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'''Skills''' in EVE govern the abilities of your character. They determine which ships you can fly, what modules you can use, the effectiveness to which you can use those ships/modules, and much more. This is a guide to learning those in-game skills, explaining the mechanics that govern skill training, and making suggestions for training strategies. | '''Skills''' in EVE govern the abilities of your character. They determine which ships you can fly, what modules you can use, the effectiveness to which you can use those ships/modules, and much more. This is a guide to learning those in-game skills, explaining the mechanics that govern skill training, and making suggestions for training strategies. | ||
=Overview= | |||
In EVE your skills are a significant part of what defines your character and what they can do. If you want to fly a ship, use modules on that ship, mine, trade, and so much more, you'll need to have trained specific skills for that. Additionally, training skills improves your performance (your ships will fly faster, your guns will do more damage, you will pay lower taxes, and so on). Some skills affect multiple areas of the game, but most are specialised. This has two major effects: | In EVE your skills are a significant part of what defines your character and what they can do. If you want to fly a ship, use modules on that ship, mine, trade, and so much more, you'll need to have trained specific skills for that. Additionally, training skills improves your performance (your ships will fly faster, your guns will do more damage, you will pay lower taxes, and so on). Some skills affect multiple areas of the game, but most are specialised. This has two major effects: | ||
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* [[Skills:Social|Social]]: Skills to improve your [[standings]] with NPCs and to improve the rewards from running [[missions]] | * [[Skills:Social|Social]]: Skills to improve your [[standings]] with NPCs and to improve the rewards from running [[missions]] | ||
* [[Skills:Spaceship Command|Spaceship Command]]: Skills required to fly certain all classes of ship | * [[Skills:Spaceship Command|Spaceship Command]]: Skills required to fly certain all classes of ship | ||
* [[Skills:Structure Management|Structure Management]]: Skills required to anchor and control various deployable structures, such as | * [[Skills:Structure Management|Structure Management]]: Skills required to anchor and control various deployable structures, such as POSes and [[Citadels]]. | ||
* [[Skills:Subsystems|Subsystems]]: Skills required to use and improve the subsystems on [[Strategic Cruisers]] | * [[Skills:Subsystems|Subsystems]]: Skills required to use and improve the subsystems on [[Strategic Cruisers]] | ||
* [[Skills:Targeting|Targeting]]: Skills to [[targeting|lock more targets]], faster, and at longer ranges | * [[Skills:Targeting|Targeting]]: Skills to [[targeting|lock more targets]], faster, and at longer ranges | ||