web
When checking for fits, first make sure they have a proper tank. You can read more about that on the [[Vanguard Incursion fits]] page for examples, or the [[Incursion_fitting_principles#Battleship_setups|fitting principles]] page for more information, but here are two very common setups:
| webifier
; '''Minimum tank:
| stasis web
: [[Image:icon_hardener_adaptive_ii.png|18px|Adaptive Invulnerability Field II]]{{co|coral|Adaptive Invulerability Field II}}  
| stasis webifier = icon_stasis_webifier_i
: [[Image:icon_hardener_adaptive_ii.png|18px|Adaptive Invulnerability Field II]]{{co|coral|Adaptive Invulerability Field II}}
| s
: [[image:icon_shield amplifier deadspace.png|18px|Deadspace EM Ward Amplifier]]{{co|coral|EM Ward Amplifier II}}
| sc
: [[image:module icon damage control tech2.png|18px|Damage Control II]]{{co|coral|Damage Control II}}
| scram
: [[image:module icon shield rig tech1.png|18px|Anti-Thermal Screen Reinforcer]]{{co|coral|Anti-Thermal Screen Reinforcer}}
| scramble
; Deadspace tank:
| scrambler
: [[Image:icon_hardener_adaptive_deadspace.png|18px|Pithum B-Type Adaptive Invulnerability Field]]{{co|coral|Pith B-Type Adaptive Invulerability Field}}
| ws
: [[image:module icon damage control tech2.png|18px|Damage Control II]]{{co|coral|Damage Control II}}
| warp scram
: [[image:module icon shield rig tech1.png|18px|Anti-EM Screen Reinforcer]]{{co|coral|Anti-EM Screen Reinforcer}}
| warp scrambler = icon_warp_scrambler_i
| d
| disruptor
| wd
| warp disruptor
| point = icon_warp_disruptor_i
| rr
| remrep
| remote rep
| remote repair
| remote repairs
| remote armor rep
| remote armor reps
| remote armor repair
| remote armor repairs
| remote armour
| remote armour rep
| remote armour reps
| remote armour repair
| remote armour repairs = icon_remote_armor_repair_i
| st
| shield transfer
| shield transfers
| shield transporter
| shield transporters = icon_shield_transporter_i
| p
| painter
| painters
| tp
| target painter
| target painters = icon_target_painter_i
| v
| vamp
| vampire
| energy vampire = Vamp
| n
| neut
| neuts
| neutralizer
| en
| energy neutralizer = icon_energy_neutralizer_i
| wl
| warfare
| warfare link
| warfare links = Warfare-links
| small
| small target
  | frigate = icon_target_frigate
| medium
| medium target
| cruiser = icon_target_cruiser
| large
| large target
| battleship = icon_target_battleship
| fb
| fighter
| fighters
| bomber
| bombers
| fighter bombers = icon_drone_bandwith
| burst
| ecm burst
| recm
| remote ecm
| remote ecm burst = icon_remote_ecm_burst_i
| j
| jam
| jamming
| ecm = icon_multispectral_ecm_i
| em resist
| em resists
| electromagnetic resists = icon_resist_em
| th resist
| th resists
| thermal resist
| thermal resists
| thermic resist
| thermic resists = icon_resist_th
| ex resist
| ex resists
| explosive resist
| explosive resists = icon_resist_ex
| ki resist
| ki resists
| kinetic resist
| kinetic resists = icon_resist_ki
| #default = {{{1}}}
}}.png|{{#switch: {{{2|}}} | = 32 | #default = {{{2}}}}}px|{{#switch: {{{3|}}} | =  | #default = {{{3}}}}}]]<noinclude>
= Syntax =
The function takes up to three parameters. Each of the parameters are optional, while still allowing for some customization if need be.
* <nowiki>{{icon|parameter1|parameter2|parameter3}}</nowiki>
===== Parameters =====
The ''first parameter'' is which icon to show and it will default back to the webifier icon if no parameters are given. Remember to use lower-case letters.


The ''second parameter'' is the size of the image, in pure numbers. It defaults to 32 (the ''px'' part of the size is omitted from the parameter as it is included in the template).
It's also important that we ensure that people have proper [[Incursion_fitting_principles#Utility_modules|utility midslots]], such as a [[image:icon_sensor_booster_ii.png|18px|Sensor Booster]] {{co|coral|Sensor Booster II}} and a [[image:icon_stasis_webifier_faction.png|18px|Webbing]]{{co|coral|Federation Navy Stasis Webifier}} in their mids.
* [[Vanguard Incursion fits#Maelstrom|Maelstroms]] and [[Vanguard Incursion fits#Rokh|Rokhs]] fit a [[image:icon_target_painter_faction.png|18px|Target painting]]{{co|coral|Republic Fleet Target Painter}} or a second [[image:icon_stasis_webifier_faction.png|18px|Webbing]]{{co|coral|Federation Navy Stasis Webifier}}.
* [[Vanguard Incursion fits#Nightmare|Nightmares]] and [[Vanguard Incursion fits#Machariel|Machariels]] fit a [[image:icon_target_painter_faction.png|18px|Target painting]]{{co|coral|Republic Fleet Target Painter}} and fill out the rest with [[image:icon_tracking_computer_ii.png|18px|Tracking computer]]{{co|coral|Tracking Computers}}.
* [[Vanguard Incursion fits#Vindicator|Vindicators]] fit more [[image:icon_stasis_webifier_faction.png|18px|Webbing]]{{co|coral|Federation Navy Stasis Webifiers}} and perhaps a [[image:icon_tracking_computer_ii.png|18px|Tracking computer]]{{co|coral|Tracking Computer}}.


The ''third parameter'' is the mouse-over hint. Add this if you want custom text to be displayed when you hover over the icon. This parameter will accept codes like '''bold''' or ''italic'' or [[Special:random|random page]] wiki-links, but will simply strip any link-coding or formatting from them and presents the unmodified plain text.
== Make sure your picket is ready before undocking ==
===== Examples =====
= While running =
* <nowiki>{{icon|point}}</nowiki> &rarr; {{User:Cassiel_seraphim/Sandbox3|point}} ''(it'll use the default size and no mouse-over tooltip)''
== Watchlist ==
* <nowiki>{{icon|||Stay put with a web!</nowiki> &rarr; {{User:Cassiel_seraphim/Sandbox3|||Stay put with a web!}} ''(default icon and size was used since no first argument was given)''
{{main|Incursions_checklist#Using_the_Watch_List|Using the Watch List}}
* <nowiki>{{icon|warp scrambler|16|No MWD for you!}}</nowiki> &rarr; {{User:Cassiel_seraphim/Sandbox3|warp scrambler|16|No MWD for you!}} ''(smaller icon, could be used inside a paragraph without breaking the line height)''
Be sure to remind everyone to add everyone in the ongrid-squad to their '''Watch List''' before starting your first site, as well as whenever someone joins the fleet while running.


= List of icons =
== Priority targets for vanguards ==
Below is a list of icons sorted by type.
{{important note box|This is a '''fundamental safety aspect''' and starting out it's not recommended to deviate from this kill order, as you could easily find yourself leaving warp disrupt capable ships on grid for longer periods of time, increasing the risk of being caught should a war target show up. See [[Anatomy of Incursions#Standard tactics|Anatomy of Incursions]] for a more in-depth explanation of prioritizing targets.}} 
== Electronic Warfare ==
This is a generic priority list for vanguard sites, focusing on removing both damage and warp disruption from grid as soon as possible. Remember that different fleet compositions can change who targets what, as well as various fleet command styles. This is however a solid priority to follow that accounts for our unique need of getting rid of warp disrupt capable ships in order to [[Anatomy_of_Incursions#Facilitating_a_controlled_warp-out|facilitate a controlled warp-out]] without a delay, should a war targets show up.
 
; {{co|coral|Targets for the entire fleet}}
: These targets are for the entire fleet, as they need to die as soon as possible. It can also be beneficial to ensure that both regular and small high priority targets are killed before moving on to respective low priority targets.
; {{co|coral|Regular targets}}
: These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns. The [[Roles in Incursions#Dronebunny|dronebunny]] also shoot these targets if the fleet has other ships dealing with the '''small targets''' already.
;{{co|coral|Small targets}}
: Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort, but if need be the entire fleet will help kill these.
{| class="wikitable" style="font-size:90%;"
{| class="wikitable" style="font-size:90%;"
|-
|-
! style="background:#222222;" | Name
! style="background:#333333;" nowrap colspan="2" rowspan="2" | #
! style="background:#222222;" | Syntax
! style="background:#333333;" nowrap colspan="2" | Targets for the entire fleet
! style="background:#222222;" | Icon
| style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | '''Reason for the priority'''<br>(see [[Sansha's Manual]] for more information)
! style="background:#222222;" | Size
|-
|-
| Warp scrambler
! style="background:#222222;" nowrap | Regular targets
| style="background:#333333;" | <nowiki>{{User:Cassiel_seraphim/Sandbox3|warp scrambler}}</nowiki>
! style="background:#222222;" nowrap | Small targets
| {{User:Cassiel_seraphim/Sandbox3|warp scrambler}}
|- style="vertical-align:top;"
| 64px
| nowrap | 1
|-
| style="background:Red;" width="1" |
| Warp disruptor
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen'''&nbsp;{{icon|jam|24|Jamming}}{{icon|neut|24|Energy neutralizing}}
| style="background:#333333;" | <nowiki>{{User:Cassiel_seraphim/Sandbox3|warp disruptor}}</nowiki>
| style="padding:5px;" | Because the '''Niarja Myelen''' jams and neuts.
| {{User:Cassiel_seraphim/Sandbox3|warp disruptor}}
|- style="vertical-align:top;"
| 64px
| nowrap | 2
|-
| style="background:Red;" width="1" |
| Stasis webifier
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Sansha's Nation Commander'''&nbsp;{{icon|point|24|Warp disrupting}}<br>'''Tama Cerebellum'''&nbsp;{{icon|point|24|Warp disrupting}}
| style="background:#333333;" | <nowiki>{{User:Cassiel_seraphim/Sandbox3|stasis webifier}}</nowiki>
| style="padding:5px;" | Because the '''Sansha's Nation Commander''' does a lot of damage and warp disrupts.
| {{User:Cassiel_seraphim/Sandbox3|stasis webifier}}
 
| 64px
The '''Tama''' warp disrupts and has fairly high damage output, but is easy to kill.
|-
|- style="vertical-align:top;"
| ECM / Jamming
| nowrap | 3
| style="background:#333333;" | <nowiki>{{User:Cassiel_seraphim/Sandbox3|ecm}}</nowiki>
| style="background:OrangeRed;" width="1" |
| {{User:Cassiel_seraphim/Sandbox3|ecm|}}
| style="padding:5px;" nowrap | '''Mara Paleo'''&nbsp;{{icon|st|24|Remote Shield Booster}}<br>'''Auga Hypophysis'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Deltole Tegmentum'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|target painter|24|Target painting}}
| 64px
| style="padding:5px;" nowrap | '''Schmaeel Medulla'''&nbsp;{{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}
|-
| style="padding:5px;" | The '''Mara''' is a high priority targets because it remote repairs the other ships.
| Remote ECM burst
 
| style="background:#333333;" | <nowiki>{{User:Cassiel_seraphim/Sandbox3|remote ecm burst}}</nowiki>
The '''Auga''' warp disrupts, webs and is easier to kill than the '''Deltole''' that warp disrupts, target paints and neuts.
| {{User:Cassiel_seraphim/Sandbox3|remote ecm burst}}
 
| 64px
The '''Schmaeel''' warp disrupts and webs.
|-
|- style="vertical-align:top;"
| Target painter
| nowrap | 4
| style="background:#333333;" | <nowiki>{{User:Cassiel_seraphim/Sandbox3|target painter}}</nowiki>
| style="background:Green;" width="1" |
| {{User:Cassiel_seraphim/Sandbox3|target painter}}
| style="padding:5px;" nowrap | '''Romi Thalamus'''
| 64px
| style="padding:5px;" nowrap | '''Renyn Meten'''&nbsp;{{icon|web|24|Webbing}}<br>'''Eystur Rhomben'''
|}
| style="padding:5px;" | '''Romis''' pose no real threat.<br>'''Renyns''' web and do more damage than '''Eysturs'''.
== Assistance ==
{| class="wikitable" style="font-size:90%;"
|-
! style="background:#222222;" | Name
! style="background:#222222;" | Syntax
! style="background:#222222;" | Icon
! style="background:#222222;" | Size
|-
| Remote armor repair
| style="background:#333333;" | <nowiki>{{User:Cassiel_seraphim/Sandbox3|remote armor repair}}</nowiki>
| {{User:Cassiel_seraphim/Sandbox3|remote armor repair}}
| 64px
|-
| Shield transporter
| style="background:#333333;" | <nowiki>{{User:Cassiel_seraphim/Sandbox3|shield transporter}}</nowiki>
| {{User:Cassiel_seraphim/Sandbox3|shield transporter}}
| 64px
|}
== Ships ==
{| class="wikitable" style="font-size:90%;"
|-
! style="background:#222222;" | Name
! style="background:#222222;" | Syntax
! style="background:#222222;" | Icon
! style="background:#222222;" | Size
|-
| Small target
| style="background:#333333;" | <nowiki>{{User:Cassiel_seraphim/Sandbox3|small target|16}}</nowiki>
| {{User:Cassiel_seraphim/Sandbox3|small target|16}}
| 16px
|-
| Medium target
| style="background:#333333;" | <nowiki>{{User:Cassiel_seraphim/Sandbox3|medium target|16}}</nowiki>
| {{User:Cassiel_seraphim/Sandbox3|medium target|16}}
| 16px
|-
| Large target
| style="background:#333333;" | <nowiki>{{User:Cassiel_seraphim/Sandbox3|large target|16}}</nowiki>
| {{User:Cassiel_seraphim/Sandbox3|large target|16}}
| 16px
|}
== Resists ==
{| class="wikitable" style="font-size:90%;"
|-
! style="background:#222222;" | Name
! style="background:#222222;" | Syntax
! style="background:#222222;" | Icon
! style="background:#222222;" | Size
|-
| Electromagnetic
| style="background:#333333;" | <nowiki>{{User:Cassiel_seraphim/Sandbox3|em resist}}</nowiki>
| {{User:Cassiel_seraphim/Sandbox3|em resist}}
| 32px
|-
| Thermal
| style="background:#333333;" | <nowiki>{{User:Cassiel_seraphim/Sandbox3|th resist}}</nowiki>
| {{User:Cassiel_seraphim/Sandbox3|th resist}}
| 32px
|-
| Explosive
| style="background:#333333;" | <nowiki>{{User:Cassiel_seraphim/Sandbox3|ex resist}}</nowiki>
| {{User:Cassiel_seraphim/Sandbox3|ex resist}}
| 32px
|-
| Kinetic
| style="background:#333333;" | <nowiki>{{User:Cassiel_seraphim/Sandbox3|ki resist}}</nowiki>
| {{User:Cassiel_seraphim/Sandbox3|ki resist}}
| 32px
|}
|}
</noinclude>
<small>&nbsp;&nbsp;&nbsp;&nbsp;<font color="red">&#9608;</font> &nbsp;'''Very high priority''' (immediate danger to the fleet)<br>&nbsp;&nbsp;&nbsp;&nbsp;<font color="orangered">&#9608;</font> &nbsp;'''High priority''' (prevents the fleet from leaving)<br>&nbsp;&nbsp;&nbsp;&nbsp;<font color="green">&#9608;</font> &nbsp;'''Low priority''' (only needed for site completion)</small>
<small><references/></small>
==== Practical examples ====
Here are some examples of what you should start focusing on for the three vanguard sites, see the individual sites for more information:
* When you start the [[Nation Mining Colony]], the immediate threat is the '''Mara''' {{icon|st|18|Remote Shield Booster}} and the '''Schmaeels''' {{icon|point|18|Warp disrupting}}{{icon|web|18|Webbing}} in the first room. For the remaining waves it's '''Niarjas''' {{icon|jam|18|Jamming}}{{icon|neut|18|Energy neutralizing}} first, then '''Tamas''' {{icon|point|18|Warp disrupting}} and '''Schmaeels''' {{icon|point|18|Warp disrupting}}{{icon|web|18|Webbing}} followed by '''Augas''' {{icon|point|18|Warp disrupting}}{{icon|web|18|Webbing}} (in the last wave).
* In a [[Nation Commander Outpost]] it's usually '''Niarjas''' {{icon|jam|18|Jamming}}{{icon|neut|18|Energy neutralizing}} first, then '''Tamas''' {{icon|point|18|Warp disrupting}} and '''Schmaeels''' {{icon|point|18|Warp disrupting}}{{icon|web|18|Webbing}} followed by '''Augas''' {{icon|point|18|Warp disrupting}}{{icon|web|18|Webbing}}. The '''Sansha's Nation Commander''' {{icon|point|18|Warp disrupting}} that spawns in the third wave needs to go first, then the usual order.
* Since everything warp disrupts in the [[Override Transfer Array]], you basically through '''Niarjas''' {{icon|jam|18|Jamming}}{{icon|neut|18|Energy neutralizing}} first, then '''Tamas''' {{icon|point|18|Warp disrupting}}, followed by the '''Augas''' {{icon|point|18|Warp disrupting}}{{icon|web|18|Webbing}} and finally the '''Deltole''' {{icon|point|18|Warp disrupting}}{{icon|neut|18|Energy neutralizing}}{{icon|target painter|18|Target painting}} for three waves then the remaining Eysturs warp off.
This will take care of the immediate threat of jammers and warp disrupt capable ship, meaning you can relax knowing the hardest part of target calling is over, the rest is just finishing off the remainder of the site. See the '''individual site pages''' linked above for more information on priorities.