|
|
(126 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| + | '''UniWiki pages I'm currently contributing to (links are to working drafts):<br />''' |
| | | |
− | == Mining Doctrine: Shattered Wormhole Ice Mining ==
| |
| | | |
− | Mining vessels are vulnerable to combat ships, and so AMC miners sometimes hesitate to mine in lower-security space. To be sure, mining barges and exhumers are slow to warp, have less capacitor than other ships, have little room for weapons, and spend most of their time at asteroid and ice belts that potential aggressors can directly warp to. But this doesn't mean that it's unsafe to mine! Unistas '''can''' mine productively under threat, especially in an boosted Shared-Can op. The purpose of this page is to provide a fleet doctrine that provides maximum safety to AMC miners mining in the new [https://community.eveonline.com/news/dev-blogs/thera-and-the-shattered-wormholes/ shattered-wormhole ice belts].
| + | '''UniWiki pages I've recently completed work on, but would appreciate your input on:<br />''' |
| + | [[Intro to Eve W-Space|Syllabus: Intro to EVE W-Space]]<br /> |
| + | [[Logistics Guide]]<br /> |
| + | [[EWAR Guide]]<br /> |
| + | [[Template:ShipArticle]] |
| | | |
− | The doctrine boils down to a few simple rules:
| + | '''Unfinished pages I'm no longer working on:<br />''' |
− | | + | [[User:Antei thantonne/Shared-Can Mining in Wormhole Space|Shared-Can Mining in Wormhole Space]] |
− | ===Unistas should mine in Procurers.===
| |
− | | |
− | {| class="wikitable" align="center"
| |
− | ! width="120px" |
| |
− | ! width="90px" | [[Procurer]]
| |
− | ! width="90px" | [[Retriever]]
| |
− | ! width="90px" | [[Covetor]]
| |
− | ! width="90px" | [[Skiff]]
| |
− | ! width="90px" | [[Mackinaw]]
| |
− | ! width="90px" | [[Hulk]]
| |
− | |-
| |
− | ! Relative Ore Mining Efficiency*
| |
− | | 76.4%
| |
− | | 83.3%
| |
− | | 100%
| |
− | | 84.1%
| |
− | | 91.6%
| |
− | | 115.0%
| |
− | |-
| |
− | ! Relative Ice Mining Efficiency*
| |
− | | '''84.9%'''
| |
− | | 83.3%
| |
− | | 100%
| |
− | | '''93.4%'''
| |
− | | 91.6%
| |
− | | 115.0%
| |
− | |-
| |
− | ! Effective Hit Points**
| |
− | | 60,000
| |
− | | 14,000
| |
− | | 11,000
| |
− | | 67,000
| |
− | | 30,000
| |
− | | 23,000
| |
− | |-
| |
− | ! Price (isk)***
| |
− | | 20,000,000
| |
− | | 27,500,000
| |
− | | 32,000,000
| |
− | | 180,000,000
| |
− | | 200,000,000
| |
− | | 230,000,000
| |
− | |-
| |
− | ! Base Time to Align (s)
| |
− | | 13.86
| |
− | | 18.26
| |
− | | 19.13
| |
− | | 13.86
| |
− | | 18.27
| |
− | | 19.13
| |
− | |}
| |
− | | |
− | ∗ Relative to the Covetor (100%) assuming max skills and optimal fittings for mining. Your results may vary. <br />
| |
− | ∗∗ EFT calculation, using Tech I modules and intermediate fitting skills as of Kronos patch. Again, your results may vary. <br />
| |
− | ∗∗∗ Jita/Amarr best price (as of 17 Feb 2015). <br />
| |
− | <br />
| |
− | | |
− | As the table above shows, the Procurer has better tank and time-to-warp than other barges, at a lower hull replacement cost. The Procurer's role bonus for the Ice Harvester is different from its bonus to the Strip Miner, and that actually results in it being a slightly better ice miner than an ore miner. Procurers can fit a Damage Control unit in a low slot, and shield hardeners in mids, and still have enough room for other mid-slot modules and an Ice Harvesting Upgrade to help with mining. For example:
| |
− | | |
− | {{ShipFitting
| |
− | | ship=Procurer
| |
− | | shipTypeID=17480
| |
− | | fitName=Shattered WH Ice Miner
| |
− | | fitID=WH-Ice-Miner
| |
− | | low1name=Damage Control I
| |
− | | low1typeID=2046
| |
− | | low2name=Ice Harvester Upgrade I
| |
− | | low2typeID=22576
| |
− | | mid1name=Medium Shield Extender I
| |
− | | mid1typeID=3829
| |
− | | mid2name=Adaptive Invulnerability Field I
| |
− | | mid2typeID=578
| |
− | | mid3name=Stasis Webifier I
| |
− | | mid3typeID=526
| |
− | | mid4name=Warp Disruptor I
| |
− | | mid4typeID=3242
| |
− | | high1name=Ice Harvester I
| |
− | | high1typeID=16278
| |
− | | rig1name=Medium Higgs Anchor I
| |
− | | rig1typeID=34268
| |
− | | rig2name=Medium Ice Harvester Accelerator I
| |
− | | rig2typeID=32819
| |
− | | rig3name=Medium Core Defense Field Extender I
| |
− | | rig3typeID=31790
| |
− | | drone1name=Warrior I x5
| |
− | | drone1typeID=2486
| |
− | | drone2name=Hornet EC-300 x5
| |
− | | drone2typeID=23707
| |
− | | 1name=Mobile Depot
| |
− | | 1typeID=33474
| |
− | | charge1name=open
| |
− | | charge2name=open
| |
− | | charge3name=open
| |
− | | charge4name=open
| |
− | | charge5name=open
| |
− | | drone3name=open
| |
− | | drone4name=open
| |
− | | drone5name=open
| |
− | | skills=
| |
− | | showSKILLS=N
| |
− | | notes=I have fit this with T1 modules and drones; upgrade to T2 wherever possible.</li>
| |
− | <li>This fit has offensive modules (warp disruptor, or "point", and web) in mid slots, for a couple of reasons. The Procurer receives substantial bonuses to drone damage, and that makes the Procurer an effective attacker against frigate and destroyer opponents, as long as you can hold them in place. The fleet booster will be fit with a shield boosting module that will enhance shield resistances; additional resistance mods would be subject to stacking penalties. The FC may ask some miners to replace their points with warp scramblers ("scrams") for tactical flexibility.</li>
| |
− | <li>EC-300 drones are included to break the target lock on the opponents' initial tackler. If you don't have the skills to fly ECM drones, replace these with salvage and/or light combat drones.</li>
| |
− | <li>The Medium Higgs Anchor I rig increases the agility of the Procurer, while reducing the ship's velocity. As explained below, this is actually a win-win in terms of mining aligned. However, it does roughly double the ship's mass, which will impact the stability of the entrance wormhole.</li>
| |
− | <li>If the wormhole exit closes, you could end up trapped in the hole. As a result, it makes good sense to carry a Mobile Depot, a Core Probe Launcher I, and 8 Core Scanner Probe I's in your cargo hold, so that you can re-fit in space to scan for a new exit.</li>
| |
− | | showNOTES=Y
| |
− | | difficulty=0
| |
− | | warsop=A
| |
− | | warsopReason=
| |
− | | version=PHOEBE 1.0
| |
− | | showTOC=Y
| |
− | | shipDNA=17480:2046;1:22576;1:3829;1:578;1:526;1:3242;1:16278;1:34268;1:32819;1:31790;1:2486;5:23707;5::
| |
− | | fleetup=
| |
− | }}
| |
− | | |
− | ===Miners should mine in motion, aligned to pre-made warp-out bookmarks.===
| |
− | | |
− | If you mine from a stand-still, as you would in high sec, you will be vulnerable to being scrammed and webbed by aggressors before you can warp away. On the other hand, if your ship is aligned towards a warp-out point, and moving at least 75% of its maximum speed, you can warp out immediately at the first sign of trouble. This means that constructing alignment bookmarks is an important part of shattered-wormhole mining. For ops that Antei FC's, he will supply you with a container of bookmarks at the beginning of the op, including bookmarks for the wormhole entry and exit, and some that are specific to the ice belt. The bookmarks have a particular naming format, modeled after [http://www.agony-unleashed.com/wiki/index.php?title=Bookmarks Agony Unleashed's format], that looks like this:
| |
− | | |
− | | |
− | [[File:Asteroids2.gif]]
| |
− | | |
− | Examples:
| |
− | | |
− | '''Sie WH->C1 ABC'''<br/>
| |
− | ''Wormhole, passing from Sierra to a C1 wormhole. In the Probe Scanner window, the signature would have an ID tag that starts with the three-letter code "ABC".''
| |
− | | |
− | '''C1 Ice WI 1'''<br/>
| |
− | ''Warp-in point in the ice belt. If there is more than one warp-in point, they will be numbered.''
| |
− | | |
− | '''C1 Ice Align Up'''<br/>
| |
− | ''Off-grid alignment/warp-out point, ~1000 km above the warp-in point. Miners aligned to this point can warp out immediately.''
| |
− | | |
− | '''C1 TAC WH @500k'''<br/>
| |
− | ''Off-axis tactical bookmark, 500 km from the exit wormhole. Miners can warp to this tactical bookmark to check whether the wormhole has been bubbled by an enemy, or to otherwise check the wormhole with D-Scan.''
| |
− | | |
− | '''SCOUT P5 @2AU''' ''or''<br/>
| |
− | '''DEEP SAFE P5 @18AU'''<br/>
| |
− | ''Un-aligned safe spot. Closest celestial is planet V, 2 (or 18) AU away. Deep safes are always greater than 14.3 AU (maximum D-scan range) away from any celestial.''<br/>
| |
− | | |
− | | |
− | Miners will warp to their assigned warp-in point, and then always "Align To" one of the two opposing warp-out points at at least 75% max velocity. In case of danger, just warp out! In this scheme, miners are only vulnerable while they are reversing direction, switching between a "Up" and "Down" alignment bookmark because they have reached the edge of their mining range.
| |
− | | |
− | Miners will jet-can ore, just as they do in a high-sec shared-can op, but cans will be immediately tractored by a central Mobile Tractor Unit, where they can be easily scooped by the fleet hauler.
| |
− | | |
− | ===Mining boosts should be provided by an ordinary battlecruiser.===
| |
− | | |
− | Although Orcas are great for boosting AMC mining fleets in high-sec, they are too large to fit into many wormholes without collapsing the hole, and they are too expensive to lose in the risky environment of W-space. Instead, mining boosts can be supplied by an ordinary battecruiser fitted with boosting Link Modules. For example, Antei's alt Paul flies primarily Amarr, and so he boosts with a Prophecy:
| |
− | | |
− | {{ShipFitting
| |
− | | ship=Prophecy
| |
− | | shipTypeID=16233
| |
− | | fitName=Paul's WH Mining Booster
| |
− | | fitID=Paul's-WH-Mining-Booster
| |
− | | low1name=Damage Control II
| |
− | | low1typeID=2048
| |
− | | low2name=1600mm Reinforced Rolled Tungsten Plates I
| |
− | | low2typeID=11325
| |
− | | low3name=Drone Damage Amplifier II
| |
− | | low3typeID=4405
| |
− | | low4name=Energized Adaptive Nano Membrane II
| |
− | | low4typeID=11269
| |
− | | low5name=Energized Adaptive Nano Membrane II
| |
− | | low5typeID=11269
| |
− | | low6name=Co-Processor II
| |
− | | low6typeID=3888
| |
− | | low7name=Co-Processor II
| |
− | | low7typeID=3888
| |
− | | mid1name=Experimental 10MN Afterburner I
| |
− | | mid1typeID=6005
| |
− | | mid2name=Cap Recharger II
| |
− | | mid2typeID=2032
| |
− | | mid3name=Command Processor I
| |
− | | mid3typeID=11014
| |
− | | mid4name=Command Processor I
| |
− | | mid4typeID=11014
| |
− | | high1name=Mining Foreman Link - Laser Optimization II
| |
− | | high1typeID=4276
| |
− | | high2name=Mining Foreman Link - Mining Laser Field Enhancement II
| |
− | | high2typeID=4278
| |
− | | high3name=Siege Warfare Link - Shield Harmonizing I
| |
− | | high3typeID=20514
| |
− | | high4name=Medium EMP Smartbomb I
| |
− | | high4typeID=3953
| |
− | | rig1name=Medium Processor Overclocking Unit I
| |
− | | rig1typeID=4395
| |
− | | rig2name=Medium Processor Overclocking Unit I
| |
− | | rig2typeID=4395
| |
− | | rig3name=Medium Trimark Armor Pump I
| |
− | | rig3typeID=31055
| |
− | | drone1name=Hornet EC-300 x5
| |
− | | drone1typeID=23707
| |
− | | drone2name=Acolyte II x5
| |
− | | drone2typeID=2205
| |
− | | high5name=open
| |
− | | charge1name=open
| |
− | | charge2name=open
| |
− | | charge3name=open
| |
− | | charge4name=open
| |
− | | charge5name=open
| |
− | | drone3name=open
| |
− | | drone4name=open
| |
− | | drone5name=open
| |
− | | skills=
| |
− | | showSKILLS=N
| |
− | | notes=
| |
− | | showNOTES=N
| |
− | | difficulty=0
| |
− | | warsop=A
| |
− | | warsopReason=
| |
− | | version=PHOEBE 1.0
| |
− | | showTOC=Y
| |
− | | shipDNA=16233:2048;1:11325;1:4405;1:11269;2:3888;2:6005;1:2032;1:11014;2:4276;1:4278;1:20514;1:3953;1:4395;2:31055;1:23707;5:2205;5::
| |
− | | fleetup=
| |
− | }}
| |
− | | |
− | | |
− | I'm going to be honest, I haven't put a lot of time into figuring out the best fit for this ship, because I don't know all the different scenarios it could encounter. I've fit it with the two mining links, a shield resistance link, tanking modules, drones (partly just because the Prophecy is bonused for them), and a smartbomb to counter interdictor bubbles (which can be destroyed by smartbombs). But I'm definitely open to suggestions that don't require any more CPU.
| |
− | | |
− | Even though the booster is fitted for mining and shield ("siege") support, the boosting pilot will also provide agility and other defensive boosts to fleeted miners according to skill in [[Skills:Leadership#Skirmish_Warfare|Skirmish Warfare]], [[Skills:Leadership#Armored_Warfare|Armored Warfare]] and [[Skills:Leadership#Siege_Warfare|Siege Warfare]].
| |
− | | |
− | ===Mining boosts and hauler support should be organized by the FC in advance.===
| |
− | | |
− | * A [[Miasmos]], to retrieve miners' jet-canned ore from belts & warp-out points. The FC will transport this ore to the closest low-sec station or POS reprocessing array, where the ore can be processed to minerals with near-perfect refine.
| |
− | | |
− | {{ShipFitting
| |
− | | ship=Miasmos
| |
− | | shipTypeID=656
| |
− | | fitName=AMC Low-Sec Shared-Can Miasmos
| |
− | | fitID=HarvestFitMiasmos
| |
− | | low1name=Damage Control I
| |
− | | low1typeID=2046
| |
− | | low2name=Reactor Control Unit I
| |
− | | low2typeID=1353
| |
− | | low3name=Warp Core Stabilizer I
| |
− | | low3typeID=10998
| |
− | | low4name=Warp Core Stabilizer I
| |
− | | low4typeID=10998
| |
− | | mid1name=Large Shield Extender I
| |
− | | mid1typeID=3839
| |
− | | mid2name=Limited Adaptive Invulnerability Field I
| |
− | | mid2typeID=9632
| |
− | | mid3name=Limited Thermic Dissipation Field I
| |
− | | mid3typeID=9660
| |
− | | mid4name=Limited 'Anointed' EM Ward Field
| |
− | | mid4typeID=9622
| |
− | | rig1name=Medium Anti-Thermal Screen Reinforcer I
| |
− | | rig1typeID=31754
| |
− | | rig2name=Medium Anti-EM Screen Reinforcer I
| |
− | | rig2typeID=31718
| |
− | | rig3name=Medium Anti-Kinetic Screen Reinforcer I
| |
− | | rig3typeID=31742
| |
− | | high1name=open
| |
− | | high2name=open
| |
− | | skills=
| |
− | | showSKILLS=N
| |
− | | notes=The Miasmos has very low HP, and will spend time in space picking up cans. As a result, out of all the ships involved in low-sec mining, the Miasmos is probably most vulnerable. I have fit the ship very cheaply, with the expectation that it might get shot down while harvesting cans. I recommend against using Tech II modules in the Miasmos.</li><li>This fit is for harvesting. When traveling to and and from the mining site, move the Shield Extender to the cargo hold, and fit an Improved Cloaking Device II to a high slot and a Limited 10MN Microwarpdrive I to a mid slot. This will allow the Miasmos to use the "MWD/cloak trick" while traveling. However, because the Improved Cloaking Device II is expensive, leave it in station while harvesting.
| |
− | | showNOTES=Y
| |
− | | difficulty=0
| |
− | | warsop=A
| |
− | | warsopReason=
| |
− | | version=KRON 1.0
| |
− | | showTOC=N
| |
− | | shipDNA=656:2046;1:1353;1:10998;1:3839;1:9632;1:9660;1:9622;1:31754;1:31718;1:31742;1:: | |
− | }}
| |
− | | |
− | | |
− | * A [[Kryos]], to move the processed minerals to the nearest high-sec system. It is too dangerous to ship minerals through low sec in a freighter, so we will be shuttling it to high sec in batches with a Kryos, the dedicated mineral hauler.
| |
− | | |
− | {{ShipFitting
| |
− | | ship=Kryos
| |
− | | shipTypeID=654
| |
− | | fitName=Low-Sec Shared-Can Kryos
| |
− | | fitID=Low-Sec-Shared-Can-Kryos
| |
− | | low1name='Stoic' Core Equalizer I
| |
− | | low1typeID=16301
| |
− | | low2name='Stoic' Core Equalizer I
| |
− | | low2typeID=16301
| |
− | | low3name=Inertia Stabilizers II
| |
− | | low3typeID=1405
| |
− | | low4name=Inertia Stabilizers II
| |
− | | low4typeID=1405
| |
− | | mid1name=Experimental 10MN Microwarpdrive I
| |
− | | mid1typeID=5975
| |
− | | mid2name=Adaptive Invulnerability Field II
| |
− | | mid2typeID=2281
| |
− | | mid3name=EM Ward Field II
| |
− | | mid3typeID=2301
| |
− | | mid4name=Thermic Dissipation Field II
| |
− | | mid4typeID=2303
| |
− | | high1name=Improved Cloaking Device II
| |
− | | high1typeID=11577
| |
− | | rig1name=Medium Ancillary Current Router I
| |
− | | rig1typeID=31360
| |
− | | rig2name=Medium Ancillary Current Router I
| |
− | | rig2typeID=31360
| |
− | | rig3name=Medium Core Defense Field Extender I
| |
− | | rig3typeID=31790
| |
− | | high2name=open
| |
− | | skills=
| |
− | | showSKILLS=N
| |
− | | notes=
| |
− | | showNOTES=N
| |
− | | difficulty=0
| |
− | | warsop=A
| |
− | | warsopReason=
| |
− | | version=KRON 1.0
| |
− | | showTOC=N
| |
− | | shipDNA=654:16301;1:1405;1:5975;1:2281;1:2301;1:2303;1:11577;1:31360;1:31790;1::
| |
− | }}
| |
− | | |
− | | |
− | * A freighter, to transport the minerals to market. This should also be flown by an out-of-corp alt.
| |
− | | |
− | It is our intent to use the [[AMC Buyback Spreadsheet]] to process reimbursement for low-sec mining ops.
| |
− | | |
− | ===Miners should control only one character, and be prepared to do opponent research on the fly.===
| |
− | Pilots in low- and null-sec and in wormhole space need to learn a lot more about other pilots flying in their system than high-sec miners typically do. For example, when we see an unfamiliar character in Local, we nearly always:
| |
− | | |
− | *Right-click on their name, "Show info", and check their security status, employment history (which gives their character's age) and bio;
| |
− | *Search for their name on a public killboard like [http://zkillboard.com zKillboard] or [http://eve-kill.net EVE-Kill], to see whether they have a history of aggression against PvE pilots, to try to determine what kinds of ships they fly, and to see whether they are associated with any other pilots in system; and
| |
− | *Use D-Scan to try and determine what they're flying now.
| |
− | | |
− | Even though your Overview is set to tag pilots with negative security status, it is '''not''' safe to assume that pilots with positive security status won't aggress you. Low-sec pirates often repair their security status regularly for exactly this reason—to give you the false impression that they are friendly.
| |
− | | |
− | ''A good introductory assignment: Search a public killboard for the low-sec system that the FC has assigned for the op. What sort of ships have been killed there recently, and by whom? How were the ships fitted? The killboard won't give fits for the victors' ships—but can you find the victors' fits among their past losses?''
| |
| | | |
| + | <!-- |
| ==Keeping combat ships in Sierra.== | | ==Keeping combat ships in Sierra.== |
| There are a variety of reasons why we might engage in combat. If one of our mining vessels is pointed or scrammed by a war target, we might act to save it. I recommend AMC members have a few different ships at their disposal: | | There are a variety of reasons why we might engage in combat. If one of our mining vessels is pointed or scrammed by a war target, we might act to save it. I recommend AMC members have a few different ships at their disposal: |
Line 493: |
Line 172: |
| | | |
| We will be targeting low-sec ores and anomalies that are worth a lot more than high-sec mining can offer. However, we will be interrupted by low-sec pirates, and we will not be using Exhumers (and thus forgoing a lot of potential yield relative to Mining Barges). As a result, you may not make as much ISK as you would mining in high sec, depending on your skills. | | We will be targeting low-sec ores and anomalies that are worth a lot more than high-sec mining can offer. However, we will be interrupted by low-sec pirates, and we will not be using Exhumers (and thus forgoing a lot of potential yield relative to Mining Barges). As a result, you may not make as much ISK as you would mining in high sec, depending on your skills. |
| + | |
| + | ===Miners should control only one character, and be prepared to do opponent research on the fly.=== |
| + | Pilots in low- and null-sec and in wormhole space need to learn a lot more about other pilots flying in their system than high-sec miners typically do. For example, when we see an unfamiliar character in Local, we nearly always: |
| + | |
| + | *Right-click on their name, "Show info", and check their security status, employment history (which gives their character's age) and bio; |
| + | *Search for their name on a public killboard like [http://zkillboard.com zKillboard] or [http://eve-kill.net EVE-Kill], to see whether they have a history of aggression against PvE pilots, to try to determine what kinds of ships they fly, and to see whether they are associated with any other pilots in system; and |
| + | *Use D-Scan to try and determine what they're flying now. |
| + | |
| + | Even though your Overview is set to tag pilots with negative security status, it is '''not''' safe to assume that pilots with positive security status won't aggress you. Low-sec pirates often repair their security status regularly for exactly this reason—to give you the false impression that they are friendly. |
| + | |
| + | ''A good introductory assignment: Search a public killboard for the low-sec system that the FC has assigned for the op. What sort of ships have been killed there recently, and by whom? How were the ships fitted? The killboard won't give fits for the victors' ships—but can you find the victors' fits among their past losses?'' |
| | | |
| == Antei's Step-by-Step Low-Sec Exploration Guide (Out of date) == | | == Antei's Step-by-Step Low-Sec Exploration Guide (Out of date) == |
Line 512: |
Line 202: |
| # You can start codebreaking when you are within 5 km, but you must be within 2.5 km to open the can. You might end up Stopping your Ship *while* you are hacking! | | # You can start codebreaking when you are within 5 km, but you must be within 2.5 km to open the can. You might end up Stopping your Ship *while* you are hacking! |
| # Go to the next one. If there is anyone else in system, I try to keep my Overview set to the PvP tab, and check DScan periodically. | | # Go to the next one. If there is anyone else in system, I try to keep my Overview set to the PvP tab, and check DScan periodically. |
− | | + | --> |
− | = '''Mining Overview''' =
| |
− | {{Mining Links}}
| |
− | <BR>
| |