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{{Skills Links}} | {{Skills Links}} | ||
=Overview= | |||
This contains all booster, clone and implants related skills. | This contains all booster, clone and implants related skills. | ||
{| class="wikitable" | |||
!Skill | |||
!Purpose | |||
|- | |||
|{{sk|Advanced Infomorph Psychology}} | |||
|Increases maximum number of jump clones by 1 per level. Requires {{sk|Infomorph Psychology|V}}. | |||
|- | |||
|{{sk|Biology}} | |||
|20% bonus per level to attribute booster duration. | |||
|- | |||
|{{sk|Cloning Facility Operation}} | |||
|Enables operation of Clone Vat Bay modules. | |||
|- | |||
|{{sk|Cybernetics}} | |||
|Enables use of more advanced [[Implants|implants]]. | |||
|- | |||
|{{sk|Infomorph Psychology}} | |||
|Enables creation of jump clones. Increases maximum number of jump clones by 1 per level. | |||
|- | |||
|{{sk|Infomorph Synchronizing}} | |||
|Reduces minimum time between clone jumps by 1 hour per level. | |||
|- | |||
|{{sk|Neurotoxin Control}} | |||
|5% reduction per level in side effects of combat boosters. | |||
|- | |||
|{{sk|Neurotoxin Recovery}} | |||
|5% reduction per level in chance to experience side effects of combat boosters. | |||
|} | |||
=Skill Details= | |||
{{Skill | {{Skill | ||
Revision as of 05:59, 18 December 2016
| Skills |
|---|
| Skills by category |
Overview
This contains all booster, clone and implants related skills.
| Skill | Purpose |
|---|---|
| Advanced Infomorph Psychology | Increases maximum number of jump clones by 1 per level. Requires Infomorph Psychology V. |
| Biology | 20% bonus per level to attribute booster duration. |
| Cloning Facility Operation | Enables operation of Clone Vat Bay modules. |
| Cybernetics | Enables use of more advanced implants. |
| Infomorph Psychology | Enables creation of jump clones. Increases maximum number of jump clones by 1 per level. |
| Infomorph Synchronizing | Reduces minimum time between clone jumps by 1 hour per level. |
| Neurotoxin Control | 5% reduction per level in side effects of combat boosters. |
| Neurotoxin Recovery | 5% reduction per level in chance to experience side effects of combat boosters. |
Skill Details
Advanced Infomorph Psychology
Advanced training for those Capsuleers who want to push clone technology to its limits. Allows 1 additional jump clone per level.
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
| 5x | |
| 36M ISK | |
| Alpha pilot can not train this skill. | |
| Infomorph Psychology V | |
Biology
The science of life and of living organisms, and how chemicals affect them. 20% bonus to attribute booster duration per skill level.
| 1x | |
| 37.5k ISK | |
| III | |
| Science I | |
Cloning Facility Operation
Needed for use of the Clone Vat Bay module.
| 10x | |
| 125M ISK | |
| Alpha pilot can not train this skill. | |
| Science V, Capital Ships III, Advanced Spaceship Command V, Advanced Spaceship Command V | |
Cybernetics
The science of interfacing biological and machine components. Allows the use of cybernetic implants.
| 3x | |
| 100k ISK | |
| III | |
| Science III |
Infomorph Psychology
Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.
Allows 1 jump clone per level.
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.| 1x | |
| 1M ISK | |
| I | |
| none |
Infomorph Synchronizing
Psychological training that strengthens the pilot's mental tenacity. Improved ability to synchronize with new clones allows pilots to jump-clone more frequently without risk of neural damage. Reduced time between clone jumps by 1 hour per level.
Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
| 2x | |
| 5M ISK | |
| Alpha pilot can not train this skill. | |
| Infomorph Psychology I | |
Neurotoxin Control
Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
| 2x | |
| 3–8M ISK | |
| Alpha pilot can not train this skill. | |
| Science IV, Biology I | |
| The Neurotoxin Control Skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of side effects per level. |
Neurotoxin Recovery
Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
| 5x | |
| 20–60M ISK | |
| Alpha pilot can not train this skill. | |
| Neurotoxin Control I, Science IV, Biology I | |
| This skill is not seeded in NPC stations so prices will vary widely. You receive a 5% reduction of negative side effect chance per skill level. |
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