Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Template:NPCTableRow/doc: Difference between revisions

Template page
Adding Storyline Mission Cruiser to table as it happens to spawn in LS expeditions
Add Template data.
 
(20 intermediate revisions by 7 users not shown)
Line 1: Line 1:
This template is used to create NPC table rows for the pages describing combat sites.  
; Description
== Dependencies ==
: This template is used to create a content row in NPCTable.
* Uses {{t|Complex}} to acquire proper CSS.
* Needs {{t|NPCTableHead}} and {{t|NPCTableFoot}} to generate the table header and footer.
== Syntax ==
<code>{{t|Complex|Name of the complex}}<br>
{{t|NPCTableHead}}<br>
{{t|NPCTableRow|Ship size|Ship count|Ship names|4=point=yes|5=ewar=EWar|6=cargo=Loot|7=trigger=Trigger}}<br>
{{t|NPCTableFoot}}</code>
=== Parameters ===
;Ship size
:This sets the [[NPC Naming Convention|type and size]] of the NPC ship. Please use one of the following values:
:* Frigate
:* Commander Frigate
:* Elite Frigate
:* Overseer Frigate
:* Destroyer
:* Cruiser
:* Commander Cruiser
:* Storyline Mission Cruiser
:* Overseer Cruiser
:* Battlecruiser
:* Battleship
:* Overseer Battleship
:* Sentry


;Ship count
; Dependencies:
:The number of that class of NPC ship. Often this is variable, so feel free to use number ranges (e.g. <code>10-12</code>) if necessary.  
:; Requires
:: {{T|NPCTableCSS}} is required only <em>once</em> per page where there's at least one NPCTable. It is included into {{T|CMBSiteInfo}} and {{T|CMBSite}}(deprecated), so when one of those is used there is no need to add it separately.
:: {{T|NPCTableHead}}


;Ship names
; Syntax
:The name(s) of the NPCs. It's recommended to consolidate ships of the same class into a single line (e.g. <code>Coreli Patroller/Watchman</code>). If there are a large number of different ship types, list the most common three or four types (e.g. <code>Corelum Chief Defender/Guard/Protector/...</code>).  
: {{T|NPCTableRow|type|count|name|5=point= point|6=ewar= ewar|7=ewar2= ewar|8=ewar3= ewar|9=drop= drop|10=cargo= cargo|11=trigger= trigger|12=note= notes|end= end}}
:; Parameters
:: type, count and name are anonymous (positional) parameters and must be ordered as written.
::; type : sets the [[NPC naming conventions|type and size]] of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables for valid options.
{| class= "wikitable collapsible collapsed" style="margin-left: 4em; text-align: center;"
|+ Ships
|-
! rowspan= 2 style="min-width: 12em;" | Name || colspan= 3 | Prefix
|-
| ''none'' || Neutral || Friendly
|-
| style="text-align: left;" | Barge || [[image:icon_red_mining_barge.png|16px|link=|Barge]] || [[image:icon_white_mining_barge.png|16px|link=|Barge]] || [[image:icon_blue_mining_barge.png|16px|link=|Barge]]
|-
| style="text-align: left;" | Hauler || [[image:icon_red_industrial.png|16px|link=|Hauler]] ||[[image:icon_white_industrial.png|16px|link=|Hauler]] || [[image:icon_blue_industrial.png|16px|link=|Industrial]]
|-
| style="text-align: left;" | Freighter || [[image:icon_red_industrial_capital.png|16px|link=|Freighter]] || [[image:icon_white_industrial_capital.png|16px|link=|Freighter]] || [[image:icon_blue_industrial_capital.png|16px|link=|Freighter]]
|-
| style="text-align: left;" | Drone || [[image:icon_red_drone.png|16px|link=|Drone]] || [[image:icon_bracket_drone.png|16px|link=|Drone]] || [[image:icon_blue_drone.png|16px|link=|Drone]]
|-
| style="text-align: left;" | Fighter || [[image:icon_red_fighter.png|16px|link=|Fighter]]|| [[image:icon_bracket_fighter.png|16px|link=|Fighter]]|| [[image:icon_blue_fighter.png|16px|link=|Fighter]]
|-
| style="text-align: left;" | Frigate || [[image:icon_red_frigate.png|16px|link=|Frigate]]|| [[image:icon_white_frigate.png|16px|link=|Frigate]]|| [[image:icon_blue_frigate.png|16px|link=|Frigate]]
|-
| style="text-align: left;" | Elite Frigate || [[image:icon_red_frigate.png|16px|link=|Elite Frigate]] || [[image:icon_white_frigate.png|16px|link=|Elite Frigate]] || [[image:icon_blue_frigate.png|16px|link=|Commander Frigate]]
|-
| style="text-align: left;" | Commander Frigate || [[image:icon_red_frigate.png|16px|link=|Commander Frigate]] || [[image:icon_white_frigate.png|16px|link=|Commander Frigate]] || [[image:icon_blue_frigate.png|16px|link=|Commander Frigate]]
|-
| style="text-align: left;" | Overseer Frigate || [[image:icon_red_frigate.png|16px|link=|Overseer Frigate]] || [[image:icon_white_frigate.png|16px|link=|Overseer Frigate]] || [[image:icon_blue_frigate.png|16px|link=|Overseer Frigate]]
|-
| style="text-align: left;" | Destroyer || [[image:icon_red_destroyer.png|16px|link=|Destroyer]] || [[image:icon_white_destroyer.png|16px|link=|Destroyer]] || [[image:icon_blue_destroyer.png|16px|link=|Destroyer]]
|-
| style="text-align: left;" | Commander Destroyer || [[image:icon_red_destroyer.png|16px|link=|Commander Destroyer]] || [[image:icon_white_destroyer.png|16px|link=|Commander Destroyer]] || [[image:icon_blue_destroyer.png|16px|link=|Commander Destroyer]]
|-
| style="text-align: left;" | Cruiser || [[image:icon_red_cruiser.png|16px|link=|Cruiser]] || [[image:icon_white_cruiser.png|16px|link=|Cruiser]] || [[image:icon_blue_cruiser.png|16px|link=|Cruiser]]
|-
| style="text-align: left;" | Elite Cruiser || [[image:icon_red_cruiser.png|16px|link=|Elite Cruiser]] || [[image:icon_white_cruiser.png|16px|link=|Elite Cruiser]] || [[image:icon_blue_cruiser.png|16px|link=|Elite Cruiser]]
|-
| style="text-align: left;" | Commander Cruiser || [[image:icon_red_cruiser.png|16px|link=|Commander Cruiser]] || [[image:icon_white_cruiser.png|16px|link=|Commander Cruiser]] || [[image:icon_blue_cruiser.png|16px|link=|Commander Cruiser]]
|-
| style="text-align: left;" | Overseer Cruiser || [[image:icon_red_cruiser.png|16px|link=|Overseer Cruiser]] || [[image:icon_white_cruiser.png|16px|link=|Overseer Cruiser]] || [[image:icon_blue_cruiser.png|16px|link=|Overseer Cruiser]]
|-
| style="text-align: left;" | Battlecruiser || [[image:icon_red_battlecruiser.png|16px|link=|Battlecruiser]] || [[image:icon_white_battlecruiser.png|16px|link=|Battlecruiser]] || [[image:icon_blue_battlecruiser.png|16px|link=|Battlecruiser]]
|-
| style="text-align: left;" | Elite Battlecruiser || [[image:icon_red_battlecruiser.png|16px|link=|Elite Battlecruiser]] || [[image:icon_white_battlecruiser.png|16px|link=|Elite Battlecruiser]] || [[image:icon_blue_battlecruiser.png|16px|link=Elite Battlecruiser]]
|-
| style="text-align: left;" | Commander Battlecruiser || [[image:icon_red_battlecruiser.png|16px|link=|Commander Battlecruiser]] || [[image:icon_white_battlecruiser.png|16px|link=|Commander Battlecruiser]] || [[image:icon_blue_battlecruiser.png|16px|link=|Commander Battlecruiser]]
|-
| style="text-align: left;" | Battleship || [[image:icon_red_battleship.png|16px|link=|Overseer Battleship]] || [[image:icon_white_battleship.png|16px|link=|Overseer Battleship]] || [[image:icon_blue_battleship.png|16px|link=|Overseer Battleship]]
|-
| style="text-align: left;" | Elite Battleship || [[image:icon_red_battleship.png|16px|link=|Overseer Battleship]] || [[image:icon_white_battleship.png|16px|link=|Overseer Battleship]] || [[image:icon_blue_battleship.png|16px|link=|Overseer Battleship]]
|-
| style="text-align: left;" | Overseer Battleship || [[image:icon_red_battleship.png|16px|link=|Overseer Battleship]] || [[image:icon_white_battleship.png|16px|link=|Overseer Battleship]] || [[image:icon_blue_battleship.png|16px|link=|Overseer Battleship]]
|-
| style="text-align: left;" | Carrier || [[image:icon_red_carrier.png|16px|link=|Carrier]] || [[image:icon_white_carrier.png|16px|link=|Carrier]] || [[image:icon_blue_carrier.png|16px|link=|Carrier]]
|-
| style="text-align: left;" | Supercarrier || [[image:icon_red_supercarrier.png|16px|link=|Supercarrier]] || [[image:icon_white_supercarrier.png|16px|link=|Supercarrier]] || [[image:icon_blue_supercarrier.png|16px|link=|Supercarrier]]
|-
| style="text-align: left;" | Dreadnought || [[image:icon_red_dreadnought.png|16px|link=|Dreadnought]] || [[image:icon_white_dreadnought.png|16px|link=|Dreadnought]] || [[image:icon_blue_dreadnought.png|16px|link=|Dreadnought]]
|-
| style="text-align: left;" | Titan || [[image:icon_red_titan.png|16px|link=|Titan]] || [[image:icon_white_titan.png|16px|link=|Titan]] || [[image:icon_blue_titan.png|16px|link=|Titan]]
|-
| style="text-align: left;" | Sentry || [[image:icon_red_tower.png|16px|link=|Sentry]] || [[image:icon_bracket_tower.png|16px|link=|Sentry]] || [[image:icon_blue_tower.png|16px|link=|Sentry]]
|}
{| class="wikitable collapsible collapsed" style="margin-left: 4em;"
|+ Structures
|-
! style="min-width: 12em;" | Code !! Icon
|-
| Acceleration Gate || [[image:icon bracket accelerationgate.png|16px|link=|Acceleration Gate]]
|-
| Agent || [[image:Icon_bracket_agent.png|16px|link=|Agent in space]]
|-
| Asteroid || [[image:Icon_bracket_asteroid.png|16px|link=|Asteroid]]
|-
| Asteroid Field || [[image:Icon_bracket_asteroidfield.png|16px|link=|Asteroid Field]]
|-
| Beacon || [[image:Icon_bracket_beacon.png|16px|link=|Beacon]]
|-
| Billboard || [[image:Icon_bracket_billboard.png|16px|link=|Billboard]]
|-
| Container || [[image:Icon_bracket_container.png|16px|link=|Container]]
|-
| Red Container || [[image:Icon_bracket_container_red.png|16px|link=|Container]]
|-
| Force Field || [[image:Icon_bracket_forcefield.png|16px|link=|Force Field]]
|-
| Gas Cloud || [[image:Gas_cloud.png|16px|link=|Gas Cloud]]
|-
| Hackable || [[image:Icon_bracket_hackable.png|16px|link=|Hackable Structure]]
|-
| Hangar Array || [[File:Icon_PersonalHangarArray.png]]
|-
| Station || [[image:Icon_bracket_station.png|16px|link=|Station]]
|-
| Stargate || [[image:Icon_bracket_stargate.png|16px|link=|Stargate]]
|-
| Structure || [[image:Icon_bracket_structure.png|16px|link=|Structure]]
|-
| Tower || [[image:Icon_bracket_tower.png|16px|link=|Tower]]
|-
| Wormhole || [[image:Icon_bracket_wormhole.png|16px|link=|Wormhole]]
|}


;point
:; count : The number of NPCs of that type. This is often a range, so feel free to use number ranges (e.g. <code>10-12</code>).
:If the NPC has a warp disruptor or warp scrambler, set the <code>point=yes</code> parameter (otherwise omit it).  
:; name : The NPC's name. Consolidate ships of the same type into a single line (e.g. <code>Coreli Watchman/Patroller</code>). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g. <code>Corelum Chief Guard/Defender/Protector/...</code>). It is however perfectly fine to use a separate row to make it clear which ship type is using EWAR or triggers an action.
:; point : If an NPC has a [[Warp Disruptor]], set to <code>point= yes</code> or <code>point= point</code>. If an NPC uses a [[Warp Scrambler]] (shuts off [[MWD]] and stops [[MJD]]) you can specify <code>point= scram</code>.
:; ewar
:; ewar2
:; ewar3 : Type of [[electronic warfare]] used by an NPC. Displayed as an icon
{| class="wikitable" style="margin-left: 4em;"
|+ EWAR codes
|-
! Type !! Code !! Icon
|-
| ECM/Jamming || ECM || [[image:icon_remote_ecm_burst_i.png|24px|link=|Jamming]]
|-
| Tracking disruption || TD || [[image:icon_track_disruptor_64.png|24px|link=|Tracking disruption]]
|-
| Guidance disruption || GD || [[image:icon_missile_guidance_computer_i.png|24px|link=|Guidance disruption]]
|-
| Sensor dampening || Damp || [[image:icon_remote_sensor_dampening.png|24px|link=|Sensor dampening]]
|-
| Target painting || TP || [[image:icon_target_painter_i.png|24px|link=|Target painting]]
|-
| Stasis webifier || Web || [[image:icon_stasis_webifier_i.png|24px|link=|Stasis webifier]]
|-
| Energy neutralization ("neut") || Neut ||[[image:icon_energy_neutralizer_i.png|24px|link=|Neuting]]
|}
:; drop : If an NPC leaves behind notable loot (e.g. T1 ammo, a trade good), note it here. A dull icon [[File:Icon container small.png|24px]] will be created.
:; cargo : If an NPC leaves behind valuable loot (worth over 1M ISK e.g. faction modules, tech 2 salvage), note it here. A shiny icon [[File:Icon container small green.png|24px]] will be created.
:; trigger : If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.
:; note : Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).
<!--:; end : Use to include the table closing tags after this row. Any parameter value will add the table closing tag. Only use it on the last row of a table.-->


;ewar
; Sample
:If the NPC uses [[EWAR Guide|electronic warfare]], describe it here. Use the <code>{{t|icon}}</code> template; use the mouseover text to describe the EWAR type, and (if available) additional details (e.g. maximum range of the EWAR). If NPCs use multiple types of EWAR, add them all. Some examples:
{{NPCTableCSS}}
:*ECM: <code><nowiki>{{icon|ecm|24|Jamming}}</nowiki></code> {{icon|ecm|24|Jamming}}
: <code><nowiki>{{NPCTableHead|Initial defenders}}</nowiki></code>
:*Tracking disruption: <code><nowiki>{{icon|td|24|Tracking disruption}}</nowiki></code> {{icon|td|24|Tracking disruption}}
: <code><nowiki>{{NPCTableRow|Friendly Barge|1|Digger|drop= lots of stuff}}</nowiki></code>
:*Sensor dampening: <code><nowiki>{{icon|damp|24|Sensor dampening (to 60 km)}}</nowiki></code> {{icon|damp|24|Sensor dampening (to 60 km)}}
: <code><nowiki>{{NPCTableRow|Cruiser|1|Warship|point= yes|eawr= Web|ewar2= TD|note= Important info|trigger= Mission complete|cargo= Expensive stuff}}</nowiki></code>
:*Target painting: <code><nowiki>{{icon|tp|24|Target painting}}</nowiki></code> {{icon|tp|24|Target painting}}
: <code><nowiki>|}</nowiki></code>
:*Stasis webifier: <code><nowiki>{{icon|web|24|Stasis webifier}}</nowiki></code> {{icon|web|24|Stasis webifier}}
:: gives...
:*Energy neutralization ("neut"): <code><nowiki>{{icon|neut|24|Neuting}}</nowiki></code> {{icon|neut|24|Neuting}}
{{NPCTableHead|Initial defenders}}
;cargo
{{NPCTableRow|Friendly Barge|1|Digger|drop= lots of stuff}}
:If the NPC drops notable loot (e.g. faction modules, tech 2 salvage), note it here.
{{NPCTableRow|Cruiser|1|Warship|point= yes|ewar= Web|ewar2= TD|note= Important info|trigger= Mission complete|cargo= Expensive stuff}}
;trigger
|}
:If destroying the NPC causes something to happen (unlock acceleration gate, trigger a new wave of enemies, etc), then use this parameter.  
 
;note
 
:Use this parameter to add a footnote, which you can use to describe important information about the NPC (for instance, for very high dps NPCs, or high self-repair...).  
; See also
== Sample output ==
* [[UniWiki:Mission formatting guidelines|Mission formatting guidelines]]
<code><nowiki>{{Complex|Serpentis Lookout}}</nowiki><br>
* {{T|NPCTableSeparator}}
<nowiki>{{NPCTableHead}}</nowiki><br>
 
<nowiki>{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes|ewar={{icon|damp|24|Sensor dampening}}{{icon|web|24|Stasis webifier}}|note=These ships have high damage but short range.}}</nowiki><br>
; Template data
<nowiki>{{NPCTableRow|Elite Frigate|3-5|Coreli Agent|cargo=Drops Gist A- or B- type modules|trigger=Destroying this will unlock the acceleration gate}}}}</nowiki><br>
: This is the [[mediawikiwiki:Help:TemplateData|TemplateData]] documentation for this template used by [[mediawikiwiki:VisualEditor|VisualEditor]] and other tools.
<nowiki>{{NPCTableFoot}}</nowiki></code>
:: <templatedata>
:gives...
{
{{Complex|Serpentis Lookout}}
"params": {
{{NPCTableHead}}
"1": {
{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes|ewar={{icon|damp|24|Sensor dampening}}{{icon|web|24|Stasis webifier}}|note=These ships have high damage but short range.}}
"label": "type",
{{NPCTableRow|Elite Frigate|3-5|Coreli Agent|cargo=Drops Gist A- or B- type modules|trigger=Destroying this will unlock the acceleration gate}}
"description": "Sets the type and size of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables on the template page for valid options.",
{{NPCTableFoot}}
"example": "Frigate",
<includeonly>[[Category:Template|{{PAGENAME}}]]<!-- Any categories for the template itself --></includeonly>
"type": "line",
<noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
"required": true
},
"2": {
"label": "count",
"description": "The number of NPCs of that type (e.g. 3). This is often a range, so feel free to use number ranges (e.g. 10-12). If the number is unknow a ? may be used",
"example": "4",
"required": true
},
"3": {
"label": "name",
"description": "The NPC's name. Consolidate ships of the same type into a single line (e.g. Coreli Watchman/Patroller). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g. Corelum Chief Guard/Defender/Protector/...). It is however perfectly fine to use a separate row to make it clear which ship type is using EWAR or triggers an action.",
"example": "Arch Gistii Hijacker/Outlaw ",
"type": "string",
"required": true
},
"note": {
"description": "Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).",
"type": "string"
},
"trigger": {
"description": "If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.",
"example": "Triggers reinforcements",
"type": "string"
},
"point": {
"description": "If an NPC has a Warp Disruptor, set to point= yes or point= point. If an NPC uses a Warp Scrambler (shuts off MWD and stops MJD) you can specify point= scram.",
"type": "line",
"suggestedvalues": [
"yes",
"point",
"scram"
]
},
"ewar": {
"description": "Type of electronic warfare used by an NPC. Displayed as an icon",
"example": "Web",
"type": "line",
"suggestedvalues": [
"Damp",
"ECM",
"GD",
"Neut",
"TD",
"TP",
"Web"
]
},
"ewar2": {
"description": "See ewar",
"type": "line",
"suggestedvalues": [
"Damp",
"ECM",
"GD",
"Neut",
"TD",
"TP",
"Web"
]
},
"ewar3": {
"description": "See ewar",
"type": "line",
"suggestedvalues": [
"Damp",
"ECM",
"GD",
"Neut",
"TD",
"TP",
"Web"
]
},
"cargo": {
"description": "If an NPC leaves behind notable loot (e.g. T1 ammo, a trade good)"
},
"drop": {
"description": "If an NPC leaves behind valuable loot (worth over 1M ISK e.g. faction modules, tech 2 salvage"
}
},
"description": "This template is used to create a content row in NPCTable. This template is not visual editor friendly so it is best to use it in text editor mode."
}
</templatedata>
 
<includeonly>[[Category:Formatting templates]]<!-- Any categories for the template itself --></includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>