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These are sites that can be entered at any time and thus are often farmed. In some cases it is advisable to get items here before talking to an agent that requires them. NPCs will respawn in partial waves, so often the numbers in site are smaller than indicated here because of previous players entering. | These are sites that can be entered at any time and thus are often farmed. In some cases it is advisable to get items here before talking to an agent that requires them. NPCs will respawn in partial waves, so often the numbers in site are smaller than indicated here because of previous players entering. | ||
Restricted gates do not allow battleships or T2 battlecruisers to enter. | |||
====Contested Amarr Bastion of Blood (Koona) DED Level 4==== | ====Contested Amarr Bastion of Blood (Koona) DED Level 4==== | ||
At the warp-in point there are two acceleration gates: "The Slope" (restricted in ship size) and "The Ravelin" (unrestricted) | |||
* "The Ravelin": no enemies, agents Sheroz Amokin and Thumal Ebotiz, acceleration gate back to the entrance (Deadspace Warp Point) | * "The Ravelin": no enemies, agents Sheroz Amokin and Thumal Ebotiz, acceleration gate back to the entrance ("Deadspace Warp Point") | ||
* "The Slope": up to 5 sentries, 4 cruisers, 2 destroyers and 13 frigates respawn every few minutes (can be done in T1 cruiser, drone aggro, MTU recommeded), loot wrecks for "Bug-Ridden Corpse", acceleration gate leads to "Amber Courtyard" | * "The Slope" (1st stage): up to 5 sentries, 4 cruisers, 2 destroyers and 13 frigates respawn every few minutes (can be done in T1 cruiser, drone aggro, MTU recommeded), loot wrecks for "Bug-Ridden Corpse", acceleration gate leads to "Amber Courtyard" | ||
* "Amber Courtyard": up to 7 cruisers and 16 frigates respawn in a few minutes (can be done in T1 cruiser, drone aggro, MTU recommeded), kill & loot "Blood Kernel" structure (lots of HP) for "Blood Fund", loot ships for "Antiseptic Biomass", acceleration gate leads to "Stronghold of the Fundamentalist" | * "Amber Courtyard" (2nd stage): up to 7 cruisers and 16 frigates respawn in a few minutes (can be done in T1 cruiser, drone aggro, MTU recommeded), kill & loot "Blood Kernel" structure (lots of HP) for "Blood Fund", loot ships for "Antiseptic Biomass", acceleration gate leads to "Stronghold of the Fundamentalist" | ||
* "Stronghold of the Fundamentalist": up to 10 sentries, 3 battlecruisers, 3 cruisers, 4 destroyers, 14 frigates (HAC recommended), Blood Raider Foreman drops "Foreman's Head", other ships drop "Antiseptic Biomass", acceleration gate to "Treasure Chamber" needs "Bastion Master Key" | * "Stronghold of the Fundamentalist" (3rd stage): up to 10 sentries, 3 battlecruisers, 3 cruisers, 4 destroyers, 14 frigates (HAC recommended), Blood Raider Foreman drops "Foreman's Head", other ships drop "Antiseptic Biomass", acceleration gate to "Treasure Chamber" needs "Bastion Master Key" | ||
* "Treasure Chamber": 3 battleships, 4 battlecruisers, 3 cruisers, 8 destroyers, 3 frigates | * "Treasure Chamber" (4th stage): 3 battleships, 4 battlecruisers, 3 cruisers, 8 destroyers, 3 frigates | ||
====Contested Amarr Crimson (Mire) Keep (Garisas) DED Level 3==== | ====Contested Amarr Crimson (Mire) Keep (Garisas) DED Level 3==== | ||
At the warp-in point there is one acceleration gate: "Misty Hollows" (restricted in ship size) | |||
* "Misty Hollow": up to 4 cruisers, 6 destroyers, 6 frigates and 10 sentries, loot "Blood Factory" for "Blood Raider Scientists" and other (guarding ships must be destroyed first), acceleration gate leads to "Grey Barracks" | * "Misty Hollow" (1st stage): up to 4 cruisers, 6 destroyers, 6 frigates and 10 sentries, loot "Blood Factory" for "Blood Raider Scientists" and other (guarding ships must be destroyed first), acceleration gate leads to "Grey Barracks" | ||
* "Grey Barracks": 1 battlecruiser, 9 cruiser, 4 destroyer, 12 frigates, 8 sentries, loot 2 "Blood Factory" for "Blood Raider Scientists" and other (guarding ships must be destroyed first), loot "Laser Pistol Stash" for "Elite Laser Pistols" (200m^3), acceleration gate leads to "Blood Keep" | * "Grey Barracks" (2nd stage): 1 battlecruiser, 9 cruiser, 4 destroyer, 12 frigates, 8 sentries, loot 2 "Blood Factory" for "Blood Raider Scientists" and other (guarding ships must be destroyed first), loot "Laser Pistol Stash" for "Elite Laser Pistols" (200m^3), acceleration gate leads to "Blood Keep" | ||
* "Blood Keep": 5 battlecruiser, 3 cruiser, 7 destroyer, 6 frigates, 10 sentries, loot 3 "Blood Factory" (BR Scientist), kill "Rebuild Asteroid Station" (Anema Bluechip) | * "Blood Keep" (3rd stage): 5 battlecruiser, 3 cruiser, 7 destroyer, 6 frigates, 10 sentries, loot 3 "Blood Factory" (BR Scientist), kill "Rebuild Asteroid Station" (Anema Bluechip) | ||
====Contested Amarr Sanguine Vaults (Aphi) DED Level 4==== | ====Contested Amarr Sanguine Vaults (Aphi) DED Level 4==== | ||
At the warp-in point there is one acceleration gate: "Southway" (restricted in ship size) | |||
* "Southway": up to 4 cruiser, 4 destroyer, 9 frigates, 10 sentries (no/late aggro, no special loot), acceleration gate to "Lord's Stronghold" | * "Southway" (1st stage): up to 4 cruiser, 4 destroyer, 9 frigates, 10 sentries (no/late aggro, no special loot), acceleration gate to "Lord's Stronghold" | ||
* "Lord's Stronghold": 5 cruiser, 2 destroyer, 17 frigates, loot "Biomass Recycling Storage" for "Bug-Ridden Corpse", acceleration gate to "Omagh’s Ascension" | * "Lord's Stronghold" (2nd stage): 5 cruiser, 2 destroyer, 17 frigates, loot "Biomass Recycling Storage" for "Bug-Ridden Corpse", acceleration gate to "Omagh’s Ascension" | ||
* "Omagh’s Ascension": up to 2 battlecruiser, 13 frigates, 12 sentries, no special loot | * "Omagh’s Ascension" (3rd stage): up to 2 battlecruiser, 13 frigates, 12 sentries, no special loot | ||
====Labyrinth (Aphi) DED unrated==== | ====Labyrinth (Aphi) DED unrated==== | ||
Unmarked in overview, warp to the sun to find this.<br> | |||
At the warp-in point there is one acceleration gate: "Labyrinth" (not restricted in ship size), needs "Key to the Labyrinth" (not consumed), needs "Archaeology" skill at I | |||
====Khodesa (Kador Military Outpost) (Aphi) DED Level 5==== | ====Khodesa (Kador Military Outpost) (Aphi) DED Level 5==== | ||