Difference between revisions of "Raven"

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* SHIP ATTRIBUTES SECTION (last update : 2024-11-16)
* SHIP ATTRIBUTES SECTION (last update : 03.28.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=638
+
| shipimg=Raven.jpg
|shipid=638
+
| shipname=Raven
|shipimg=Raven.jpg
+
| class=Battleship
|shipname=Raven
+
| grouping=Standard Battleships
|caption=Raven
+
| hulltype=Raven Class
|class=Battleship
+
| faction=Caldari State  
|grouping=Standard Battleships
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| variations={{Ship|Raven Navy Issue}}, {{Ship|Raven State Issue}}, {{Ship|Golem}}
|hulltype=Raven Class
+
| tech=  
|faction=Caldari State
+
| powergrid=11,000 MW
|race=Caldari
+
| cpu=750 tf
|roles=unspecified
+
| capacitor=5,500 GJ
|variations={{Ship|Raven State Issue}}, {{Ship|Golem}}, {{Ship|Raven Navy Issue}}
+
| highs=7
+
| turrets=4
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=6
+
| mediums=7
|powergrid=11,000 MW
+
| lows=5
|cpu=750 tf
+
| mass=99,300,000 kg
|capacitor=5,500 GJ
+
| volume= 470,000
|highs=7
+
| cargohold=830 m³
|turrets=4
+
| extrahold=
|launchers=6
+
| extraholdtype=
|mediums=7
+
| dronebay=75
|lows=5
+
| bandwidth=50 Mbit/sec
 
|mass=99,300,000 kg
 
|volume=486,000 m&#179;
 
|cargohold=665 m&#179;
 
 
|dronebay=75 m&#179;
 
|bandwidth=50 Mbit/sec
 
 
|info=The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
 
 
|bonuses=<b>Caldari Battleship Skill Bonus:</b><br>5% bonus to Cruise and Torpedo Launcher Rate Of Fire<br>10% bonus to Cruise Missile and Torpedo Velocity per level.
 
 
|structurehp=6,400 HP
 
|shieldhp=7,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=5,800 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
 
 
|maxvelocity=113 m/s
 
|inertia=0.12
 
|warpspeed=3 AU/s
 
|warptime=16.52 s
 
 
|targetrange=75 km
 
|sigradius=420 m
 
|maxlockedtargets=7
 
|sensortype=Gravimetric
 
|sensorvalue=22 points
 
|scanres=85 mm
 
 
|reqskills=*Caldari Battleship I<small>1h 6m</small>
 
**Spaceship Command IV<small>1d 1h 8m</small>
 
**Caldari Battlecruiser III<small>1d 1h 50m</small>
 
***Spaceship Command III<small>4h 25m</small>
 
***Caldari Cruiser III<small>22h 12m</small>
 
****Spaceship Command II<small>46m</small>
 
****Caldari Destroyer III<small>8h 49m</small>
 
*****Caldari Frigate III<small>8h 49m</small>
 
*****Spaceship Command I<small>8m</small>
 
|totaltraintime=4d 1h 13m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Raven Raven on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of High Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| quote= A visit from the Raven is a visit from death itself.
 +
| quote_attribution= Guristas Pirate after surrender to State forces
 +
| info=The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
 +
| bonuses= <b>Caldari Battleship bonuses (per skill level):</b><br>
 +
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br>
 +
10% bonus to Cruise Missile and Torpedo max velocity<br>
 +
'''Role Bonus:'''<br>
 +
100% bonus to Shield Extender hitpoints<br>
 +
50% bonus to Armor Plate hitpoints<br>
 +
5% Additional bonus to Reinforced Bulkhead hitpoints
 +
| structurehp=7,040 HP
 +
| shieldhp=7,700 HP
 +
| shieldem=0
 +
| shieldexp=50
 +
| shieldkin=40
 +
| shieldtherm=20
 +
| armorhp=6,380 HP
 +
| armorem=50
 +
| armorexp=10
 +
| armorkin=25
 +
| armortherm=45
 +
| maxvelocity=113 m/sec
 +
| inertia=0.12
 +
| warpspeed=3 AU/s
 +
| warptime=16.52 s
 +
| targetrange=90.00 km
 +
| sigradius=410 m
 +
| maxlockedtargets=7
 +
| sensortype=Gravimetric
 +
| sensorvalue=22 points
 +
| scanres=111 mm
 +
| reqskills=*{{RequiredSkill|Caldari Battleship|I}}
 +
** {{RequiredSkill|Spaceship Command|IV}}
 +
** {{RequiredSkill|Caldari Battlecruiser|III}}
 +
*** {{RequiredSkill|Spaceship Command|III}}
 +
*** {{RequiredSkill|Caldari Cruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|II}}
 +
**** {{RequiredSkill|Caldari Destroyer|III}}
 +
***** {{RequiredSkill|Caldari Frigate|III}}
 +
****** {{RequiredSkill|Spaceship Command|I}}
 +
 +
| totaltraintime=3d 20h 55m 10s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=High Amount of High Slots
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
The Raven is a dedicated missile boat, that can be fitted with either cruise missile launchers or torpedo launchers and has equal bonuses to both. It is a very popular PvE level 4 mission runner, since it can use any missile ammunition equally well, allowing free choice of damage type. Their low speed and less-than-stellar tank make ravens a rarer sight in PvP, though torpedo firing ravens can make a serious dent in enemy battleships... if they can get in range. When fit with cruise missiles ravens have excellent range without needing to sacrifice slots on tracking enhancers or computers. In PvE this is a nice advantage, but in PvP the long travel time of the missile gives the target ample time to align and warp away unless it is held by a tackler, making ravens unpopular pvp snipers.
+
The '''Raven''' is an iconic missile boat, the fifth entry in the Caldari line of missile flinging monsters after the [[Kestrel]], [[Corax]], [[Caracal]], and [[Drake]]. It has a rate of fire bonus for all battleship-sized missile launchers and a velocity bonus for cruise missiles and torpedoes, which increases their effective range. This range bonus makes it possible to create cruise missile fits that reach up to 300 km, the maximum lock range of subcapitals.
 +
 
 +
The Raven is very popular for PvE combat since it can keep range and use any missile ammunition equally well, allowing free choice of damage type to target NPCs' weaknesses. It is also a good stepping stone to the Tech 2 [[Golem]].
 +
 
 +
The Raven also sees some use in PvP. Cruise missile fits, for example, are popular in larger scale structure defenses.
 +
 
 +
== Skills ==
 +
* {{Sk|Caldari Battleship}} to IV to take advantage of the dps and range bonuses.
 +
* {{Sk|Cruise Missiles}}, {{Sk|Torpedoes}}, and {{Sk|Heavy Missiles}} to V and the associated specialization skills to III to take advantage of [[tech 2]] launchers and the dps bonus.
 +
* All of the [[Tanking#Shield skills|skills]] for a full tech 2 shield tank.
 +
* Perfect or near-perfect missile support [[Skills:Missiles#Support Skills|skills]].
 +
* Perfect [[Skills:Drones|drone skills]] to squeeze as much damage as possible out of your small drone bay.
 +
 
 +
== Tactics ==
 +
You can either fit a micro jump drive and cruise missiles and kite, or you can fit a microwarpdrive and torpedoes to brawl.
 +
 
 +
== Notes ==
 +
The Raven is a rare example of an EVE ship that has a name meaning the same thing as the name of another ship: "[[corax]]" also means "raven".
  
==Skills==
+
== Patch History ==
*'''[[Skills:Spaceship Command#Caldari_Battleship|Caldari Battleship]]''' to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill.
+
{{Expansion past|
*'''[[Skills:Missile Launcher Operation#Cruise Missiles|Cruise Missiles]]''', and '''[[Skills:Missile Launcher Operation#Torpedos|Torpedos]]''' should be trained to V, and '''[[Skills:Missile_Launcher_Operation#Cruise_Missile_Specialization|Cruise Missile Specialization]]/[[Skills:Missile Launcher Operation#Torpedo Specialization|Torpedo Specialization]]''' to at least I to fit T2 Launchers, which do more damage and can be substantially cheaper than meta 4 variants, along with providing the ability to use T2 ammo types.
+
'''Version 20.09 Version 2022-10-11.1''' [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes]
*'''[[Skills:Missile Launcher Operation#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missile Launcher Operation#Rapid Launch|Rapid Launch]], [[Skills:Missile Launcher Operation#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
+
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems.
 
*'''[[Skills:Missile Launcher Operation#Guided Missile Precision|Guided Missile Precision]], [[Skills:Missile Launcher Operation#Target Navigation Prediction|Target Navigation Prediction]]''' and '''[[Skills:Electronics#Target Painting|Target Painting]]''' to at least IV to combat smaller targets and gain access to the T2 '''[[Target Painter]]''' module.
 
*'''[[Skills:Electronics#Electronic Warfare|Electronic Warfare]]''' should be trained to level III to allow training of '''[[Skills:Electronics# Long Distance Jamming| Long Distance Jamming]]''' which increases the optimal range of target painters by 10% per level.
 
*'''[[Skills:Missile Launcher Operation#Missile Projection|Missile Projection]]''' and '''[[Skills:Missile Launcher Operation#Missile Bombardment|Missile Bombardment]]''' to at least IV and ideally V to maximize the range at which all missiles travel.
 
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation V]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]]''' and '''[[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation I]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation I]]''' are all are important for getting as much DPS out of the drone bay as possible.
 
*'''[[Skills:Engineering#Shield Operation|Shield Operation]]''' and '''[[Skills:Engineering#Shield Management|Shield Management]]''' should be trained to at least IV to improve shield capacity and recharge rate. While '''[[Skills:Engineering#Tactical Shield Manipulation|Tactical Shield Manipulation]]''' should be trained to V remove shield penetration chance and to allow the use of the T2 [[Shield_Tanking#Shield_Boost_Amplifiers|Shield Boost Amplifier]] module.
 
*'''[[Skills:Engineering#Shield Upgrades|Shield Upgrades]]''' should be trained to IV to allow the use of T2 '''[[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]]''' and '''[[Shield_Tanking#Shield_Rechargers|Shield Rechargers]]'''.
 
*'''[[Skills:Engineering#EM Shield Compensation|EM Shield Compensation]], [[Skills:Engineering#Thermic Shield Compensation|Thermic Shield Compensation]], [[Skills:Engineering#Kinetic Shield Compensation|Kinetic Shield Compensation]],''' and '''[[Skills:Engineering#Explosive Shield Compensation|Explosive Shield Compensation]]''' trained to level IV to further improve shield resistances.
 
*Finally, '''[[Skills:Mechanics#Hull Upgrades|Hull Upgrades]]''' should be trained to level IV to allow use of the T2 '''[[Shield_Tanking#Damage_Control|Damage Control]]''' module.
 
  
==Fitting==
+
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
{{ShipFitting|
 
ship=Raven|
 
shipTypeID=638|
 
fitName=PvE Basic Raven|
 
fitID=PvE-Basic-Raven|
 
high1name='Arbalest' Cruise Launcher I|
 
high1typeID=16519|
 
high2name='Arbalest' Cruise Launcher I|
 
high2typeID=16519|
 
high3name='Arbalest' Cruise Launcher I|
 
high3typeID=16519|
 
high4name='Arbalest' Cruise Launcher I|
 
high4typeID=16519|
 
high5name='Arbalest' Cruise Launcher I|
 
high5typeID=16519|
 
high6name='Arbalest' Cruise Launcher I|
 
high6typeID=16519|
 
high7name=open|
 
high8name=open|
 
mid1name=X-Large Shield Booster II|
 
mid1typeID=10842|
 
mid2name=Shield Boost Amplifier II|
 
mid2typeID=24443|
 
mid3name=Shield Boost Amplifier II|
 
mid3typeID=24443|
 
mid4name=Kinetic Deflection Field II|
 
mid4typeID=2299|
 
mid5name=Kinetic Deflection Field II|
 
mid5typeID=2299|
 
mid6name=Thermic Dissipation Field II|
 
mid6typeID=2303|
 
low1name=Capacitor Flux Coil II|
 
low1typeID=1248|
 
low2name=Capacitor Flux Coil II|
 
low2typeID=1248|
 
low3name=Ballistic Control System II|
 
low3typeID=22291|
 
low4name=Ballistic Control System II|
 
low4typeID=22291|
 
low5name=Ballistic Control System II|
 
low5typeID=22291|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Hammerhead II x5|
 
drone2typeID=2185|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Mjolnir Cruise Missile x1|
 
charge1typeID=202|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Capacitor Control Circuit I|
 
rig1typeID=25948|
 
rig2name=Large Capacitor Control Circuit I|
 
rig2typeID=25948|
 
rig3name=Large Capacitor Control Circuit I|
 
rig3typeID=25948|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=PRE-RET 1.0|
 
shipDNA=638:16519;6:2299;2:2303;1:10842;1:24443;2:1248;2:22291;3:25948;3:2185;5:2456;5:202;1::|
 
skills=Combat Drone Operation IV</li><li>Drones V</li><li>Drone Durability III</li><li>Drone Interfacing IV</li><li>Drone Navigation IV</li><li>Gallente Drone Specialization II</li><li>Scout Drone Operation V</li><li>Electronics V</li><li>Long Range Targeting III</li><li>Signature Analysis III</li><li>Targeting IV</li><li>Engineering IV</li><li>Energy Grid Upgrades IV</li><li>Energy Management IV</li><li>Energy Systems Operation IV</li><li>Shield Compensation III</li><li>Shield Management V</li><li>Shield Operation V</li><li>Shield Upgrades IV</li><li>Tactical Shield Manipulation IV</li><li>Weapon Upgrades IV</li><li>Jury Rigging I</li><li>Cruise Missiles IV</li><li>Guided Missile Precision III</li><li>Heavy Missiles III</li><li>Missile Bombardment III</li><li>Missile Launcher Operation V</li><li>Missile Projection III</li><li>Rapid Launch IV</li><li>Standard Missiles III</li><li>Target Navigation Prediction IV</li><li>Warhead Upgrades III</li><li>Evasive Maneuvering III</li><li>Navigation IV</li><li>Caldari Frigate IV</li><li>Caldari Cruiser IV</li><li>Caldari Battleship IV</li><li>Spaceship Command IV|
 
notes=This fitting has missiles and hardeners fitted for Guristas Pirates rats. For different pirates use the hardener types for the damage they do and the missile type that they're weak against.</li><li>Consider making it your goal to purchase more cap-efficent tank modules so that you can start using the Large Warhead Rigor Catalyst I in some of the rig slots. This will give you much better damage against smaller ships, to help out your drones.</li><li>This fit is taken from [http://eve.battleclinic.com/loadout/27770-Perfect-Starter-Lv4-Mission-raven.html Battleclinic], which has a long discussion of the pros and cons of various modules.}}    {{ShipFitting|
 
ship=Raven|
 
shipTypeID=638|
 
fitName=RRBS Gang|
 
fitID=RRBS-Gang|
 
high1name='Arbalest' Cruise Launcher I|
 
high1typeID=16519|
 
high2name='Arbalest' Cruise Launcher I|
 
high2typeID=16519|
 
high3name='Arbalest' Cruise Launcher I|
 
high3typeID=16519|
 
high4name='Arbalest' Cruise Launcher I|
 
high4typeID=16519|
 
high5name='Arbalest' Cruise Launcher I|
 
high5typeID=16519|
 
high6name=Large Shield Transporter II|
 
high6typeID=3608|
 
high7name=Large Energy Transfer Array II|
 
high7typeID=12102|
 
  
mid1name=Prototype 100MN Microwarpdrive I|
+
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
mid1typeID=5945|
+
* 50% bonus to HP from all Armor Plates
mid2name=Sensor Booster II|
+
* 100% bonus to HP from all Shield Extenders
mid2typeID=1952|
+
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=Adaptive Invulnerability Field II|
 
mid5typeID=2281|
 
mid6name=Large Shield Extender II|
 
mid6typeID=3841|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
low3name=Ballistic Control System II|
 
low3typeID=22291|
 
low4name=Power Diagnostic System II|
 
low4typeID=1541|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
drone1name=Warrior II x5|
 
drone1typeID=2488|
 
drone2name=Valkyrie II x5|
 
drone2typeID=21640|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Targeting Range Script x1|
 
charge1typeID=29009|
 
charge2name=Scan Resolution Script x1|
 
charge2typeID=29011|
 
charge3name=Mjolnir Cruise Missile x1|
 
charge3typeID=202|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender I|
 
rig1typeID=26088|
 
rig2name=Large Core Defense Field Extender I|
 
rig2typeID=26088|
 
rig3name=Large Anti-EM Screen Reinforcer I|
 
rig3typeID=26076|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=PRE-RET 1.0|
 
shipDNA=638:3608;1:12102;1:16519;6:1952;1:2281;3:3841;1:5945;1:1541;1:2048;1:22291;3:26076;1:26088;2:2488;5:21640;5:202;1:29009;1:29011;1::|
 
skills=|
 
notes=This fit was edited on 08.23.13 by removing a missile launcher to make it possible as the original fit used 8 high slots.  Warning, this fit may be entirely obsolete.</li><li>This fit uses almost all of your cpu. If you are finding that you do not have enough, consider a Co-Processor instead of a Power Diagnostic System.</li><li>The propulsion mod is used to close range quickly to get within energy transfer and remote repair range after jumping through gates.}}
 
  
==Tactics==
 
''No sub-article about Raven roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.
+
* T1, Faction and Pirate Battleship base hp increased by 10%
 +
* T1, Faction and Pirate Battleship base scan resolution increased 30%
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battleships]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Battleships]]

Latest revision as of 19:13, 16 November 2024

EVE University Database
 
Ship Database
Raven
Raven
Caldari State
Caldari State
Standard Battleships
Raven Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
A visit from the Raven is a visit from death itself.
– Guristas Pirate after surrender to State forces


The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.

SHIP BONUSES

Caldari Battleship bonuses (per skill level):
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
10% bonus to Cruise Missile and Torpedo max velocity
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Raven Navy Issue
Raven Navy Issue.jpg
CornerTFs.png
Raven Navy Issue
Faction Battleships Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (8/0) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png12,000 MW Icon cpu.png780 tf
Icon velocity.png123 m/sec
Icon capacity.png800 m³
, Raven State Issue
Raven State Issue.jpg
CornerTFs.png
Raven State Issue
Special Edition Battleships Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (8/2) Icon mid slot.png6 Icon low slot.png6
Icon powergrid.png11,400 MW Icon cpu.png770 tf
Icon velocity.png94 m/sec
Icon capacity.png665 m³
, Golem
Golem.jpg
CornerT2s.png
Golem
Marauders Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png8 (4/0) Icon mid slot.png7 Icon low slot.png4
Icon powergrid.png8,500 MW Icon cpu.png715 tf
Icon velocity.png100 m/sec
Icon capacity.png1,225 m³

Ship Attributes

Fittings
Powergrid
powergrid
11,000 MW
CPU
cpu output
750 tf
Capacitor
capacitor
5,500 GJ
High
high slots
7
Launchers
launcher slots
6
Turrets
turret slots
4
Medium
medium slots
7
Low
low slots
5
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
113 m/sec
Inertia Modifier
inertia modifier (agility)
0.12
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
16.52 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
90.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
22 points
Sig. Radius
signature radius
410 m
Scan Res.
scan resolution
111 mm
Structure
Structure Hitpoints
structure hitpoints
7,040 HP
Mass
ship mass
99,300,000 kg
Volume
ship volume
470,000 m³
Cargo Capacity
cargo capacity
830 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
6,380 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
7,700 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Raven is an iconic missile boat, the fifth entry in the Caldari line of missile flinging monsters after the Kestrel, Corax, Caracal, and Drake. It has a rate of fire bonus for all battleship-sized missile launchers and a velocity bonus for cruise missiles and torpedoes, which increases their effective range. This range bonus makes it possible to create cruise missile fits that reach up to 300 km, the maximum lock range of subcapitals.

The Raven is very popular for PvE combat since it can keep range and use any missile ammunition equally well, allowing free choice of damage type to target NPCs' weaknesses. It is also a good stepping stone to the Tech 2 Golem.

The Raven also sees some use in PvP. Cruise missile fits, for example, are popular in larger scale structure defenses.

Skills

Tactics

You can either fit a micro jump drive and cruise missiles and kite, or you can fit a microwarpdrive and torpedoes to brawl.

Notes

The Raven is a rare example of an EVE ship that has a name meaning the same thing as the name of another ship: "corax" also means "raven".

Patch History