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| <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
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| | <!----------------------------------------------------------- |
| <!-----------------------------------------------------------
| | * SHIP ATTRIBUTES SECTION (last update : 2022-11-08) |
| * SHIP ATTRIBUTES SECTION (last update : 01.04.2013)
| | ------------------------------------------------------------- |
| -------------------------------------------------------------
| | * on editing the attributes, please make sure that you don't |
| * on editing the attributes, please make sure that you don't
| | * leave/mistype any tags required. please follow the same |
| * leave/misstype any tags required. please follow the same
| | * format below and edit only the values (after the = sign). |
| * format below and edit only the values (after the = sign).
| | -------------------------------------------------------------> |
| ------------------------------------------------------------->
| | | shipid=587 |
|
| | | shipimg=Rifter.jpg |
| |shipid=587
| | | shipname=Rifter |
| |shipimg=Rifter.jpg
| | | class=Frigate |
| |shipname=Rifter
| | | grouping=Standard Frigates |
| |caption=Rifter
| | | hulltype=Rifter Class |
| |class=Frigate
| | | faction=Minmatar Republic |
| |grouping=Standard Frigates
| | | variations={{Ship|Wolf}},{{Ship|Jaguar}} |
| |hulltype=Rifter Class
| | | tech= |
| |faction=Minmatar Republic
| | | powergrid=41 MW |
| |race=Minmatar
| | | cpu=130 tf |
| |roles=unspecified
| | | capacitor=250 GJ |
| |variations={{Ship|Jaguar}}, {{Ship|Wolf}}
| | | highs=3 |
|
| | | turrets=3 |
| |ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| | | launchers=2 |
|
| | | mediums=3 |
| |powergrid=38 MW
| | | lows=4 |
| |cpu=125 tf
| | | mass=1,067,000 kg |
| |capacitor=250 GJ
| | | volume=27,289 m³ |
| |highs=4
| | | cargohold=140 m³ |
| |turrets=3
| | | extrahold= |
| |launchers=2
| | | extraholdtype= |
| |mediums=3
| | | dronebay= |
| |lows=3
| | | bandwidth= |
|
| | | quote=Our pride, our liberation, our legacy. |
| |mass=1,067,000 kg
| | | quote_attribution=Unknown citizen recalling the first Rifters above Matar |
| |volume=27,289 m³
| | | info=The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary. |
| |cargohold=140 m³
| | | bonuses= <b>Minmatar Frigate bonuses (per skill level):</b><br> |
|
| | 7.5% bonus to Small Projectile Turret rate of fire<br> |
| |dronebay=0 m³
| | 10% bonus to Small Projectile Turret falloff<br> |
| |bandwidth=0 Mbit/sec
| | | structurehp=350 HP |
|
| | | shieldhp=450 HP |
| |info=The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.
| | | shieldem=0 |
|
| | | shieldexp=50 |
| |bonuses=<b>Traits:</b><br><b>Minmatar Frigate skill bonus per level:</b><br>5% bonus to Small Projectile Turret damage<br>7.5% bonus to Small Projectile Turret tracking
| | | shieldkin=40 |
|
| | | shieldtherm=20 |
| |structurehp=350 HP
| | | armorhp=450 HP |
| |shieldhp=450 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| | | armorem=60 |
| |armorhp=450 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
| | | armorexp=10 |
|
| | | armorkin=25 |
| |maxvelocity=355 m/s
| | | armortherm=35 |
| |inertia=3.19
| | | maxvelocity=365 m/sec |
| |warpspeed=5 AU/s
| | | inertia=3.2 |
| |warptime=4.72 s
| | | warpspeed=5 AU/s |
|
| | | warptime=4.73 s |
| |targetrange=22.5 km
| | | targetrange=22.50 km |
| |sigradius=35 m
| | | sigradius=35 m |
| |maxlockedtargets=4
| | | maxlockedtargets=4 |
| |sensortype=LADAR
| | | sensortype=LADAR |
| |sensorvalue=8 points
| | | sensorvalue=8 points |
| |scanres=660 mm
| | | scanres=660 mm |
|
| | | reqskills=*{{RequiredSkill|Minmatar Frigate|I}} |
| |reqskills=*Minmatar Frigate I<small>16m</small>
| | ** {{RequiredSkill|Spaceship Command|I}} |
| **Spaceship Command I<small>8m</small> | |
| |totaltraintime=0d 0h 24m
| |
|
| |
| |forumlinks=
| |
| |wikireferences=
| |
| |externallinks=[http://wiki.eveonline.com/en/wiki/Rifter Rifter on Eve Online Wiki]<br>
| |
|
| |
| |highlights1=
| |
| |highlights2=
| |
| |highlights3=
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| |highlights4=
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| | | totaltraintime=25m 0s |
| | | forumlinks= |
| | | wikireferences= |
| | | externallinks= |
| | | highlights1= |
| | | highlights2= |
| | | highlights3= |
| | | highlights4= |
| }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> |
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| ==Summary== | | == Summary == |
| The Rifter is the primary damage frigate for Minmatar. For tackling a [[Slasher]] or [[Merlin]] is by far better. While the Rifter used to be considered the best T1 frigate (leading to many memes surrounding it), it has been nerfed to be similar in abilities to the others. | | The '''Rifter''' is the primary Minmatar damage-dealing frigate. For [[tackling]], a [[Slasher]] is a safer bet, as it has tackling bonuses. |
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| ==Skills== | | == Skills == |
| ''Further information about additional or recommended skills to pilot Rifter for a specific or it's common role(s) can be written here.''
| | As a basic Tech 1 frigate, the Rifter is a forgiving and undemanding ship. New pilots will get more out of it, though, if they train at least a few levels of relevant [[Skills:Gunnery|gunnery skills]] to back up its bonuses for projectile turrets. |
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| ==Fitting== | | == Tactics == |
| | The Rifter is not an outstanding frigate, but it does have a balanced 3/3/4 slot layout, which allows pilots some tactical flexibility. |
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| {{ShipFitting|
| | '''PvE''' |
| ship=Rifter|
| |
| shipTypeID=587|
| |
| fitName=PvE Basic Skills Rifter|
| |
| fitID=PvE-Basic-Skills-Rifter|
| |
| high1name=125mm Gatling AutoCannon I|
| |
| high1typeID=484|
| |
| high2name=125mm Gatling AutoCannon I|
| |
| high2typeID=484|
| |
| high3name=125mm Gatling AutoCannon I|
| |
| high3typeID=484|
| |
| high4name=open|
| |
| mid1name=Experimental 1MN Afterburner I|
| |
| mid1typeID=6003|
| |
| mid2name=Explosive Deflection Amplifier I|
| |
| mid2typeID=2529|
| |
| mid3name=Medium Shield Extender I|
| |
| mid3typeID=3829|
| |
| low1name=Shield Power Relay I|
| |
| low1typeID=2331|
| |
| low2name=Shield Power Relay I|
| |
| low2typeID=2331|
| |
| low3name=Shield Power Relay I|
| |
| low3typeID=2331|
| |
| charge1name=Fusion S x1|
| |
| charge1typeID=183|
| |
| charge2name=open|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=open|
| |
| rig2name=open|
| |
| rig3name=open|
| |
| difficulty=0|
| |
| warsop=A|
| |
| warsopReason=|
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| version=RET 1.0|
| |
| shipDNA=587:484;3:2529;1:3829;1:6003;1:2331;3:183;1::|
| |
| skills=Energy Grid Upgrades II</li><li>Shield Operation II</li><li>Gunnery II</li><li>Small Projectile Turret III</li><li>Afterburner I</li><li>Minmatar Frigate III</li><li>Shield Upgrades I|
| |
| notes=With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.</li><li>You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).</li><li>With Engineering IV you have the option of fitting 150mm autocannons.}}<!--
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| -->{{ShipFitting| | | With no need to tackle the kind of enemies faced in new-player PvE combat and Level 1 missions, Rifter pilots can try mounting a small shield tank and putting a Damage Control and Gyrostabilizers (for more damage) in the low slots. The Rifter is a perfectly good ship for most or all Level 1 mission work, but pilots will probably soon move on from the Rifter to the [[Thrasher]] and then (for Level 2 missions) the [[Rupture]]. |
| ship=Rifter|
| |
| shipTypeID=587|
| |
| fitName=Tackle|
| |
| fitID=Tackle|
| |
| high1name=125mm Gatling AutoCannon II|
| |
| high1typeID=2873|
| |
| high2name=125mm Gatling AutoCannon II|
| |
| high2typeID=2873|
| |
| high3name=125mm Gatling AutoCannon II|
| |
| high3typeID=2873|
| |
| high4name=open|
| |
| mid1name=Limited 1MN Microwarpdrive I|
| |
| mid1typeID=5973|
| |
| mid2name=Faint Epsilon Warp Scrambler I|
| |
| mid2typeID=5443|
| |
| mid3name=Medium Shield Extender II|
| |
| mid3typeID=3831|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=Nanofiber Internal Structure II|
| |
| low2typeID=2605|
| |
| low3name=Gyrostabilizer II|
| |
| low3typeID=519|
| |
| rig1name=Small Anti-EM Screen Reinforcer I|
| |
| rig1typeID=31716|
| |
| rig2name=Small Anti-EM Screen Reinforcer I|
| |
| rig2typeID=31716|
| |
| rig3name=Small Anti-Thermal Screen Reinforcer I|
| |
| rig3typeID=31752|
| |
| difficulty=0|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RUBI 1.0|
| |
| shipDNA=587:2873;3:3831;1:5443;1:5973;1:519;1:2048;1:2605;1:31716;2:31752;1::|
| |
| skills=|
| |
| notes=Meta mods as necessary (for SP/ISK considerations)</li><li>Fly a [[Slasher]] or [[Merlin]] instead}}{{ShipFitting|
| |
| ship=Rifter|
| |
| shipTypeID=587|
| |
| fitName=Solo PvP|
| |
| fitID=Solo-PvP|
| |
| high1name=200mm AutoCannon II|
| |
| high1typeID=2889|
| |
| high2name=200mm AutoCannon II|
| |
| high2typeID=2889|
| |
| high3name=200mm AutoCannon II|
| |
| high3typeID=2889|
| |
| high4name=Small Diminishing Power System Drain I|
| |
| high4typeID=5139|
| |
| mid1name=1MN Afterburner II|
| |
| mid1typeID=438|
| |
| mid2name=Fleeting Propulsion Inhibitor I|
| |
| mid2typeID=4027|
| |
| mid3name=Faint Epsilon Warp Scrambler I|
| |
| mid3typeID=5443|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=Small Ancillary Armor Repairer|
| |
| low2typeID=33076|
| |
| low3name=Adaptive Nano Plating II|
| |
| low3typeID=1306|
| |
| drone1name=open|
| |
| drone2name=open|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=Nanite Repair Paste x24|
| |
| charge1typeID=28668|
| |
| charge2name=Republic Fleet Fusion S x1080|
| |
| charge2typeID=21906|
| |
| charge3name=Republic Fleet Phased Plasma x1080|
| |
| charge3typeID=21924|
| |
| charge4name=Republic Fleet Fusion S x1080|
| |
| charge4typeID=21906|
| |
| charge5name=Barrage S x1080|
| |
| charge5typeID=12625|
| |
| rig1name=Small Auxiliary Nano Pump I|
| |
| rig1typeID=31045|
| |
| rig2name=Small Auxiliary Nano Pump I|
| |
| rig2typeID=31045|
| |
| rig3name=Small Projectile Burst Aerator I|
| |
| rig3typeID=31668|
| |
| difficulty=0|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RUBI 1.0|
| |
| shipDNA=587:2889;3:5139;1:438;1:4027;1:5443;1:1306;1:2048;1:33076;1:31045;2:31668;1:12625;1080:21898;1080:21906;1080:21924;1080:28668;24:21906;1:28668;1::|
| |
| skills=|
| |
| notes=Range control is the most important thing to consider when soloing in this ship since you don't have the firepower or ehp to brawl with blaster boats or duke it out at range with laser boats. </li><li>Sit at the edge of scram range against blaster boats and orbit as tightly as you can against lasers.</li><li>Agasint missile boats try and keep your total speed as high as possible to reduce missile damage.</li><li>The rifter is the fastest of the combat frigs, so the only T1 frigs that should outmanouver you are the attack frigs, which have less tank than you do.}}
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| ==Tactics==
| | '''PvP''' |
| For Tackling in a Rifter, spiraling is key. The ship is agile and fast enough that a pilot can use a standard spiral with a MWD. The only concern will be on final approach (30 km or so) to pulse the MWD so that the increased signature radius doesn't come in to play as much. If the ship is AB fit, the pilot may consider tightening the Spiral slightly, risking a little more (but still tankable) damage in order to decrease closing time.
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| Both of these techniques are elaborated in the '' [http://wiki.eveuniversity.org/Tackling_101_Guide EVE uni guide to tackling]
| | The Rifter sees some use in small-scale Faction Warfare battles. With its speed and its falloff bonus (and especially with T2 autocannon, which can use the falloff-boosting Barrage ammo), the Rifter can try to kite at the edge of warp scrambler range. Artillery fits are a squeeze, but can attempt kiting beyond scram range and within point range. |
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| ==Roles==
| | In PvP fleets, the Rifter is not a bad choice for a new Minmatar character who wants to bring some small-sized DPS to the table, but it is worth checking with your FC whether or not a tackling Slasher might offer more utility to the fleet. |
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| ===Solo PVP=== | | == Notes == |
| | For more than a decade of Eve Online's history, the Rifter was the best of all Tech 1 frigates, highly popular for solo PvP and for cheap, low-SP "swarm" fleets. It was regarded as "EVE's AK-47": an affordable and reliable weapon wielded by many. This popularity, and perhaps its iconic silhouette when seen from above, gave it pride of place in publicity material and player memes. |
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| | Since a major frigate rebalancing in the middle of the 2010s, the Rifter has become a significantly weaker ship, and one seen much less often in PvP. Its iconic silhouette is still used in game for the [[Fitting ships|fitting]] window icon and the cargo hold button within the Fitting window, however, and outside the game itself a picture of the Rifter is used as the icon for the popular third-party fitting tool [[PYFA]]. |
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| The Rifter is an excellent ship for rookie pilots to learn their trade in due to the ship's endurance and it's low cost.
| | More recently, the 2022 Uprising expansion has attempted to breathe new life into the Rifter with an increase to its firerate with small projectile turrets. |
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| [http://dl.eve-files.com/media/corp/wensley/The_Rifter_Guide_Solo_PvP.pdf The Rookie Rifter guide] nothing more needs to be said aside from reference to this excellent piece of work. | | == Patch History == |
| | {{expansion past| |
| | '''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch Notes]) |
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| ===In Uni blobs===
| | :''The rifter is an iconic ship which has languished a bit too long at the bottom of the kiddie pool. Improving its damage should make it a bit more competitive, particularly in areas such as novice factional warfare complexes.'' |
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| ''Mainly used in a tackling role. Focus is therefore on EITHER a MWD or an AB - MWD for sheer speed but at increased sig radius, AB provides a speed boost without the penalty to the increase sig radius, It is much a matter of personal preference but bear in mind that a MWD makes you a whole world easier to target! <br> <br> For more on tackling please see:'' [http://wiki.eveuniversity.org/Tackling_101_Guide EVE uni guide to tackling]
| | :-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022 |
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| ==Notes==
| | * Small Projectile Turret rate of fire bonus increased from 5% per level to 7.5% per level |
| This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
| | |
| | '''November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26''' |
| | * 5% damage bonus per level replaced with 5% rate of fire bonus per level |
| | |
| | '''Lifeblood v.1.0 - Build: 1203953 - 24.10.17''' |
| | |
| | * High slots reduced from 4 to 3 (-1) |
| | * Low slots increased from 3 to 4 (+1) |
| | |
| | '''December v.1.0 - Build: 995003 - 08.12.15''' |
| | |
| | * ''Rifter and Slasher are getting a moderate fittings buff to help artillery fits and to make it easier to use the utility highs.'' |
| | * +5 CPU, +3 PWG |
| | '''Rubicon v.1.3 - Build: 761459 - 12.03.14''' |
| | |
| | * Removed +7.5% Small Projectile Turret tracking bonus per level |
| | * Added +10% Small Projectile Turret falloff bonus per level |
| | * + 10 m/s velocity |
| | * +0.01 inertia |
| | |
| | '''Odyssey v.1.0 - Build: 584903 - 04.16.13''' |
| | |
| | * ''Some tech1 frigates and cruisers balanced during Retribution and beforehand have been iterated upon based on player feedback and performance metrics.'' |
| | *+1 PWG. |
| | *+50 Armor. |
| | *The rifter's thruster locators have been moved closer to the hull. |
| | |
| | '''Inferno v.1.0 - Build: 377452 - 22.05.12''' |
| | |
| | *Rifter: role and bonuses unchanged |
| | *Unchanged Slot layout: 4 High, 3 Mid, 3 Low; 3 turrets and 2 launchers. |
| | *Unchanged fittings: 37 PWG, 125 CPU. |
| | *Defense (shields / armor / hull) : 450 / 400 / 350 |
| | *Capacitor (amount / recharge rate / cap per second): 250 / 125 s / 2 |
| | *Mobility (max velocity / agility / mass / align time): 355 / 3.19 / 1067000 / 3.19 s |
| | *Drones (bandwidth / bay): 0 / 0 |
| | *Targeting (max targeting range / Scan Resolution / Max Locked targets): 22.5km / 660 / 4 |
| | *Sensor strength: 8 Ladar |
| | *Signature radius: 35 |
| | }} |
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| {{ShipsMatrix}} | | {{ShipsMatrix}} |
| [[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
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| | [[Category:Ship Database]] |
| | [[Category:Standard Frigates]] |