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→Industry: Fixed my own mistake, d'oh! |
Update some information from the EVE Support page |
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* Paying a monthly subscription to play the game, which allows your character to learn every skill in the game. This is referred to as "Omega". | * Paying a monthly subscription to play the game, which allows your character to learn every skill in the game. This is referred to as "Omega". | ||
In-game this system is referred to as '''Clone States'''. Characters on Alpha accounts are referred to as "Alpha clones", and characters on Omega accounts are referred to as "Omega clones". If you pay for a subscription (paid for with time cards, monthly payments, [[PLEX]]...), your account (and all the characters on that account) receive "Omega" status until your subscription runs out (or you cancel it), at which point they revert back to "Alpha" status. There is no way to tell an Alpha from an Omega clone in-game. The conversion from Alpha to Omega | In-game this system is referred to as '''Clone States'''. Characters on Alpha accounts are referred to as "Alpha clones", and characters on Omega accounts are referred to as "Omega clones". If you pay for a subscription (paid for with time cards, monthly payments, [[PLEX]]...), your account (and all the characters on that account) receive "Omega" status until your subscription runs out (or you cancel it), at which point they revert back to "Alpha" status. There is no way to tell an Alpha from an Omega clone in-game. The conversion from Alpha to Omega is immediate, while the conversion from Omega to Alpha will always happen when you next log into the game. | ||
If an Omega clone is downgraded to an Alpha clone (because the account's subscription has run out), any skills that character has trained which are not part of the Alpha skill set are locked and become inactive, i.e. they cannot be used, but the invested skill points will not be lost. Any items or ships which require the locked skill become inactive and cannot be used, and the skill training queue will be paused (but can be resumed by logging into the game). If the account's subscription is renewed, then the character is automatically upgraded back to an Omega clone and can once again use all the skills they have previously trained. | If an Omega clone is downgraded to an Alpha clone (because the account's subscription has run out), any skills that character has trained which are not part of the Alpha skill set are locked and become inactive, i.e. they cannot be used, but the invested skill points will not be lost. Any items or ships which require the locked skill become inactive and cannot be used, and the skill training queue will be paused (but can be resumed by logging into the game). If the account's subscription is renewed, then the character is automatically upgraded back to an Omega clone and can once again use all the skills they have previously trained. | ||
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* They train skills more 50% more slowly and have a shorter skill queue (24 hours, as opposed to years for Omega characters) | * They train skills more 50% more slowly and have a shorter skill queue (24 hours, as opposed to years for Omega characters) | ||
* They may not use [[Skill trading#Skill Extractors|skill extractors]] to extract skillpoints from the Alpha skill list (see below) | * They may not use [[Skill trading#Skill Extractors|skill extractors]] to extract skillpoints from the Alpha skill list (see below) | ||
* They may use [[Skill_trading#Skill_Injectors|skill injectors]], but only apply them to skills from the Alpha set | |||
* They pay an additional 2% tax on any [[industry]] job (e.g. manufacturing or research) | |||
* If you are logged into the game with an Alpha character you may not [[:Category:Eve Lexicon#Multiboxing|log in simultaneously (multibox)]] with ''any'' other character (on any account) | * If you are logged into the game with an Alpha character you may not [[:Category:Eve Lexicon#Multiboxing|log in simultaneously (multibox)]] with ''any'' other character (on any account) | ||
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==== Industry ==== | ==== Industry ==== | ||
Alpha characters can [[mining|mine]] (ore or gas) in a [[Venture]] (but not use more advanced mining ships), and can perform basic (only Tech 1, no [[invention]]) [[manufacturing]]. While they will not be as efficient as an Omega character (who have access to more advanced ships and skills which improve mining and manufacturing efficiency), they can nonetheless participate in basic industry. They can [[salvage]] wrecks, but they cannot, however, do [[Planetary Interaction]]. | Alpha characters can [[mining|mine]] (ore or gas) in a [[Venture]] (but not use more advanced mining ships), and can perform basic (only Tech 1, no [[invention]]) [[manufacturing]]. While they will not be as efficient as an Omega character (who have access to more advanced ships and skills which improve mining and manufacturing efficiency, and are not subject to the addition 2% tax levied on Alpha characters), they can nonetheless participate in basic industry. They can [[salvage]] wrecks, but they cannot, however, do [[Planetary Interaction]]. | ||
Alpha characters can [[trade]], but they will pay higher taxes on their transactions and have fewer options at their disposal (e.g. they can only sell items located within 5 jumps, whereas an Omega character has the option to train skills allowing them to sell items anywhere in the current region). Alphas can have 1 active [[contract]] at a time (i.e. they can create 1 contract, but have to wait for it to be fulfilled before creating another), but they can accept contracts. | Alpha characters can [[trade]], but they will pay higher taxes on their transactions and have fewer options at their disposal (e.g. they can only sell items located within 5 jumps, whereas an Omega character has the option to train skills allowing them to sell items anywhere in the current region). Alphas can have 1 active [[contract]] at a time (i.e. they can create 1 contract, but have to wait for it to be fulfilled before creating another), but they can accept contracts. | ||
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* [https://community.eveonline.com/news/dev-blogs/introducing-clone-states-and-the-future-of-access-to-eve-online/ Dev blog: Introducing Clone States] (August 2016) | * [https://community.eveonline.com/news/dev-blogs/introducing-clone-states-and-the-future-of-access-to-eve-online/ Dev blog: Introducing Clone States] (August 2016) | ||
* [https://community.eveonline.com/news/patch-notes/patch-notes-for-eve-online-ascension/ Patch Notes for the Ascension expansion] (November 2016) | * [https://community.eveonline.com/news/patch-notes/patch-notes-for-eve-online-ascension/ Patch Notes for the Ascension expansion] (November 2016) | ||
* [https://support.eveonline.com/hc/en-us/articles/213020969-Alpha-and-Omega-Clone EVE Support page for Alpha and Omega clones] | |||