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Gate camps: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
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Defensive Gatecamp: - Removing references to Aldrat
Line 15: Line 15:
* Drones are out
* Drones are out


The fleet will set up with tacklers orbiting at 1000-2000m and all other craft spread in a sphere around the gate at their optimal ranges. This puts EW and snipers in their best positions, spreads the fleet out and puts the fleet at 100% effectiveness for range. Fleet interceptors and destroyers specifically fitted for fast locking can sit at 0m with 0m/s speed with fleet drones (if deployed) assigned to them. It is not suited for mobility however, since most ships will require warping to a celestial object and then back in order to jump through the gate. This type of gatecamp is useful when you know the enemy is coming to you, such as when the enemy has entered the Aptetter cluster and you are camping the Aldrat gate in Eygfe.
The fleet will set up with tacklers orbiting at 1000-2000m and all other craft spread in a sphere around the gate at their optimal ranges. This puts EW and snipers in their best positions, spreads the fleet out and puts the fleet at 100% effectiveness for range. Fleet interceptors and destroyers specifically fitted for fast locking can sit at 0m with 0m/s speed with fleet drones (if deployed) assigned to them. It is not suited for mobility however, since most ships will require warping to a celestial object and then back in order to jump through the gate. This type of gatecamp is useful when you know the enemy is coming to you.


== Hostile Gatecamp ==
== Hostile Gatecamp ==