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Guardian: Difference between revisions

From EVE University Wiki
Plebe (talk | contribs)
m Skills: links
Corrected bonus to clarify that the armor hitpoint bonus is only for armor plates. Update Legion patch note section to match others in format.
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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* SHIP ATTRIBUTES SECTION (last update : 5/30/2014)
* SHIP ATTRIBUTES SECTION (last update : 2025-05-27)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/misstype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11987
| shipid=11987
| shipimg=Guardian.jpg
| shipimg=Guardian.jpg
| shipname=Guardian
| shipname=Guardian
| caption=Guardian
| class=Logistics Cruiser
| class=Logistics
| grouping=Logistics Cruisers
| grouping=Logistics
| hulltype=Augoror Class
| hulltype=Augoror Class
| faction=Amarr Empire  
| faction=Amarr Empire
| variations={{Ship|Augoror Navy Issue}}, {{Ship|Augoror}}
| race=Amarr
| tech=2
| roles=unspecified
| variations={{Ship|Augoror Navy Issue}},{{Ship|Augoror}}
| tech=2
| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| powergrid=1,075 MW
| cpu=310 tf
| capacitor=1,500 GJ
| highs=6
| turrets=3
| launchers=0
| mediums=2
| lows=5
| mass=11,980,000 kg
| volume=115,000 m&#179;
| cargohold=465 m&#179;
| extrahold=
| extraholdtype=
| dronebay=25 m&#179;
| bandwidth=25 Mbit/sec
| info=Name: Guardian<br>Hull: Augoror Class<br>Role: Support Cruiser<br><br>The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.<br><br>Developer: Carthum Conglomerate<br><br>While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments.  Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.<br><br>
| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>150% bonus to Remote Armor Repairer and Remote Capacitor Transmitter range<br>20% bonus to Armor Maintenance Bot transfer amount<br><b>Logistics bonuses (per skill level):</b><br>15% reduction in Remote Capacitor Transmitter activation cost<br>15% reduction in Remote Armor Repairer activation cost<br><b>Role Bonus:</b><br>65% reduction in Remote Armor Repairer powergrid requirement<br>50% reduction in Remote Capacitor Transmitter powergrid requirement<br>
| structurehp=2,004 HP
| shieldhp=1,055 HP
| shieldem=0
| shieldexp=87.5
| shieldkin=70
| shieldtherm=20
| armorhp=2,109 HP
| armorem=50
| armorexp=80
| armorkin=62.5
| armortherm=35
| maxvelocity=209 m/sec
| inertia=0.61
| warpspeed=3.3 AU/s
| warptime=10.13 s
| targetrange=65.00 km
| sigradius=70 m
| maxlockedtargets=10
| sensortype=RADAR
| sensorvalue=19 points
| scanres=385 mm
| reqskills=*{{RequiredSkill|Amarr Cruiser|V}}
**{{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Amarr Destroyer|III}}
***{{RequiredSkill|Amarr Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Logistics|I}}
**{{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Signature Analysis|V}}
***{{RequiredSkill|CPU Management|I}}
**{{RequiredSkill|Long Range Targeting|V}}
***{{RequiredSkill|CPU Management|II}}


  | totaltraintime=48d 9h 37m 10s
| powergrid=1,075 MW
| forumlinks=
| cpu=310 tf
| wikireferences=
| capacitor=2,250 GJ
  | externallinks=[http://wiki.eveonline.com/en/wiki/Guardian Guardian on Eve Online Wiki]
 
| highlights1=
| highs=6
| highlights2=
| turrets=3
| highlights3=
| launchers=0
| highlights4=
| mediums=2
| lows=5
 
| mass=11,980,000 kg
| volume=115,000 m³
 
| cargohold=465 m³
|| extraholdtype=
  extrahold=
 
| dronebay=25 m³
| bandwidth=25 Mbit/sec
 
| quote=The power to harness the Good and punish the Evil.
| quote_attribution=The Scriptures, Book I 1:14
| info=The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.
 
While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.
| bonuses= <b>Amarr Cruiser bonuses (per skill level):</b><br>
150% bonus to Remote Capacitor Transmitter range<br>
20% bonus to Logistic Drone transfer amount<br>
60% bonus to Remote Armor Repairer optimal range and falloff<br>
<b>Logistics Cruiser bonuses (per skill level):</b><br>
15% reduction in Remote Capacitor Transmitter activation cost<br>
15% reduction in Remote Armor Repairer activation cost<br>
7.5% bonus to Armor Plate hitpoints<br>
<b>Role Bonus:</b><br>
65% reduction in Remote Armor Repairer powergrid requirement<br>
50% reduction in Remote Capacitor Transmitter powergrid requirement
 
| structurehp=2,004 HP
 
| armorhp=2,109 HP
| armorem=50
| armortherm=35
| armorkin=62.5
| armorexp=80
 
| shieldhp=1,055 HP
| shieldem=0
| shieldtherm=20
| shieldkin=70
| shieldexp=87.5
 
| maxvelocity=209 m/sec
| inertia=0.61
| warpspeed=4.0 AU/s
| warptime=10.13 s
 
| targetrange=65 km
| maxlockedtargets=10
| sigradius=70 m
| scanres=385 mm
| sensortype=RADAR
| sensorvalue=19 points
 
| reqskills= * {{RequiredSkill|Amarr Cruiser|V}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Amarr Destroyer|III}}
*** {{RequiredSkill|Amarr Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Logistics Cruisers|I}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Signature Analysis|V}}
*** {{RequiredSkill|CPU Management|I}}
** {{RequiredSkill|Long Range Targeting|V}}
*** {{RequiredSkill|CPU Management|II}}
| totaltraintime=48d 9h 37m 10s
 
| wikireferences=
| externallinks=
| highlights1=
| highlights2=
| highlights3=
| highlights4=
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==Summary==
== Summary ==
The Guardian is a ship designed for capacitor transfer and remote armor repair. The capacitor transfer is usually put to use trading with another guardian to create capacitor out of thin air, fulfilling the capacitor needs of both ships. Because of its reliance on cap transfer with other ships the guardian is almost exclusively used partnered with other guardians and never alone. The use of cap transfer to fulfill its cap needs means the guardian can fit a stronger tank, but leaves it more vulnerable to jamming, because if one logistics ship is jammed then the cap chain must be adjusted or soon all will be out of capacitor.
The '''Guardian''' is an advanced [[logistics]] ship designed for capacitor transfer and remote armor repair. The capacitor transfer is usually put to use trading with another Guardian to create capacitor out of thin air, fulfilling the capacitor needs of both ships. Because of its reliance on cap transfer with other ships, the Guardian is almost exclusively used partnered with other Guardians, never alone.


==Skills==
The use of cap transfer to fulfill its cap needs means the Guardian can fit a stronger tank, but leaves it more vulnerable to jamming, because if one logistics ship is jammed then the "cap chain" must be adjusted or soon all will be out of capacitor.
Like most T2 ships, it is highly recommended to have {{sk|Logistics|IV}} in order to fly logistic ships. This is especially important for the guardian as otherwise while following a standard two incoming, two outgoing energy transfer setup, you will not be able to run 4 large remote reps.
Logistics V also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as [[Abaddon]]s and [[Nightmare]]s .


Other skills that should be considered required would be the ability to fit a T2 armour tank with rigs and compensation skills at 3 or 4, all cap related skills to at least 4, as well as the cap reduction skills for the remote reps to 4. The ability to field drones, either logistics, dps, or ecm, is also recommended, the type depending on individual fleet requirements. Good navigation skills and advanced target management at 3 are highly recommended, but not required to fly the ship.
== Skills ==
Like most T2 ships, it is highly recommended to have {{sk|Logistics Cruisers|IV}} in order to fly logistic ships. This is especially important for the Guardian as otherwise while following a standard two incoming, two outgoing energy transfer setup, you will not be able to run 4 large remote reps.
Logistics Cruisers V also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as [[Abaddon]]s and [[Nightmare]]s.


==Fitting==
Other skills that should be considered required would be the ability to fit a T2 armor tank with compensation skills at 3 or 4, {{sk|Capacitor Systems Operation|IV}} and {{sk|Capacitor Management|IV}}, as well as {{sk|Remote Armor Repair Systems|IV}}. The ability to field drones, either logistics, damage, or ECM, is also recommended, the type depending on individual fleet requirements. Good navigation skills and {{sk|Advanced Target Management|III}} are highly recommended, but not required to fly the ship.
{{ShipFitting|
ship=Guardian|
shipTypeID=11987|
fitName=Active|
fitID=active|
high1name=Large Remote Armor Repairer II|
high1typeID=26914|
high2name=Large Remote Armor Repairer II|
high2typeID=26914|
high3name=Large 'Solace' Remote Armor Repairer|
high3typeID=16455|
high4name=Large 'Solace' Remote Armor Repairer|
high4typeID=16455|
high5name=Large 'Regard' Remote Capacitor Transmitter|
high5typeID=16487|
high6name=Large 'Regard' Remote Capacitor Transmitter|
high6typeID=16487|
mid1name=10MN Afterburner II|
mid1typeID=12058|
mid2name=Conjunctive Radar ECCM Scanning Array I|
mid2typeID=20218|
low1name=1600mm Reinforced Rolled Tungsten Plates I|
low1typeID=11325|
low2name=Imperial Navy Energized Adaptive Nano Membrane|
low2typeID=15729|
low3name=True Sansha Armor EM Hardener|
low3typeID=13970|
low4name=True Sansha Armor Thermic Hardener|
low4typeID=13982|
low5name=True Sansha Armor Kinetic Hardener|
low5typeID=13978|
drone1name=Warrior II x5|
drone1typeID=2488|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Ancillary Current Router II|
rig2typeID=31366|
difficulty=2|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=11987:16455;2:16487;2:26914;2:12058;1:20218;1:11325;1:13970;1:13978;1:13982;1:15729;1:31366;2:2488;5::|
skills=Logistics 5 (4 is workable but significantly worse)</li><li>Excellent Armor Tanking and Capacitor Skills|
notes=About 300mil as of May 2014, well worth the ISK.}} {{ShipFitting|
ship=Guardian|
shipTypeID=11987|
fitName=Passive|
fitID=passive|
high1name=Large Remote Armor Repairer II|
high1typeID=26914|
high2name=Large Remote Armor Repairer II|
high2typeID=26914|
high3name=Large 'Solace' Remote Armor Repairer|
high3typeID=16455|
high4name=Large 'Solace' Remote Armor Repairer|
high4typeID=16455|
high5name=Large 'Regard' Remote Capacitor Transmitter|
high5typeID=16487|
high6name=Large 'Regard' Remote Capacitor Transmitter|
high6typeID=16487|
mid1name=10MN Afterburner II|
mid1typeID=12058|
mid2name=Conjunctive Radar ECCM Scanning Array I|
mid2typeID=20218|
low1name=1600mm Reinforced Rolled Tungsten Plates I|
low1typeID=11325|
low2name=Imperial Navy Energized Adaptive Nano Membrane|
low2typeID=15729|
low3name=Corpum B-Type Energized Thermic Membrane|
low3typeID=18861|
low4name=Corpii A-Type EM Plating|
low4typeID=18760|
low5name=Corpii A-Type Kinetic Plating|
low5typeID=18752|
drone1name=Warrior II x5|
drone1typeID=2488|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Ancillary Current Router II|
rig2typeID=31366|
difficulty=2|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=11987:16455;2:16487;2:26914;2:12058;1:20218;1:11325;1:15729;1:18752;1:18760;1:18861;1:31366;2:2488;5::|
skills=Logistics 5 (4 is workable but significantly worse)</li><li>Excellent Armor Tanking and Capacitor Skills|
notes=This fit keeps its tank when neuted out which makes it viable for going into higher class WH sites. In W-space it is worth keeping this refit around.}}


==Tactics==
== Tactics ==
''No sub-article about Guardian roles or piloting tactics. You can write them here.''
''No sub-article about Guardian roles or piloting tactics. You can write them here.''


==Notes==
== Notes ==
''You can write additional notes for Guardian here.''
''You can write additional notes for Guardian here.''


{{ShipsMatrix}}
== Patch history ==
[[Category:Database]][[Category:Ship Database]][[Category:Logistics]]
{{Expansion past|
'''Version 25.01 - 2025-05-27''' - ''Legion'' ([https://www.eveonline.com/news/view/legion-expansion-notes Expansion Notes])
* New Bonus - 7.5% bonus to Armor Hitpoints gained from Armor Plates per level of Logistics.
 
'''Version 22.02 -  Release 2025-03-12.1''' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
 
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''
* Warp speed reduced from 4.5 AU/s to 4.0 AU/s
 
'''October 2019 Release - 2019-10-15.1'''
 
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
}}
 
{{ShipsMatrix|expgroup=cruisers}}
 
[[Category:Ship Database]]
[[Category:Logistics Cruisers]]