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− | == Comparing weapon classes == | + | = Weapon Accuracy Score = |
− | Below is a representation of the relative '''damage''', '''tracking''' and '''range''' of the various weapon classes based on them being loaded with regular '''short range ammunition''' (-50% optimal range).
| + | Tracking in EVE is measured by a turret attribute called '''Weapon Accuracy Score''' or '''WAS''' for short. It is an attribute that unifies the tracking value for all weapons, regardless the size of the weapons (larger weapons have a harder time hitting smaller targets). |
− | {| class="wikitable" style="font-size:95%;"
| + | == Easy to compare relative tracking of weapons == |
− | |- | + | Since tracking is uniformly calculated across different types and sizes, you can easily compare one gun to another. Here's an example: |
− | ! style="padding:5px;background-color:#222222" colspan="2" | Weapon class
| + | {| class="wikitable" |
− | ! style="padding:5px;background-color:#222222;" | {{icon|turret new|24}} Raw damage | + | ! style="background-color:#222222;" | Type of weapon |
− | ! style="padding:5px;background-color:#222222;" | {{icon|tracking|24}} Tracking speed | + | ! style="background-color:#222222;" | Size |
− | ! style="padding:5px;background-color:#222222;" | {{icon|range|24}} Optimal + Falloff x 2 | + | ! style="background-color:#222222;" | WAS |
− | |-
| + | |} |
− | | style="padding:0px; background-color:#111111;" rowspan="2" | {{icon|gallente2|56|Gallente weaponry}}
| + | = Legacy tracking attributes = |
− | | style="padding-left:5px; padding-right:8px;" | {{icon|large blaster|24}} [[Turrets#Hybrid Turrets|Blasters]] (short range) | + | While all usable turrets ingame have been changed to present '''Weapon Accuracy Score''', a lot of things like NPCs and drones still use the old legacy term '''Signature Resolution''' and '''Tracking Speed'''. |
− | | style="padding:0px; padding-right:8px; font-size:80%;" | <div style="height:10px; width:189px;background-color:FireBrick;"> </div>
| + | |
− | | style="padding:0px; padding-right:8px; font-size:80%;" | <div style="height:10px; width:156px;background-color:SlateBlue;"> </div>
| + | == Signature Resolution == |
− | | style="padding:0px; padding-right:8px; font-size:80%;" | <div style="height:10px; width:48px;background-color:DarkGreen;"><div style="height:10px; width:28px;background-color:SeaGreen"><div style="height:10px; width:8px;background-color:DarkSeaGreen"> </div></div></div>
| + | This is an old attribute that lists the relative signature of the target the weapon, drone or NPC is intended to be fired upon. This '''Signature Resolution''' is measured the same as the ship attribute '''Signature Radius''': |
− | |-
| + | {| class="wikitable" |
− | | style="padding-left:5px; padding-right:8px;" | {{icon|large railgun|24}} [[Turrets#Hybrid Turrets|Railguns]] (long range)
| + | ! style="background-color:#222222;" | Signature |
− | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:128px;background-color:FireBrick; font-size:80%;"> </div>
| + | ! style="background-color:#222222;" | Intended target |
− | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:30px;background-color:SlateBlue; font-size:80%;"> </div>
| + | ! style="background-color:#222222;" | Examples that use this resolution |
− | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:154px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:106px;background-color:SeaGreen"><div style="height:10px; width:58px;background-color:DarkSeaGreen"> </div></div></div>
| |
− | |-
| |
− | | style="padding:0px; background-color:#111111;" rowspan="2" | {{icon|amarr2|56|Amarr weaponry}}
| |
− | | style="padding-left:5px; padding-right:8px;" | {{icon|large pulse laser|24}} [[Turrets#Energy Turrets|Pulse lasers]] (short range)
| |
− | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:154px;background-color:FireBrick; font-size:80%;"> </div>
| |
− | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:102px;background-color:SlateBlue; font-size:80%;"> </div>
| |
− | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:66px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:46px;background-color:SeaGreen"><div style="height:10px; width:26px;background-color:DarkSeaGreen"> </div></div></div>
| |
− | |-
| |
− | | style="padding-left:5px; padding-right:8px;" | {{icon|large beam laser|24}} [[Turrets#Energy Turrets|Beam lasers]] (long range)
| |
− | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:135px;background-color:FireBrick; font-size:80%;"> </div>
| |
− | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:45px;background-color:SlateBlue; font-size:80%;"> </div>
| |
− | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:112px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:80px;background-color:SeaGreen"><div style="height:10px; width:48px;background-color:DarkSeaGreen"> </div></div></div>
| |
− | |-
| |
− | | style="padding:0px; background-color:#111111;" rowspan="2" | {{icon|minmatar2|56|Minmatar weaponry}}
| |
− | | style="padding-left:5px; padding-right:8px;" | {{icon|large autocannon|24}} [[Turrets#Projectile Turrets|Autocannons]] (short range)
| |
− | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:138px;background-color:FireBrick; font-size:80%;"> </div>
| |
− | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:129px;background-color:SlateBlue; font-size:80%;"> </div>
| |
− | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:88px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:47px;background-color:SeaGreen"><div style="height:10px; width:5px;background-color:DarkSeaGreen"> </div></div></div>
| |
| |- | | |- |
− | | style="padding-left:5px; padding-right:8px;" | {{icon|large artillery|24}} [[Turrets#Projectile Turrets|Artillery]] (long range)
| + | | {{icon|sig|18}} 2 000 m |
− | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:108px;background-color:FireBrick; font-size:80%;"> </div> | + | | {{icon|isis carrier|18}} Capital-class targets |
− | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:27px;background-color:SlateBlue; font-size:80%;"> </div> | + | | NPC capitals {{co|grey|(X-Large turrets<small> <ref name="gone">This attribute no longer shows for weapons, if you look them up ingame or in the database. Instead it will show the 40,000m default signature that '''Weapon Accuracy Score''' uses.</ref></small>)}} |
− | | style="padding:0px; padding-right:8px;" | <div style="height:10px; width:188px;background-color:DarkGreen; font-size:80%;"><div style="height:10px; width:118px;background-color:SeaGreen"><div style="height:10px; width:48px;background-color:DarkSeaGreen"> </div></div></div> | |
− | |}
| |
− | <small> Legend: <font color="FireBrick">█</font> '''Damage''' <font color="SlateBlue">█</font> '''Tracking''' <font color="DarkSeaGreen">█</font> '''Optimal range''' <font color="SeaGreen">█</font> '''First falloff''' <font color="DarkGreen">█</font> '''Second falloff'''</small> | |
− | ==== Ammunition ====
| |
− | Below is a representation of how various ammunition changes the relative statistics mentioned above.
| |
− | {| class="wikitable" style="text-align:center;"
| |
− | ! style="background-color:#222222;" colspan="2" | Ammunition
| |
− | ! style="background-color:#222222;" | Damage
| |
− | ! style="background-color:#222222;" | Optimal range
| |
− | ! style="background-color:#222222;" | Falloff range
| |
− | ! style="background-color:#222222;" | Tracking speed
| |
| |- | | |- |
− | | rowspan="3" style="background-color:#111111;" | '''Blasters'''<br>{{icon|large blaster|56}} | + | | {{icon|sig|18}} 400 m |
− | | style="text-align:left;" | {{co|coral|Faction Antimatter}} || {{co|lime|+15%}} || {{co|crimson|-50%}} || {{co|grey|same}} || {{co|grey|same}}
| + | | {{icon|isis battleship|18}} Battleship-class targets |
| + | | Heavy drones, sentry drones, NPC battleships {{co|grey|(large turrets<small> <ref name="gone"></ref></small>)}} |
| |- | | |- |
− | | style="text-align:left;" | {{co|coral|Void}} || {{co|lime|+28%}} || {{co|crimson|-25%}} || {{co|crimson|-50%}} || {{co|crimson|-25%}}
| + | | {{icon|sig|18}} 125 m |
| + | | {{icon|isis cruiser|18}} Cruiser-class targets |
| + | | Medium drones, NPC cruisers {{co|grey|(medium turrets<small> <ref name="gone"></ref></small>)}} |
| |- | | |- |
− | | style="text-align:left;" | {{co|coral|Null}} || {{co|grey|same}} || {{co|lime|+40%}} || {{co|lime|+40%}} || {{co|crimson|-25%}}
| + | | {{icon|sig|18}} 40 m |
| + | | {{icon|isis frigate|18}} Frigate-class targets |
| + | | Light drones, NPC frigates {{co|grey|(small turrets<small> <ref name="gone"></ref></small>)}} |
| |} | | |} |
| + | <small><references/></small> |
| + | |
| + | == Tracking Speed == |
| + | The old '''Tracking Speed''' attribute didn't used to take into consideration your '''Signature Resolution''', so a large weapon could have a similar tracking speed value of a smaller gun, making them seem, at first glance, to have equally good tracking. In short it was simply the tracking value in and by itself, not accounting for the size of the gun (its resolution) and how that would lower the practical tracking. |
| + | |
| + | ==== Conversions ==== |
| + | If you want to see how well drones or NPCs track, compared to your own weapons, you can reverse-engineer the value like this: |
| + | {{code|{{co|magenta|Weapon Accuracy Score}} = {{co|coral|Tracking Speed}} * {{co|lightblue|40000}} / {{co|lime|Signature Resolution}}}} |
| + | Similarly you can find out the old tracking value from a weapon accuracy score like this: |
| + | {{code|{{co|coral|Tracking Speed}} = {{co|magenta|Weapon Accuracy Score}} / {{co|lightblue|40000}} * {{co|lime|Signature Resolution}}}} |
Weapon Accuracy Score
Tracking in EVE is measured by a turret attribute called Weapon Accuracy Score or WAS for short. It is an attribute that unifies the tracking value for all weapons, regardless the size of the weapons (larger weapons have a harder time hitting smaller targets).
Easy to compare relative tracking of weapons
Since tracking is uniformly calculated across different types and sizes, you can easily compare one gun to another. Here's an example:
Legacy tracking attributes
While all usable turrets ingame have been changed to present Weapon Accuracy Score, a lot of things like NPCs and drones still use the old legacy term Signature Resolution and Tracking Speed.
Signature Resolution
This is an old attribute that lists the relative signature of the target the weapon, drone or NPC is intended to be fired upon. This Signature Resolution is measured the same as the ship attribute Signature Radius:
Signature
|
Intended target
|
Examples that use this resolution
|
2 000 m
|
Capital-class targets
|
NPC capitals (X-Large turrets [1])
|
400 m
|
Battleship-class targets
|
Heavy drones, sentry drones, NPC battleships (large turrets [1])
|
125 m
|
Cruiser-class targets
|
Medium drones, NPC cruisers (medium turrets [1])
|
40 m
|
Frigate-class targets
|
Light drones, NPC frigates (small turrets [1])
|
- ^ a b c d This attribute no longer shows for weapons, if you look them up ingame or in the database. Instead it will show the 40,000m default signature that Weapon Accuracy Score uses.
Tracking Speed
The old Tracking Speed attribute didn't used to take into consideration your Signature Resolution, so a large weapon could have a similar tracking speed value of a smaller gun, making them seem, at first glance, to have equally good tracking. In short it was simply the tracking value in and by itself, not accounting for the size of the gun (its resolution) and how that would lower the practical tracking.
Conversions
If you want to see how well drones or NPCs track, compared to your own weapons, you can reverse-engineer the value like this:
Weapon Accuracy Score = Tracking Speed * 40000 / Signature Resolution |
Similarly you can find out the old tracking value from a weapon accuracy score like this:
Tracking Speed = Weapon Accuracy Score / 40000 * Signature Resolution |