Difference between revisions of "Blood Yard"
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− | {{ | + | {{Complex|Blood Yard}} |
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− | + | The Blood Yard is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raiders]] infested regions. It is a level 4 variant of the [[Angel Den]]. | |
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− | {{NPCTableHead| | + | == Single Pocket == |
− | {{NPCTableRow|Cruiser|3|Corpum Arch Sage}} | + | The site is an open Deadspace pocket, one may warp to preferred distance. |
+ | |||
+ | Reinforcements spawns are triggered by the last ship killed. | ||
+ | |||
+ | |||
+ | {{NPCTableHead|Initial Defenders (Dark Shipyard)}} | ||
+ | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}} | ||
{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}} | {{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}} | ||
{{NPCTableFoot}} | {{NPCTableFoot}} | ||
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− | {{NPCTableHead| | + | |
− | {{NPCTableRow|Cruiser|4|Corpum Arch Templar/Revenant}} | + | {{NPCTableHead|First Reinforcement Spawn (~40km, Ruined Drill)}} |
+ | {{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}} | ||
{{NPCTableFoot}} | {{NPCTableFoot}} | ||
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− | {{NPCTableHead| | + | |
− | {{NPCTableRow|Frigate|2|Corpii Diviner/Reaver}} | + | {{NPCTableHead|Second Reinforcement Spawn (Dark Shipyard)}} |
− | {{NPCTableRow|Cruiser|2|Corpum Arch Priest/Sage}} | + | {{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}} |
+ | {{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}} | ||
{{NPCTableFoot}} | {{NPCTableFoot}} | ||
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− | {{NPCTableHead| | + | |
− | {{NPCTableRow|Destroyer|3|Corpior Visionary/Cleric}} | + | {{NPCTableHead|Third Reinforcement Spawn (~50km, Scanner Sentry II)}} |
− | {{NPCTableRow|Cruiser|3|Corpum Arch Templar/Revenant}} | + | {{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}} |
+ | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}} | ||
{{NPCTableFoot}} | {{NPCTableFoot}} | ||
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− | {{NPCTableHead| | + | |
− | {{NPCTableRow|Destroyer|3|Corpior Devoter/Cleric}} | + | {{NPCTableHead|Fourth Reinforcement Spawn (~45km, Scanner Sentry III)}} |
− | {{NPCTableRow|Cruiser|3|Corpum Arch Priest/Sage}} | + | {{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}} |
+ | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}} | ||
{{NPCTableFoot}} | {{NPCTableFoot}} | ||
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− | ==Rewards== | + | |
− | + | == Rewards == | |
+ | {| | ||
+ | |- | ||
+ | | Bounty: || About 1 mil. | ||
+ | |- | ||
+ | | Loot & Salvage: || ''unreported''. | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Escalation == | ||
+ | No escalation information as of yet. | ||
+ | |||
+ | |||
+ | == Additional Information == | ||
+ | A passive shield tanked Drake can run this site easily. | ||
[[Category:Cosmic Anomalies]] | [[Category:Cosmic Anomalies]] |
Revision as of 20:09, 5 May 2017
Site name ? |
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The Blood Yard is a combat anomaly found in Blood Raiders infested regions. It is a level 4 variant of the Angel Den.
Single Pocket
The site is an open Deadspace pocket, one may warp to preferred distance.
Reinforcements spawns are triggered by the last ship killed.
Initial Defenders (Dark Shipyard)
Template:NPCTableFootFirst Reinforcement Spawn (~40km, Ruined Drill)
WD | EWAR | L
| ||
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3 x Elite Cruiser Corpum Arch Sage | ||||
2 x Sentry Blood Heavy Missile Battery |
Second Reinforcement Spawn (Dark Shipyard)
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Cruiser Corpum Arch Templar/ Revenant |
Third Reinforcement Spawn (~50km, Scanner Sentry II)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Corpii Diviner/ Reaver | ||||
2 x Elite Cruiser Corpum Arch Priest/ Sage |
Fourth Reinforcement Spawn (~45km, Scanner Sentry III)
WD | EWAR | L
| ||
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3 x Destroyer Corpior Visionary/ Cleric | ||||
3 x Elite Cruiser Corpum Arch Templar/ Revenant |
Rewards
WD | EWAR | L
| ||
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3 x Destroyer Corpior Devoter/ Cleric | ||||
3 x Elite Cruiser Corpum Arch Priest/ Sage |
Bounty: | About 1 mil. |
Loot & Salvage: | unreported. |
Escalation
No escalation information as of yet.
Additional Information
A passive shield tanked Drake can run this site easily.