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Stacking penalties: Difference between revisions

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Hirmuolio Pine (talk | contribs)
Is stacking-penalized?: core and combat probe strengths were reversed
Hirmuolio Pine (talk | contribs)
Small reordering, removed merge, text for the image.
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{{merge|Module Stacking and Speed Modules}}
'''Stacking penalties''' refer to an effectiveness reduction that is incurred when using two or more [[module]]s or [[rig]]s that affect the same attribute. The more modules or rigs affect the same attribute, the less effective each additional module is; in practice, having more than three or four modules/rigs affecting the same attribute is not worth it.  
'''Stacking penalties''' refer to an effectiveness reduction that is incurred when using two or more [[module]]s or [[rig]]s that affect the same attribute. The more modules or rigs affect the same attribute, the less effective each additional module is; in practice, having more than three or four modules/rigs affecting the same attribute is not worth it.  
Most (but not all) modules and rigs have show in their description if they are subject to stacking penalties.
Note that it is the stat bonus that is affected, not the module itself. For example, if you fit both a Nanofiber Internal Structure (boosts agility and velocity) and an Overdrive Injector System (boosts velocity), the Nanofiber's velocity bonus would suffer a stacking penalty, but not its agility bonus. Similarly with armour or shield resistance modules: if you fit an EM hardener, an explosive hardener and an omni-hardener (Adaptive Invulnerability Field or Adaptive Nano Plating): the EM/Explosive resistances from the omni-hardener would be stacking-penalized but the Kinetic/Thermal resistances would not.
Also of note is that module drawbacks (negative effects) can also be stacking penalized.
== Effects of stacking penalities==


Normally, the benefits of additional modules/rigs would be multiplicative. So if fitting one Speed Booster (a fictional module with nice round numbers to make the math easier to understand) module increases a ship's speed by 10%, fitting two of them would increase a ship's speed by 21% (<span style="white-space: nowrap;">(1 + 10%) &times; (1 + 10%) = 1.1 &times; 1.1 = 1.21</span>), and fitting three would increase it by 33% (<span style="white-space: nowrap;">1.1 &times; 1.1 &times; 1.1 = 1.33</span>).  
Normally, the benefits of additional modules/rigs would be multiplicative. So if fitting one Speed Booster (a fictional module with nice round numbers to make the math easier to understand) module increases a ship's speed by 10%, fitting two of them would increase a ship's speed by 21% (<span style="white-space: nowrap;">(1 + 10%) &times; (1 + 10%) = 1.1 &times; 1.1 = 1.21</span>), and fitting three would increase it by 33% (<span style="white-space: nowrap;">1.1 &times; 1.1 &times; 1.1 = 1.33</span>).  
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* Adding a fourth Speed Booster module: <span style="white-space: nowrap;">127 m/s + 2.8% = 130 m/s</span>, an additional increase of +3&nbsp;m/s
* Adding a fourth Speed Booster module: <span style="white-space: nowrap;">127 m/s + 2.8% = 130 m/s</span>, an additional increase of +3&nbsp;m/s


Most (but not all) modules and rigs have show in their description if they are subject to stacking penalties.
Note that it is the stat bonus that is affected, not the module itself. For example, if you fit both a Nanofiber Internal Structure (boosts agility and velocity) and an Overdrive Injector System (boosts velocity), the Nanofiber's velocity bonus would suffer a stacking penalty, but not its agility bonus. Similarly with armour or shield resistance modules: if you fit an EM hardener, an explosive hardener and an omni-hardener (Adaptive Invulnerability Field or Adaptive Nano Plating): the EM/Explosive resistances from the omni-hardener would be stacking-penalized but the Kinetic/Thermal resistances would not.
Also of note is that module drawbacks (negative effects) can also be stacking penalized.


== The Formula  ==
== The Formula  ==
 
[[image:StackingPenaltyGraph.png|400px|thumb|The effectiveness of stacking penalized modules polotted.]]
Stacking-penalized modifiers are applied one at a time, in descending order of strength.  
Stacking-penalized modifiers are applied one at a time, in descending order of strength.  


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=== The Numbers  ===
=== The Numbers  ===
[[File:StackingPenaltyGraph.png|200px|right]]
 
* 1st mod: 100.0% effectiveness
* 1st mod: 100.0% effectiveness
* 2nd mod: 86.9% effectiveness
* 2nd mod: 86.9% effectiveness