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Turret damage: Difference between revisions

From EVE University Wiki
This needs updating for the WAS
Djavin novienta (talk | contribs)
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{{update|This page still talks about Signature Resolution; should be replaced with Weapon Accuracy Score.}}
{{update|This page still talks about Signature Resolution; should be replaced with Weapon Accuracy Score.}}
{{Weapon Systems Links}}
{{Weapon Systems Links}}
{{hatnote|This article describes how damage from turrets is calculated. For general information on turret weapons, see [[Gunnery]]. For information on missile weapons, see [[Missiles]] and [[Missile damage]].}}


=Introduction=
The information here is focused on concepts and game mechanics. The practical use of this lies mostly in the understanding of how falloff and tracking works, and how far you can push them without loosing any noticeable performance.
This article describes how damage from turrets (guns) are generated in EVE. The information here is focused on concepts and game mechanics. The practical use of this lies mostly in the understanding of how falloff and tracking works, and how far you can push them without loosing any noticeable performance.


All the data is based on facts, drawn from the mathematical equations working behind the scene every time someone pulls a trigger. Since not everyone is fond of math, the article will be divided into two sections. The first part is more like a summary that describes all the concepts and how they work. The second part is just the same thing all over again, but more detailed and with math.
All the data is based on facts, drawn from the mathematical equations working behind the scene every time someone pulls a trigger. Since not everyone is fond of math, the article will be divided into two sections. The first part is more like a summary that describes all the concepts and how they work. The second part is just the same thing all over again, but more detailed and with math.