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Garmur: Difference between revisions

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Added quote introduced in the Revenant expansion (2024-11-12).
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
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* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
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| shipid=33816
| shipimg=Garmur.jpg
| shipname=Garmur
| class=Frigate
| grouping= Pirate Faction Frigates
| hulltype=Garmur Class
| faction=Mordu's Legion
| variations=
| tech=F
 
| powergrid=38 MW
| cpu=178 tf
| capacitor=400 GJ
 
| highs=3
| turrets=0
| launchers=3
| mediums=4
| lows=3
 
| mass=987,000 kg
| volume=27,289 m³
 
| cargohold=130 m³
| extraholdtype=
| extrahold=
 
| dronebay=
| bandwidth=


<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
| quote=Control is the first step towards mastery.
| quote_attribution=Muryia Mordu
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| info=In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
 
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The Garmur takes up the small craft spot in the Legion’s new strike formations and represents a fast-moving attack frigate with superior missile delivery capabilities.
* on editing the attributes, please make sure that you don't
| bonuses= <b>Gallente Frigate bonuses (per skill level):</b><br>
* leave/misstype any tags required. please follow the same
10% bonus to warp scrambler and warp disruptor maximum range<br>
* format below and edit only the values (after the = sign).
'''Caldari Frigate bonuses (per skill level):'''<br>
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25% bonus to missile damage<br>
'''Role Bonus:'''<br>
|shipid=
200% bonus to missile velocity<br>
|shipimg=Garmur.jpg
50% penalty to missile flight time
|shipname=Garmur
 
|caption=Garmur
| structurehp=560 HP
|class=Frigate
 
|grouping=Pirate Faction Ships
| armorhp=590 HP
|hulltype=Garmur Class
| armorem=50
|faction=Mordus Legion
| armortherm=45
|race=Mordus Legion
| armorkin=25
|roles=unspecified
| armorexp=10
|variations=none
 
|tech=F
| shieldhp=680 HP
| shieldem=0
|ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| shieldtherm=20
| shieldkin=40
|powergrid=37 MW
| shieldexp=50
|cpu=133 tf
 
|capacitor=365 GJ
| maxvelocity=415 m/sec
|highs=3
| inertia=3.2
|turrets=2
| warpspeed=5 AU/s
|launchers=1
| warptime=4.38 s
|mediums=4
 
|lows=3
| targetrange=28 km
| maxlockedtargets=5
|mass=950,000 kg
| sigradius=32 m
|volume=27,289 m&#179;
| scanres=650 mm
|cargohold=130 m&#179;
| sensortype=Gravimetric
| sensorvalue=13 points
|dronebay=20 m&#179;
 
|bandwidth=15 Mbit/sec
| reqskills= * {{RequiredSkill|Caldari Frigate|III}}
** {{RequiredSkill|Spaceship Command|I}}
|info=The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels.  A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault.<br><br>Special Ability: 100% bonus to Small Projectile Turret damage
* {{RequiredSkill|Gallente Frigate|III}}
** {{RequiredSkill|Spaceship Command|I}}
|bonuses=<b>Minmatar Frigate Skill Bonus:</b><br>10% bonus to Small Projectile Turret falloff per level<br><b>Gallente Frigate Skill Bonus:</b><br>7.5% bonus to Small Projectile Turret tracking speed per level
| totaltraintime=17h 55m 0s
|structurehp=517 HP
|shieldhp=583 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=582 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
|maxvelocity=460 m/s
|inertia=3.12
|warpspeed=5 AU/s
|warptime=3.2 s
|targetrange=25 km
|sigradius=32 m
|maxlockedtargets=5
|sensortype=LADAR
|sensorvalue=11 points
|scanres=750 mm
|reqskills=*Minmatar Frigate III<small>8h 53m</small>
**Spaceship Command I<small>8m</small>
*Gallente Frigate III<small>8h 53m</small>
**Spaceship Command I<small>8m</small>
|totaltraintime=0d 18h 3m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Dramiel Dramiel on Eve Online Wiki]<br>
|highlights1=Fast Target Locking Time
|highlights2=
|highlights3=
|highlights4=


| forumlinks=
| wikireferences=
| externallinks=
| highlights1=Fast Locking Time
| highlights2=
| highlights3=
| highlights4=
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==Summary==
== Summary ==
''A summary on the Garmur can be added here.''
The '''Garmur''' is the [[Mordu's Legion]] frigate, a high-speed dedicated missile ship, with a large bonus to warp disruptor and scrambler range. These qualities make it an excellent ship for kiting and skirmishing tactics. Its bonuses to missile velocity and flight time combine to give it 50% more missile range. This means it can quite effectively "rocket kite" by firing Tech 2 precision rockets up to 20 km, as well as achieving even longer ranges with light missiles.


==Skills==
The Garmur's high speed and warp disruptor range bonus make it a good skirmish scout and initial tackler in fleets and gangs, competing with interceptors for the job. The main downsides are that the ship costs more and lacks interceptors' MWD signature bloom reduction. The Garmur also competes with the [[Keres]] as a mobile ship for holding long-range point; the Keres is cheaper, can reach further, and can use more powerful EWAR, but the Garmur is less SP-intensive, is usually faster, and contributes more damage. The Garmur is also popular as a high-end option for solo PvP in Novice [[faction warfare]] complexes.
''Further information about additional or recommended skills to pilot Dramiel for a specific or it's common role(s) can be written here.''


==Fitting==
== Skills ==
''You can add fittings for the Garmur here.''
The Garmur's per-level bonuses attached to {{sk|Caldari Frigate}} and {{sk|Gallente Frigate}} are large, and argue strongly for having these skills at IV as an absolute minimum; given the hull's value, V is desirable.


==Tactics==
Strong [[support skills]] in the [[Skills:Navigation|Navigation]] category help the Garmur control an engagement, and missile support skills increase its DPS and striking range.
''No sub-article about Garmur roles or piloting tactics. You can write them here.''


==Notes==
== Tactics ==
Against other small ships, the Garmur can kite with light-missiles, or "rocket-kite" at its extended scram range. Being caught at close range by any brawling ship will end badly.
 
The Garmur can take on short-ranged cruiser fits even flying solo by kiting in its long point range, using its speed to outrun drones and keep its target pointed yet distant. Cruisers with any kind of precise mid-range damage projection, such as the [[Caracal]] fitted with Rapid Light Missile Launchers, present a danger.
 
The Garmur synergizes very well in a gang with long-ranged webs from, for example, a [[Hyena]], which can hold down otherwise fast targets.
 
Care must be taken with the ship's targeting range in fitting: with strong skills, a Tech 2 Warp Disruptor reaches 1 km ''beyond'' the Garmur's base targeting range before [[overheating]], and faction equipment will reach further.
 
== Notes ==
''You can write additional notes for Garmur here.''
''You can write additional notes for Garmur here.''


{{ShipsMatrix}}
{{ShipsMatrix|expgroup= pirates}}
[[Category:Database]][[Category:Ship Database]][[Category:Pirate Faction Ships]]
 
[[Category:Ship Database]]
[[Category:Pirate Faction Ships]]
[[Category:Pirate Faction Frigates]]