Difference between revisions of "Basilisk"

From EVE University Wiki
Jump to: navigation, search
(Quote update)
 
(23 intermediate revisions by 16 users not shown)
Line 1: Line 1:
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
+
  * SHIP ATTRIBUTES SECTION (last update : 2024-11-15)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
Line 10: Line 10:
 
  | shipimg=Basilisk.jpg
 
  | shipimg=Basilisk.jpg
 
  | shipname=Basilisk
 
  | shipname=Basilisk
| caption=Basilisk
+
  | class=Logistics Cruiser
  | class=Logistics
+
  | grouping=Logistics Cruisers
  | grouping=Logistics
 
 
  | hulltype=Osprey Class
 
  | hulltype=Osprey Class
  | faction=Caldari State
+
  | faction=Caldari State  
| race=Caldari
+
  | variations= {{Ship|Osprey}}, {{Ship|Osprey Navy Issue}}
| roles=unspecified
+
  | tech=2  
  | variations={{Ship|Osprey Navy Issue}},{{Ship|Osprey}}
+
  | powergrid=1,050 MW
  | tech=2
+
  | cpu=460 tf
  | ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
  | capacitor=2,100 GJ
| powergrid=825 MW
 
  | cpu=510 tf
 
  | capacitor=1,375 GJ
 
 
  | highs=6
 
  | highs=6
 
  | turrets=1
 
  | turrets=1
Line 29: Line 25:
 
  | lows=2
 
  | lows=2
 
  | mass=13,130,000 kg
 
  | mass=13,130,000 kg
  | volume=107,000 m&#179;
+
  | volume=107,000
  | cargohold=485 m&#179;
+
  | cargohold=485
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
  | dronebay=25 m&#179;
+
  | dronebay=25
 
  | bandwidth=25 Mbit/sec
 
  | bandwidth=25 Mbit/sec
  | info=Name: Basilisk<br>Hull: Osprey Class<br>Role: Support Cruiser<br><br>Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class.<br><br>Developer: Lai Dai<br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.  With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability.<br><br>
+
 
  | bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>150% bonus to Remote Shield Booster and Remote Capacitor Transmitter range<br>20% bonus to Shield Maintenance Bot transfer amount<br><b>Logistics bonuses (per skill level):</b><br>15% reduction in Remote Capacitor Transmitter activation cost<br>15% reduction in Remote Shield Booster activation cost<br><b>Role Bonus:</b><br>50% reduction in Remote Shield Booster CPU requirement<br>50% reduction in Remote Capacitor Transmitter powergrid requirement<br>
+
| quote= We are one people, indivisible and unbreakable.
 +
| quote_attribution= Executive General Heika Torigo
 +
  | info=Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class.<br><br>Developer: Lai Dai<br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.  With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability.<br><br>
 +
  | bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>150% bonus to Remote Capacitor Transmitter range<br>20% bonus to Logistic Drone transfer amount<br>60% bonus to Remote Shield Booster optimal range and falloff<br><b>Logistics Cruisers bonuses (per skill level):</b><br>15% reduction in Remote Capacitor Transmitter activation cost<br>15% reduction in Remote Shield Booster activation cost<br><b>Role Bonus:</b><br>50% reduction in Remote Shield Booster CPU requirement<br>50% reduction in Remote Capacitor Transmitter powergrid requirement<br>
 
  | structurehp=1,287 HP
 
  | structurehp=1,287 HP
 
  | shieldhp=2,109 HP
 
  | shieldhp=2,109 HP
Line 50: Line 49:
 
  | maxvelocity=192 m/sec
 
  | maxvelocity=192 m/sec
 
  | inertia=0.505
 
  | inertia=0.505
  | warpspeed=3.3 AU/s
+
  | warpspeed=4.5 AU/s
 
  | warptime=9.19 s
 
  | warptime=9.19 s
 
  | targetrange=80.00 km
 
  | targetrange=80.00 km
Line 59: Line 58:
 
  | scanres=350 mm
 
  | scanres=350 mm
 
  | reqskills=*{{RequiredSkill|Caldari Cruiser|V}}
 
  | reqskills=*{{RequiredSkill|Caldari Cruiser|V}}
**{{RequiredSkill|Spaceship Command|II}}
+
** {{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Caldari Destroyer|III}}
+
** {{RequiredSkill|Caldari Destroyer|III}}
***{{RequiredSkill|Caldari Frigate|III}}
+
*** {{RequiredSkill|Caldari Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
+
**** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Logistics|I}}
+
* {{RequiredSkill|Logistics Cruisers|I}}
**{{RequiredSkill|Spaceship Command|III}}
+
** {{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Signature Analysis|V}}
+
** {{RequiredSkill|Signature Analysis|V}}
***{{RequiredSkill|CPU Management|I}}
+
*** {{RequiredSkill|CPU Management|I}}
**{{RequiredSkill|Long Range Targeting|V}}
+
** {{RequiredSkill|Long Range Targeting|V}}
***{{RequiredSkill|CPU Management|II}}
+
*** {{RequiredSkill|CPU Management|II}}
  
 
  | totaltraintime=48d 9h 37m 10s
 
  | totaltraintime=48d 9h 37m 10s
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Basilisk Basilisk on Eve Online Wiki]
+
  | externallinks=
 
  | highlights1=
 
  | highlights1=
 
  | highlights2=
 
  | highlights2=
Line 84: Line 83:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The Basilisk is a ship designed for shield and capacitor transfer. The capacitor transfer is usually put to use trading with another basilisk to create capacitor out of thin air, fulfilling the capacitor needs of both ships. Because of its reliance on cap transfer with other ships the basilisk is almost exclusively used partnered with other basilisks and never alone. The use of cap transfer to fulfill its cap needs means the basilisk can fit a stronger tank, but leaves it more vulnerable to jamming, because if one logistics ship is jammed then the cap chain must be adjusted or soon all will be out of capacitor.
+
The '''Basilisk''' is a ship designed for shield and capacitor transfer, the shield equivalent of the [[Guardian]]. The capacitor transfer is usually put to use trading with another Basilisk to create capacitor out of thin air, fulfilling the capacitor needs of both ships. Because of its reliance on cap transfer with other ships, the Basilisk is almost exclusively used partnered with other Basilisks, never alone. The use of cap transfer to fulfill its cap needs means that it can fit a stronger tank, but requires more coordination and leaves it more vulnerable to jamming, because if one logistics ship is jammed, the cap chain must be adjusted or the entire logistics wing will suffer a capacitor failure.
 +
 
 +
== Skills ==
 +
''Further information about additional or recommended skills to pilot Basilisk for a specific or its common role(s) can be written here.''
 +
 
 +
== Tactics ==
 +
''No sub-article about Basilisk roles or piloting tactics. You can write them here.''
 +
 
 +
== Notes ==
  
==Skills==
+
In European folklore, the basilisk is a large reptilian monster, sometimes snake-like and sometimes depicted with legs, which can kill with a glance.
''Further information about additional or recommended skills to pilot Basilisk for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
== Patch History ==
{{ShipFitting|
+
{{Expansion past|
ship=Basilisk|
+
'''October 2019 Release - 2019-10-15.1'''
shipTypeID=11985|
 
fitName=4-2 PvP Fleet AB|
 
fitID=4-2-PvP-Fleet-AB|
 
high1name=Large Shield Transporter II|
 
high1typeID=3608|
 
high2name=Large S95a Partial Shield Transporter|
 
high2typeID=8641|
 
high3name=Large S95a Partial Shield Transporter|
 
high3typeID=8641|
 
high4name=Large S95a Partial Shield Transporter|
 
high4typeID=8641|
 
high5name=Large 'Regard' Power Projector|
 
high5typeID=16487|
 
high6name=Large 'Regard' Power Projector|
 
high6typeID=16487|
 
mid1name=10MN Afterburner II|
 
mid1typeID=12058|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=EM Ward Field II|
 
mid4typeID=2301|
 
mid5name=Conjunctive Gravimetric ECCM Scanning Array I|
 
mid5typeID=20230|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Reactor Control Unit II|
 
low2typeID=1355|
 
drone1name=Light Shield Maintenance Bot II x5|
 
drone1typeID=28203|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Medium Core Defense Field Extender I|
 
rig1typeID=31790|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=11985:3608;1:8641;3:16487;2:2281;1:2301;1:3841;1:12058;1:20230;1:1355;1:2048;1:31790;2:28203;5::|
 
skills=Logistics IV</li><li>Energy Emission Systems IV</li><li>Shield Emission Systems IV</li><li>Energy Management IV</li><li>Energy Systems Operation IV</li><li>Engineering V</li><li>Shield Management IV</li><li>Shield Operation IV|
 
notes=Without Energy Grid Upgrades V a PDS and an Ancillary Current Router can be used in place of the RCU and Extender Rig.}}    {{ShipFitting|
 
ship=Basilisk|
 
shipTypeID=11985|
 
fitName=4-2 PvP Fleet MWD|
 
fitID=4-2-PvP-Fleet-MWD|
 
high1name=Large S95a Partial Shield Transporter|
 
high1typeID=8641|
 
high2name=Large S95a Partial Shield Transporter|
 
high2typeID=8641|
 
high3name=Large S95a Partial Shield Transporter|
 
high3typeID=8641|
 
high4name=Large S95a Partial Shield Transporter|
 
high4typeID=8641|
 
high5name=Large 'Regard' Power Projector|
 
high5typeID=16487|
 
high6name=Large 'Regard' Power Projector|
 
high6typeID=16487|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=EM Ward Field II|
 
mid4typeID=2301|
 
mid5name=Conjunctive Gravimetric ECCM Scanning Array I|
 
mid5typeID=20230|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Reactor Control Unit II|
 
low2typeID=1355|
 
drone1name=Light Shield Maintenance Bot II x5|
 
drone1typeID=28203|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=11985:8641;4:16487;2:2281;1:2301;1:3841;1:5975;1:20230;1:1355;1:2048;1:31360;1:31790;1:28203;5::|
 
skills=Logistics IV</li><li>Energy Emission Systems IV</li><li>Shield Emission Systems IV</li><li>Energy Management IV</li><li>Energy Systems Operation IV</li><li>Engineering V</li><li>Shield Management IV</li><li>Shield Operation IV|
 
notes=}}
 
  
For Incursion fits see [[Vanguard_Incursion_fits#Basilisk]].
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
  
==Tactics==
+
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
''No sub-article about Basilisk roles or piloting tactics. You can write them here.''
+
}}
  
==Notes==
+
{{ShipsMatrix|expgroup=cruisers}}
''You can write additional notes for Basilisk here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Logistics]]
+
[[Category:Logistics Cruisers]]

Latest revision as of 19:15, 15 November 2024

EVE University Database
 
Ship Database
Basilisk
CornerT2h.png
Basilisk
Caldari State
Caldari State
Logistics Cruisers
Osprey Class
RELATED UNI-WIKI REFERENCES
We are one people, indivisible and unbreakable.
– Executive General Heika Torigo


Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
150% bonus to Remote Capacitor Transmitter range
20% bonus to Logistic Drone transfer amount
60% bonus to Remote Shield Booster optimal range and falloff
Logistics Cruisers bonuses (per skill level):
15% reduction in Remote Capacitor Transmitter activation cost
15% reduction in Remote Shield Booster activation cost
Role Bonus:
50% reduction in Remote Shield Booster CPU requirement
50% reduction in Remote Capacitor Transmitter powergrid requirement

Required Skills
Training Time what's this?
48d 9h 37m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Osprey
Osprey.jpg
Osprey
Standard Cruisers Osprey Class
Icon hi slot.png5 (2/1) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png470 MW Icon cpu.png380 tf
Icon velocity.png210 m/sec
Icon capacity.png485 m³
, Osprey Navy Issue
Osprey Navy Issue.jpg
CornerTFs.png
Osprey Navy Issue
Faction Cruisers Osprey Class
Icon hi slot.png5 (3/2) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png730 MW Icon cpu.png450 tf
Icon velocity.png260 m/sec
Icon capacity.png460 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,050 MW
CPU
cpu output
460 tf
Capacitor
capacitor
2,100 GJ
High
high slots
6
Launchers
launcher slots
2
Turrets
turret slots
1
Medium
medium slots
5
Low
low slots
2
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
192 m/sec
Inertia Modifier
inertia modifier (agility)
0.505
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
9.19 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
80.00 km
Max Locked Targets
max. locked targets
10
Gravimetric Sensor
Gravimetric sensor strength
22 points
Sig. Radius
signature radius
90 m
Scan Res.
scan resolution
350 mm
Structure
Structure Hitpoints
structure hitpoints
1,287 HP
Mass
ship mass
13,130,000 kg
Volume
ship volume
107,000 m³
Cargo Capacity
cargo capacity
485 m³
Armor
Armor Hitpoints
armor hitpoints
1,125 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,109 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Basilisk is a ship designed for shield and capacitor transfer, the shield equivalent of the Guardian. The capacitor transfer is usually put to use trading with another Basilisk to create capacitor out of thin air, fulfilling the capacitor needs of both ships. Because of its reliance on cap transfer with other ships, the Basilisk is almost exclusively used partnered with other Basilisks, never alone. The use of cap transfer to fulfill its cap needs means that it can fit a stronger tank, but requires more coordination and leaves it more vulnerable to jamming, because if one logistics ship is jammed, the cap chain must be adjusted or the entire logistics wing will suffer a capacitor failure.

Skills

Further information about additional or recommended skills to pilot Basilisk for a specific or its common role(s) can be written here.

Tactics

No sub-article about Basilisk roles or piloting tactics. You can write them here.

Notes

In European folklore, the basilisk is a large reptilian monster, sometimes snake-like and sometimes depicted with legs, which can kill with a glance.

Patch History