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Travel fits: Difference between revisions

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Djavin novienta (talk | contribs)
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m Improving your armor tank: correct skill name
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==== Improving your armor tank ====
==== Improving your armor tank ====
Fitting an armor tank can be a little bit more skill intensive, especially a passive resist setup since the efficiency of passive resist modules rely heavily on the armor compensation skills such as {{sk|EM Armor Compensation|mult=yes}}, {{sk|Thermic Armor Compensation|mult=yes}}, {{sk|Kinetic Armor Compensation|mult=yes}} and {{sk|Explosive Armor Compensation|mult=yes}}. A setup with active hardeners would potentially give you higher resists, but would take up too many modules leaving scarcely few slots for actual armor plates.
Fitting an armor tank can be a little bit more skill intensive, especially a passive resist setup since the efficiency of passive resist modules rely heavily on the armor compensation skills such as {{sk|EM Armor Compensation|mult=yes}}, {{sk|Thermal Armor Compensation|mult=yes}}, {{sk|Kinetic Armor Compensation|mult=yes}} and {{sk|Explosive Armor Compensation|mult=yes}}. A setup with active hardeners would potentially give you higher resists, but would take up too many modules leaving scarcely few slots for actual armor plates.


As such it might not be something you'll be doing as a young capsuleer, but for people with high armor support skills flying certain ships (with more armor than structure hp) it might be slightly stronger than the structure approach mentioned above.
As such it might not be something you'll be doing as a young capsuleer, but for people with high armor support skills flying certain ships (with more armor than structure hp) it might be slightly stronger than the structure approach mentioned above.
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| style="background-color:#222222; padding:4px;" | {{co|coral|Trimark Armor Pump II}} (+20% armour hp, -10% speed)
| style="background-color:#222222; padding:4px;" | {{co|coral|Trimark Armor Pump II}} (+20% armour hp, -10% speed)
|}
|}
==== Improving your shield tank ====
==== Improving your shield tank ====
The skills to use a proper tech two shield tank isn't quite as skill intensive as armour, requiring just {{sk|Shield Upgrades|IV|mult=yes}} and {{sk|Tactical Shield Manipulation|IV|mult=yes}}. Since there aren't any passive omni tanked shield modules, you need to use an active invulnerability field. You can fit for anti-gank by using an invulnerability field as well as thermic and kinetic hardener, since the strongest gankers are gallente. Use the rest of the midslots for as many shield extenders as possible and an afterburner/microwarpdrive to cut then align time down (see below).
The skills to use a proper tech two shield tank isn't quite as skill intensive as armour, requiring just {{sk|Shield Upgrades|IV|mult=yes}} and {{sk|Tactical Shield Manipulation|IV|mult=yes}}. Since there aren't any passive omni tanked shield modules, you need to use an active invulnerability field. You can fit for anti-gank by using an invulnerability field as well as thermic and kinetic hardener, since the strongest gankers are gallente. Use the rest of the midslots for as many shield extenders as possible and an afterburner/microwarpdrive to cut then align time down (see below).