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Blood Lookout: Difference between revisions

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m From first-hand experience, the site allows T3 Cruisers to use the gate.
 
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{{Complex|Blood Lookout}}
{{CMBSiteInfo
|name=Blood Lookout
|type=unrated
|rating=Unrated
|location=High
|ship limit=Unknown (Permits T3 Cruisers)
|faction=Blood Raider
|signature strength=10% in High
}}
 
=== First Room ===
=== First Room ===
----
----
Destroying all the defenders will unlock the acceleration gate.
Destroying all the defenders will unlock the acceleration gate.
{{NPCTable
{{NPCTableHead|Initial defenders}}
|{{NPCTableRow|Frigate|7|Corpii Reaver/Engraver|}}
{{NPCTableRow|Frigate|7|Corpii Reaver/Engraver|}}
|{{NPCTableRow|Destroyer|5|Corpior Visionary/Devoter/Converter|}}
{{NPCTableRow|Destroyer|5|Corpior Visionary/Devoter/Converter|}}
|{{NPCTableRow|Cruiser|3|Corpum Arch Engraver|}}
{{NPCTableRow|Cruiser|3|Corpum Arch Engraver|}}
|{{NPCTableRow|Sentry|1|Blood Light Missile Battery|}}
{{NPCTableRow|Sentry|1|Blood Light Missile Battery|}}
}}
|}


=== Second Room ===
=== Second Room ===
----
----
All '''Grpup 1 - 3''' are present on warp in. Destroying '''Group 2''' (the group to the left at around 50 km will trigger the commander spawn.
All '''Group 1 - 3''' are present on warp in. Destroying '''Group 2''' (the group to the left at around 50 km) will trigger the commander spawn. If no commander spawns then the "Blood Raider Bunker" is the second escalation trigger.




[[File:Blood_Lookout_Room_2.jpg‎]]
[[File:Blood_Lookout_Room_2.jpg‎]]
{{NPCTable
{{NPCTableHead|Group 1}}
|title=Group 1
{{NPCTableRow|Frigate|3|Corpii Reaver|}}
|{{NPCTableRow|Frigate|3|Corpii Reaver|}}
{{NPCTableRow|Destroyer|3|Corpior Devoter/Templar|}}
|{{NPCTableRow|Destroyer|3|Corpior Devoter/Templar|}}
|}
}}
{{NPCTableHead|Group 2}}
{{NPCTable
{{NPCTableRow|Frigate|3|Corpii Upholder/Herald|}}
|title=Group 2
{{NPCTableRow|Destroyer|2|Corpior Friar/Converter|}}
|{{NPCTableRow|Frigate|3|Corpii Upholder/Herald|}}
{{NPCTableRow|Cruiser|2|Corpum Arch Priest/Sage|}}
|{{NPCTableRow|Destroyer|2|Corpior Friar/Converter|}}
|}
|{{NPCTableRow|Cruiser|2|Corpum Arch Sage|}}
{{NPCTableHead|Group 3}}
}}
{{NPCTableRow|Frigate|3|Corpii Reaver|}}
{{NPCTable
|}
|title=Group 3
|{{NPCTableRow|Frigate|3|Corpii Reaver|}}
}}
 
{{NPCTable
|title=Commander Wave
|{{NPCTableRow|Commander Frigate|1|Dark Blood Upholder|trigger=Escalation|cargo=Faction Loot|}}
|{{NPCTableRow|Frigate|3|Corpior Reaver|}}
|{{NPCTableRow|Destroyer|4|Corpior Converter/Visionary|}}
}}


{{NPCTableHead|Commander Wave}}
{{NPCTableRow|Commander Frigate|0-1|Dark Blood Upholder|trigger=Escalation|cargo=Faction Loot|}}
{{NPCTableRow|Frigate|3|Corpior Reaver|}}
{{NPCTableRow|Destroyer|4|Corpior Converter/Visionary|}}
|}
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|4|Solar Harvester}}
{{NPCTableRow|Structure|1|Elemental Base}}
{{NPCTableRow|Structure|1|Blood Raider Bunker|trigger=Alternate escalation trigger}}
|}
=== Escalation ===
=== Escalation ===
----
----
Destroying the Dark Blood Frigate may trigger an escalation to [[Following the Blood]]. If the Dark Blood frigate does not spawn then the escalation trigger is likely to be one of the structures (other sources name the other likely trigger to be the Blood Raider Bunker).
Destroying the Dark Blood Frigate may trigger an escalation to [[Following the Blood]]. If the Dark Blood frigate does not spawn then the escalation trigger is the Blood Raider Bunker.
 
[[Category:Unrated Complexes]]