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Amarr COSMOS: Difference between revisions

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Datacenters: 20x Palladium/Gold/Electrum tags<br>
Datacenters: 20x Palladium/Gold/Electrum tags<br>


===="Arachnan's Maneuver", Torval Kerth, Carchatur Outpost, Nidupad====
====Torval Kerth, Carchatur Outpost, Nidupad====
"Arachnan's Maneuver"<br>
Prerequisite: "Robikar's Recommendation"<br>
Prerequisite: "Robikar's Recommendation"<br>
Missions: 5 missions: Three courier (0.1m^3 - 3m^3) and two L3 combat.<br>
Missions: 5 missions: Three courier (0.1m^3 - 3m^3) and two L3 combat.<br>
The final mission gives 0.88% Amarr Empire standings.
The final mission gives 0.88% Amarr Empire standings.


===="Arming Araz" Amir Arshah, Carchatur Outpost, Nidupad====
====Amir Arshah, Carchatur Outpost, Nidupad====
5 missions: two courier (1m^3 in 1st  and 600m^3 in 4th) and three L3 combat<br>
"Arming Araz"<br>
5 missions: two courier (1m^3 in 1st  and 600m^3 in 4th) and three L3 combat (two if you already farmed the items before)<br>
The 2nd mission requires 4 Bug-ridden Corpses from the Contested Amarr Bastion of Blood or the Contested Amarr Sanguine Vaults. As before, you can (and should) pick these items up before accepting the mission. Hold on to any extra corpses as Sheroz Amokin will want some later.<br>
The 2nd mission requires 4 Bug-ridden Corpses from the Contested Amarr Bastion of Blood or the Contested Amarr Sanguine Vaults. As before, you can (and should) pick these items up before accepting the mission. Hold on to any extra corpses as Sheroz Amokin will want some later.<br>
The final mission gives 4.2% Amarr Empire standings (Social V).
The final mission gives 4.2% Amarr Empire standings (Social V).


===="Pilgrim" Ormon Parsik, The Bonfire, Munory====
====Ormon Parsik, The Bonfire, Munory====
Missions: 5 missions: Three L3 combat, two courier (40-100m3)<br>
"Pilgrim"<br>
The first mission rewards an acceleration gate key which you'll need for the second mission. Be careful, this key is consumed when you pass through the gate! The key is available on contracts, but it's expensive (around 20m), and another key will be given by a later agent (Sheroz Amokin) for another mission. While you're there, blowing up the Generator will give the mission item Sheroz wants; you might end up with a spare key. However, the generator is protected by L4-level enemies. You can't bring a battleship, so make sure to put some extra tank on.<br>
5 missions: Three L3+ combat, two courier (40-100m3)<br>
The last mission is also pretty tough - there's a fair amount of incoming damage and a couple of the frigates will web you; make sure to take them out quickly so you can speed-tank the battleships.<br>
The first mission rewards an acceleration gate key which you'll need for the second mission (Heretic). Be careful, this key is consumed when you pass through the gate! The key is available on contracts, but it's expensive (around 20m), and another key will be given by a later agent (Sheroz Amokin) for another mission.
The final mission gives 3.95% Amarr Empire standings.
You can't bring a battleship, so make sure to have enough tank and plenty of ammo. There are 2 groups of enemies: a group to the left with 3 heavily tanked battleships protecting the generator and a group to the right. The left group is much more dangerous but does not agress until attacked. So clear out the right group first. While you're there, blowing up the Generator will give the mission item Sheroz wants later; you might end up with a spare key.<br>
The last mission (Temple) is also pretty tough - there's a fair amount of incoming damage and a couple of the frigates will web you; make sure to take them out quickly so you can speed-tank the battleships.
The final mission gives 3.95% Amarr Empire standings (Social V).


===="Unearthing the Ancients" The Curator, Museum Arcana, Zimse====
====The Curator, Museum Arcana, Zimse====
Prerequisites: Thakor Udokas<br>
"Unearthing the Ancients"<br>
Missions: 3 archaeology/combat missions, requires Archaeology 2<br>
Prerequisites: "Key of the Arcana", Archaeology II, Relic Analyzer<br>
Three Loot drop missions:<br>
3 archaeology/combat missions<br>
Mission 1:<br>
3 archaeology/L4 combat missions, can be done at once if items were farmed before<br>
Requires: 1 x Takmahl Centrifugal Primer (found in the Digital cans spread around the area, most likely in Data cans)<br>
Mission 1: loot 1 Takmahl Centrifugal Primer from Takmahl Digital Mezzotint<br>
Mission 2:<br>
Mission 2: loot 1 Holy Statue from Takmahl Striking Curiosity<br>
Requires: 1 x Holy Statue (Found in Analog cans spread around the area, most likely in a material can)<br>
Mission 3: loot 1 Ritual Text from Arcana Patron (battleship)<br>
Mission 3: <br>
The final mission gives 1.84% Amarr Empire standings (Social V) and a "Key to the Labyrinth".
Requires: 1 x Ritual Texts (drops in Arcana Patron Battleship wrecks)<br>
The 2nd stage of the Musem requires you to kill 2 battleships, 10 cruisers and 2 frigates that spawn every few minutes while also hacking the respawning cans distributed over the area. Since there is only a limited chance to find the desired items per can, it might take some time to get them all. A battleship for killing the spawns plus a well tanked fast hacking ship (T2 or T3 cruiser) works well. There is a high chance to encounter other players here.


The final mission gives 1.84% Amarr Empire standing before social skills and a Key to the Labyrinth.<br>
====Thumal Ebotiz, Contested Amarr Bastion of Blood, Koona====
All three of these missions require a well tanked BC or BS.  Around 2 battleships, 10 cruisers and 2 frigates spawn every 10 to 15 minutes inside the area. Best to tackle this with a small gang of BCs and BSs.<br>
"Clear Head"<br>
Additional Detail can be found at [https://wiki.eveonline.com/en/wiki/Amarr_Cosmos_(Guide)#Unearthing_the_Ancients_.281_of_3.29 this link]
 
===="Clear Head" Thumal Ebotiz, Contested Amarr Bastion of Blood, Koona====
Prerequisites: Hetras Dakumon<br>
Prerequisites: Hetras Dakumon<br>
Missions: 5 missions: One ratting, one courier and three L3 combat.<br>
5 missions: one ratting, one courier and three L3 combat.<br>
The final mission gives 3.5% Amarr Empire standings.
The final mission gives 3.5% Amarr Empire standings.


''The next agents have a tightly linked storyline, so you'll need to do these in order.''
''The next agents have a tightly linked storyline, so you'll need to do these in order.''


====Agent: Bartezo Maphante - "Port Maphante" beacon, Garisas====
====Bartezo Maphante, Port Maphante, Garisas====
Missions: 4 missions: Three L3 combat and one courier (200m3)<br>
4 missions: three L3 combat and one courier (200m^3)<br>
The items for the fourth mission are available from a laser-pistol stash in the second stage of the Contested Amarr Mire Keep complex. They are 100m3 big. Note that the Mire keep appears as the Crimson Keep on the overview. For the first and third missions, waves will spawn on a timer beginning from when you accept the mission, so you should get there promptly.<br>
The items for the fourth mission are available from a laser-pistol stash in the second stage of the Contested Amarr Mire Keep complex. They are 100m^3 big. Note that the Mire keep appears as the Crimson Keep on the overview. For the first and third missions, waves will spawn on a timer beginning from when you accept the mission, so you should get there promptly.<br>
The final mission gives 6.6% Amarr Empire standings and a Bartezo's Message, which you'll want for Manel Kador later.
The final mission gives 6.6% Amarr Empire standings and a Bartezo's Message, which you'll want for Manel Kador later.


====Agent: Nossa Farad - "Governor's Audience Chamber" beacon, Chanoun====
====Nossa Farad, Governor's Audience Chamber, Chanoun====
Missions: 5 missions: 5 L3 combat (one with a 100m3 mission item)<br>
Missions: 5 missions: 5 L3 combat (one with a 100m^3 mission item)<br>
The drones in the first and second missions may warp-scramble your ship. The Drone Matriarch for the second mission may take 20+ minutes to appear, so go make a sandwich or something.
The drones in the first and second missions may warp-scramble your ship. The Drone Matriarch for the second mission may take 20+ minutes to appear, so go make a sandwich or something.
The fourth mission requires you to pick up a 100m3 item from a complex. As long as you stay away from the Amarr Navy guards you should not have any combat here, so you can run through in a frigate.<br>
The fourth mission requires you to pick up a 100m^3 item from a complex. As long as you stay away from the Amarr Navy guards you should not have any combat here, so you can run through in a frigate.<br>
The final mission gives 0.64% Amarr Empire standings, and a Nossa Farad's Voucher which is required for Odan Poun.
The final mission gives 0.64% Amarr Empire standings, and a Nossa Farad's Voucher which is required for Odan Poun.


====Agent: Odan Poun (Part 1) - "Governor's Audience Chamber" beacon, Chanoun====
====Odan Poun (Part 1), Governor's Audience Chamber, Chanoun====
Prerequisites: Nossa Farad
Prerequisites: Nossa Farad
Missions: After accepting Nossa Farad's Voucher, he'll send you to ..
Mission: After accepting Nossa Farad's Voucher, he'll send you to ..


====Agent: Ader Finn - Planet V Moon 3, Munory====
====Ader Finn, Planet V Moon 3, Munory====
Prerequisites: Odan Poun (Part 1)<br>
Prerequisites: Odan Poun (Part 1)<br>
Missions: 1 0.1m3 courier.
1 0.1m3 courier mission<br>
The second mission gives 0.17% faction standings and an Ader's Message, required for Odan Poun (Part 2)
The second mission gives 0.17% faction standings and an Ader's Message, required for Odan Poun (Part 2)


====Agent: Odan Poun (Part 2) - "Governor's Audience Chamber" beacon, Chanoun====
====Odan Poun (Part 2), Governor's Audience Chamber, Chanoun====
Prerequisites: Ader Finn<br>
Prerequisites: Ader Finn<br>
Missions: 2 missions: one L3 combat, one 0.1m3 courier.
2 missions: one L3 combat, one 0.1m3 courier.
This will give you the Key to Lord Manel's Mansion, and point you towards ..
This will give you the Key to Lord Manel's Mansion, and point you towards ..


====Agent: Manel Kador - "Lord Manel's Mansion" beacon, Chanoun====
====Manel Kador, Lord Manel's Mansion, Chanoun====
Prerequisites: Odan Poun (Part 2), Bartezo Maphante<br>
Prerequisites: Odan Poun (Part 2), Bartezo Maphante<br>
Missions: Three L2 combat missions.<br>
Three L2 combat missions.<br>
As you make your way through the complex to Manel, make sure to loot the various ships you pass, as you'll need the tags (10 Grunt, 5 Lower-Tier) and Squad Leader Heads (2) for the missions. If you grab everything then you'll probably have all you need before you reach Manel.<br>
As you make your way through the complex to Manel, make sure to loot the various ships you pass, as you'll need the tags (10 Grunt, 5 Lower-Tier) and Squad Leader Heads (2) for the missions. If you grab everything then you'll probably have all you need before you reach Manel.<br>
The third mission gives 0.09% Amarr Empire standings and a Lord Manel's Message, which you can turn into Odan Poun for his last mission. After that, Manel will give you a mission to turn in Bartezo's Message from Bartezo Maphante, giving 1.8% standings.
The third mission gives 0.09% Amarr Empire standings and a Lord Manel's Message, which you can turn into Odan Poun for his last mission. After that, Manel will give you a mission to turn in Bartezo's Message from Bartezo Maphante, giving 1.8% standings.


====Agent: Odan Poun (Part 3) - "Governor's Audience Chamber" beacon, Chanoun====
====Odan Poun (Part 3), Governor's Audience Chamber, Chanoun====
Prerequisites: Manel Kador<br>
Prerequisites: Manel Kador<br>
Just turn in Manel's Message and Odan will give you 6.6% Amarr Empire standings, then we're done with this chain.
Just turn in Manel's Message and Odan will give you 6.6% Amarr Empire standings, then we're done with this chain.