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− | = Recommended skills = | + | == Pirate faction table == |
− | The following skills are recommended, if not downright required to fit the modules you have to in order to do incursions. For more information on what the different skills do, see the [[Support_Skills#Skills|Support Skills]] page. It's worth noting that the skills we recommend are basic skills, useful for pretty much all combat ships in EVE.
| + | {| class="wikitable sortable" style="text-align:center; color:white;" |
− | | + | |- |
− | The training times listed for these will assume that you trained '''Cybernetics I''' and got a cheap set of '''+3 attribute implants''', which is not only reasonable but highly recommended regardless what you plan on doing in EVE. There's even [[The +3 Implants Program]] for unistas to get started.
| + | ! style="background-color:#222222;" | Pirate faction |
− | | + | ! style="width:5em; background-color:#222222;" | Amarr |
− | == Damage dealers == | + | ! style="width:5em; background-color:#222222;" | Caldari |
− | Getting the recommended skills for a damage dealer requires less than 59 days of training, if you train into a turret-based battleship on a brand new character.
| + | ! style="width:5em; background-color:#222222;" | Gallente |
− | | + | ! style="width:5em; background-color:#222222;" | Minmatar |
− | Considering that is far more likely that you come looking for incursions after you have played the game for at least a couple of weeks, having trained some of the support skills already (the tutorial mentions many of them), you can often get ready much faster. Add to that the potential of neural remapping and what might seem like a daunting train can be covered in no-time.
| + | |- |
− | | + | | style="text-align:left;" | [[image:isis_angel.png|32px]] [[Angel Cartel]] |
− | These recommended skills will allow you to fly any of the '''recommended battleships''' for [[Vanguard Incursion fits#Battleships|vanguards]] and [[Assault Incursion fits#Battleships|assaults]].
| + | | data-sort-value="2" | |
− | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
| + | | data-sort-value="2" | |
− | ! [[file:icon_cogs.png|32px|link=]] Support skills
| + | | data-sort-value="1" | [[image:isis_gallente.png|32px]] |
− | ! [[file:icon_turret.png|32px|link=]] Gunnery skills
| + | | data-sort-value="1" | [[image:isis_minmatar.png|32px]] |
− | ! [[file:icon_ship.png|32px|link=]] Ship skills
| + | |- |
− | ! [[File:Icon drone bandwith.png|32px|link=]] Drone skills
| + | | style="text-align:left;" | [[image:isis_blood_raiders.png|32px]] [[Blood Raiders]] |
− | |- valign="top" style="background:#222222;" | + | | data-sort-value="1" | [[image:isis_amarr.png|32px]] |
− | | ~ 18 days and 18 hours | + | | data-sort-value="2" | |
− | | ~ 22 days and 2 hours | + | | data-sort-value="2" | |
− | | ~ 4 days and 11 hours | + | | data-sort-value="1" | [[image:isis_minmatar.png|32px]] |
− | | ~ 13 days and 2 hours | + | |- |
− | |- valign="top" nowrap | + | | style="text-align:left;" | [[image:isis_guristas.png|32px]] [[Guristas]] |
− | | style="padding:8px;" | | + | | data-sort-value="2" | |
− | Cybernetics I<br>
| + | | data-sort-value="1" | [[image:isis_caldari.png|32px]] |
− | Electronics IV<br>
| + | | data-sort-value="1" | [[image:isis_gallente.png|32px]] |
− | Engineering IV<br>
| + | | data-sort-value="2" | |
− | Mechanics IV<br>
| + | |- |
− | Weapon Upgrades IV<br>
| + | | style="text-align:left;" | [[image:isis_mordus.png|32px]] [[Mordu's Legion]] |
− | Energy Management IV<br>
| + | | data-sort-value="2" | |
− | Energy Systems Operation IV<br>
| + | | data-sort-value="1" | [[image:isis_caldari.png|32px]] |
− | Shield Upgrades IV<br>
| + | | data-sort-value="1" | [[image:isis_gallente.png|32px]] |
− | Tactical Shield Manipulation IV<br>
| + | | data-sort-value="2" | |
− | Signature Analysis IV<br>
| + | |- |
− | Targeting IV<br>
| + | | style="text-align:left; padding-right:1em;" | [[image:isis_sansha.png|32px]] [[Sansha's Nation]] |
− | Long Range Targeting IV<br>
| + | | data-sort-value="1" | [[image:isis_amarr.png|32px]] |
− | Propulsion Jamming III<br>
| + | | data-sort-value="1" | [[image:isis_caldari.png|32px]] |
− | Target Painting III<small> <ref>'''Target Painting III''' is only needed if you'll use a Target Painter module.</ref></small><br>
| + | | data-sort-value="2" | |
− | Jury Rigging III<br>
| + | | data-sort-value="2" | |
− | Shield Rigging III
| + | |- |
− | | style="padding:8px;" | | + | | style="text-align:left;" | [[image:isis_serpentis.png|32px]] [[Serpentis]] |
− | Gunnery V<br>
| + | | data-sort-value="2" | |
− | Motion Prediction IV<br>
| + | | data-sort-value="2" | |
− | Rapid Firing IV<br>
| + | | data-sort-value="1" | [[image:isis_gallente.png|32px]] |
− | Sharpshooter IV<br>
| + | | data-sort-value="1" | [[image:isis_minmatar.png|32px]] |
− | Surgical Strike IV<br>
| + | |- |
− | Trajectory Analysis IV<br>
| + | | style="text-align:left;" | [[image:isis_soe.png|32px]] [[Sisters of EVE]] |
− | Controlled Bursts IV<small> <ref>'''Controlled Bursts''' is useful for all hybrids and lasers, but useless for projectiles and missiles as they do not utilize cap.</ref></small><br>
| + | | data-sort-value="1" | [[image:isis_amarr.png|32px]] |
− | Small <racial> Turret III<br>
| + | | data-sort-value="2" | |
− | Medium <racial> Turret IV<br>
| + | | data-sort-value="1" | [[image:isis_gallente.png|32px]] |
− | Large <racial> Turret III
| + | | data-sort-value="2" | |
− | | style="padding:8px;" | | + | |- |
− | <racial> Frigate III<br>
| |
− | <racial> Destroyer III<br>
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− | <racial> Cruiser III<br>
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− | <racial> Battlecruiser III<br>
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− | Spaceship Command IV<br>
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− | <racial> Battleship III
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− | | style="padding:8px;" | | |
− | Drones V<br>
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− | Drone Interfacing III<br>
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− | Scout Drone Operation V<small> <ref name="warriors">'''Drones V''', '''Scout Drone Operation V''' and '''Minmatar Drone Specialization I''' is required to use Warrior II and Valkyrie II drones.</ref></small><br>
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− | Combat Drone Operation III<br>
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− | Minmatar Drone Specialization III<small> <ref name="warriors"></ref></small><br>
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− | Drone Durability I<small> <ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use Shield Maintenance drones, which can be trained in mere hours if you can already use tech two scout drones.</ref></small><br>
| |
− | Repair Drone Operation II<small> <ref name="maintenance"></ref></small><br>
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− | Shield Emission Systems III<small> <ref name="maintenance"></ref></small>
| |
− | |- valign="top" style="background:#222222;" | |
− | | colspan=4 | ~ 58 days and 8 hours worth of training in total | |
| |} | | |} |
− | <small><references/></small>
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− |
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− | == Crosstraining into armour ==
| |
− | While we primarily run shield fleets, most of the skills you use will be reusable for armour fleets as well. The skills required to fit a solid armour tank is listed in the right-most column even though they are not necessary to train right away.
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− | {| class="wikitable" style="font-size:90%; text-align:center; padding:8px;"
| |
− | ! [[file:icon_turret.png|32px|link=]] Damage dealers
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− | ! [[file:icon_remote_armor_repair_i.png|32px|link=]] Logistics
| |
− | |- style="background:#222222;"
| |
− | | ~ 12 days and 18 hours
| |
− | | ~ some days
| |
− | |- valign="top"
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− | | style="padding:8px;" |
| |
− | Hull Upgrades V<br>
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− | Armor Rigging III<br>
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− | EM Armor Compensation III<br>
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− | Explosive Armor Compensation III<br>
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− | Kinetic Armor Compensation III<br>
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− | Thermic Armor Compensation III<br>
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− | Repair Systems II<small> <ref>'''Mechanics III''' and '''Repair Systems II''' are required to train '''Remote Armor Repair Systems'''.</ref></small><br>
| |
− | Remote Armor Repair Systems III<small> <ref>'''Remote Armor Repair Systems III''' is required to use Armor Maintenance drones.</ref></small>
| |
− | | style="padding:8px;" |
| |
− | Hull Upgrades V<br>
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− | Repair Systems II<br>
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− | Armor Rigging III<br>
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− | Remote Repair Systems IV<br>
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− | EM Armor Compensation III<br>
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− | Explosive Armor Compensation III<br>
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− | Kinetic Armor Compensation III<br>
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− | Thermic Armor Compensation III<br>
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− | <racial> Frigate III<br>
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− | <racial> Destroyer III<br>
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− | <racial Cruiser V<br>
| |
− | |}
| |
− | <small><references/></small>
| |
− |
| |
− | == Logistics ==
| |
− | Training for logistics is considerably more time-consuming than that of a regular damage dealer. Please remember that when you think the above mentioned skills for a damage dealer is a long train.
| |
− |
| |
− | It takes up to 80 days to get good enough skills to fly a [[Vanguard Incursion fits#Logistics|logistics starter fit]].
| |
− | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
| |
− | ! Support skills
| |
− | ! Shield skills
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− | ! Drone skills
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− | ! ''Crosstraining into armour''
| |
− | |- valign="top" style="background:#222222;"
| |
− | | ~ 66 days and 21 hours
| |
− | | ~ 7 days and 19 hours
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− | | ~ 5 days and 6 hours
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− | |- valign="top"
| |
− | |
| |
− | Cybernetics I<br>
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− | Electronics IV<br>
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− | Engineering IV<br>
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− | Mechanics IV<br>
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− | Energy Management IV<br>
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− | Energy Systems Operation IV<br>
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− | Energy Grid Upgrades IV<br>
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− | Jury Rigging III<br>
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− | Targeting V<small> <ref>'''Targeting''' V is needed to train '''Multitasking'''.</ref></small><br>
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− | Multitasking III<small> <ref>'''Multitasking''' trained to III is needed to be able to lock up to ten targets at once.</ref></small><br>
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− | <racial> Frigate IV<br>
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− | <racial> Cruiser V<br>
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− | Long Range Targeting V<small> <ref name="logi">'''Long Range Targeting''' V and '''Signature Analysis''' V are prerequisites for '''Logistics'''.</ref></small><br>
| |
− | Signature Analysis V<small> <ref name="logi"></ref></small><br>
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− | Logistics IV<br>
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− | Energy Emission Systems IV<small> <ref name="emission">'''Energy Emission Systems''' is only required for a '''Guardian'''/'''Basilisk''' with energy transfer modules, the '''Oneiros'''/'''Scimitar''' does not need this skill.</ref></small><br>
| |
− | Sensor Linking IV<small> <ref name="links">'''Sensor Linking''' is only required if you can fit the '''Tracking Link''' module.</ref></small>
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− | |
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− | Tactical Shield Manipulation IV<br>
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− | Shield Upgrades IV<br>
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− | Shield Rigging III<br>
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− | Shield Emission Systems IV
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− | |
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− | Drones V<br>
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− | Drone Durability I<br>
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− | Repair Drone Operation II
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− | |- valign="top" style="background:#222222; text-align:left;"
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− | | colspan=3 | Total time ...
| |
− | |}
| |
− | <small><references/></small>
| |
− | |}
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− |
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− | == Thermodynamics ==
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− | While not critical, being able to overheat your modules for a short while is often more than enough to save your ship when things turn from bad to worse. As such, it's also recommended that people train the following skills:
| |
− | * '''Engineering V''' ''(+4 days and 6 hours)''
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− | * '''Science IV''' ''(+18 hours)''
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− | * '''Thermodynamics III''' ''(+11,5 hours)''
| |