Difference between revisions of "Template:NPCTableRow/doc"
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(→Parameters: Added carrier) |
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:* Industrial | :* Industrial | ||
:* Sentry | :* Sentry | ||
+ | :* Carrier | ||
:* Supercapital | :* Supercapital | ||
Revision as of 10:46, 18 April 2017
This template is used to create NPC table rows for the pages describing combat sites.
Dependencies
- Uses {{Complex}} to acquire proper CSS.
- Uses {{NPCTableHead}} to generate table header.
- Uses {{NPCTableSeparator}} for separating parts of table with title.
- Uses {{NPCTableFoot}} to finish table.
Syntax
{{Complex|<Name of the complex>}}
{{NPCTableHead|<Table title>}}
{{NPCTableRow|<Ship size>|<Ship count>|<point=yes>|<ewar=EWar>|<cargo=Loot>|<trigger=Trigger>|<note=Notes>}}
{{NPCTableSeparator|<Separator text>}}
{{NPCTableRow|<Ship size>|<Ship count>|<point=yes>|<ewar=EWar>|<cargo=Loot>|<trigger=Trigger>|<note=Notes>}}
{{NPCTableFoot}}
Parameters
- Ship size
- This sets the type and size of the NPC ship. Please use one of the following values:
- Drone
- Fighter
- Frigate
- Commander Frigate
- Elite Frigate
- Overseer Frigate
- Destroyer
- Commander Destroyer
- Cruiser
- Elite Cruiser
- Commander Cruiser
- Storyline Mission Cruiser
- Overseer Cruiser
- Battlecruiser
- Overseer Battlecruiser
- Commander Battlecruiser
- Battleship
- Elite Battleship
- Commander Battleship
- Overseer Battleship
- Capital
- Industrial
- Sentry
- Carrier
- Supercapital
- Ship count
- The number of that class of NPC ship. Often this is variable, so feel free to use number ranges (e.g.
10-12
) if necessary.
- Ship names
- The name(s) of the NPCs. It's recommended to consolidate ships of the same class into a single line (e.g.
Coreli Patroller/Watchman
). If there are a large number of different ship types, list the most common three or four types (e.g.Corelum Chief Defender/Guard/Protector/...
).
- point
- If the NPC has a warp disruptor or warp scrambler, set the
point=yes
parameter (otherwise omit it).
- ewar
- If the NPC uses electronic warfare, describe it here. Use the
{{icon}}
template; use the mouseover text to describe the EWAR type, and (if available) additional details (e.g. maximum range of the EWAR). If NPCs use multiple types of EWAR, add them all. Some examples:- ECM:
{{icon|ecm|24|Jamming}}
- Tracking disruption:
{{icon|td|24|Tracking disruption}}
- Sensor dampening:
{{icon|damp|24|Sensor dampening (to 60 km)}}
- Target painting:
{{icon|tp|24|Target painting}}
- Stasis webifier:
{{icon|web|24|Stasis webifier}}
- Energy neutralization ("neut"):
{{icon|neut|24|Neuting}}
- ECM:
If no additional information about ewar is needed more simple ewar =
is enough. If a ship uses multiple ewar types you can specify second ewar type with ewar2 =
Examples:
- cargo
- If the NPC drops notable loot (e.g. faction modules, tech 2 salvage), note it here.
- trigger
- If destroying the NPC causes something to happen (unlock acceleration gate, trigger a new wave of enemies, etc), then use this parameter.
- note
- Use this parameter to add a footnote, which you can use to describe important information about the NPC (for instance, for very high dps NPCs, or high self-repair...).
Sample output
{{Complex|Serpentis Lookout}}
{{NPCTableHead}}
{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes|ewar=Damp|ewar2=Web|note=These ships have high damage but short range.}}
{{NPCTableRow|Elite Frigate|3-5|Coreli Agent|cargo=Drops Gist A- or B- type modules|trigger=Destroying this will unlock the acceleration gate}}}}
{{NPCTableSeparator|After 25% on target structure}}
{{NPCTableRow|Frigate|100|Coreli Agent|point=yes|ewar=Damp|cargo=Drops Gist X-Type 100MN Microwarpdrive}}
{{NPCTableFoot}}
- gives...
Site name ? |
---|
WD | EWAR | L
| ||
---|---|---|---|---|
10 x Frigate Coreli Agent/Pursuer/Mangler/... | ||||
3-5 x Elite Frigate Coreli Agent | ||||
After 25% on target structure | ||||
100 x Frigate Coreli Agent |