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'''W O R K  I N  P R O G R E S S'''
+
{{Historical}}
 
 
'''PLEASE IGNORE THE SHAMELESS STEAL OF THE LSC CAMPUS WIKI PAGE, AS WE'RE CUSTOMISING IT FOR QRF NEEDS - IT'S JUST A BASELINE EDIT'''
 
 
 
(OFFICIAL PERMISSION FROM CLIVERTUNNER HAS BEEN GIVEN FOR THIS)
 
 
 
 
 
 
 
{{On-Going Events}}  
 
 
 
[[image:|left]]__TOC__
 
  
 
Current Location: - [http://evemaps.dotlan.net/station/Mesokel_I_-_Federal_Navy_Academy_School]
 
Current Location: - [http://evemaps.dotlan.net/station/Mesokel_I_-_Federal_Navy_Academy_School]
Line 15: Line 5:
 
Time: 24/7
 
Time: 24/7
  
Mailing List: (General)    QRF.E-UNI (NOT YET IN OPERATION)
+
Mailing List: (General)    (NOT IN OPERATION)
Mailing List: (Doctrines)  QRF.doctrines.E-Uni (active now)
+
Mailing List: (Doctrines)  (NOT IN OPERATION)
  
In-Game Chat Channel: QRF.E-Uni (NOT YET IN OPERATION)
+
In-Game Chat Channel: '''QRF.E-Uni''' Please contact Br00ksy for an invite via forum PM or eve mail.
  
 
Fleet Advertisement will be up on fleet finder – “My Alliance Fleets”.
 
Fleet Advertisement will be up on fleet finder – “My Alliance Fleets”.
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Goals of the Quick Reaction Force:
 
Goals of the Quick Reaction Force:
  
A) Teach students how to use Fleet Comms, Tactics & Proecdures.
+
A) Teach students how to use Fleet Comms, Tactics & Procedures.
  
 
B) Introduce players to Fleet Practical Lessons.
 
B) Introduce players to Fleet Practical Lessons.
  
C) Partcipate in actively taking the fight to the enemy with organised aggressive Combat Fleets, as well as a Quick Response to Enemy attacks.
+
C) Participate in actively taking the fight to the enemy with organised aggressive Combat Fleets, as well as a Quick Response to Enemy attacks.
  
 
D) To provide combat support to existing Uni Fleets and fixed locations as required
 
D) To provide combat support to existing Uni Fleets and fixed locations as required
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==Who runs the QRF?==
 
==Who runs the QRF?==
  
QRF Leader:
 
 
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=36884 Br00ksy]
 
  
QRF Officers:
+
The QRF is overseen by the [[Management#Director_of_Special_Projects|Director of Special Projects]]. In the event of other issues or problems with people please contact the [[Student Advocate]].
 
 
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=37875 Ghost Orm]
 
 
 
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=30999 Ulfric Beldrulf]
 
 
 
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=]
 
 
 
QRF FCs:
 
 
 
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=36884 Br00ksy]
 
 
 
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=27798 Gareth Correlian]
 
 
 
QRF Guest FC
 
 
 
[http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=19607 Apothne]
 
 
 
 
 
The QRF is overseen by the [http://wiki.eveuniversity.org/Management#Director_of_Special_Projects| Director of Special Projects]. In the event of other issues or problems with people please contact the [[Student Advocate]].
 
  
 
==QRF Rules and Procedures==
 
==QRF Rules and Procedures==
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*If you are going AFK then you must drop fleet.
 
*If you are going AFK then you must drop fleet.
 
*Help your fellow Unibros learn. This is an on-going educational event. Lesson opportunities override all else apart from Aggressive Fleet action.
 
*Help your fellow Unibros learn. This is an on-going educational event. Lesson opportunities override all else apart from Aggressive Fleet action.
*Adhere to all [http://wiki.eveuniversity.org/EVE_University_Rules E-Uni Rules],[http://wiki.eveuniversity.org/Wartime_Standard_Operating_Procedures WSOP] and [[SOP]].
 
 
*Fly what you can afford to lose.
 
*Fly what you can afford to lose.
  
 
===PvP===
 
===PvP===
*A group of pilots venturing further than the local systems (see definition of 'local' in the [[Low-Sec Campus#Comms|Comms]] section) should move to a unique fleet channel in Mumble. This applies to wormhole fleets no matter the “jumps” involved.  It is recommended you form a completely new fleet when roaming.
+
 
 
*Any event that results in a killmail or lossmail will have a comment on the killboard as well as have an AAR written about it on the forum.
 
*Any event that results in a killmail or lossmail will have a comment on the killboard as well as have an AAR written about it on the forum.
 
**1v1 arranged fights do not need an AAR. Please note the arrangement on the killboard comment.
 
**1v1 arranged fights do not need an AAR. Please note the arrangement on the killboard comment.
 
*Suggested PvP loot distribution is donation to the camp. Fleet Agreement on loot distribution overrides this.
 
*Suggested PvP loot distribution is donation to the camp. Fleet Agreement on loot distribution overrides this.
** An exception to this rule is that during wartime war-target loot belongs to the ILN. This loot will be deposited into the event hanger (WARTARGET LOOT) container.
+
** An exception to this rule is that during wartime, war-target loot belongs to the ILN. This loot should be contracted / traded to a QRF Officer for onward disposal to Uni Logistics Dept.
  
 
===PvE===
 
===PvE===
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===Comms===
 
===Comms===
*Camp communications are by default “OPEN COMMS”.
+
*QRF communications are by default “OPEN COMMS”.
*When first entering the QRF mumble please wait at least a full minute before speaking (unless it is very urgent).
+
*When first entering the QRF mumble please join the QRF Lounge.
*QRF may move to “Open Command” or "Closed Comms" if there is a threat in the immediate location or if a local QRF has formed.
+
*If there is any WT activity that requires a QRF Response, or Fleet Ops, we will move to a Combat Comms Sub-Channel. This sub-channel is CLOSED-COMMS
*Groups of campers operating in the local systems (within 3 jumps of  Uphallant) may remain in the main QRF Mumble.
+
*Training missions/fleets will be held in the QRF Training Sub-Channel
*Whomever is baiting or calls out for assistance from the fleet is the "FC" of that engagement if one has not been determined in advance.
 
*Operations outside the "local area" as defined above must move to a separate ILN Fleet Mumble channel. Moving to a separate fleet from campus is recommended but not required.
 
*We operate on a "built for purpose" foundation.  If you are hunting someone in particular, or are operating a constant operation hunting targets, join a separate Mumble channel (or fleet as a whole) until you accomplish your goal or disband the initiative.  This helps organize our fleet and keep comms clear for those who need it.
 
  
 
===Joining the QRF Fleet ===
 
===Joining the QRF Fleet ===
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==What can I do in the QRF?==
 
==What can I do in the QRF?==
 
 
*Kill rats
+
*Learn all about Fleets & Hi-Sec combat with classes
*Exploration (sites and wormholes)
+
*Learn how to navigate safely around HiSec during Wartime.
**[http://wiki.eveuniversity.org/Scanning_%26_Probing Scanning & Probing]
+
*Take part in practical Fleet lessons
**[http://wiki.eveuniversity.org/Exploring/Exploiting_Wormholes Exploring and Exploiting Wormholes]
+
*Take part in Combat Fleets & Kill War Targets!
**[http://wiki.eveuniversity.org/Recognising_a_good_wormhole Recognizing a Good Wormhole]
+
*Die lots!
*PvP roams, skirmishes with local pirates
+
*Gather Intel on potential opponents and enemies
**[http://wiki.eveuniversity.org/Baiting_Guide Baiting]
+
**[[Scouting|Scouting]]
**[http://wiki.eveuniversity.org/Scouting#Scanning_down_the_opponent Scanning Down the Opponent]
+
**[[Baiting]]
*Low-Sec PI
+
**[[Scouting#Scanning_down_the_opponent|Scanning Down the Opponent]]
**[http://wiki.eveuniversity.org/Planetary_Interaction PI]
+
**[[Hauling|Hauling]]
**[http://wiki.eveuniversity.org/Hauling Hauling]
+
 
*Missions
+
*Hang out in Mumble.  You can gather a lot of PvP, fitting & Hi-Sec Combat knowledge in the QRF channel, just like you have gained 101 EVE knowledge in the Public and Combat channels on Mumble.
*Hang out in Mumble.  You can gather a lot of PVP & Low Sec knowledge via osmosis in the QRF channel, just like you have gained 101 EVE knowledge in the Public and Combat channels on Mumble.
 
  
 
==What Ship Should I Bring?==
 
==What Ship Should I Bring?==
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The first time you come out to camp you can ask in the QRF Mumble channel, or in the QRF.E-Uni chat chennel, if anyone can scout the route in for you and check it for hostiles, or gate camps etc.
 
The first time you come out to camp you can ask in the QRF Mumble channel, or in the QRF.E-Uni chat chennel, if anyone can scout the route in for you and check it for hostiles, or gate camps etc.
  
It's a good idea to bring a fast frigate for two reasons; one, a fast frigate is difficult to catch moving from gate to gate on your first trip in and two, you'll want to create some tactical bookmarks in the QRF and adjacent systems upon arrival. A frigate equipped with a microwarpdive is an excellent ship to do this in.  
+
It's a good idea to bring a fast frigate the [[QRF_Fleet_Fits#QRF_-_General_Tackle|General Tackle]] for two reasons; one, a fast frigate is difficult to catch moving from gate to gate on your first trip in and two, you'll want to create some tactical bookmarks in the QRF and adjacent systems upon arrival. A frigate equipped with a microwarpdive is an excellent ship to do this in.  
  
Once you've made your bookmarks feel free to take in any ships you want to fight in. You might want to hold off on taking your industrial anywhere near the QRF until you get the hang of things, and even then only if you're ready for it to be ripped apart by pirates.
+
Once you've made your bookmarks feel free to take in any ships you want to fight in for when we are doing our training/random fleets. You might want to hold off on taking your industrial anywhere near the QRF until you get the hang of things.
 +
 
 +
You might also want to take a look at our Doctrine Fits on our Fitting Page [[QRF_Fleet_Fits#Welcome_to_the_QRF_Doctrine_List|Here]]
  
 
==How do I get to the QRF?==
 
==How do I get to the QRF?==
  
Join the in-game chat channel "QRF.E-Uni". This is a way to communicate with campers if you are not in the main QRF fleet.
+
Our main base is located in [http://evemaps.dotlan.net/station/Mesokel_I_-_Federal_Navy_Academy_School Mesokel].  
Join the QRF Campus Mumble Channel and talk with our current members.
 
 
 
The [http://evemaps.dotlan.net/route/xxxx fastest route] from xxxx is reasonably safe, only passing through one major trade hub (Hek) and staying in hi-sec until the last two jumps. When travelling down join the QRF.E-Uni channel and/or LoSec Campus Mumble Channel and ask the campers for eyes from [http://evemaps.dotlan.net/map/xxxx], the last hi-sec system. Campers can then advise you whether it is safe to make the last two jumps to the QRF.
 
 
 
==Staying Safe in Low-Sec==
 
 
 
In addition to paying attention to Mumble to be informed about potential problems and fights, there are some other important things you can do to stay safe in lowsec. Use these to minimize your losses.
 
  
 
===Use the Uni Overview Settings===
 
===Use the Uni Overview Settings===
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* Cloaked ships do not appear on D-Scan.
 
* Cloaked ships do not appear on D-Scan.
 
* If you notice "Sisters Core Combat Scanner Probes" or "Combat Scanner Probes" on D-Scan, someone is trying to scan down ships. Be very cautious if you notice these probes on D-Scan. If the player using them finds your ship, he can warp an entire fleet on top of you. Ask in Mumble if the probes are ours and, if they're not, it's a good idea to get out. At the very least align to something and be ready to warp out at a moment's notice and pay close attention to your overview.
 
* If you notice "Sisters Core Combat Scanner Probes" or "Combat Scanner Probes" on D-Scan, someone is trying to scan down ships. Be very cautious if you notice these probes on D-Scan. If the player using them finds your ship, he can warp an entire fleet on top of you. Ask in Mumble if the probes are ours and, if they're not, it's a good idea to get out. At the very least align to something and be ready to warp out at a moment's notice and pay close attention to your overview.
 
===Hold Your Cloak===
 
 
As you jump into system, HOLD YOUR CLOAK (i.e. don't touch anything).
 
Check you D-Scan, see who is around and then, if everything looks ok, you can warp to your next location. 
 
 
If there is a "flashy" on grid:
 
 
# HOLD YOUR CLOAK.  You have 60 seconds of cloak, which is an eternity in this situation.
 
# BREATHE
 
# If you are on Mumble (you should be on Mumble), calmly say "BREAK BREAK flashy on grid at [xxx] gate in [yyy] system.  Please warp to [your name]". Bonus points if you can list a) number of targets, b) what they are flying (frigate, BC, BS is good enough), c) confirm what enemy ships could have been in the gate behind you.
 
# x up in Fleet (you should be in Fleet) so fleetmates can warp to you quickly.
 
# You have a decision.  Fight or Flee.  If you fight, then fight.  If you flee, you can warp away (unless pointed) or you can burn to the gate.  Make a decision what you are going to do before uncloaking.
 
# Overheat guns if you are going to fight.  Overheat your prop mod. and shields if you are going to burn to the gate.  Hopefully the cavalry will arrive to the rescue.
 
  
 
===Bookmarks===
 
===Bookmarks===
  
Your first few hours in lowsec should be spent making as many bookmarks as you can stand. See the [[Bookmarks|bookmarks]] page for information about bookmarks. The following is a rough checklist for bookmarks you want to make:
+
Your first few hours in QRF Home should be spent making as many bookmarks as you can stand. See the [[Bookmarks|bookmarks]] page for information about bookmarks. The following is a rough checklist for bookmarks you want to make:
  
 
* Two or more unaligned safe spots
 
* Two or more unaligned safe spots
 
* An instant undock from each station (at least the ones you use often).
 
* An instant undock from each station (at least the ones you use often).
* Tacticals off of stations and gates ([http://wiki.eveuniversity.org/w/images/1/16/Warp_Tacticals_Basic_%281%29.pdf tacticals guide]).
+
* An instant DOCK for each station (power your way well into the docking ring and hug the station, save that spot)
* Tacticals off of asteroid belts if you plan on ratting.
+
* Tacticals (on-grid and off) from stations and gates ([https://wiki.eveuniversity.org/w/images/1/16/Warp_Tacticals_Basic_%281%29.pdf tacticals guide]).
  
 
Making bookmarks for each system you're in often is a good idea.
 
Making bookmarks for each system you're in often is a good idea.
Line 253: Line 197:
 
===Additional Reading===
 
===Additional Reading===
  
* [http://wiki.eveuniversity.org/SRP Ship Replacement Program]
+
* [[SRP|Ship Replacement Program]
* [http://forum.eveuniversity.org/viewtopic.php?f=83&t=72580 QRF Forum - Contact us]
+
* [https://forum.eveuniversity.org/viewtopic.php?f=83&t=72580 QRF Forum - Contact us]
* [[QRF Fleet Fits]]
+
* [[Essential_UI_Set-Up|Essential UI Setup]
* [http://wiki.eveuniversity.org/Essential_UI_Set-Up Essential UI Setup]
 
 
 
==History of the Low-Sec Campus==
 
 
 
[http://wiki.eveuniversity.org/Low_Sec_Apprenticeship_Group Low Sec Apprenticeship Group]
 
[[Category:Campuses]]
 
[[Category:QRF]]
 

Latest revision as of 05:57, 7 October 2021

E-UNI Emblem.png This page's intent is to provide information on the the history of EVE University. The information on this page is no longer current.

Current Location: - [1]

Time: 24/7

Mailing List: (General) (NOT IN OPERATION) Mailing List: (Doctrines) (NOT IN OPERATION)

In-Game Chat Channel: QRF.E-Uni Please contact Br00ksy for an invite via forum PM or eve mail.

Fleet Advertisement will be up on fleet finder – “My Alliance Fleets”.

Quick Reaction Force (QRF) Mission Statement:

“Provide an educational location where newcomers can learn advanced Fleet Tactics and then participate on aggressive Fleet prosecution of War Targets.”

Goals of the Quick Reaction Force:

A) Teach students how to use Fleet Comms, Tactics & Procedures.

B) Introduce players to Fleet Practical Lessons.

C) Participate in actively taking the fight to the enemy with organised aggressive Combat Fleets, as well as a Quick Response to Enemy attacks.

D) To provide combat support to existing Uni Fleets and fixed locations as required

E) To provide a 24/7 enjoyable and active community

These goals will be accomplished by:

  • A strict set of procedures which must be adhered to if you intend on participating in the group.
  • Group Liaisons who will assist in the management of the group and ensure adherence to procedures.
  • Volunteers who will run drills and mini-classes periodically.

What do I need to do before I join the Quick Reaction Force?

You need to have read, and understood this class:

As well as having read through the entire QRF wiki page (the one you're on right now!).

We do recommend though that you also read up on


You must have your overview set up to the E-Uni Standard.


All EVE University Rules apply. Questions can be forwarded to the staff below, or asked in the QRF Mumble Channel, or QRF.E-Uni chat channel.

Who runs the QRF?

The QRF is overseen by the Director of Special Projects. In the event of other issues or problems with people please contact the Student Advocate.

QRF Rules and Procedures

General

  • Members active in camp must be in Mumble, at least able to listen (if you are hearing impaired, let us know).
    • QRF Mumble is an event chat, so you may join our mumble lounge anytime. The combat comms sub-channel however is purely for fleet members actively engaged in fleet ops and is NOT for general chat.
  • If you are going AFK then you must drop fleet.
  • Help your fellow Unibros learn. This is an on-going educational event. Lesson opportunities override all else apart from Aggressive Fleet action.
  • Fly what you can afford to lose.

PvP

  • Any event that results in a killmail or lossmail will have a comment on the killboard as well as have an AAR written about it on the forum.
    • 1v1 arranged fights do not need an AAR. Please note the arrangement on the killboard comment.
  • Suggested PvP loot distribution is donation to the camp. Fleet Agreement on loot distribution overrides this.
    • An exception to this rule is that during wartime, war-target loot belongs to the ILN. This loot should be contracted / traded to a QRF Officer for onward disposal to Uni Logistics Dept.

PvE

  • PvE loot is property of the group who agree to rat or run sites together.
  • Mission rewards may never be shared with the main QRF Fleet. If you are running missions as a group, you must form a seperate fleet in order to share the standings.

Comms

  • QRF communications are by default “OPEN COMMS”.
  • When first entering the QRF mumble please join the QRF Lounge.
  • If there is any WT activity that requires a QRF Response, or Fleet Ops, we will move to a Combat Comms Sub-Channel. This sub-channel is CLOSED-COMMS
  • Training missions/fleets will be held in the QRF Training Sub-Channel

Joining the QRF Fleet

  1. Open the Fleet window via your NeoCom (NeoCom->Social->Fleet)
  2. Set the "Scope" to "My Available Fleets"
  3. Set "Range" and "Min. Standing" to "Any"
  4. Look for a fleet named "QRF", "QRF Standing Fleet" or similar.
  5. Right click on the fleet and select "Join" (remember to drop your current fleet if you are in one)

Once you are in fleet:

  1. Verify you are viewing the fleet as "Hierarchy" by right clicking on the four lines of the Fleet tab and selecting "View as Hierarchy". If that option does not exist, you are already in hierarchy mode.
  2. Find your name in the fleet hierarchy (note that your current Wing & Squad will have a Green arrow next to it).
  3. Drag and drop your name in to the appropriate Wing/Squad (If you have leadership 5, consider taking the squad leader position, if empty, and passing what boosts you can to your fellow QRFbros.

Setting up the QRF Fleet

If you go looking for the QRF Fleet and don't find it, ask if there is a fleet up in Mumble or "QRF.E-Uni" chat. If not, or you get no answer, set up a new QRF Fleet following this procedure:

  1. Open the Fleet window via your NeoCom (NeoCom->Social->Fleet)
  2. Right click on the four lines on the fleet tab and select "Form Fleet"
  3. Once the fleet is created, right click on the four lines again and select "Set Free-Move"
  4. Set up the PvP Wing
    1. Right click on "Wing 1" and select "Create New Squad". Do this twice so there are 3 squads in "Wing 1". You can add more, but 3 is the default/minimum.
    2. Right click on "Wing 1" and change its name to "PvP Wing".
  5. Set up the PvE Wing
    1. Right click on "Fleet" and select "Create New Wing"
    2. Right click on the new wing and select "Create New Squad". Do this three times so you have 3 squads in the new wing. Again, 3 is the default/minimum. More can be added if needed.
    3. Right click on the new wing and change its name to "PvE Wing".
  6. Set the Message of the Day for the fleet (MOTD).
    1. Switch to the QRF.E-Uni chat channel.
    2. Scroll to the top of the window and Right click on the "EVE System" at the start of the MOTD and select "Copy"
    3. Switch back to the Fleet chat window.
    4. Click the "Channel Settings" icon in the fleet chat window and Select the "Open Channel Settings Window" option.
    5. Right click in the text box and select "Paste"
    6. Clean up the first line by deleting the "[time] EVE System Channel MOTD". Line one should start with the first link.
    7. Select OK.
  7. Create the QRF Fleet Advert
    1. Select the "Fleet Finder" tab in the fleet window
    2. Select the "My Advert" tab
    3. Click the "Create Advert" button at the bottom of the window
    4. Set the "Fleet Name" to "QRF"
    5. Check the "My Corporation" and "My Alliance" check boxes. Also, select "Hide Details in Advert" box at the bottom on the window. Leave everything else as default.
    6. Select the "Submit" button.
  8. Marvel at the greatness of the Fleet you have created and welcome people as they join in.

Fleet Boss

Accepting Fleet Boss

If boss is passed to you, either as a result of you volunteering or being "ninja bossed", the Fleet Advert window will pop up on your screen. Verify the Advert settings are correct as specified above and select the the "Submit" button. This will update the Fleet finder with the fact that you are the new boss.

Passing Fleet Boss to Another

If you are ready to leave fleet and are the current boss, you must pass the boss position to another in fleet first. Ask for volunteers in the Fleet Chat and/or Mumble. Make every reasonable effort to pass boss to someone who is active. Once you have your volunteer, ask them if they are ready for session change. When a person is made boss of a fleet, they acquire a session change timer which prevents them from jumping, docking, etc... for 10 seconds. Further, it often causes a few seconds of lag on their client. If done at the wrong time, it could get them blown up. So always ask if they are ready before passing boss to someone. To actually pass boss, Right click on there name in fleet and select the Fleet->Make Boss option.

Being the Fleet Boss

The main job of the fleet boss is to move people in and out of Fleet/Wing command positions when asked to do so. Also, they are responsible for adding/removing new Wings and Squads as needed. The fleet boss is not "in charge" of the QRF, nor is he/she the "FC" of the fleet. Fleet boss is simply an administrative role.

What can I do in the QRF?

  • Learn all about Fleets & Hi-Sec combat with classes
  • Learn how to navigate safely around HiSec during Wartime.
  • Take part in practical Fleet lessons
  • Take part in Combat Fleets & Kill War Targets!
  • Die lots!
  • Gather Intel on potential opponents and enemies
  • Hang out in Mumble. You can gather a lot of PvP, fitting & Hi-Sec Combat knowledge in the QRF channel, just like you have gained 101 EVE knowledge in the Public and Combat channels on Mumble.

What Ship Should I Bring?

Anything you're willing to lose! There are people in everything from frigates to battleships and the occasional strategic cruiser. However, you should ensure that that your ship is ready for PVP. Ask about your fit if you want any suggestions.

The first time you come out to camp you can ask in the QRF Mumble channel, or in the QRF.E-Uni chat chennel, if anyone can scout the route in for you and check it for hostiles, or gate camps etc.

It's a good idea to bring a fast frigate the General Tackle for two reasons; one, a fast frigate is difficult to catch moving from gate to gate on your first trip in and two, you'll want to create some tactical bookmarks in the QRF and adjacent systems upon arrival. A frigate equipped with a microwarpdive is an excellent ship to do this in.

Once you've made your bookmarks feel free to take in any ships you want to fight in for when we are doing our training/random fleets. You might want to hold off on taking your industrial anywhere near the QRF until you get the hang of things.

You might also want to take a look at our Doctrine Fits on our Fitting Page Here

How do I get to the QRF?

Our main base is located in Mesokel.

Use the Uni Overview Settings

If you haven't set up your overview, you must do so before going out to QRF. If your overview is not properly set up, you might find yourself engaging inappropriate targets, taking fire from ships that don't even show up, or other equally disastrous situations. Pay special attention to the Pod Saver tab and learn how to use it. See the Overview Guide for information about how to configure your overview.

Local Chat

Local chat shows you all the pilots in your current system. It's a good idea to separate this window from your other chat windows and make it as tall as possible, so that you can see as many other pilots in local as possible. When you enter a system, you should check the names you see for anyone who you know causes trouble. You should also double-click their names and view their corp/alliance. Do several of them share a corp or alliance? If so, engaging them could mean an incoming gank for you. As you spend more time in the QRF you'll begin to recognize the names of players, corporations, and alliances and can roughly estimate how much trouble you might find in a given system.

D-Scan

Next to local chat and Mumble, D-Scan is your best source of information about who can blow you up. It's a complicated tool that has its own guide and classes. D-Scan is basically used to identify ships around yours. It can be used to roughly pinpoint where other ships are, as well, by narrowing down the angle at which you scan. While Local tells you what players are in system, D-Scan tells you what ships are nearby. You should leave the D-Scan window open at all times and scan often to not be taken by surprise. Some notes about D-Scan:

  • Not all ships on D-Scan are being piloted. If an empty ship is located inside a POS shield, it will show up on D-Scan.
  • Cloaked ships do not appear on D-Scan.
  • If you notice "Sisters Core Combat Scanner Probes" or "Combat Scanner Probes" on D-Scan, someone is trying to scan down ships. Be very cautious if you notice these probes on D-Scan. If the player using them finds your ship, he can warp an entire fleet on top of you. Ask in Mumble if the probes are ours and, if they're not, it's a good idea to get out. At the very least align to something and be ready to warp out at a moment's notice and pay close attention to your overview.

Bookmarks

Your first few hours in QRF Home should be spent making as many bookmarks as you can stand. See the bookmarks page for information about bookmarks. The following is a rough checklist for bookmarks you want to make:

  • Two or more unaligned safe spots
  • An instant undock from each station (at least the ones you use often).
  • An instant DOCK for each station (power your way well into the docking ring and hug the station, save that spot)
  • Tacticals (on-grid and off) from stations and gates (tacticals guide).

Making bookmarks for each system you're in often is a good idea.

Additional Reading