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{{CMBSite | Serpentis Hideout
{{CMBSiteInfo
| OverviewSectionY/N                = Y
|name=Serpentis Hideout
    | OverviewSectionText            = Serpentis Hideout is an Unrated [[Deadspace]] Complex that is found in [[High Security]] [[Gallente]] Space, via [[Scanning]]. The site consists of an entrance pocket, and two main pockets, separated by acceleration gates. The acceleration gates of this site permit up to Tech 2 Destroyers.
|type=unrated
    | OverviewRecShips              = T1 Destroyer
|rating=Unrated
    | OverviewEstPayout              = 250k ISK
|location=High
    | Diff&ShipRecSectionY/N        = Y
|ship limit=Destroyer
        | Diff&ShipRecSectionText    = This site is the smallest of the [[Serpentis]] unrated sites, and as such is very easy to complete. If running the site in a T1 frigate, or if using light drones, take care against the Elite Frigates (Coreli Guardian Agent/Defender/Guard/Protector) as they will do higher damage than the regular frigate enemies, and will target light drones.
|faction=Serpentis
|signature strength=20% in High
}}
Serpentis Hideout is an Unrated [[Deadspace]] Complex that is found in [[High Security]] and Low Security [[Gallente Federation|Gallente]] Space, via [[Probe scanning]]. The site consists of an entrance pocket, and two main pockets, separated by acceleration gates.
If running the site in a T1 frigate, or if using light drones, take care against the Elite Frigates (Coreli Guardian Agent/Defender/Guard/Protector) as they will do higher damage than the regular frigate enemies, and will target light drones.
 
==Walkthrough==
When you warp to the site you will land on an acceleration gate. There are no enemies on it, and nothing around other than the acceleration gate that leads to the first main room of the site.
 
==Main Room 1==
 
This room contains just a couple of frigates when you warp in. Destroying them will spawn additional waves of frigates.


Most T1 destroyers, or T2 frigates can make quick work of this site.
    | TotalExpEnemiesSectionY/N      = Y
        | TotalExpEnemiesSectionText =
        | TotalExpFrigates          =
11-13 Normal <br>
2 Elite <br>
0-1 Faction
        | TotalExpCruisers          = 2
| WalkthroughSectionY/N              = Y
    | WarpToSitePopupText            =
    | WalkthroughSectionText        =
    | Room1                          = Entrance Room
        | Room1WarpToPopupText      =
        | Room1Text                  = When you warp to the site you will land in this room next to an acceleration gate. There are no enemies in this room, and nothing around other than the acceleration gate that leads tot he first main room of the site.
        | Room1Image                =
        | Room1ImageCaption          =
        | Room1Structures            =
{{{!}} class="wikitable complex collapsible"
! Structures
! <span style="cursor:help;" title="Notable loot or salvage">L</span>
{{!}}-
{{!}} 1 x Acceleration Gate{{icon|x|16|The gate is unlocked}}
{{!}}
{{!}}}
    | Room2                          = Main Room 1
        | Room2WarpToPopupText      =
        | Room2Text                  = This room contains just a couple frigates when you warp in, killing them will spawn additional waves of frigates.
        | Room2Image                =
        | Room2ImageCaption          =
        | Room2Structures            =
{{{!}} class="wikitable complex collapsible"
{{{!}} class="wikitable complex collapsible"
! Structures
! Structures
Line 51: Line 31:
{{!}}  
{{!}}  
{{!}}}
{{!}}}
        | Room2Group1                = Initial Defenders
 
            | Room2Group1Text        =
{{NPCTableHead|Initial Defenders}}
            | Room2Group1InLocal    =
{{NPCTableRow|Frigate|2|Coreli Agent/Spy|trigger=Destroying either of these ships will spawn another wave.|}}
            | Room2Group1Table      =
|}
{{NPCTable
 
|{{NPCTableRow|Frigate|2|Coreli Agent/Spy|trigger=Destroying either of these ships will spawn another wave.|}}
These waves spawn when when the ships in the initial defender group are destroyed.
}}
{{NPCTableHead|Spawn Wave 1 & 2}}
        | Room2Group2                = Spawn Wave 1
{{NPCTableSeparator|Spawn Wave 1}}
            | Room2Group2Text        =
{{NPCTableRow|Frigate|2|Coreli Initiate/Scout|}}
            | Room2Group2InLocal    =
{{NPCTableSeparator|Spawn Wave 2}}
            | Room2Group2Table      =
{{NPCTableRow|Frigate|1 - 2|Coreli Initiate/Scout|}}
{{NPCTable
|}
|{{NPCTableRow|Frigate|2|Coreli Initiate/Scout|}}
 
}}
==Main Room 2==
        | Room2Group3                = Spawn Wave 2
 
            | Room2Group3Text        =
{{MessageBox
            | Room2Group1InLocal    =
|On warpin:
            | Room2Group3Table      =
|Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity.
{{NPCTable
|collapsed=yes}}
|{{NPCTableRow|Frigate|1 - 2|Coreli Initiate/Scout|}}
 
}}
Upon warp in this room contains a couple of frigates and a structure called Serpentis Armory. After an amount of time more enemies will spawn. Additionally, damaging the armory will cause a wave of enemies to spawn. Destroying the initial defenders has a chance to spawn a Shadow Serpentis faction frigate. Shadow Serpentis frigate rarely drops valuable Snake implant.
    | Room3                          = Main Room 2
 
        | Room3WarpToPopupText      = Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity.
        | Room3Text                  = This room contains a couple of frigates and a structure called Serpentis Armory upon warp in. After an amount of time more enemies will spawn, additionally, destroying the armory will cause a wave of enemies to spawn. Destroying the initial defenders has a chance to spawn a Shadow Serpentis faction frigate.
        | Room3Image                =
        | Room3ImageCaption          =
        | Room3Structures            =
{{{!}} class="wikitable complex collapsible"
{{{!}} class="wikitable complex collapsible"
! Structures
! Structures
Line 91: Line 66:
{{!}}  
{{!}}  
{{!}}}
{{!}}}
        | Room3Group1                = Initial Defenders
 
            | Room3Group1Text        =
{{NPCTableHead|Initial Defenders}}
            | Room3Group1InLocal    =
{{NPCTableRow|Frigate|1 - 2|Coreli Patroller|trigger=Destroying both of these frigates may cause a Shadow Serpentis Frigate to spawn.|}}
            | Room3Group1Table      =
|}
{{NPCTable
 
|{{NPCTableRow|Frigate|2|Coreli Patroller|trigger=Destroying both of these frigates may cause a Shadow Serpentis Frigate to spawn.|}}
{{NPCTableHead|Timed Wave 1 & 2}}
}}
{{NPCTableSeparator|Timed Wave 1}}
        | Room3Group2                = Timed Wave 1
{{NPCTableRow|Frigate|2 - 3|Coreli Initiate/Scout|}}
            | Room3Group2Text        = This wave spawns after some time has passed.
{{NPCTableSeparator|Timed Wave 2}}
            | Room3Group2InLocal    =
{{NPCTableRow|Elite Frigate|2| Coreli Guardian Agent/Defender/Guard/Protector|ewar=Damp|}}
            | Room3Group2Table      =
{{NPCTableRow|Cruiser|2|Corelum Chief Scout/Spy|}}
{{NPCTable
|}
|{{NPCTableRow|Frigate|2 - 3|Coreli Initiate/Scout|}}
 
}}
The armory wave spawns shortly after the Serpentis Armory has been damaged.
        | Room3Group3                = Timed Wave 2
{{NPCTableHead|Armory wave}}
            | Room3Group3Text        = This wave spawns after some time has passed.
{{NPCTableRow|Frigate|2|Coreli Agent/Spy|}}
            | Room3Group1InLocal    =
|}
            | Room3Group3Table      =
 
{{NPCTable
This Shadow Serpentis Faction Frigate has a chance to spawn when the Initial Defender wave is destroyed.
|{{NPCTableRow|Elite Frigate|2| Coreli Guardian Agent/Defender/Guard/Protector|ewar=Damp|}}
{{NPCTableHead|Faction Spawn}}
|{{NPCTableRow|Cruiser|2|Corelum Chief Scout/Spy|}}
{{NPCTableRow|Commander Frigate|0 - 1|Shadow Serpentis Initiate/Scout|trigger=Destroying this ship has a chance to give an escalation to the Mindflood expedition. |cargo=Drops faction loot.|}}
}}
|}
        | Room3Group4                = Armory Spawn
 
            | Room3Group4Text        = This wave spawns after the Serpentis Armory has been destroyed.
==Escalation==
            | Room3Group1InLocal    =
This site can escalate to [[Mindflood]]. Escalation chance ~25% (3 out of 13).
            | Room3Group4Table      =
{{NPCTable
|{{NPCTableRow|Frigate|2|Coreli Agent/Spy|}}
}}
        | Room3Group5                = Faction Spawn
            | Room3Group5Text        = This Shadow Serpentis Faction Frigate has a chance to spawn when the Initial Defender wave is destroyed.
            | Room3Group1InLocal    =
            | Room3Group5Table      =
{{NPCTable
|{{NPCTableRow|Commander Frigate|0 - 1|Shadow Serpentis Initiate|trigger=Destroying this ship has a chance to give an escalation to the Mindflood expedition. |cargo=Drops faction loot.|}}
}}
| EscalationSectionY/N              = Y
    | Escalation                     = Mindflood
    | EscalationSectionText          =  
    | EscalationChance              = ~25% (3 out of 13)
| RewardsSectionY/N                  = Y
    | RewardsSectionText            =
    | TotalBountyValue              = 150k - 250k ISK
    | TotalGeneralLootValue          =
    | TotalSalvageValue              =
    | AverageRareLootValue          = 10k (13 site sample size)
    | ValuableLootTable              =
{{{!}} class="wikitable complex collapsible"
{{{!}} class="wikitable complex collapsible"
{{!}}+ Commander and other valuable loot
{{!}}+ Commander and other valuable loot
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{{!}}  
{{!}}  
{{!}}}
{{!}}}
    | ExplorationLogTable            =
 
    | FactionDropLootVaryY/N        = Y
[[Category:Unrated Complexes]]
}}