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Faction modules: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Faction: Removed Evelopedia links.
Djavin novienta (talk | contribs)
Faction Module Efficiency: Removed Evelopedia links.
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Faction equipment frequently gives you a fairly small improvement over T2 equipment for a hefty price increase. As (repeatedly) explained above, sometimes the improvement over T2 is in an area you're not interested in, and sometimes faction equipment can be ''worse'' than its T2 equivalent in some respects.
Faction equipment frequently gives you a fairly small improvement over T2 equipment for a hefty price increase. As (repeatedly) explained above, sometimes the improvement over T2 is in an area you're not interested in, and sometimes faction equipment can be ''worse'' than its T2 equivalent in some respects.


For example, compare the [http://wiki.eveonline.com/en/wiki/Stasis_Webifier_II T2 webifier] with the [http://wiki.eveonline.com/en/wiki/Shadow_Serpentis_Stasis_Webifier Shadow Serpentis faction version].
For example, compare the T2 Stasis Webifier with the Serpentis faction version:


* the Shadow Serpentis web has 13km range and the T2 web has 10km -- a 30% increase
* the Shadow Serpentis web has 13km range and the T2 web has 10km -- a 30% increase
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At the time of writing the Shadow Serpentis webifier is roughly thirty-nine times more expensive than the T2 webifier. If you're fighting within web range the effect on the target's velocity will often be more important to you than your ability to web from a longer range than normal, and so the T2 will be more useful than the Shadow Serpentis webifier anyway.
At the time of writing the Shadow Serpentis webifier is roughly thirty-nine times more expensive than the T2 webifier. If you're fighting within web range the effect on the target's velocity will often be more important to you than your ability to web from a longer range than normal, and so the T2 will be more useful than the Shadow Serpentis webifier anyway.


If, however, you are fitting a [http://wiki.eveonline.com/en/wiki/Rapier Rapier] T2 force recon ship you might prefer the Shadow Serpentis to the T2 webifier because
If, however, you are fitting a Rapier T2 force recon ship you might prefer the Shadow Serpentis to the T2 webifier because


* the Rapier has massive bonuses to web range, which increase the difference between them: at Recon V, the faction web has 12km more range than the T2 web
* the Rapier has massive bonuses to web range, which increase the difference between them: at Recon V, the faction web has 12km more range than the T2 web
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The last reason mentioned for putting a faction module on the Rapier -- that there is a (somewhat) lower chance of you losing the ship -- is also behind the widespread practice of faction-fitting long-term mission-running ships.  
The last reason mentioned for putting a faction module on the Rapier -- that there is a (somewhat) lower chance of you losing the ship -- is also behind the widespread practice of faction-fitting long-term mission-running ships.  


Because of the predictability of missions, a cautious and experienced mission-runner has a chance of ''never'' losing their mission-running ship. Players who are setting themselves up for long-term high-level mission-running as a source of income, usually in a T1 battleship, a faction battleship, a [[Battleship#Marauders|marauder]] or a T3 [[Strategic_Cruiser|strategic cruiser]], are sometimes prepared to splash out on faction, deadspace or even officer fittings. They calculate that the greater speed with which their ship will run missions when faction-fitted will pay off the greater price in the long run.
Because of the predictability of missions, a cautious and experienced mission-runner has a chance of ''never'' losing their mission-running ship. Players who are setting themselves up for long-term high-level mission-running as a source of income, usually in a T1 battleship, a faction battleship, a [[Battleship#Marauders|marauder]] or a T3 [[Strategic_Cruisers|strategic cruiser]], are sometimes prepared to splash out on faction, deadspace or even officer fittings. They calculate that the greater speed with which their ship will run missions when faction-fitted will pay off the greater price in the long run.


As always, if you plan to do this you should use EFT to compare the benefits of the modules you're thinking of investing in. Sometimes fitting one or two faction modules which are key to the whole fit may be more cost-effective than fully faction-fitting your ship. For example, you may be able to fit two faction tanking modules which dramatically reduce your tank's capacitor requirements -- then you can free up slots or rig slots, which would otherwise have been used to boost capacitor recharge, to increase your DPS instead, resulting in an overall faster mission completion time.
As always, if you plan to do this you should use EFT to compare the benefits of the modules you're thinking of investing in. Sometimes fitting one or two faction modules which are key to the whole fit may be more cost-effective than fully faction-fitting your ship. For example, you may be able to fit two faction tanking modules which dramatically reduce your tank's capacitor requirements -- then you can free up slots or rig slots, which would otherwise have been used to boost capacitor recharge, to increase your DPS instead, resulting in an overall faster mission completion time.