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Serpentis Logistical Outpost: Difference between revisions

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{{Complex|Serpentis Logistical Outpost}}
{{CMBSiteInfo
 
|name=Serpentis Logistical Outpost
==Locating & Difficulty==
|type=ded
[[Serpentis Logistical Outpost | Serpentis Logistical Outposts]] are unrated combat sites that can be found in low-sec, or as an escalation from completing [[Serpentis Rally Point]] anomalies.
|rating=6/10
 
|location=Low, Null
The site is located behind an acceleration gate that allows T2 Battleships or lower to access.
|ship limit=Battleships
 
|faction=Serpentis
The site comes in two partsPart 1 is found by probe scanning or as an escalation. Completing Part 1 will always cause an escalation to Part 2 at another location.
|signature strength=2.5% in Low, 10% in Null
 
}}
 
The [[Serpentis Logistical Outpost]] is [[Combat_sites#Cosmic_signatures|combat signature]] that can be found in low-sec or null-sec, or as an escalation from completing the anomaly [[Serpentis Yard]] or [[Serpentis Rally Point]]. Technically the site is an [[Combat_sites#Unrated_complexes|unrated complex]], but behaves like a [[Combat_sites#DED_rated_complexes|DED 6/10]] and thus can be considered the Serpentis DED 6/10.
The site is located behind an acceleration gate that allows T2 Battleships or lower to access and consists of two parts: Part 1 is found by probe scanning or as an escalation. Completing Part 1 will always cause an escalation to Part 2 at another location.


'''Warning:'''
'''Warning:'''
The Serpentis Logistical Outpost and Serpentis Logistical Outpost Part 2 are considered to be the hardest Serpentis Escalations.
The Serpentis Logistical Outpost and Serpentis Logistical Outpost Part 2 are considered to be the hardest Serpentis Escalations.
Use extreme caution when completing the sites due to the Scramming Frigs and T2 Neuting Towers
Use extreme caution when completing the sites due to the Scramming Frigs and T2 Neuting Towers


== Walkthrough ==
== Walkthrough ==
Line 22: Line 21:
|collapsed=yes}}
|collapsed=yes}}


==== First Pocket ====
=== First Pocket ===
----
You land right on top of the frigates, which mean you land in web and point range. The rest of the NPCs spawn about 30km away from you.


Initial Defenders
{{NPCTableHead|}}
{{NPCTable|
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Spy/Agent| point = yes | ewar = Web| trigger = Killing both frigates triggers wave 1 }}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Spy| point = yes | ewar = Web}}
{{NPCTableRow|Elite Cruiser|3-4|Corelum Guardian Chief Protector/Defender| ewar = Damp}}
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Guard/Watchman| ewar = Damp| trigger = Highest Bounty Triggers Wave 1 }}
{{NPCTableRow|Battleship|2-3|Core Admiral/High Admiral | ewar = Damp | trigger = Highest Bounty Triggers Wave 2}}
{{NPCTableRow|Battleship|2-3|Core Admiral | ewar = Damp | trigger = Highest Bounty Triggers Wave 2}}
{{NPCTableRow|Sentry|2|Tower Sentry Serpentis II}}
{{NPCTableRow|Sentry|2|Tower Sentry Serpentis II}}
}}
{{NPCTableRow|Sentry|2|Serpentis Heavy Missile Battery}}
 
|}
 
Wave 1
{{NPCTable|
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Spy| ewar = Damp}}
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Protector/Defender }}
{{NPCTableRow|Battleship|2-3|Core Admiral | ewar = Damp }}
}}
 


Wave 2
{{NPCTableHead|Wave #1}}
{{NPCTable|
{{NPCTableRow|Elite Cruiser|3-4| Corelum Guardian Chief Protector/Defender }}
{{NPCTableRow|Elite Cruiser|3-4| Corelum Guardian Chief Protector/Defender }}
}}
{{NPCTableRow|Battleship|2-4| Core Admiral/High Admiral  }}
|}


{{NPCTableHead|Wave #2}}
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Patroler/Watchman| ewar = Damp}}
|}


{{StructureTable|
{{NPCTableHead|Wave #3}}
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 38 km from warpin}}
{{NPCTableRow|Elite Cruiser|3| Corelum Guardian Chief Sentinel }}
}}
|}




{{NPCTableHead|Structures}}
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 38 km from warpin}}
|}


==== Second Pocket ====
=== Second Pocket ===
----
The Energy Neutralizing Sentries spawn by the Pressure Silo structure, so get ready to blow them up once they spawn, as they add a lot to the difficulty of this room.


{{NPCTable|
{{NPCTableHead|}}
{{NPCTableRow|Elite Frigate|6-7|Coreli Guardian Initiate/Scout| point = yes | ewar = Web}}
{{NPCTableRow|Elite Frigate|6-7|Coreli Guardian Initiate/Scout| point = yes | ewar = Web}}
{{NPCTableRow|Elite Cruiser|3-4|Corelum Guardian Chief Infantry| ewar = Damp }}
{{NPCTableRow|Elite Cruiser|3-4|Corelum Guardian Chief Infantry| ewar = Damp }}
{{NPCTableRow|Battleship|6-7|Core Vice Admiral/Grand Admiral }}
{{NPCTableRow|Battleship|8-10|Core Vice Admiral/Grand Admiral }}  
{{NPCTableRow|Sentry|2|Tower Sentry Serpentis II}}
{{NPCTableRow|Sentry|2|Tower Sentry Serpentis II}}
{{NPCTableRow|Sentry|2|Serpentis Cruise Missile Battery}}
{{NPCTableRow|Sentry|2|Serpentis Cruise Missile Battery}}
}}
|}


 
{{NPCTableHead|Timed Spawn (1 minute after warp-in)}}
Timed spawn 1 minute after warpin
{{NPCTable|
{{NPCTableRow|Sentry|2|Serpentis Energy Neutralizer Sentry II|ewar = Neut}}
{{NPCTableRow|Sentry|2|Serpentis Energy Neutralizer Sentry II|ewar = Neut}}
}}
|}
 
 
{{StructureTable|
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 88 km from warpin}}
}}


{{NPCTableHead|Destroyer wave (trigger not clear, probably a battleship group)}}
{{NPCTableRow|Destroyer|2|Corelior Sentinel}}
|}


==== Third Pocket ====
{{NPCTableHead|Structures}}
----
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 88 km from warpin}}
|}


{{NPCTable|
=== Third Pocket ===
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Watchman}}
{{NPCTableHead|}}
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Watchman|ewar = Damp}}
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Initiate/Scout| point = yes | ewar = Web}}
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Initiate/Scout| point = yes | ewar = Web}}
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Infantry}}
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Infantry}}
{{NPCTableRow|Battleship|3|Core Admiral }}
{{NPCTableRow|Battleship|3|Core Admiral/High Admiral | trigger = Highest bounty battleship triggers escalation, usually the Core Admiral }}
{{NPCTableRow|Battleship|9-10|Core Vice Admiral | ewar = Damp| trigger = Highest bounty battleship triggers escalation }}
{{NPCTableRow|Battleship|9-10|Core Vice Admiral/ | ewar = Damp| trigger = Highest bounty battleship triggers escalation, usually the Core Admiral }}
{{NPCTableRow|Sentry|2|Tower Sentry Serpentis II}}
{{NPCTableRow|Sentry|2|Tower Sentry Serpentis II}}
{{NPCTableRow|Sentry|2|Serpentis Cruise Missile Battery}}
{{NPCTableRow|Sentry|2|Serpentis Cruise Missile Battery}}
}}
|}


== Reward ==
Clearing it all gives 23.000.000 ISK in bounties. This site has no notable loot drops.


 
== Escalation ==
Timed spawn possibly 1 minute after warpin
This site always escalates to [[Serpentis Logistical Outpost Part 2]] with the following message.
{{NPCTable|
{{NPCTableRow|Sentry|2|Serpentis Energy Neutralizer Sentry II|ewar = Neut}}
}}
 
==Escalation==
This site always escalates to Serpentis Logistical Outpost Part 2 with the following message.
{{MessageBox
{{MessageBox
|Escalation message:
|Escalation message:
|" Serpentis Logistical Outpost P2 - After disposing of the defenders, you manage to decode some of the surviving ship data-cores. The information contained within those reveals the location of a second facility."
|"Serpentis Logistical Outpost P2 - After disposing of the defenders, you manage to decode some of the surviving ship data-cores. The information contained within those reveals the location of a second facility."
|collapsed=yes}}
|collapsed=no}}
 
==Serpentis Logistical Outpost Part 2==
 
==== Warpin ====
----
 
 
Initial Defenders
 
x9 (Elite Frigate) Coreli Guardian Initiate/Scout (Stasis Webifier, Warp Scramble)
 
x4 (Cruiser) Corelum Chief Defender/Chief Protector
 
x3 (Elite Cruiser) Corelum Guardian Chief Infantry
 
x3 (Battlecruiser) Corelatis Captain/Captain Sentry
 
x10-12 (Battleship) Core Vice Admiral/Grand Admiral (Sensor Dampening)
 
x2 (Sentry) Serpentis Cruise Missile Battery
 
x4 (Sentry) Serpentis Heavy Missile Battery
 
x2 (Sentry) Tower Sentry Serpentis III
 
x4 (Sentry) Serpentis Energy Neutralizer III (Energy Neutralizer)(150km Range)
 
 
Structures
 
x1Acceleration Gate(The gate is locked until all defenders are killed)
 
 
 
==== First Room ====
----
 
Initial Defenders
 
x8 (Elite Frigate) Coreli Guardian Initiate/Scout (Stasis Webifier, Warp Scramble)
 
x4 (Cruiser) Corelum Chief Defender/Chief Protector
 
x3 (Elite Cruiser) Corelum Guardian Chief Infantry
 
x4 (Battlecruiser) Corelatis Captain/Captain Sentry
 
x9 (Battleship) Core Vice Admiral/Grand Admiral (Sensor Dampening) (Highest bounty battleship triggers escalation)
 
x4 (Sentry) Serpentis Cruise Missile Battery
 
x4 (Sentry) Tower Sentry Serpentis III
 
x4 (Sentry) Serpentis Energy Neutralizer III (Energy Neutralizer)(150km Range)
 
Wave 1
 
x4 (Elite Frigate) Coreli Guardian Initiate/Scout (Stasis Webifier, Warp Scramble)
 
x3 (Battlecruiser) Corelatis Captain/Captain Sentry (Highest bounty battleship triggers escalation)
 
 
Wave 2
 
x4 (Elite Frigate) Coreli Guardian Initiate/Scout (Stasis Webifier, Warp Scramble)
 
x4 (Battlecruiser) Corelatis Captain/Captain Sentry (Highest bounty battleship triggers escalation)
 
 
Wave 3
 
x4 (Battlecruiser) Corelatis Captain/Captain Sentry
 
x3 (Battleship) Core Admiral/High Admiral (Highest bounty battleship triggers escalation)
 
 
Wave 4
 
x4 (Battlecruiser) Corelatis Captain/Captain Sentry
 
x4 (Battleship) Core Vice Admiral/Grand Admiral (Sensor Dampening) (Highest bounty battleship triggers escalation)
 
 
Wave 5
 
x4 (Elite Cruiser) Corelum Guardian Chief Infantry
 
x3 (Battleship) Core Admiral/High Admiral (Highest bounty battleship triggers escalation)
 
 
Wave 6
 
x4 (Elite Frigate) Coreli Guardian Initiate/Scout (Stasis Webifier, Warp Scramble)
 
x3 (Battleship) Core Admiral/High Admiral (Highest bounty battleship triggers escalation)
 
 
Wave 7
 
 
x4 (Elite Frigate) Coreli Guardian Initiate/Scout (Stasis Webifier, Warp Scramble)
 
x3 (Battleship) Core Admiral/High Admiral (Highest bounty battleship triggers escalation)
 
 
Wave 8
 
x3 (Elite Frigate) Coreli Guardian Initiate/Scout (Stasis Webifier, Warp Scramble)
 
x4 (Battleship) Core Vice Admiral/Grand Admiral (Sensor Dampening)(Highest bounty battleship triggers escalation)
 
 
Wave 9
 
x3 (Elite Frigate) Coreli Guardian Initiate/Scout (Stasis Webifier, Warp Scramble)
 
x3 (Battleship) Core Vice Admiral/Grand Admiral (Sensor Dampening)(Highest bounty battleship triggers escalation)
 
 
Wave 10


x2 (Elite Frigate) Coreli Guardian Initiate/Scout (Stasis Webifier, Warp Scramble)
{{DED Complexes|Serpentis}}


x1 (Overseer Battleship) Uehiro Katsen (Stasis Webifier, Warp Scramble) (Contains 19th Tier Overseer's Personal Effects and may contain Corelum A-Type DED Space modules and/or a Vigilant BPC.)
[[Category:DED Complexes]]