Difference between revisions of "Planetary Interaction"

From EVE University Wiki
Jump to: navigation, search
(Redirected to Planetary Industry)
Tag: New redirect
 
(306 intermediate revisions by 89 users not shown)
Line 1: Line 1:
[[Category:Guides]]
+
#REDIRECT [[Planetary Industry]]
[[Category:Industry]]
 
[[Category:Planetary Interaction]]
 
== Overview ==
 
 
 
* What can you do with PI
 
* What Can't you do with PI
 
** You cannot attack another player's on-planet assets.
 
* What do you get out of investing time in PI
 
 
 
== Skills ==
 
 
 
* Planetology - int/mem 3x -  The understanding of planet evolution and the fundamentals of resource extraction.
 
* Advanced Planetology - int/mem 5x - Advanced understanding of planet evolution and the fundamentals of resource extraction.
 
* Interplanetary Consolidation - cha/int 4x - For each rank in this skill, you may install a command center on one additional planet, to a maximum of 6 planets. You can have only one command center per planet. Cannot be trained on Trial Accounts.
 
*Command Center Upgrades - cha/int 4x - Each rank in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet. Cannot be trained on Trial Accounts.
 
* Remote Sensing - int/mem 1x -The ability to gather and analyze remote sensing data from satellites in orbit around a planet and to produce proper calibrated surveys.
 
**Level 1: allows scans within 1 ly
 
**Level 2: allows scans within 3 ly
 
**Level 3: allows scans within 5 ly
 
**Level 4: allows scans within 7 ly
 
**Level 5: allows scans within 9 ly
 
 
 
 
 
== Planets ==
 
 
 
''For more details, see [[Planets]]''
 
 
 
Planets come in all sorts of shapes and sizes, and accordingly provides differing materials
 
 
 
>> Suggestion: Table with resources on the X-axies, planet types on the Y axis and highlight the squares to show which planets contain which resources.
 
 
 
 
 
== Resources ==
 
 
 
* Raw Materials/uses
 
** T1 Goods/uses
 
** T2 Goods/uses
 
** T3 Goods/uses
 
 
 
Needs tables and correlation to the [[Planets]] info.
 
 
 
 
 
== Industry ==
 
''For more details, see [[Planetary Industry]]''
 
 
 
* What aspects of the economy are effected by PI
 
** NPC Seeded Goods/Production materials
 
** POS fuel, ect
 
 
 
* What ways are there to make money?
 
** Strip mining/Extractors only
 
** Low Level Production
 
** High Level Production/Running multiple colonies that feed eachother/Buying goods off the market to feed production
 
 
 
 
 
== Colonies ==
 
 
 
* General concept
 
** Setting up Command Centers, building off them
 
 
 
Colony Types
 
  There are eight planet types and six colony types for each terrain.  The commandcenters range from basic to elite.
 
 
 
  The Command Center Upgrades skill is a Charisma and Intelligence skill with a x4 multiplier. It will be slow for any Eve player who has not started working on charisma.  Anyone wishing to get in to this should train Charisama before launch.
 
 
 
Listing of Command Center attributes and requirements
 
  Type          CPU    Power Grid  Volume  Skill Level
 
  Basic        1007    5373          50m3  None
 
  Limited      6616    8322        100m3  One
 
  Standard    12022    11121        200m3  Two
 
  Improved    17530    13995        400m3  Three
 
  Advanced    23037    16868        800m3  Four
 
  Elite      28037    19368        1600m3  Five
 
 
 
Due to the complexity of the combination process basic will be verry limited use. An improved command center is reccomended as a minimum starting point.
 
 
 
* Colony setups
 
** Efficiently placing your building to maximize CPU/powergrid use and profit
 
** Ratios of Extractors/Production Buildings/Links/Storage that a Command Center can handle at any one time
 
**Storage (Surface, orbital cargo links, classic station hangars, ect)
 
 
 
*Managing multiple colonies
 
**Up to 6 colonies
 
**Resource gathering colonies/production colonies
 
**Hauling between colonies
 
 
 
 
 
*Tips
 
Planets may be managed from anywhere in range (depending on skills). Even while in warp. Planets can be managed from insided a station using the science and industry tool and clicking on the Planets tab.
 
 
 
  To open the planet over view from anywhere Press f11 and in the side pannel you can use the bottem window to select planet view by right clicking the menue box in the left corner. 
 
  By switching solarsytems or regions in the above boxes you can scan planets in regions as far as your abilities allow.
 
  In the solar system box you can use show info under each solar system and look at orbital bodies to get a list of planet type rather than look at them one at a time. You can also view planet directly from the list. 
 
  You cannot deploy command centers while docked how ever you do not need to be at the planet however you must be in system.
 
 
 
http://www.eve-icsc.com/jumptools/jumpplanner.php
 
use this link you calculate LY range to see what systems will be in range of your abilities  it will help with planning.
 
**Struggles they may come up against, ect.
 
 
 
== Profit! ==
 
 
 
* Cultivating your colony
 
** Keeping tabs on Extractors and relocating them or surveying for new resources when your current vein is depleted
 
** Launching your goods for sale on the market
 
** Restructuring a colony to meet current needs
 
** Not forgetting it's there
 
To Help rember where you havesters are located place a can inside a station and label it with the planet and resource your working on. It will be easily visible  from your assests page you can use teh search function to list all cans to sort if from your other stuff if you have especially crowded hangers.
 
 
 
 
 
* General guide to goods prices (post launch)
 
 
 
==FAQ==
 
 
 
*Q: Can I colonize planets in wormholes?
 
**A: Yes you can.
 
 
 
*Q: Can I attack another player's colony?
 
**A: No you cannot.
 
 
 
*Q: Can you deploy,manage or collect resources while cloaked or from a freighter?
 
**A: Cloaked: No.  You can open the the cargo link while cloaked, but can not transfer.  You can open the Customs Office from anywhere in the system, and setup the whole transfer while cloaked, but can not complete the transaction while cloaked.  When considering this note also the danger that if your opponent found your colony on a particular planet, then sees you enter the system, they know which cargo link to sit on. 
 
 
 
 
 
*Q:
 
**A:
 
 
 
== Related Links ==
 
* Eveonline forum thread on PI http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1308696&page=4#102
 
* [[Planetary Interaction Taskforce]] - Central team organizing page
 
* [[Planets]] - Details on planets
 
* [[Planetary Industry]] - Details on PI production
 
* [[Colony]] - Details on colonies
 

Latest revision as of 13:21, 20 June 2021

Redirect to: