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Archive:Quick Reaction Force: Difference between revisions

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'''W O R K  I N  P R O G R E S S'''
{{Historical}}


'''PLEASE IGNORE THE SHAMELESS STEAL OF THE LSC CAMPUS WIKI PAGE, AS WE'RE CUSTOMISING IT FOR QRF NEEDS - IT'S JUST A BASELINE EDIT'''
Current Location: - [http://evemaps.dotlan.net/station/Mesokel_I_-_Federal_Navy_Academy_School]
 
OFFICIAL PERMISSION FROM CLIVERTUNNER HAS BEEN GIVEN
 
 
 
{{On-Going Events}}
 
[[image:|left]]__TOC__
 
Current Location: - [http://evemaps.dotlan.net/map/xxxx]


Time: 24/7
Time: 24/7


Mailing List: QRF.E-UNI
Mailing List: (General)    (NOT IN OPERATION)
Mailing List: (Doctrines)  (NOT IN OPERATION)


In-Game Chat Channel: QRF.E-Uni
In-Game Chat Channel: '''QRF.E-Uni''' Please contact Br00ksy for an invite via forum PM or eve mail.


Fleet Advertisement will be up on fleet finder – “My Alliance Fleets”.
Fleet Advertisement will be up on fleet finder – “My Alliance Fleets”.
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Goals of the Quick Reaction Force:
Goals of the Quick Reaction Force:


A) Teach students how to use Fleet Comms, Tactics & Proecdures.
A) Teach students how to use Fleet Comms, Tactics & Procedures.


B) Introduce players to Fleet Practical Lessons.
B) Introduce players to Fleet Practical Lessons.


C) Partcipate in actively taking the fight to the enemy with organised aggressive Combat Fleets, as well as a Quick Response to Enemy attacks.
C) Participate in actively taking the fight to the enemy with organised aggressive Combat Fleets, as well as a Quick Response to Enemy attacks.


D) To provide combat support to existing Uni Fleets and fixed locations as required
D) To provide combat support to existing Uni Fleets and fixed locations as required
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*[[Overview_Setup|Overview Setup Tutorial]]
*[[Overview_Setup|Overview Setup Tutorial]]


You MUST read, understand and abide by the [[Low-Sec Campus#Campus Rules and Procedures|Campus Rules and Procedures]] if you join this event. All [[EVE University Rules]] also apply. Questions can be forwarded to the staff below, or asked in the QRF.E-Uni chat channel.
 
All [[EVE University Rules]] apply. Questions can be forwarded to the staff below, or asked in the QRF Mumble Channel, or QRF.E-Uni chat channel.


==Who runs the QRF?==
==Who runs the QRF?==


Event Manager:
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=]
Event Liaisons:
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=]
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=]
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=]
Hanger Officers:
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=]
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=]
Production Officer:
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=]


The QRF is overseen by the [http://wiki.eveuniversity.org/Management#Director_of_Special_Projects| Director of Special Projects]. In the event of other issues or problems with people please contact the [[Student Advocate]].
The QRF is overseen by the [[Management#Director_of_Special_Projects|Director of Special Projects]]. In the event of other issues or problems with people please contact the [[Student Advocate]].


==Campus Rules and Procedures==
==QRF Rules and Procedures==


===General===
===General===
*Members active in camp must be in Mumble, at least able to listen (if you are hearing impaired, let us know).
*Members active in camp must be in Mumble, at least able to listen (if you are hearing impaired, let us know).
**QRF Mumble is an event chat, so you may join mumble if you are not actively participating in the fleet, however you MUST follow combat comms when active.
**QRF Mumble is an event chat, so you may join our mumble lounge anytime. The combat comms sub-channel however is purely for fleet members actively engaged in fleet ops and is NOT for general chat.
*If you are going AFK then you must drop fleet.
*If you are going AFK then you must drop fleet.
*Help your fellow campers learn. This is an on-going educational event. Lesson opportunities override all else.
*Help your fellow Unibros learn. This is an on-going educational event. Lesson opportunities override all else apart from Aggressive Fleet action.
*Adhere to all [[EVE University Rules]] and [[SOP]].
*Fly what you can afford to lose.
*Fly what you can afford to lose.


===PvP===
===PvP===
*A group of pilots venturing further than the local systems (see definition of 'local' in the [[Low-Sec Campus#Comms|Comms]] section) should move to a unique fleet channel in Mumble. This applies to wormhole fleets no matter the “jumps” involved.  It is recommended you form a completely new fleet when roaming.
 
*Any event that results in a killmail or lossmail will have a comment on the killboard as well as have an AAR written about it on the forum.
*Any event that results in a killmail or lossmail will have a comment on the killboard as well as have an AAR written about it on the forum.
**1v1 arranged fights do not need an AAR. Please note the arrangement on the killboard comment.
**1v1 arranged fights do not need an AAR. Please note the arrangement on the killboard comment.
*Suggested PvP loot distribution is donation to the camp. Fleet Agreement on loot distribution overrides this.
*Suggested PvP loot distribution is donation to the camp. Fleet Agreement on loot distribution overrides this.
** An exception to this rule is that during wartime war-target loot belongs to the ILN. This loot will be deposited into the event hanger (WARTARGET LOOT) container.
** An exception to this rule is that during wartime, war-target loot belongs to the ILN. This loot should be contracted / traded to a QRF Officer for onward disposal to Uni Logistics Dept.


===PvE===
===PvE===
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===Comms===
===Comms===
*Camp communications are by default “OPEN COMMS”.
*QRF communications are by default “OPEN COMMS”.
*When first entering the QRF mumble please wait at least a full minute before speaking (unless it is very urgent).
*When first entering the QRF mumble please join the QRF Lounge.
*QRF may move to “Open Command” or "Closed Comms" if there is a threat in the immediate location or if a local QRF has formed.
*If there is any WT activity that requires a QRF Response, or Fleet Ops, we will move to a Combat Comms Sub-Channel. This sub-channel is CLOSED-COMMS
*Groups of campers operating in the local systems (within 3 jumps of  Uphallant) may remain in the main QRF Mumble.
*Training missions/fleets will be held in the QRF Training Sub-Channel
*Whomever is baiting or calls out for assistance from the fleet is the "FC" of that engagement if one has not been determined in advance.
*Operations outside the "local area" as defined above must move to a separate ILN Fleet Mumble channel. Moving to a separate fleet from campus is recommended but not required.
*We operate on a "built for purpose" foundation.  If you are hunting someone in particular, or are operating a constant operation hunting targets, join a separate Mumble channel (or fleet as a whole) until you accomplish your goal or disband the initiative.  This helps organize our fleet and keep comms clear for those who need it.


===Joining the QRF Fleet ===
===Joining the QRF Fleet ===
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==What can I do in the QRF?==
==What can I do in the QRF?==
*Kill rats
*Learn all about Fleets & Hi-Sec combat with classes
*Exploration (sites and wormholes)
*Learn how to navigate safely around HiSec during Wartime.
**[http://wiki.eveuniversity.org/Scanning_%26_Probing Scanning & Probing]
*Take part in practical Fleet lessons
**[http://wiki.eveuniversity.org/Exploring/Exploiting_Wormholes Exploring and Exploiting Wormholes]
*Take part in Combat Fleets & Kill War Targets!
**[http://wiki.eveuniversity.org/Recognising_a_good_wormhole Recognizing a Good Wormhole]
*Die lots!
*PvP roams, skirmishes with local pirates
*Gather Intel on potential opponents and enemies
**[http://wiki.eveuniversity.org/Baiting_Guide Baiting]
**[[Scouting|Scouting]]
**[http://wiki.eveuniversity.org/Scouting#Scanning_down_the_opponent Scanning Down the Opponent]
**[[Baiting]]
*Low-Sec PI
**[[Scouting#Scanning_down_the_opponent|Scanning Down the Opponent]]
**[http://wiki.eveuniversity.org/Planetary_Interaction PI]
**[[Hauling|Hauling]]
**[http://wiki.eveuniversity.org/Hauling Hauling]
 
*Missions
*Hang out in Mumble.  You can gather a lot of PvP, fitting & Hi-Sec Combat knowledge in the QRF channel, just like you have gained 101 EVE knowledge in the Public and Combat channels on Mumble.
*Hang out in Mumble.  You can gather a lot of PVP & Low Sec knowledge via osmosis in the QRF channel, just like you have gained 101 EVE knowledge in the Public and Combat channels on Mumble.


==What Ship Should I Bring?==
==What Ship Should I Bring?==
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The first time you come out to camp you can ask in the QRF Mumble channel, or in the QRF.E-Uni chat chennel, if anyone can scout the route in for you and check it for hostiles, or gate camps etc.
The first time you come out to camp you can ask in the QRF Mumble channel, or in the QRF.E-Uni chat chennel, if anyone can scout the route in for you and check it for hostiles, or gate camps etc.


It's a good idea to bring a fast frigate for two reasons; one, a fast frigate is difficult to catch moving from gate to gate on your first trip in and two, you'll want to create some tactical bookmarks in the QRF and adjacent systems upon arrival. A frigate equipped with a microwarpdive is an excellent ship to do this in.  
It's a good idea to bring a fast frigate the [[QRF_Fleet_Fits#QRF_-_General_Tackle|General Tackle]] for two reasons; one, a fast frigate is difficult to catch moving from gate to gate on your first trip in and two, you'll want to create some tactical bookmarks in the QRF and adjacent systems upon arrival. A frigate equipped with a microwarpdive is an excellent ship to do this in.
 
Once you've made your bookmarks feel free to take in any ships you want to fight in for when we are doing our training/random fleets. You might want to hold off on taking your industrial anywhere near the QRF until you get the hang of things.


Once you've made your bookmarks feel free to take in any ships you want to fight in. You might want to hold off on taking your industrial anywhere near the QRF until you get the hang of things, and even then only if you're ready for it to be ripped apart by pirates.
You might also want to take a look at our Doctrine Fits on our Fitting Page [[QRF_Fleet_Fits#Welcome_to_the_QRF_Doctrine_List|Here]]


==How do I get to the QRF?==
==How do I get to the QRF?==


Join the in-game chat channel "QRF.E-Uni". This is a way to communicate with campers if you are not in the main QRF fleet.
Our main base is located in [http://evemaps.dotlan.net/station/Mesokel_I_-_Federal_Navy_Academy_School Mesokel].  
Join the QRF Campus Mumble Channel and talk with our current members.
 
The [http://evemaps.dotlan.net/route/xxxx fastest route] from xxxx is reasonably safe, only passing through one major trade hub (Hek) and staying in hi-sec until the last two jumps. When travelling down join the QRF.E-Uni channel and/or LoSec Campus Mumble Channel and ask the campers for eyes from [http://evemaps.dotlan.net/map/xxxx], the last hi-sec system. Campers can then advise you whether it is safe to make the last two jumps to the QRF.
 
==Staying Safe in Low-Sec==
 
In addition to paying attention to Mumble to be informed about potential problems and fights, there are some other important things you can do to stay safe in lowsec. Use these to minimize your losses.


===Use the Uni Overview Settings===
===Use the Uni Overview Settings===
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* Cloaked ships do not appear on D-Scan.
* Cloaked ships do not appear on D-Scan.
* If you notice "Sisters Core Combat Scanner Probes" or "Combat Scanner Probes" on D-Scan, someone is trying to scan down ships. Be very cautious if you notice these probes on D-Scan. If the player using them finds your ship, he can warp an entire fleet on top of you. Ask in Mumble if the probes are ours and, if they're not, it's a good idea to get out. At the very least align to something and be ready to warp out at a moment's notice and pay close attention to your overview.
* If you notice "Sisters Core Combat Scanner Probes" or "Combat Scanner Probes" on D-Scan, someone is trying to scan down ships. Be very cautious if you notice these probes on D-Scan. If the player using them finds your ship, he can warp an entire fleet on top of you. Ask in Mumble if the probes are ours and, if they're not, it's a good idea to get out. At the very least align to something and be ready to warp out at a moment's notice and pay close attention to your overview.
===Hold Your Cloak===
As you jump into system, HOLD YOUR CLOAK (i.e. don't touch anything).
Check you D-Scan, see who is around and then, if everything looks ok, you can warp to your next location. 
If there is a "flashy" on grid:
# HOLD YOUR CLOAK.  You have 60 seconds of cloak, which is an eternity in this situation.
# BREATHE
# If you are on Mumble (you should be on Mumble), calmly say "BREAK BREAK flashy on grid at [xxx] gate in [yyy] system.  Please warp to [your name]". Bonus points if you can list a) number of targets, b) what they are flying (frigate, BC, BS is good enough), c) confirm what enemy ships could have been in the gate behind you.
# x up in Fleet (you should be in Fleet) so fleetmates can warp to you quickly.
# You have a decision.  Fight or Flee.  If you fight, then fight.  If you flee, you can warp away (unless pointed) or you can burn to the gate.  Make a decision what you are going to do before uncloaking.
# Overheat guns if you are going to fight.  Overheat your prop mod. and shields if you are going to burn to the gate.  Hopefully the cavalry will arrive to the rescue.


===Bookmarks===
===Bookmarks===


Your first few hours in lowsec should be spent making as many bookmarks as you can stand. See the [[Bookmarks|bookmarks]] page for information about bookmarks. The following is a rough checklist for bookmarks you want to make:
Your first few hours in QRF Home should be spent making as many bookmarks as you can stand. See the [[Bookmarks|bookmarks]] page for information about bookmarks. The following is a rough checklist for bookmarks you want to make:


* Two or more unaligned safe spots
* Two or more unaligned safe spots
* An instant undock from each station (at least the ones you use often).
* An instant undock from each station (at least the ones you use often).
* Tacticals off of stations and gates ([http://wiki.eveuniversity.org/w/images/1/16/Warp_Tacticals_Basic_%281%29.pdf tacticals guide]).
* An instant DOCK for each station (power your way well into the docking ring and hug the station, save that spot)
* Tacticals off of asteroid belts if you plan on ratting.
* Tacticals (on-grid and off) from stations and gates ([https://wiki.eveuniversity.org/w/images/1/16/Warp_Tacticals_Basic_%281%29.pdf tacticals guide]).


Making bookmarks for each system you're in often is a good idea.
Making bookmarks for each system you're in often is a good idea.
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===Additional Reading===
===Additional Reading===


* [[Safety_Tips_for_Operating_in_Low_Sec|Safety Tips for Operating in Low Sec]]
* [[SRP|Ship Replacement Program]
* [http://wiki.eveuniversity.org/QRF_SRP QRF Ship Replacement Fund]
* [https://forum.eveuniversity.org/viewtopic.php?f=83&t=72580 QRF Forum - Contact us]
* [http://forum.eveuniversity.org/viewforum.php?f=214 QRF Forum - Contact us]
* [[Essential_UI_Set-Up|Essential UI Setup]
* [[QRF Fleet Fits]]
* [Essential_UI_Setup]
 
 
==History of the Low-Sec Campus==
 
[http://wiki.eveuniversity.org/Low_Sec_Apprenticeship_Group Low Sec Apprenticeship Group]
[[Category:Campuses]]
[[Category:QRF]]