Difference between revisions of "Federation Navy Comet"

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  | shipimg=Federation Navy Comet.jpg
 
  | shipimg=Federation Navy Comet.jpg
 
  | shipname=Federation Navy Comet
 
  | shipname=Federation Navy Comet
| caption=Federation Navy Comet
 
 
  | class=Frigate
 
  | class=Frigate
 
  | grouping=Faction Frigates
 
  | grouping=Faction Frigates
 
  | hulltype=Federation Navy Comet Class
 
  | hulltype=Federation Navy Comet Class
 
  | faction=Gallente Federation
 
  | faction=Gallente Federation
| race=Gallente
+
  | variations=  
| roles=unspecified
 
  | variations=<i>none</i>
 
 
  | tech=F
 
  | tech=F
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
 
 
  | powergrid=40 MW
 
  | powergrid=40 MW
 
  | cpu=160 tf
 
  | cpu=160 tf
 
  | capacitor=400 GJ
 
  | capacitor=400 GJ
 +
 
  | highs=3
 
  | highs=3
 
  | turrets=2
 
  | turrets=2
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  | mediums=3
 
  | mediums=3
 
  | lows=4
 
  | lows=4
 +
 
  | mass=970,000 kg
 
  | mass=970,000 kg
  | volume=16,500 m&#179;
+
  | volume=16,500
  | cargohold=145 m&#179;
+
 
 +
  | cargohold=145
 +
| extraholdtype=
 
  | extrahold=
 
  | extrahold=
| extraholdtype=
+
 
  | dronebay=30 m&#179;
+
  | dronebay=30
 
  | bandwidth=15 Mbit/sec
 
  | bandwidth=15 Mbit/sec
  | info=<b>Development</b><br>The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation.  Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.
+
 
  | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Small Hybrid Turret tracking speed<br>20% bonus to Small Hybrid Turret damage<br>
+
| quote=Freedom's greatest defender.
 +
| quote_attribution=Navy recruitment advertisement
 +
  | info=The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation.  Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.
 +
  | bonuses= <b>Gallente Frigate bonuses (per skill level):</b><br>
 +
7.5% bonus to Small Hybrid Turret tracking speed<br>
 +
20% bonus to Small Hybrid Turret damage
 +
 
 
  | structurehp=750 HP
 
  | structurehp=750 HP
 +
 +
| armorhp=700 HP
 +
| armorem=50
 +
| armortherm=35
 +
| armorkin=35
 +
| armorexp=10
 +
 
  | shieldhp=575 HP
 
  | shieldhp=575 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=700 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=35
 
| armortherm=35
 
 
  | maxvelocity=375 m/sec
 
  | maxvelocity=375 m/sec
 
  | inertia=3.135
 
  | inertia=3.135
 
  | warpspeed=5 AU/s
 
  | warpspeed=5 AU/s
 
  | warptime=4.22 s
 
  | warptime=4.22 s
  | targetrange=37.50 km
+
 
 +
  | targetrange=37 km
 +
| maxlockedtargets=5
 
  | sigradius=42 m
 
  | sigradius=42 m
  | maxlockedtargets=5
+
  | scanres=650 mm
 
  | sensortype=Magnetometric
 
  | sensortype=Magnetometric
 
  | sensorvalue=11 points
 
  | sensorvalue=11 points
| scanres=650 mm
 
| reqskills=*{{RequiredSkill|Gallente Frigate|II}}
 
**{{RequiredSkill|Spaceship Command|I}}
 
  
 +
| reqskills= * {{RequiredSkill|Gallente Frigate|II}}
 +
** {{RequiredSkill|Spaceship Command|I}}
 
  | totaltraintime=1h 42m 40s
 
  | totaltraintime=1h 42m 40s
 +
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Federation%20Navy%20Comet Federation Navy Comet on Eve Online Wiki]
+
  | externallinks=
 
  | highlights1=
 
  | highlights1=
 
  | highlights2=
 
  | highlights2=
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------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The Federation Navy Comet, sometimes shortened to FedNav Comet or just Comet, is the Gallente faction frigate and, while technically upgraded from a [[Tristan]], flies more like a souped-up [[Incursus]]. While it lacks the role bonuses of pirate faction frigates, the Comet's frigate skill bonuses can almost match them in power. Its exceptional base structure allows to hull tank it on top of armor tanking it, coupled with its insane base damage it has one of the best Damage/EHP ratio among frigates. On top of that, its base speed is very decent.
+
The '''Federation Navy Comet''', sometimes shortened to FedNav Comet or just Comet, is the Gallente faction frigate and, while technically upgraded from a [[Tristan]], flies more like a souped-up [[Incursus]]. While it lacks the role bonuses of pirate faction frigates, the Comet's frigate skill bonuses can almost match them in power. Its exceptional base structure allows a pilot to hull tank it on top of armor tanking it, and coupled with its insane base damage it has one of the best Damage/EHP ratios among frigates. On top of that, its base speed is very decent.
 
 
Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet's primary purpose is [[Solo PvP|solo PvP]], it might find some uses in small gang frigate PvP too. It might also let you blitz some lower level missions.
 
 
 
The comet is one of the most versatile t1 frigs. It is commonly flown in two variations:
 
Brawling may come in several variants, active armor tanked with a nos, buffer tanked with a Neut or even dualpropped. Its drones coupled with great null damage make it be very hard to scram-kite.
 
The scram kiting comet too can be either active tanked, buffer tanked and dual proped. Its drones coupled with long range ammo might be come in very handu for fending off kiters, even with an AB fitted.
 
The comet is also flyable as a kiting boat, it is mostly inferior to the slicer stats wise but a kiting slicer brings a big element of surprise, it is also more forgiving than a slicer to fly as you get a defensive web.
 
  
==Skills==
+
Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet's primary purpose is [[solo PvP]], though it might find some uses in small gang frigate PvP too. It might also let you blitz some lower level missions.
''Further information about additional or recommended skills to pilot Federation Navy Comet for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
== Skills ==
 +
Training {{Sk|Gallente Frigate}} to IV or even V is strongly recommended due to the '''massive''' DPS increase with each level trained.
  
{{ShipFitting
+
== Tactics ==
| ship=Federation Navy Comet
+
The Comet is one of the most versatile T1 frigates. It is commonly flown in two variations:
| shipTypeID=17841
+
Brawling may come in several variants, active armor tanked with a NOS, buffer tanked with a Neut or even dual-propped. Its drones coupled with great null damage make it very difficult to scram-kite.
| fitName=AB scram-kite:  Solo lowsec
 
| fitID=AB-scram-kite:--Solo-lowsec
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low3name=Damage Control II
 
| low3typeID=2048
 
| low4name=Small Ancillary Armor Repairer, Nanite Repair Paste
 
| low4typeID=33076
 
| charge1name=Nanite Repair Paste x2
 
| charge1typeID=28668
 
| mid1name=1MN Afterburner II
 
| mid1typeID=438
 
| mid2name=Fleeting Compact Stasis Webifier
 
| mid2typeID=4027
 
| mid3name=Initiated Compact Warp Scrambler
 
| mid3typeID=5445
 
| high1name=150mm Railgun II, Caldari Navy Antimatter Charge S
 
| high1typeID=3074
 
| charge2name=Caldari Navy Tungsten Charge S x2
 
| charge2typeID=23021
 
| high2name=150mm Railgun II, Caldari Navy Antimatter Charge S
 
| high2typeID=3074
 
| rig1name=Small Transverse Bulkhead I
 
| rig1typeID=33890
 
| rig2name=Small Transverse Bulkhead I
 
| rig2typeID=33890
 
| rig3name=Small Transverse Bulkhead I
 
| rig3typeID=33890
 
| drone1name=Hobgoblin II x3
 
| drone1typeID=2456
 
| drone2name=Warrior II x3
 
| drone2typeID=2488
 
| charge3name=Spike S x1
 
| charge3typeID=12618
 
| charge4name=Javelin S x1
 
| charge4typeID=12620
 
| charge5name=Caldari Navy Antimatter Charge S x1
 
| charge5typeID=23009
 
| high3name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=This fit is to be used in Lowsec in faction warfare space. Antimatter is your default ammo and hobgobs are your default drones, Tungsten and warriors will help you fend-off kiters.  Spike S will allow you to poke at long range and Javelin should be used against dual web ships trying to get under your guns.
 
| showNOTES=N
 
| difficulty=1
 
| warsop=D
 
| warsopReason=
 
| version=YC118 1.0
 
| showTOC=Y
 
| shipDNA=17841:10190;2:2048;1:33076;1:28668;2:438;1:4027;1:5445;1:3074;2:23021;2:33890;3:2456;3:2488;3:12618;1:12620;1:23009;1::
 
| fleetup=
 
}}
 
{{ShipFitting
 
| ship=Federation Navy Comet
 
| shipTypeID=17841
 
| fitName=AB brawl:  Solo lowsec
 
| fitID=AB-brawl:--Solo-lowsec
 
| low1name=Vortex Compact Magnetic Field Stabilizer
 
| low1typeID=11105
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low3name=Damage Control II
 
| low3typeID=2048
 
| low4name=Small Ancillary Armor Repairer, Nanite Repair Paste
 
| low4typeID=33076
 
| charge1name=Nanite Repair Paste x2
 
| charge1typeID=28668
 
| mid1name=1MN Afterburner II
 
| mid1typeID=438
 
| mid2name=Stasis Webifier II
 
| mid2typeID=527
 
| mid3name=Initiated Compact Warp Scrambler
 
| mid3typeID=5445
 
| high1name=Light Neutron Blaster II, Caldari Navy Antimatter Charge S
 
| high1typeID=3178
 
| charge2name=Caldari Navy Antimatter Charge S x2
 
| charge2typeID=23009
 
| high2name=Light Neutron Blaster II, Caldari Navy Antimatter Charge S
 
| high2typeID=3178
 
| high3name=Small Ghoul Compact Energy Nosferatu
 
| high3typeID=5141
 
| rig1name=Small Transverse Bulkhead I
 
| rig1typeID=33890
 
| rig2name=Small Transverse Bulkhead I
 
| rig2typeID=33890
 
| rig3name=Small Transverse Bulkhead I
 
| rig3typeID=33890
 
| drone1name=Hobgoblin II x3
 
| drone1typeID=2456
 
| drone2name=Warrior II x3
 
| drone2typeID=2488
 
| charge3name=Void S x1
 
| charge3typeID=12612
 
| charge4name=Null S x1
 
| charge4typeID=12614
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=This fit is to be used in Lowsec in faction warfare space. Antimatter is your default ammo and hobgobs are your default drones. Warriors will help you fend-off kiters if you really need to but you should really try to avoid them.  Null S should be used against people who are succeeding at scram-kiting you. Void S should never be used unless  you are engaging a big ship or the other guy is completely sitting still.
 
| showNOTES=N
 
| difficulty=1
 
| warsop=D
 
| warsopReason=
 
| version=YC118 1.0
 
| showTOC=Y
 
| shipDNA=17841:11105;1:10190;1:2048;1:33076;1:28668;2:438;1:527;1:5445;1:3178;2:23009;2:5141;1:33890;3:2456;3:2488;3:12612;1:12614;1::
 
| fleetup=
 
}}
 
{{ShipFitting
 
| ship=Federation Navy Comet
 
| shipTypeID=17841
 
| fitName=MWD buffer scram-kite: Solo Null
 
| fitID=MWD-buffer-scram-kite:-Solo-Null
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low3name=Damage Control II
 
| low3typeID=2048
 
| low4name=200mm Crystalline Carbonide Restrained Plates
 
| low4typeID=11351
 
| mid1name=Fleeting Compact Stasis Webifier
 
| mid1typeID=4027
 
| mid2name=5MN Y-T8 Compact Microwarpdrive
 
| mid2typeID=5973
 
| mid3name=Faint Epsilon Scoped Warp Scrambler
 
| mid3typeID=5443
 
| high1name=125mm Railgun II, Caldari Navy Antimatter Charge S
 
| high1typeID=10680
 
| charge1name=Caldari Navy Antimatter Charge S x2
 
| charge1typeID=23009
 
| high2name=125mm Railgun II, Caldari Navy Antimatter Charge S
 
| high2typeID=10680
 
| rig1name=Small Transverse Bulkhead I
 
| rig1typeID=33890
 
| rig2name=Small Transverse Bulkhead I
 
| rig2typeID=33890
 
| rig3name=Small Transverse Bulkhead I
 
| rig3typeID=33890
 
| drone1name=Hobgoblin II x3
 
| drone1typeID=2456
 
| drone2name=Warrior II x3
 
| drone2typeID=2488
 
| charge2name=Spike S x1
 
| charge2typeID=12618
 
| charge3name=Javelin S x1
 
| charge3typeID=12620
 
| charge4name=Caldari Navy Iron Charge S x1
 
| charge4typeID=23023
 
| charge5name=Nanite Repair Paste x1
 
| charge5typeID=28668
 
| high3name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=This fit is to be used in Nullsec. It is the easiest scram-kiting MWD fit to fly and is great for beginners as it's buffer tanked and has a web, if you watch eveiseasy videos (and you should if you want to solo in null) you might consider this as a more expensive, more powerful and tankier kestrel. However, being easy to fly means it might be suboptimal, a dual prop active tanked scram-kiting comet would be harder to fly but theoretically more powerful. </li><li>Antimatter is your default ammo and hobgobs are your default drones, Iron and warriors will help you fend-off kiters.  Spike S will allow you to poke at long range and Javelin should be used against ships trying to get under your guns.
 
| showNOTES=N
 
| difficulty=1
 
| warsop=D
 
| warsopReason=
 
| version=YC118 1.0
 
| showTOC=Y
 
| shipDNA=17841:10190;2:2048;1:11351;1:4027;1:5973;1:5443;1:10680;2:23009;2:33890;3:2456;3:2488;3:12618;1:12620;1:23023;1:28668;1::
 
| fleetup=
 
}}
 
{{ShipFitting
 
| ship=Federation Navy Comet
 
| shipTypeID=17841
 
| fitName=Dual prop scram-kite: Solo Null
 
| fitID=Dual-prop-scram-kite:-Solo-Null
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low3name=Damage Control II
 
| low3typeID=2048
 
| low4name=Small Ancillary Armor Repairer, Nanite Repair Paste
 
| low4typeID=33076
 
| charge1name=Nanite Repair Paste x2
 
| charge1typeID=28668
 
| mid1name=1MN Afterburner II
 
| mid1typeID=438
 
| mid2name=5MN Quad LiF Restrained Microwarpdrive
 
| mid2typeID=35658
 
| mid3name=Warp Scrambler II
 
| mid3typeID=448
 
| high1name=125mm Railgun II, Caldari Navy Antimatter Charge S
 
| high1typeID=10680
 
| charge2name=Caldari Navy Antimatter Charge S x2
 
| charge2typeID=23009
 
| high2name=125mm Railgun II, Caldari Navy Antimatter Charge S
 
| high2typeID=10680
 
| rig1name=Small Transverse Bulkhead I
 
| rig1typeID=33890
 
| rig2name=Small Transverse Bulkhead I
 
| rig2typeID=33890
 
| rig3name=Small Transverse Bulkhead I
 
| rig3typeID=33890
 
| drone1name=Hobgoblin II x3
 
| drone1typeID=2456
 
| drone2name=Warrior II x3
 
| drone2typeID=2488
 
| charge3name=Spike S x1
 
| charge3typeID=12618
 
| charge4name=Javelin S x1
 
| charge4typeID=12620
 
| charge5name=Caldari Navy Iron Charge S x1
 
| charge5typeID=23023
 
| high3name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=This fit is to be used in nullsec. It is a harder scram-kiting MWD fit to fly but has the best Damge/Tank/Range control ratio you could hope for in Null, the exact same fit is usable with neutron blaster in a brawling variant if that's more your thing. Be careful of AB only ships as they might screw with your tracking, if you weren't careful and are being outtracked by someone orbitting at 0, double clicking in space and overloading prop will help a lot. Be careful with your cap as you'll need to manage it carefully, if a neut ship manages to brawl you you'll be better off deactivating your amor rep all together and count solely on your hull rigs.</li><li></li><li>Antimatter is your default ammo and hobgobs are your default drones, Iron and warriors will help you fend-off kiters.  Spike S will allow you to poke at long range and Javelin should be used against ships trying to get under your guns.
 
| showNOTES=N
 
| difficulty=1
 
| warsop=D
 
| warsopReason=
 
| version=YC118 1.0
 
| showTOC=Y
 
| shipDNA=17841:10190;2:2048;1:33076;1:28668;2:438;1:35658;1:448;1:10680;2:23009;2:33890;3:2456;3:2488;3:12618;1:12620;1:23023;1::
 
| fleetup=
 
}}
 
{{ShipFitting
 
| ship=Federation Navy Comet
 
| shipTypeID=17841
 
| fitName=MWD brawl : solo null/small gang
 
| fitID=MWD-brawl-:-solo-null
 
| low1name=Vortex Compact Magnetic Field Stabilizer
 
| low1typeID=11105
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low3name=Damage Control II
 
| low3typeID=2048
 
| low4name=Small Ancillary Armor Repairer, Nanite Repair Paste
 
| low4typeID=33076
 
| charge1name=Nanite Repair Paste x2
 
| charge1typeID=28668
 
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 
| mid1typeID=35658
 
| mid2name=Fleeting Compact Stasis Webifier
 
| mid2typeID=4027
 
| mid3name=Initiated Compact Warp Scrambler
 
| mid3typeID=5445
 
| high1name=Light Neutron Blaster II, Caldari Navy Antimatter Charge S
 
| high1typeID=3178
 
| charge2name=Caldari Navy Antimatter Charge S x2
 
| charge2typeID=23009
 
| high2name=Light Neutron Blaster II, Caldari Navy Antimatter Charge S
 
| high2typeID=3178
 
| high3name=Small Ghoul Compact Energy Nosferatu
 
| high3typeID=5141
 
| rig1name=Small Transverse Bulkhead I
 
| rig1typeID=33890
 
| rig2name=Small Transverse Bulkhead I
 
| rig2typeID=33890
 
| rig3name=Small Transverse Bulkhead I
 
| rig3typeID=33890
 
| drone1name=Hobgoblin II x3
 
| drone1typeID=2456
 
| drone2name=Warrior II x3
 
| drone2typeID=2488
 
| charge3name=Void S x1
 
| charge3typeID=12612
 
| charge4name=Null S x1
 
| charge4typeID=12614
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=This fit is to be used in nullsec, the Nos is going to help with your cap issues, the web will allow you to apply void DPS to the MWD ships you manage to catch as long as you manage to negate transversal (which is not too hard when both ships travel at 200 m/s). You may drop the NOS and replace the web by an afterburner. That would allow you to have better range control in exchange of worse capacitor and no void.</li><li></li><li>Antimatter is your default ammo, warriors will help you poke kiters while you are trying to slingshot them. Null S should be used against people who are succeeding at scram-kiting you. Void S can be used if you are succeeding to brawl and the other guy is bad at picking up transversal. This fit might be usable in gang of small frigates too but you will be committing hard as you'll generally struggle to disengage once you are in scram range. The dual prop variation of this fit might be better to fly in gangs as you'll disengage more easily if things go wrong.
 
| showNOTES=N
 
| difficulty=1
 
| warsop=D
 
| warsopReason=
 
| version=YC118 1.0
 
| showTOC=Y
 
| shipDNA=17841:11105;1:10190;1:2048;1:33076;1:28668;2:35658;1:4027;1:5445;1:3178;2:23009;2:5141;1:33890;3:2456;3:2488;3:12612;1:12614;1::
 
| fleetup=
 
}}
 
{{ShipFitting
 
| ship=Federation Navy Comet
 
| shipTypeID=17841
 
| fitName=MWD Brawl: Small gang
 
| fitID=MWD-Brawl:-Small-gang
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Adaptive Nano Plating II
 
| low2typeID=1306
 
| low3name=Vortex Compact Magnetic Field Stabilizer
 
| low3typeID=11105
 
| low4name=Vortex Compact Magnetic Field Stabilizer
 
| low4typeID=11105
 
| mid1name=Faint Epsilon Scoped Warp Scrambler
 
| mid1typeID=5443
 
| mid2name=5MN Y-T8 Compact Microwarpdrive
 
| mid2typeID=5973
 
| mid3name=Balmer Series Compact Tracking Disruptor I
 
| mid3typeID=5320
 
| high1name=Light Neutron Blaster II
 
| high1typeID=3178
 
| high2name=Light Neutron Blaster II
 
| high2typeID=3178
 
| high3name=Small Gremlin Compact Energy Neutralizer
 
| high3typeID=4477
 
| rig1name=Small Transverse Bulkhead I
 
| rig1typeID=33890
 
| rig2name=Small Transverse Bulkhead I
 
| rig2typeID=33890
 
| rig3name=Small Transverse Bulkhead I
 
| rig3typeID=33890
 
| drone1name=Hobgoblin II x3
 
| drone1typeID=2456
 
| drone2name=Warrior II x3
 
| drone2typeID=2488
 
| charge1name=Void S x1
 
| charge1typeID=12612
 
| charge2name=Null S x1
 
| charge2typeID=12614
 
| charge3name=Caldari Navy Antimatter Charge S x1
 
| charge3typeID=23009
 
| charge4name=Nanite Repair Paste x1
 
| charge4typeID=28668
 
| charge5name=Optimal Range Disruption Script x1
 
| charge5typeID=29005
 
| charge6name=Tracking Speed Disruption Script x1
 
| charge6typeID=29007
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=This fit is to be used in small frigate gang in nullsec and lowsec alike but is not to be used solo as it has no range control, the neut and TD are going to provide a lot of utility to your gang. Be careful as brawling in this ship is a hard commitment, you'll have trouble disengaging once in a Brawl.</li><li></li><li>If your gang has more than one web and you are not being targetted, Void will be your default ammo and you'll need to keep at range. If you are being targeted you'll orbit at 0 and use Antimatter.
 
| showNOTES=N
 
| difficulty=1
 
| warsop=D
 
| warsopReason=
 
| version=YC118 1.0
 
| showTOC=Y
 
| shipDNA=17841:2048;1:1306;1:11105;2:5443;1:5973;1:5320;1:3178;2:4477;1:33890;3:2456;3:2488;3:12612;1:12614;1:23009;1:28668;1:29005;1:29007;1::
 
| fleetup=
 
}}
 
{{ShipFitting
 
| ship=Federation Navy Comet
 
| shipTypeID=17841
 
| fitName=Kite : Solo/Small gang
 
| fitID=Kite-:-Solo/Small-gang
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low3name=Small Ancillary Armor Repairer, Nanite Repair Paste
 
| low3typeID=33076
 
| charge1name=Nanite Repair Paste x2
 
| charge1typeID=28668
 
| low4name=Nanofiber Internal Structure II
 
| low4typeID=2605
 
| mid1name=Warp Disruptor II
 
| mid1typeID=3244
 
| mid2name=5MN Quad LiF Restrained Microwarpdrive
 
| mid2typeID=35658
 
| mid3name=X5 Enduring Stasis Webifier
 
| mid3typeID=4025
 
| high1name=150mm Railgun II, Javelin S
 
| high1typeID=3074
 
| charge2name=Javelin S x2
 
| charge2typeID=12620
 
| high2name=150mm Railgun II, Javelin S
 
| high2typeID=3074
 
| rig1name=Small Hybrid Locus Coordinator II
 
| rig1typeID=31568
 
| rig2name=Small Hybrid Locus Coordinator II
 
| rig2typeID=31568
 
| rig3name=Small Hybrid Locus Coordinator I
 
| rig3typeID=31562
 
| drone1name=Warrior II x3
 
| drone1typeID=2488
 
| drone2name=Acolyte II x3
 
| drone2typeID=2205
 
| charge3name=Spike S x1
 
| charge3typeID=12618
 
| charge4name=Caldari Navy Thorium Charge S x1
 
| charge4typeID=23015
 
| high3name=open
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=This fit may be used solo or in a small gang alike, you'll need.  It is comparable to a beam slicer: it's going to be slightly worse than one stats wise but it will be a lot more unexpected, it also packs a defensive web so it's more forgiving to fly. (pre-overheat it and spam the button if someone is getting dangerously close to you). It's going to struggle with cap just like a slicer does. This ship can be flown in lowsec but you might struggle to track AB ships so you should be careful. Thorium will be your default ammo, Spike is for poking at long range and Javelin is when you get caught.</li><li></li><li>
 
| showNOTES=N
 
| difficulty=1
 
| warsop=D
 
| warsopReason=
 
| version=YC118 1.0
 
| showTOC=Y
 
| shipDNA=17841:10190;2:33076;1:28668;2:2605;1:3244;1:35658;1:4025;1:3074;2:12620;2:31568;2:31562;1:2488;3:2205;3:12618;1:23015;1::
 
| fleetup=
 
}}
 
  
 +
The scram kiting comet too can be either active tanked, buffer tanked or dual-propped. Its drones coupled with long range ammo might come in very handy for fending off kiters, even with an AB fitted.
  
==Fleet-Up Fittings==
+
The comet is also flyable as a kiting boat, it is mostly inferior to the Slicer stats-wise but a kiting Comet brings a big element of surprise. It is also more forgiving than a Slicer to fly as you get a defensive web.
<wikifit>17841</wikifit>
 
  
==Tactics==
+
== Notes ==
''No sub-article about Federation Navy Comet roles or piloting tactics. You can write them here.''
+
''You can add notes about Federation Navy Comet here.''
  
==Notes==
+
{{ShipsMatrix|expgroup= frigates}}
There is also a reskinned version of the Comet, the Police Pursuit Comet, which has identical attributes to the Federation Navy Comet but a mostly white color scheme with grey and dark green Gallente accents, and of course blinking blue and red lights. It is usually slightly more expensive than its navy counterpart.
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Faction Frigates]]
+
[[Category:Faction Frigates]]

Latest revision as of 17:21, 16 November 2024

EVE University Database
 
Ship Database
Federation Navy Comet
CornerTFh.png
Federation Navy Comet
Gallente Federation
Gallente Federation
Faction Frigates
Federation Navy Comet Class
RELATED UNI-WIKI REFERENCES
Freedom's greatest defender.
– Navy recruitment advertisement


The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
7.5% bonus to Small Hybrid Turret tracking speed
20% bonus to Small Hybrid Turret damage

Required Skills
Training Time what's this?
1h 42m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
160 tf
Capacitor
capacitor
400 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
375 m/sec
Inertia Modifier
inertia modifier (agility)
3.135
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.22 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
30 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
37 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
signature radius
42 m
Scan Res.
scan resolution
650 mm
Structure
Structure Hitpoints
structure hitpoints
750 HP
Mass
ship mass
970,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
145 m³
Armor
Armor Hitpoints
armor hitpoints
700 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
575 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Federation Navy Comet, sometimes shortened to FedNav Comet or just Comet, is the Gallente faction frigate and, while technically upgraded from a Tristan, flies more like a souped-up Incursus. While it lacks the role bonuses of pirate faction frigates, the Comet's frigate skill bonuses can almost match them in power. Its exceptional base structure allows a pilot to hull tank it on top of armor tanking it, and coupled with its insane base damage it has one of the best Damage/EHP ratios among frigates. On top of that, its base speed is very decent.

Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet's primary purpose is solo PvP, though it might find some uses in small gang frigate PvP too. It might also let you blitz some lower level missions.

Skills

Training Gallente Frigate to IV or even V is strongly recommended due to the massive DPS increase with each level trained.

Tactics

The Comet is one of the most versatile T1 frigates. It is commonly flown in two variations: Brawling may come in several variants, active armor tanked with a NOS, buffer tanked with a Neut or even dual-propped. Its drones coupled with great null damage make it very difficult to scram-kite.

The scram kiting comet too can be either active tanked, buffer tanked or dual-propped. Its drones coupled with long range ammo might come in very handy for fending off kiters, even with an AB fitted.

The comet is also flyable as a kiting boat, it is mostly inferior to the Slicer stats-wise but a kiting Comet brings a big element of surprise. It is also more forgiving than a Slicer to fly as you get a defensive web.

Notes

You can add notes about Federation Navy Comet here.