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| == Overview ==
| | #REDIRECT [[Planetary Industry]] |
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| * What can you do with PI
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| * What Can't you do with PI
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| * What do you get out of investing time in PI
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| == Skills ==
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| * Skills here
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| == Industry ==
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| * What aspects of the economy are effected by PI
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| ** NPC Seeded Goods/Production materials
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| ** POS fuel, ect
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| * What ways are there to make money?
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| ** Strip mining/Extractors only
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| ** Low Level Production
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| ** High Level Production/Running multiple colonies that feed eachother/Buying goods off the market to feed production
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| == Planets ==
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| ''For more details, see [[Planets]]''
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| Planets come in all sorts of shapes and sizes, and accordingly provides differing materials
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| >> Suggestion: Table with resources on the X-axies, planet types on the Y axis and highlight the squares to show which planets contain which resources.
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| == Resources ==
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| * Raw Materials/uses
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| ** T1 Goods/uses
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| ** T2 Goods/uses
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| ** T3 Goods/uses
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| Needs tables and correlation to the [[Planets]] info
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| == Colonies ==
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| * General concept
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| ** Setting up Command Centers, building off them
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| * Colony setups
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| ** Efficiently placing your building to maximize CPU/powergrid use and profit
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| ** Ratios of Extractors/Production Buildings/Links/Storage that a Command Center can handle at any one time
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| **Storage (Surface, orbital cargo links, classic station hangars, ect)
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| *Managing multiple colonies
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| **Up to 6 colonies
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| **Resource gathering colonies/production colonies
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| **Hauling between colonies
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| *Tips
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| **Struggles they may come up against, ect.
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| == Profit! ==
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| * Cultivating your colony
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| ** Keeping tabs on Extractors and relocating them or surveying for new resources when your current vein is depleted
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| ** Launching your goods for sale on the market
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| ** Restructuring a colony to meet current needs
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| ** Not forgetting it's there
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| * General guide to goods prices (post launch)
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| ==FAQ==
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| *Q: Can I colonize planets in wormholes?
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