Difference between revisions of "Guardian"
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2019-10-15) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
-------------------------------------------------------------> | -------------------------------------------------------------> | ||
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| shipimg=Guardian.jpg | | shipimg=Guardian.jpg | ||
| shipname=Guardian | | shipname=Guardian | ||
− | + | | class=Logistics Cruiser | |
− | | class=Logistics | + | | grouping=Logistics Cruisers |
− | | grouping=Logistics | ||
| hulltype=Augoror Class | | hulltype=Augoror Class | ||
− | | faction=Amarr Empire | + | | faction=Amarr Empire |
− | + | | variations={{Ship|Augoror Navy Issue}}, {{Ship|Augoror}} | |
− | + | | tech=2 | |
− | | variations={{Ship|Augoror Navy Issue}},{{Ship|Augoror}} | ||
− | | tech=2 | ||
− | |||
| powergrid=1,075 MW | | powergrid=1,075 MW | ||
| cpu=310 tf | | cpu=310 tf | ||
− | | capacitor= | + | | capacitor=2,250 GJ |
| highs=6 | | highs=6 | ||
| turrets=3 | | turrets=3 | ||
Line 29: | Line 25: | ||
| lows=5 | | lows=5 | ||
| mass=11,980,000 kg | | mass=11,980,000 kg | ||
− | | volume=115,000 | + | | volume=115,000 m³ |
− | | cargohold=465 | + | | cargohold=465 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
− | | dronebay=25 | + | | dronebay=25 m³ |
| bandwidth=25 Mbit/sec | | bandwidth=25 Mbit/sec | ||
− | | info= | + | | info=The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.<br><br>Developer: Carthum Conglomerate<br><br>While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.<br><br> |
− | | bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>150% bonus to | + | | bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>150% bonus to Remote Capacitor Transmitter range<br>20% bonus to Logistic Drone transfer amount<br>60% bonus to Remote Armor Repairer optimal range and falloff<br><b>Logistics Cruiser bonuses (per skill level):</b><br>15% reduction in Remote Capacitor Transmitter activation cost<br>15% reduction in Remote Armor Repairer activation cost<br><b>Role Bonus:</b><br>65% reduction in Remote Armor Repairer powergrid requirement<br>50% reduction in Remote Capacitor Transmitter powergrid requirement<br> |
| structurehp=2,004 HP | | structurehp=2,004 HP | ||
| shieldhp=1,055 HP | | shieldhp=1,055 HP | ||
Line 50: | Line 46: | ||
| maxvelocity=209 m/sec | | maxvelocity=209 m/sec | ||
| inertia=0.61 | | inertia=0.61 | ||
− | | warpspeed= | + | | warpspeed=4.5 AU/s |
| warptime=10.13 s | | warptime=10.13 s | ||
| targetrange=65.00 km | | targetrange=65.00 km | ||
Line 59: | Line 55: | ||
| scanres=385 mm | | scanres=385 mm | ||
| reqskills=*{{RequiredSkill|Amarr Cruiser|V}} | | reqskills=*{{RequiredSkill|Amarr Cruiser|V}} | ||
− | **{{RequiredSkill|Spaceship Command|II}} | + | ** {{RequiredSkill|Spaceship Command|II}} |
− | **{{RequiredSkill|Amarr Destroyer|III}} | + | ** {{RequiredSkill|Amarr Destroyer|III}} |
− | ***{{RequiredSkill|Amarr Frigate|III}} | + | *** {{RequiredSkill|Amarr Frigate|III}} |
− | ****{{RequiredSkill|Spaceship Command|I}} | + | **** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Logistics|I}} | + | * {{RequiredSkill|Logistics Cruisers|I}} |
− | **{{RequiredSkill|Spaceship Command|III}} | + | ** {{RequiredSkill|Spaceship Command|III}} |
− | **{{RequiredSkill|Signature Analysis|V}} | + | ** {{RequiredSkill|Signature Analysis|V}} |
− | ***{{RequiredSkill|CPU Management|I}} | + | *** {{RequiredSkill|CPU Management|I}} |
− | **{{RequiredSkill|Long Range Targeting|V}} | + | ** {{RequiredSkill|Long Range Targeting|V}} |
− | ***{{RequiredSkill|CPU Management|II}} | + | *** {{RequiredSkill|CPU Management|II}} |
| totaltraintime=48d 9h 37m 10s | | totaltraintime=48d 9h 37m 10s | ||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
− | | externallinks= | + | | externallinks= |
| highlights1= | | highlights1= | ||
| highlights2= | | highlights2= | ||
Line 83: | Line 79: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | The Guardian is | + | The '''Guardian''' is an advanced [[logistics]] ship designed for capacitor transfer and remote armor repair. The capacitor transfer is usually put to use trading with another Guardian to create capacitor out of thin air, fulfilling the capacitor needs of both ships. Because of its reliance on cap transfer with other ships, the Guardian is almost exclusively used partnered with other Guardians, never alone. |
− | ==Skills== | + | The use of cap transfer to fulfill its cap needs means the Guardian can fit a stronger tank, but leaves it more vulnerable to jamming, because if one logistics ship is jammed then the "cap chain" must be adjusted or soon all will be out of capacitor. |
− | Like most T2 ships, it is highly recommended to have {{sk|Logistics|IV}} in order to fly logistic ships. This is especially important for the Guardian as otherwise while following a standard two incoming, two outgoing energy transfer setup, you will not be able to run 4 large remote reps. | + | |
− | Logistics V also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as [[Abaddon]]s and [[Nightmare]]s. | + | == Skills == |
+ | Like most T2 ships, it is highly recommended to have {{sk|Logistics Cruisers|IV}} in order to fly logistic ships. This is especially important for the Guardian as otherwise while following a standard two incoming, two outgoing energy transfer setup, you will not be able to run 4 large remote reps. | ||
+ | Logistics Cruisers V also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as [[Abaddon]]s and [[Nightmare]]s. | ||
Other skills that should be considered required would be the ability to fit a T2 armour tank with compensation skills at 3 or 4, {{sk|Capacitor Systems Operation|IV}} and {{sk|Capacitor Management|IV}}, as well as {{sk|Remote Armor Repair Systems|IV}}. The ability to field drones, either logistics, damage, or ECM, is also recommended, the type depending on individual fleet requirements. Good navigation skills and {{sk|Advanced Target Management|III}} are highly recommended, but not required to fly the ship. | Other skills that should be considered required would be the ability to fit a T2 armour tank with compensation skills at 3 or 4, {{sk|Capacitor Systems Operation|IV}} and {{sk|Capacitor Management|IV}}, as well as {{sk|Remote Armor Repair Systems|IV}}. The ability to field drones, either logistics, damage, or ECM, is also recommended, the type depending on individual fleet requirements. Good navigation skills and {{sk|Advanced Target Management|III}} are highly recommended, but not required to fly the ship. | ||
− | + | == Tactics == | |
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− | ==Tactics== | ||
''No sub-article about Guardian roles or piloting tactics. You can write them here.'' | ''No sub-article about Guardian roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
''You can write additional notes for Guardian here.'' | ''You can write additional notes for Guardian here.'' | ||
− | {{ShipsMatrix}} | + | == Patch History == |
− | + | {{Expansion past| | |
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s) | ||
+ | }} | ||
+ | |||
+ | {{ShipsMatrix|expgroup=cruisers}} | ||
+ | |||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Logistics Cruisers]] |
Latest revision as of 18:24, 4 April 2023
RELATED UNI-WIKI REFERENCES
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The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships. SHIP BONUSES
Amarr Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
The Guardian is an advanced logistics ship designed for capacitor transfer and remote armor repair. The capacitor transfer is usually put to use trading with another Guardian to create capacitor out of thin air, fulfilling the capacitor needs of both ships. Because of its reliance on cap transfer with other ships, the Guardian is almost exclusively used partnered with other Guardians, never alone.
The use of cap transfer to fulfill its cap needs means the Guardian can fit a stronger tank, but leaves it more vulnerable to jamming, because if one logistics ship is jammed then the "cap chain" must be adjusted or soon all will be out of capacitor.
Skills
Like most T2 ships, it is highly recommended to have Logistics Cruisers IV in order to fly logistic ships. This is especially important for the Guardian as otherwise while following a standard two incoming, two outgoing energy transfer setup, you will not be able to run 4 large remote reps. Logistics Cruisers V also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as Abaddons and Nightmares.
Other skills that should be considered required would be the ability to fit a T2 armour tank with compensation skills at 3 or 4, Capacitor Systems Operation IV and Capacitor Management IV, as well as Remote Armor Repair Systems IV. The ability to field drones, either logistics, damage, or ECM, is also recommended, the type depending on individual fleet requirements. Good navigation skills and Advanced Target Management III are highly recommended, but not required to fly the ship.
Tactics
No sub-article about Guardian roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Guardian here.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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