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===Tech I Logistics Frigates=== | ===Tech I Logistics Frigates=== | ||
Each of the four empire factions has a Tech I frigate dedicated to logistics, and these frigates are good starting ships for Unistas looking to begin training into the logistics role. The bonuses for the two Tech I shield logistics frigates—the | Each of the four empire factions has a Tech I frigate dedicated to logistics, and these frigates are good starting ships for Unistas looking to begin training into the logistics role. The bonuses for the two Tech I shield logistics frigates—the {{sh|Bantam}} and the {{sh|Burst}}—are identical, as are the bonuses for the two Tech I armor logistics frigates, the {{sh|Inquisitor}} and the {{sh|Navitas}}. The most common fits for the four ships are also very similar. In general, the {{co|wheat|Burst}} and {{co|wheat|Inquisitor}} are slightly favored over the other two because of advantages in speed ({{co|wheat|Burst}}) and tank ({{co|wheat|Inquisitor}}). | ||
Logistics frigates have the least repping power and shortest optimal range out of all the logistics ships, but they do have the advantage of being very inexpensive and difficult to hit (like any other Tech I frigate). The charts below illustrate statistics for Tech I shield and armor logistics frigates (using fits that can be shown by mousing over the corresponding table headers) piloted by a typical, low-skill Unista*: | Logistics frigates have the least repping power and shortest optimal range out of all the logistics ships, but they do have the advantage of being very inexpensive and difficult to hit (like any other Tech I frigate). The charts below illustrate statistics for Tech I shield and armor logistics frigates (using fits that can be shown by mousing over the corresponding table headers) piloted by a typical, low-skill Unista*: | ||
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300% bonus to Remote Shield Booster falloff | 300% bonus to Remote Shield Booster falloff | ||
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! | ! {{sh|Bantam}} | ||
! | ! {{sh|Burst}} | ||
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600% bonus to Remote Armor Repairer falloff<br /> | 600% bonus to Remote Armor Repairer falloff<br /> | ||
|- | |- | ||
! | ! {{sh|Inquisitor}} | ||
! | ! {{sh|Navitas}} | ||
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∗ ''Calculated using [[Basic_Skills#Minimum_recommended_skillplan|UniWiki minimum recommended skillplan]], plus Remote Armor Repair Systems III.''<br /><br /> | ∗ ''Calculated using [[Basic_Skills#Minimum_recommended_skillplan|UniWiki minimum recommended skillplan]], plus Remote Armor Repair Systems III.''<br /><br /> | ||
As these tables show, a Tech I logistics frigate can repair the damage caused by one or two opponents at most, at short range. (These tables shows HP repaired, rather than eHP repaired. HP can be converted to eHP by dividing by the resist remainder; so, if | As these tables show, a Tech I logistics frigate can repair the damage caused by one or two opponents at most, at short range. (These tables shows HP repaired, rather than eHP repaired. HP can be converted to eHP by dividing by the resist remainder; so, if a {{sh|Burst}} was boosting the shields of a fleetmate {{sh|Svipul}} that had 75% resists across the board, you would be providing [73 / 0.25] = 292 eHP/sec. That means that the repair rate numbers shown above are not as low as they may appear. | ||
Still, there are a few roles that Tech I logistics frigates fill uniquely well. Logistics frigates are better than logistics cruisers in gangs of frigate and destroyer damage dealers, because they have the speed to keep up, particularly when fitted with microwarpdrives. And the | Shield logistics frigates have very short optimal ranges, so they can almost never apply their full repair capacity. Pilots with poor capacitor skills, or low skills in the appropriate racial frigate skill or in {{sk|Shield Emission Systems|icon=yes}} or {{sk|Remote Armor Repair Systems|icon=yes}}, will have trouble with capacitor even if they use all "Enduring" meta versions of all active modules. For a freshman Unista, as a result, Tech I logistics frigates demand higher skills than analogous Tech I EWAR or tackle frigates. | ||
Still, there are a few roles that Tech I logistics frigates fill uniquely well. Logistics frigates are better than logistics cruisers in gangs of frigate and destroyer damage dealers, because they have the speed to keep up, particularly when fitted with microwarpdrives. And the {{sh|Inquisitor}} (along with the Tech II {{sh|Deacon}}, described in the next section) is the preferred logistics hull for small-ship wormhole PvE. In general, however, logistics pilots fly cruisers much more often than frigates. | |||
===Tech II Logistics Frigates=== | ===Tech II Logistics Frigates=== | ||