Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Clone states: Difference between revisions

From EVE University Wiki
Started writing a brief race choice guide, but it's not done yet
Add section on choosing an Alpha race
Line 20: Line 20:
=== Alpha skill set ===
=== Alpha skill set ===
The set of skills that Alpha characters may train limits them to:
The set of skills that Alpha characters may train limits them to:
* Their race's preferred weapon system and ships, This means that, for instance, an Amarr Alpha character can only fly Amarr ships and can only use energy weapons and drones, but projectile or hybrid weapons.   
* Their race's preferred weapon system and ships, This means that, for instance, an Amarr Alpha character can only fly Amarr ships and can only use energy weapons and drones, but not projectile or hybrid weapons.   
* Combat ships up to [[cruiser]] size, as well as basic [[industrial]] ships.  
* Combat ships up to [[cruiser]] size, as well as basic [[industrial]] ships.  
* [[Techs, Tiers and Meta levels|Tech 1]] modules and ships.
* [[Techs, Tiers and Meta levels|Tech 1]] modules and ships.
Line 821: Line 821:
==== Exploration ====
==== Exploration ====
Alpha characters can do basic [[exploration]].
Alpha characters can do basic [[exploration]].
<!--
 
=== Choice of race ===
=== Choice of race ===
As an Alpha character is limited to flying their race's ships, and using only their race's preferred weapon system, choosing your character's race (Amarr, Caldari, Gallente, and Minmatar) has a larger impact on your gameplay when compared with Omega clones, for whom race choice is a largely aesthetic choice. However, keep in mind that you can always create additional characters of different races to try out other options, or upgrade to an Omega clone.  
As an Alpha character is limited to flying their race's ships, and using only their race's preferred weapon system, choosing your character's race ([[Amarr Basic Ship and Skill Guide|Amarr]], [[Caldari Basic Ship and Skill Guide|Caldari]], [[Gallente Basic Ship and Skill Guide|Gallente]], and [[Minmatar Basic Ship and Skill Guide|Minmatar]]) has a larger impact on your gameplay when compared with Omega clones, for whom race choice is a largely aesthetic choice. However, keep in mind that you can always create additional characters of different races to try out other options, or upgrade to an Omega clone.  


The factors below affect what possibilities are open to each race specifically for Alpha characters. Keep in mind that every ship in the game has its nuances, and there are always exceptions to the rule; Omega characters in particular have many more possibilities to bend or break the principles listed below.  
The factors below affect what possibilities are open to each race specifically for Alpha characters. Keep in mind that every ship in the game has its nuances, and there are always exceptions to the rule; Omega characters in particular have many more possibilities to bend or break the principles listed below.  
Line 837: Line 837:


==== Tank and speed ====
==== Tank and speed ====
Ships use two main ways to [[tank]] (i.e. to mitigate incoming damage):
There are two main approaches to [[tank]]ing (i.e. to mitigate incoming damage) ships in EVE: strengthening either your ship's shields or your ship's armor to absorb as much damage as possible.
*  
* Caldari and some Minmatar ships rely primarily on [[Shield Tanking|shield tanking]]. Shield tanked ships tend to be faster than armour tanked ships, and shields regenerate by themselves over time. However, shield tanked ships also tend to have a larger [[signature radius]], causing them to take more damage from incoming fire.
 
* Amarr, Gallente and some Minmatar ships rely primarily on [[Armor Tanking 101|armor tanking]]. Armor tanked ships tend to be tougher than shield tanked ships, and make more efficient use of capacitor to repair damage. However, armor tanked ships tend to be slower than shield tanked ships and do less damage.  
 
 
==== Amarr ====
{{main|Amarr Basic Ship and Skill Guide}}
[[File:Logo_faction_amarr_empire.png|left|link=|64px]]Amarr ships use [[Turrets#Energy_turrets|energy weapons]] (lasers) supported by [[drones]]. Energy weapons use a lot of [[capacitor]], and can only deal two of the four [[NPC Damage Types|damage types]], but have infinite ammunition. Amarr ships are [[Armor Tanking 101|armor tanked]] and are comparatively tough, but somewhat slow. Amarr ships are gold-coloured.
 
EWAR
 
Industrial


==== Caldari ====
Alpha characters can also play in basic [[logistics]] roles, repairing friendly ships to help them survive for longer in combat. Amarr and Gallente characters can repair other ships' armor, while Caldari and Minmatar players can repair other ships' shields.  
[[File:Logo_faction_caldari_state.png|left|link=|64px]]Caldari ships use [[Turrets#Hybrid_turrets|hybrid weapons]] and [[missiles]], and tend to favour long-range combat. Hybrid weapons can only deal two of the four damage types, and can either do very high damage or fight at long ranges, but not both. Missiles are very flexible


While each race has faster and slower ships in their lineup, Amarr ships tend to be the slowest and Minmatar the fastest, with Caldari and Gallente falling somewhere in between.


==== Minmatar ====
==== Electronic warfare ====
[[File:Logo_faction_minmatar_republic.png|left|link=|64px]]Minmatar ships use [[Turrets#Projectile_turrets|projectile turrets]] (essentially, guns). These
Each race has its own type of [[EWar_101_Guide|electronic warfare]], which is used to decrease the effectiveness of enemy ships in battle.
* The Amarr use Weapon Disruption, which reduces the effectiveness of the enemy ships' weapons
* The Caldari use Electronic Countermeasures (ECM), which breaks the enemy ships' [[targeting|target locks]]
* The Gallente use Remote Sensor Dampening, which interferes with the enemy ships' targeting
* The Minmatar use Target Painting, which makes enemy ships easier to hit and take more damage


==== Industrials ====
Each race has two basic [[Hauling#T1_Industrials|industrial]] (hauling) ships that Alpha characters can fly. Additionally, Minmatar and Gallente characters can fly industrial ships specialised in carrying large quantities of a specific cargo type: Ammunition for Minmatar ([[Hoarder]]); [[Asteroids and Ore|ore]], [[Reprocessing#Ore|minerals]], and [[PI|planetary commodities]] for Gallente ([[Miasmos]], [[Kryos]], and [[Epithal]]).


-->
== Omega Clones ==
== Omega Clones ==
Omega clones may use any skill, ship and item in the game. Additionally, you may log into the game with more than one account at a time ([[:Category:Eve Lexicon#Multiboxing|multiboxing]]), but only as long as ''all'' the accounts being logged in have Omega status.  
Omega clones may use any skill, ship and item in the game. Additionally, you may log into the game with more than one account at a time ([[:Category:Eve Lexicon#Multiboxing|multiboxing]]), but only as long as ''all'' the accounts being logged in have Omega status.