Difference between revisions of "Rifter"

From EVE University Wiki
Jump to: navigation, search
(Updated patch history elaborating on changes made with the Uprising expansion.)
 
(54 intermediate revisions by 28 users not shown)
Line 1: Line 1:
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
+
<!-----------------------------------------------------------
<!-----------------------------------------------------------
+
* SHIP ATTRIBUTES SECTION (last update : 2022-11-08)
* SHIP ATTRIBUTES SECTION (last update : 01.04.2013)
+
-------------------------------------------------------------
-------------------------------------------------------------
+
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
+
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
+
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
------------------------------------------------------------->
------------------------------------------------------------->
+
| shipid=587
+
| shipimg=Rifter.jpg
|shipid=587
+
| shipname=Rifter
|shipimg=Rifter.jpg
+
| class=Frigate
|shipname=Rifter
+
| grouping=Standard Frigates
|caption=Rifter
+
| hulltype=Rifter Class
|class=Frigate
+
| faction=Minmatar Republic  
|grouping=Standard Frigates
+
| variations={{Ship|Wolf}},{{Ship|Jaguar}}
|hulltype=Rifter Class
+
| tech=
|faction=Minmatar Republic
+
| powergrid=41 MW
|race=Minmatar
+
| cpu=130 tf
|roles=unspecified
+
| capacitor=250 GJ
|variations={{Ship|Jaguar}}, {{Ship|Wolf}}
+
| highs=3
+
| turrets=3
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=2
+
| mediums=3
|powergrid=38 MW
+
| lows=4
|cpu=125 tf
+
| mass=1,067,000 kg
|capacitor=250 GJ
+
| volume=27,289
|highs=4
+
| cargohold=140
|turrets=3
+
| extrahold=
|launchers=2
+
| extraholdtype=
|mediums=3
+
| dronebay=
|lows=3
+
| bandwidth=
+
| info=The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.
|mass=1,067,000 kg
+
| bonuses= <b>Minmatar Frigate bonuses (per skill level):</b><br>
|volume=27,289 m&#179;
+
7.5% bonus to Small Projectile Turret rate of fire<br>
|cargohold=140 m&#179;
+
10% bonus to Small Projectile Turret falloff<br>
+
| structurehp=350 HP
|dronebay=0 m&#179;
+
| shieldhp=450 HP
|bandwidth=0 Mbit/sec
+
| shieldem=0
+
| shieldexp=50
|info=The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.
+
| shieldkin=40
+
| shieldtherm=20
|bonuses=<b>Traits:</b><br><b>Minmatar Frigate skill bonus per level:</b><br>5% bonus to Small Projectile Turret damage<br>7.5% bonus to Small Projectile Turret tracking
+
| armorhp=450 HP
+
| armorem=60
|structurehp=350 HP
+
| armorexp=10
|shieldhp=450 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| armorkin=25
|armorhp=450 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
+
| armortherm=35
+
| maxvelocity=365 m/sec
|maxvelocity=355 m/s
+
| inertia=3.2
|inertia=3.19
+
| warpspeed=5 AU/s
|warpspeed=5 AU/s
+
| warptime=4.73 s
|warptime=4.72 s
+
| targetrange=22.50 km
+
| sigradius=35 m
|targetrange=22.5 km
+
| maxlockedtargets=4
|sigradius=35 m
+
| sensortype=LADAR
|maxlockedtargets=4
+
| sensorvalue=8 points
|sensortype=LADAR
+
| scanres=660 mm
|sensorvalue=8 points
+
| reqskills=*{{RequiredSkill|Minmatar Frigate|I}}
|scanres=660 mm
+
** {{RequiredSkill|Spaceship Command|I}}
 
|reqskills=*Minmatar Frigate I<small>16m</small>
 
**Spaceship Command I<small>8m</small>
 
|totaltraintime=0d 0h 24m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Rifter Rifter on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=25m 0s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
Line 78: Line 73:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The Rifter is the primary damage frigate for Minmatar. For tackling a [[Slasher]] or [[Merlin]] is by far better. While the Rifter used to be considered the best T1 frigate (leading to many memes surrounding it), it has been nerfed to be similar in abilities to the others.
+
The '''Rifter''' is the primary Minmatar damage-dealing frigate. For [[tackling]], a [[Slasher]] is a safer bet, as it has tackling bonuses.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Rifter for a specific or it's common role(s) can be written here.''
+
As a basic Tech 1 frigate, the Rifter is a forgiving and undemanding ship. New pilots will get more out of it, though, if they train at least a few levels of relevant [[Skills:Gunnery|gunnery skills]] to back up its bonuses for projectile turrets.
  
==Fitting==
+
== Tactics ==
 +
The Rifter is not an outstanding frigate, but it does have a balanced 3/3/4 slot layout, which allows pilots some tactical flexibility.
  
{{ShipFitting|
+
'''PvE'''
ship=Rifter|
 
shipTypeID=587|
 
fitName=PvE Basic Skills Rifter|
 
fitID=PvE-Basic-Skills-Rifter|
 
high1name=125mm Gatling AutoCannon I|
 
high1typeID=484|
 
high2name=125mm Gatling AutoCannon I|
 
high2typeID=484|
 
high3name=125mm Gatling AutoCannon I|
 
high3typeID=484|
 
high4name=open|
 
mid1name=Experimental 1MN Afterburner I|
 
mid1typeID=6003|
 
mid2name=Explosive Deflection Amplifier I|
 
mid2typeID=2529|
 
mid3name=Medium Shield Extender I|
 
mid3typeID=3829|
 
low1name=Shield Power Relay I|
 
low1typeID=2331|
 
low2name=Shield Power Relay I|
 
low2typeID=2331|
 
low3name=Shield Power Relay I|
 
low3typeID=2331|
 
charge1name=Fusion S x1|
 
charge1typeID=183|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=open|
 
rig2name=open|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=587:484;3:2529;1:3829;1:6003;1:2331;3:183;1::|
 
skills=Energy Grid Upgrades II</li><li>Shield Operation II</li><li>Gunnery II</li><li>Small Projectile Turret III</li><li>Afterburner I</li><li>Minmatar Frigate III</li><li>Shield Upgrades I|
 
notes=With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.</li><li>You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).</li><li>With Engineering IV you have the option of fitting 150mm autocannons.}}<!--
 
  
-->{{ShipFitting|
+
With no need to tackle the kind of enemies faced in new-player PvE combat and Level 1 missions, Rifter pilots can try mounting a small shield tank and putting a Damage Control and Gyrostabilizers (for more damage) in the low slots. The Rifter is a perfectly good ship for most or all Level 1 mission work, but pilots will probably soon move on from the Rifter to the [[Thrasher]] and then (for Level 2 missions) the [[Rupture]].
ship=Rifter|
 
shipTypeID=587|
 
fitName=Tackle|
 
fitID=Tackle|
 
high1name=125mm Gatling AutoCannon II|
 
high1typeID=2873|
 
high2name=125mm Gatling AutoCannon II|
 
high2typeID=2873|
 
high3name=125mm Gatling AutoCannon II|
 
high3typeID=2873|
 
high4name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Medium Shield Extender II|
 
mid3typeID=3831|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
low3name=Gyrostabilizer II|
 
low3typeID=519|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Anti-EM Screen Reinforcer I|
 
rig2typeID=31716|
 
rig3name=Small Anti-Thermal Screen Reinforcer I|
 
rig3typeID=31752|
 
difficulty=0|
 
warsop=S|
 
warsopReason=Faction hull|
 
version=RUBI 1.0|
 
shipDNA=587:2873;3:3831;1:5443;1:5973;1:519;1:2048;1:2605;1:31716;2:31752;1::|
 
skills=|
 
notes=Meta mods as necessary (for SP/ISK considerations)</li><li>Fly a [[Slasher]] or [[Merlin]] instead}}
 
  
==Tactics==
+
'''PvP'''
For Tackling in a Rifter, spiraling is key. The ship is agile and fast enough that a pilot can use a standard spiral with a MWD. The only concern will be on final approach (30 km or so) to pulse the MWD so that the increased signature radius doesn't come in to play as much. If the ship is AB fit, the pilot may consider tightening the Spiral slightly, risking a little more (but still tankable) damage in order to decrease closing time.
 
  
Both of these techniques are elaborated in the '' [http://wiki.eveuniversity.org/Tackling_101_Guide EVE uni guide to tackling]
+
The Rifter sees some use in small-scale Faction Warfare battles. With its speed and its falloff bonus (and especially with T2 autocannon, which can use the falloff-boosting Barrage ammo), the Rifter can try to kite at the edge of warp scrambler range. Artillery fits are a squeeze, but can attempt kiting beyond scram range and within point range.
  
==Roles==
+
In PvP fleets, the Rifter is not a bad choice for a new Minmatar character who wants to bring some small-sized DPS to the table, but it is worth checking with your FC whether or not a tackling Slasher might offer more utility to the fleet.
  
===Solo PVP===
+
== Notes ==
 +
For more than a decade of Eve Online's history, the Rifter was the best of all Tech 1 frigates, highly popular for solo PvP and for cheap, low-SP "swarm" fleets. It was regarded as "EVE's AK-47": an affordable and reliable weapon wielded by many. This popularity, and perhaps its iconic silhouette when seen from above, gave it pride of place in publicity material and player memes.
  
 +
Since a major frigate rebalancing in the middle of the 2010s, the Rifter has become a significantly weaker ship, and one seen much less often in PvP. Its iconic silhouette is still used in game for the [[Fitting ships|fitting]] window icon and the cargo hold button within the Fitting window, however, and outside the game itself a picture of the Rifter is used as the icon for the popular third-party fitting tool [[PYFA]].
  
The Rifter is an excellent ship for rookie pilots to learn their trade in due to the ship's endurance and it's low cost.  
+
More recently, the 2022 Uprising expansion has attempted to breathe new life into the Rifter with an increase to its firerate with small projectile turrets.
  
[http://dl.eve-files.com/media/corp/wensley/The_Rifter_Guide_Solo_PvP.pdf The Rookie Rifter guide] nothing more needs to be said aside from reference to this excellent piece of work.
+
== Patch History ==
 +
{{expansion past|
 +
'''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch Notes])
  
===In Uni blobs===
+
:''The rifter is an iconic ship which has languished a bit too long at the bottom of the kiddie pool. Improving its damage should make it a bit more competitive, particularly in areas such as novice factional warfare complexes.''
  
''Mainly used in a tackling role. Focus is therefore on EITHER a MWD or an AB - MWD for sheer speed but at increased sig radius, AB provides a speed boost without the penalty to the increase sig radius, It is much a matter of personal preference but bear in mind that a MWD makes you a whole world easier to target! <br> <br> For more on tackling please see:'' [http://wiki.eveuniversity.org/Tackling_101_Guide EVE uni guide to tackling]
+
:-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022
  
==Notes==
+
* Small Projectile Turret rate of fire bonus increased from 5% per level to 7.5% per level
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
+
 
 +
'''November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26'''
 +
* 5% damage bonus per level replaced with 5% rate of fire bonus per level
 +
 
 +
'''Lifeblood v.1.0 - Build: 1203953 - 24.10.17'''
 +
 
 +
* High slots reduced from 4 to 3 (-1)
 +
* Low slots increased from 3 to 4 (+1)
 +
 
 +
'''December v.1.0 - Build: 995003 - 08.12.15'''
 +
 
 +
* ''Rifter and Slasher are getting a moderate fittings buff to help artillery fits and to make it easier to use the utility highs.''
 +
* +5 CPU, +3 PWG
 +
'''Rubicon v.1.3 - Build: 761459 - 12.03.14'''
 +
 
 +
* Removed +7.5% Small Projectile Turret tracking bonus per level
 +
* Added +10% Small Projectile Turret falloff bonus per level
 +
* + 10 m/s velocity
 +
* +0.01 inertia
 +
 
 +
'''Odyssey v.1.0 - Build: 584903 - 04.16.13'''
 +
 
 +
* ''Some tech1 frigates and cruisers balanced during Retribution and beforehand have been iterated upon based on player feedback and performance metrics.''
 +
*+1 PWG.
 +
*+50 Armor.
 +
*The rifter's thruster locators have been moved closer to the hull.
 +
 
 +
'''Inferno v.1.0 - Build: 377452 - 22.05.12'''
 +
 
 +
*Rifter: role and bonuses unchanged
 +
*Unchanged Slot layout: 4 High, 3 Mid, 3 Low; 3 turrets and 2 launchers.
 +
*Unchanged fittings: 37 PWG, 125 CPU.
 +
*Defense (shields / armor / hull) : 450 / 400 / 350
 +
*Capacitor (amount / recharge rate / cap per second): 250 / 125 s / 2
 +
*Mobility (max velocity / agility / mass / align time): 355 / 3.19 / 1067000 / 3.19 s
 +
*Drones (bandwidth / bay): 0 / 0
 +
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 22.5km / 660 / 4
 +
*Sensor strength: 8 Ladar
 +
*Signature radius: 35
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Frigates]]

Latest revision as of 05:56, 26 February 2024

EVE University Database
 
Ship Database
Rifter
Rifter
Minmatar Republic
Minmatar Republic
Standard Frigates
Rifter Class
RELATED UNI-WIKI REFERENCES

The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
7.5% bonus to Small Projectile Turret rate of fire
10% bonus to Small Projectile Turret falloff

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Wolf
Wolf.jpg
CornerT2s.png
Wolf
Assault Frigates Rifter Class
Icon hi slot.png5 (1/4) Icon mid slot.png2 Icon low slot.png5
Icon powergrid.png48 MW Icon cpu.png135 tf
Icon velocity.png375 m/sec
Icon capacity.png165 m³
,Jaguar
Jaguar.jpg
CornerT2s.png
Jaguar
Assault Frigates Rifter Class
Icon hi slot.png4 (3/1) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png39 MW Icon cpu.png180 tf
Icon velocity.png368 m/sec
Icon capacity.png130 m³

Ship Attributes

Fittings
Powergrid
powergrid
41 MW
CPU
cpu output
130 tf
Capacitor
capacitor
250 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
365 m/sec
Inertia Modifier
inertia modifier (agility)
3.2
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.73 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
22.50 km
Max Locked Targets
max. locked targets
4
LADAR Sensor
LADAR sensor strength
8 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
660 mm
Structure
Structure Hitpoints
structure hitpoints
350 HP
Mass
ship mass
1,067,000 kg
Volume
ship volume
27,289 m³
Cargo Capacity
cargo capacity
140 m³
Armor
Armor Hitpoints
armor hitpoints
450 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
450 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Rifter is the primary Minmatar damage-dealing frigate. For tackling, a Slasher is a safer bet, as it has tackling bonuses.

Skills

As a basic Tech 1 frigate, the Rifter is a forgiving and undemanding ship. New pilots will get more out of it, though, if they train at least a few levels of relevant gunnery skills to back up its bonuses for projectile turrets.

Tactics

The Rifter is not an outstanding frigate, but it does have a balanced 3/3/4 slot layout, which allows pilots some tactical flexibility.

PvE

With no need to tackle the kind of enemies faced in new-player PvE combat and Level 1 missions, Rifter pilots can try mounting a small shield tank and putting a Damage Control and Gyrostabilizers (for more damage) in the low slots. The Rifter is a perfectly good ship for most or all Level 1 mission work, but pilots will probably soon move on from the Rifter to the Thrasher and then (for Level 2 missions) the Rupture.

PvP

The Rifter sees some use in small-scale Faction Warfare battles. With its speed and its falloff bonus (and especially with T2 autocannon, which can use the falloff-boosting Barrage ammo), the Rifter can try to kite at the edge of warp scrambler range. Artillery fits are a squeeze, but can attempt kiting beyond scram range and within point range.

In PvP fleets, the Rifter is not a bad choice for a new Minmatar character who wants to bring some small-sized DPS to the table, but it is worth checking with your FC whether or not a tackling Slasher might offer more utility to the fleet.

Notes

For more than a decade of Eve Online's history, the Rifter was the best of all Tech 1 frigates, highly popular for solo PvP and for cheap, low-SP "swarm" fleets. It was regarded as "EVE's AK-47": an affordable and reliable weapon wielded by many. This popularity, and perhaps its iconic silhouette when seen from above, gave it pride of place in publicity material and player memes.

Since a major frigate rebalancing in the middle of the 2010s, the Rifter has become a significantly weaker ship, and one seen much less often in PvP. Its iconic silhouette is still used in game for the fitting window icon and the cargo hold button within the Fitting window, however, and outside the game itself a picture of the Rifter is used as the icon for the popular third-party fitting tool PYFA.

More recently, the 2022 Uprising expansion has attempted to breathe new life into the Rifter with an increase to its firerate with small projectile turrets.

Patch History