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| == Effective shield hit points == | | {{incursions links}} |
| You can judge your tank by many means, but for Incursions the best way to measure your tank is to look at '''effective shield hit points''' (ESHP), as opposed to '''damage per second repaired''' (DPS-tank) or the generic '''effective hit points''' (EHP). This is because a lot of ships have significant armour and hull hit points, so the effective hit points value can be quite misleading on a battleship with a damage control for example, as the EHP-value skyrockets compared to a ship without a damage control fitted, but very little of it applies to the actual ESHP. | | {{eunic}} |
| | = Stepping up for the first time = |
| | = Preparations = |
| | == Ensure everyone has a solid fit == |
| | When checking for fits, first make sure they have a proper tank. You can read more about that on the [[Vanguard Incursion fits]] page for examples, or the [[Incursion_fitting_principles#Battleship_setups|fitting principles]] page for more information, but here are two very common setups: |
| | ; '''Minimum tank: |
| | : [[Image:icon_hardener_adaptive_ii.png|18px|Adaptive Invulnerability Field II]]{{co|coral|Adaptive Invulerability Field II}} |
| | : [[Image:icon_hardener_adaptive_ii.png|18px|Adaptive Invulnerability Field II]]{{co|coral|Adaptive Invulerability Field II}} |
| | : [[image:icon_shield amplifier deadspace.png|18px|Deadspace EM Ward Amplifier]]{{co|coral|EM Ward Amplifier II}} |
| | : [[image:module icon damage control tech2.png|18px|Damage Control II]]{{co|coral|Damage Control II}} |
| | : [[image:module icon shield rig tech1.png|18px|Anti-Thermal Screen Reinforcer]]{{co|coral|Anti-Thermal Screen Reinforcer}} |
| | ; Deadspace tank: |
| | : [[Image:icon_hardener_adaptive_deadspace.png|18px|Pithum B-Type Adaptive Invulnerability Field]]{{co|coral|Pith B-Type Adaptive Invulerability Field}} |
| | : [[image:module icon damage control tech2.png|18px|Damage Control II]]{{co|coral|Damage Control II}} |
| | : [[image:module icon shield rig tech1.png|18px|Anti-EM Screen Reinforcer]]{{co|coral|Anti-EM Screen Reinforcer}} |
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| |
|
| Below is a rough guide to acceptable values when it comes SEHP, but remember that you need to factor in things like resists vs buffer<small> <ref>A ship with high resists is much easier to repair compared to a ship with all buffer in terms of shield extenders. This is because each hit point is worth a lot more when factoring in resists.</ref></small> as well as speed and signature. So don't casually compare a ship's effective shield hit points against this without taking that into your consideration.
| | It's also important that we ensure that people have proper [[Incursion_fitting_principles#Utility_modules|utility midslots]], such as a [[image:icon_sensor_booster_ii.png|18px|Sensor Booster]] {{co|coral|Sensor Booster II}} and a [[image:icon_stasis_webifier_faction.png|18px|Webbing]]{{co|coral|Federation Navy Stasis Webifier}} in their mids. |
| {| class="wikitable" | | * [[Vanguard Incursion fits#Maelstrom|Maelstroms]] and [[Vanguard Incursion fits#Rokh|Rokhs]] fit a [[image:icon_target_painter_faction.png|18px|Target painting]]{{co|coral|Republic Fleet Target Painter}} or a second [[image:icon_stasis_webifier_faction.png|18px|Webbing]]{{co|coral|Federation Navy Stasis Webifier}}. |
| ! style="background:#222222;" rowspan="2" | [[image:icon_ship.png|36px|link=]] Ship class
| | * [[Vanguard Incursion fits#Nightmare|Nightmares]] and [[Vanguard Incursion fits#Machariel|Machariels]] fit a [[image:icon_target_painter_faction.png|18px|Target painting]]{{co|coral|Republic Fleet Target Painter}} and fill out the rest with [[image:icon_tracking_computer_ii.png|18px|Tracking computer]]{{co|coral|Tracking Computers}}. |
| ! style="background:#222222;" rowspan="2" | [[Incursion sites]]
| | * [[Vanguard Incursion fits#Vindicator|Vindicators]] fit more [[image:icon_stasis_webifier_faction.png|18px|Webbing]]{{co|coral|Federation Navy Stasis Webifiers}} and perhaps a [[image:icon_tracking_computer_ii.png|18px|Tracking computer]]{{co|coral|Tracking Computer}}. |
| ! style="background:#222222;" | Effective shield hit points
| | |
| | == Make sure your picket is ready before undocking == |
| | = While running = |
| | == Watchlist == |
| | {{main|Incursions_checklist#Using_the_Watch_List|Using the Watch List}} |
| | Be sure to remind everyone to add everyone in the ongrid-squad to their '''Watch List''' before starting your first site, as well as whenever someone joins the fleet while running. |
| | |
| | == Priority targets for vanguards == |
| | {{important note box|This is a '''fundamental safety aspect''' and starting out it's not recommended to deviate from this kill order, as you could easily find yourself leaving warp disrupt capable ships on grid for longer periods of time, increasing the risk of being caught should a war target show up. See [[Anatomy of Incursions#Standard tactics|Anatomy of Incursions]] for a more in-depth explanation of prioritizing targets.}} |
| | This is a generic priority list for vanguard sites, focusing on removing both damage and warp disruption from grid as soon as possible. Remember that different fleet compositions can change who targets what, as well as various fleet command styles. This is however a solid priority to follow that accounts for our unique need of getting rid of warp disrupt capable ships in order to [[Anatomy_of_Incursions#Facilitating_a_controlled_warp-out|facilitate a controlled warp-out]] without a delay, should a war targets show up. |
| | |
| | ; {{co|coral|Targets for the entire fleet}} |
| | : These targets are for the entire fleet, as they need to die as soon as possible. It can also be beneficial to ensure that both regular and small high priority targets are killed before moving on to respective low priority targets. |
| | ; {{co|coral|Regular targets}} |
| | : These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns. The [[Roles in Incursions#Dronebunny|dronebunny]] also shoot these targets if the fleet has other ships dealing with the '''small targets''' already. |
| | ;{{co|coral|Small targets}} |
| | : Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort, but if need be the entire fleet will help kill these. |
| | {| class="wikitable" style="font-size:90%;" |
| |- | | |- |
| ! valign="top" style="background:#111111; padding:1px; line-height:70%;" | | | ! style="background:#333333;" nowrap colspan="2" rowspan="2" | # |
| <table style="font-size:80%; border:0px; padding-top:5px; padding-bottom:5px; padding-left:1px; padding-right:1px;" cellpadding="0" cellspacing="0"><tr>
| | ! style="background:#333333;" nowrap colspan="2" | Targets for the entire fleet |
| <td width="40px">10k<br><small>↓</small></td>
| | | style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | '''Reason for the priority'''<br>(see [[Sansha's Manual]] for more information) |
| <td width="40px">20k<br><small>↓</small></td>
| |
| <td width="40px">30k<br><small>↓</small></td>
| |
| <td width="40px">40k<br><small>↓</small></td>
| |
| <td width="40px">50k<br><small>↓</small></td>
| |
| <td width="40px">60k<br><small>↓</small></td>
| |
| <td width="40px">70k<br><small>↓</small></td>
| |
| <td width="40px">80k<br><small>↓</small></td>
| |
| <!--
| |
| <td width="40">90k<br><small>↓</small></td>
| |
| <td width="40">100k<br><small>↓</small></td>
| |
| <td width="40">110k<br><small>↓</small></td>
| |
| <td width="40">120k<br><small>↓</small></td>
| |
| -->
| |
| </tr></table>
| |
| |- | | |- |
| | rowspan="3" valign="top" style="padding-left:5px; padding-right:5px;" | [[image:icon_large_ship.png|16px|Large ship]] '''Battleships'''
| | ! style="background:#222222;" nowrap | Regular targets |
| | [[image:incursions_vanguard_icon.png|16px|Vanguards]] Vanguards
| | ! style="background:#222222;" nowrap | Small targets |
| | <div style="width:320px;background-color:orangered; font-size:80%; padding:0px;"><div style="width:160px;background-color:SpringGreen"><div style="width:140px;background-color:slateblue"><div style="width:100px;background-color:crimson"> </div></div></div></div>
| | |- style="vertical-align:top;" |
| |-
| | | nowrap | 1 |
| | [[image:incursions_assault_icon.png|16px|Assaults]] Assaults | | | style="background:Red;" width="1" | |
| | <div style="width:320px;background-color:orangered; font-size:80%; padding:0px;"><div style="width:300px;background-color:SpringGreen"><div style="width:240px;background-color:slateblue"><div style="width:180px;background-color:crimson"> </div></div></div></div> | | | style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen''' {{icon|jam|24|Jamming}}{{icon|neut|24|Energy neutralizing}} |
| |- | | | style="padding:5px;" | Because the '''Niarja Myelen''' jams and neuts. |
| | [[image:incursions_headquarter_icon.png|16px|Headquarter sites]] Headquarters | | |- style="vertical-align:top;" |
| | <div style="width:320px;background-color:orangered; font-size:80%; padding:0px;"><div style="width:300px;background-color:SpringGreen"><div style="width:240px;background-color:slateblue"><div style="width:180px;background-color:crimson"> </div></div></div></div>
| | | nowrap | 2 |
| |- | | | style="background:Red;" width="1" | |
| | rowspan="3" valign="top" style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Command Ships''' | | | style="text-align:center; padding:5px;" colspan="2" nowrap | '''Sansha's Nation Commander''' {{icon|point|24|Warp disrupting}}<br>'''Tama Cerebellum''' {{icon|point|24|Warp disrupting}} |
| | [[image:incursions_vanguard_icon.png|16px|Vanguards]] Vanguards
| | | style="padding:5px;" | Because the '''Sansha's Nation Commander''' does a lot of damage and warp disrupts. |
| | <div style="width:320px;background-color:orangered; font-size:80%; padding:0px;"><div style="width:140px;background-color:SpringGreen"><div style="width:120px;background-color:slateblue"><div style="width:80px;background-color:crimson"> </div></div></div></div> | | |
| |-
| | The '''Tama''' warp disrupts and has fairly high damage output, but is easy to kill. |
| | [[image:incursions_assault_icon.png|16px|Assaults]] Assaults | | |- style="vertical-align:top;" |
| | <div style="width:320px;background-color:orangered; font-size:80%; padding:0px;"><div style="width:260px;background-color:SpringGreen"><div style="width:200px;background-color:slateblue"><div style="width:160px;background-color:crimson"> </div></div></div></div> | | | nowrap | 3 |
| |-
| | | style="background:OrangeRed;" width="1" | |
| | [[image:incursions_headquarter_icon.png|16px|Headquarter sites]] Headquarters
| | | style="padding:5px;" nowrap | '''Mara Paleo''' {{icon|st|24|Remote Shield Booster}}<br>'''Auga Hypophysis''' {{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}}<br>'''Deltole Tegmentum''' {{icon|point|24|Warp disrupting}}{{icon|neut|24|Energy neutralizing}}{{icon|target painter|24|Target painting}} |
| |
| | | style="padding:5px;" nowrap | '''Schmaeel Medulla''' {{icon|point|24|Warp disrupting}}{{icon|web|24|Webbing}} |
| |- | | | style="padding:5px;" | The '''Mara''' is a high priority targets because it remote repairs the other ships. |
| | rowspan="3" valign="top" style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Strategic cruisers''' | | |
| | [[image:incursions_vanguard_icon.png|16px|Vanguards]] Vanguards | | The '''Auga''' warp disrupts, webs and is easier to kill than the '''Deltole''' that warp disrupts, target paints and neuts. |
| | | |
| |- | |
| | [[image:incursions_assault_icon.png|16px|Assaults]] Assaults
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| | | |
| |- | |
| | [[image:incursions_headquarter_icon.png|16px|Headquarter sites]] Headquarters
| |
| |
| |
| |-
| |
| | rowspan="3" valign="top" style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Basilisks'''<small> <ref name="logistics">'''Basilisks''' and '''Scimitars''' have vastly different signatures, thus warrants having different guidelines.</ref></small>
| |
| | [[image:incursions_vanguard_icon.png|16px|Vanguards]] Vanguards
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| |- | |
| | [[image:incursions_assault_icon.png|16px|Assaults]] Assaults
| |
| |
| |
| |-
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| | [[image:incursions_headquarter_icon.png|16px|Headquarter sites]] Headquarters
| |
| | | |
| |- | |
| | rowspan="3" valign="top" style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Scimitars'''<small> <ref name="logistics">'''Basilisks''' and '''Scimitars''' have vastly different signatures, thus warrants having different guidelines.</ref></small> | |
| | [[image:incursions_vanguard_icon.png|16px|Vanguards]] Vanguards
| |
| | | |
| |- | |
| | [[image:incursions_assault_icon.png|16px|Assaults]] Assaults | |
| |
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| |-
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| | [[image:incursions_headquarter_icon.png|16px|Headquarter sites]] Headquarters
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| |} | |
| <small> '''Legend:''' {{co|crimson|█}} Unsafe ''(too low)'' {{co|slateblue|█}} Situational ''(depends on the pilot/fleet)'' {{co|SpringGreen|█}} Safe ''(solid tank)'' {{co|orangered|█}} Overtanked ''(wasting potential)''</small> | |
| <small><references/></small>
| |
|
| |
|
| == Strategic cruiser setups ==
| | The '''Schmaeel''' warp disrupts and webs. |
| The resist profiles of strategic cruisers vary quite a lot compared to other ships. As such there are many ways to fit them and their low signature and high agility can allow for many compromises. But in general they should plug certain holes and here's a few examples of one way of attaining the desired resist profiles for these ships. | | |- style="vertical-align:top;" |
| {| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;"
| | | nowrap | 4 |
| |-
| | | style="background:Green;" width="1" | |
| ! style="background:#222222;" | Slots
| | | style="padding:5px;" nowrap | '''Romi Thalamus''' |
| ! style="background:#222222;" | Legion<small> <ref>...</ref></small>
| | | style="padding:5px;" nowrap | '''Renyn Meten''' {{icon|web|24|Webbing}}<br>'''Eystur Rhomben''' |
| ! style="background:#222222;" | Loki<small> <ref>...</ref></small>
| | | style="padding:5px;" | '''Romis''' pose no real threat.<br>'''Renyns''' web and do more damage than '''Eysturs'''. |
| |- valign="top" | |
| | nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]]
| |
| | nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum C-Type Adaptive Invulnerability Field]] Pithum C-Type Adaptive Invulnerability Field<br>
| |
| [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br>
| |
| [[image:icon mid slot.png|24px]] Freed up mid slot
| |
| | nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum C-Type Adaptive Invulnerability Field]] Pithum C-Type Adaptive Invulnerability Field<br>
| |
| [[image:Module icon em ward amplifier tech2.png|24px|EM Ward Amplifier II]] EM Ward Amplifier II<br>
| |
| [[image:icon mid slot.png|24px]] Freed up mid slot
| |
| |- valign="top"
| |
| | nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]]
| |
| | nowrap | [[image:icon low slot.png|24px]] Freed up low slot
| |
| | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | |
| |- valign="top" | |
| | nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px|Rigs]]
| |
| | nowrap | [[image:module icon shield rig tech2.png|24px|Large Core Defense Field Extender II]] Core Defense Field Extender II<br>
| |
| [[image:module icon shield rig tech2.png|24px|Large Anti-EM Screen Reinforcer II]] Anti-EM Screen Reinforcer II<br>
| |
| [[image:icon rigs.png|24px]] Freed up rig slot
| |
| | nowrap | [[image:module icon shield rig tech2.png|24px|Large Core Defense Field Extender II]] Core Defense Field Extender II<br>
| |
| [[image:module icon shield rig tech2.png|24px|Large Anti-Thermal Screen Reinforcer II]] Anti-Thermal Screen Reinforcer II<br>
| |
| [[image:icon rigs.png|24px]] Freed up rig slot
| |
| |- valign="top"
| |
| | nowrap style="text-align:center; background:#111111;" | [[image:EVE SubIcon.png|24px|Subsystem]]
| |
| | nowrap | [[image:Module icon subsystem defensive.png|24px|Legion Defensive - Augmented Plating]] Legion Defensive - Augmented Plating
| |
| | nowrap | [[image:Module icon subsystem defensive.png|24px|Loki Defensive - X]] Legion Defensive - X | |
| |- valign="top"
| |
| ! style="text-align:center; background:#111111;" | Resists
| |
| ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|24px|Thermal resistance]]-%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|24px|Explosive resistance]]-%
| |
| ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|24px|Thermal resistance]]-%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|24px|Explosive resistance]]-%
| |
| |- valign="top"
| |
| ! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px]]
| |
| ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|24px|Thermal resistance]]-%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|24px|Explosive resistance]]-%
| |
| ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|24px|Thermal resistance]]-%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|24px|Explosive resistance]]-%
| |
| |- valign="top" | |
| ! style="text-align:center; vertical-align:middle; background:#0F0719; padding:0px;" | [[image:Icon energy neutralizer i.png|24px]]
| |
| ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|24px|Thermal resistance]]-%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|24px|Explosive resistance]]-%
| |
| ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|24px|Thermal resistance]]-%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|24px|Explosive resistance]]-%
| |
| |} | | |} |
| | <small> <font color="red">█</font> '''Very high priority''' (immediate danger to the fleet)<br> <font color="orangered">█</font> '''High priority''' (prevents the fleet from leaving)<br> <font color="green">█</font> '''Low priority''' (only needed for site completion)</small> |
| <small><references/></small> | | <small><references/></small> |
| | ==== Practical examples ==== |
| | Here are some examples of what you should start focusing on for the three vanguard sites, see the individual sites for more information: |
| | * When you start the [[Nation Mining Colony]], the immediate threat is the '''Mara''' {{icon|st|18|Remote Shield Booster}} and the '''Schmaeels''' {{icon|point|18|Warp disrupting}}{{icon|web|18|Webbing}} in the first room. For the remaining waves it's '''Niarjas''' {{icon|jam|18|Jamming}}{{icon|neut|18|Energy neutralizing}} first, then '''Tamas''' {{icon|point|18|Warp disrupting}} and '''Schmaeels''' {{icon|point|18|Warp disrupting}}{{icon|web|18|Webbing}} followed by '''Augas''' {{icon|point|18|Warp disrupting}}{{icon|web|18|Webbing}} (in the last wave). |
| | * In a [[Nation Commander Outpost]] it's usually '''Niarjas''' {{icon|jam|18|Jamming}}{{icon|neut|18|Energy neutralizing}} first, then '''Tamas''' {{icon|point|18|Warp disrupting}} and '''Schmaeels''' {{icon|point|18|Warp disrupting}}{{icon|web|18|Webbing}} followed by '''Augas''' {{icon|point|18|Warp disrupting}}{{icon|web|18|Webbing}}. The '''Sansha's Nation Commander''' {{icon|point|18|Warp disrupting}} that spawns in the third wave needs to go first, then the usual order. |
| | * Since everything warp disrupts in the [[Override Transfer Array]], you basically through '''Niarjas''' {{icon|jam|18|Jamming}}{{icon|neut|18|Energy neutralizing}} first, then '''Tamas''' {{icon|point|18|Warp disrupting}}, followed by the '''Augas''' {{icon|point|18|Warp disrupting}}{{icon|web|18|Webbing}} and finally the '''Deltole''' {{icon|point|18|Warp disrupting}}{{icon|neut|18|Energy neutralizing}}{{icon|target painter|18|Target painting}} for three waves then the remaining Eysturs warp off. |
| | This will take care of the immediate threat of jammers and warp disrupt capable ship, meaning you can relax knowing the hardest part of target calling is over, the rest is just finishing off the remainder of the site. See the '''individual site pages''' linked above for more information on priorities. |