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Careers: Difference between revisions

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{{main|Exploration}}
{{main|Exploration}}


Players can use their on board scanner together with a probe launcher to scan down [[Cosmic Anomalies]] and [[Cosmic Signatures]]. These will contain either groups of pirate NPCs, resources like gas clouds or asteroid belts, hackable containers with loot or wormholes.  
Players can use their on board scanner together with a probe launcher to scan down [[Cosmic Anomalies]] and [[Cosmic Signatures]]. These will contain either groups of pirate NPCs, resources like gas clouds or asteroid belts, hackable containers with loot or wormholes. Hacking and archaeology involve a mini game to break into the container. Lower security areas tend to yield the most valuable loot and resources, but players are vulnerable when doing exploration which is why it's best to use a ship that can cloak. Exploration is easy to get started with and can be a potentially lucrative source of income, especially for a new player. [[Wormhole Sites]] are a more advanced form of exploration in more hostile space.
 
Searching wormholes and hidden space for valuable sites, then selling the relics and information you discover, can be a very productive way to generate ISK - and a lot of fun, too. To become an explorer, players must invest in several specialty skills (Astrometrics, Archeology and Hacking), some dedicated equipment (probe launcher, codebreaker modules) and a suitable ship with bonuses for astrometric modules.  You must also become an expert at probing.


{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
* In high-sec, low-sec and null-sec: up-to 1M per site
* In high-sec, low-sec and null-sec: up-to 1M per site
* In wormhole pirate data sites: up-to 5-8M ISK per site
* Wormhole sites:
* In wormhole pirate relic sites: 10-60M ISK per site
** C1 holes: 20-50 M ISK/hour
* In wormhole sleeper data/relic sites: up-to 1M ISK per site - not recommended as this is a low reward for relatively high risk hacking in wormholes
** C2 holes: 30-60 M ISK/hour
* In sleeper cache sites: 100-300 M ISK per site
** C3 holes: 100-200 M ISK/hour
* In ghost sites: 30-60 M ISK per site, reported cases with up to a few hundred million ISK per site
** C4 holes: {{co|lightblue|<no data>}}
** C5 holes: 180-250 M ISK/hour
** C6 holes: {{co|lightblue|<no data>}}
* Ghost sites: 30-60 M ISK per site, reported cases with up to a few hundred million ISK per site
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==Salvaging==
==Salvaging==
{{main|Salvaging}}
{{main|Salvaging}}
EVE Online is a place of constant combat, and as a result, there are a lot of wrecked ships left behind after every battle. Finding, collecting and selling items from wrecks can be a great way for players to earn ISK.  Many items collected from wrecks are used to produce specialized rigs for ships, and so there is always a strong demand for these items. To become a successful salvager, players must develop salvaging skills (of course), and also sufficient command, electronics and engineering skills to use tractor beams and the salvager module. It is also useful to acquire a destroyer ship and convert it into a dedicated salvage vessel - with their large number of high slots and fairly large cargo bay, destroyers are perfect for this task. You can peruse asteroid belts for wrecks, of course, but the best way to earn a salvage income is to join a mission team and clean up any resulting wrecks, then split the resulting revenue with your teammates.
 
Each time a player or NPC ship explodes it drops a wreck. The wreck sometimes contains loot, but the wreck itself can also be salvaged for useful parts. Salvaging enable a player to collect those parts with a view to either selling them or processing them [[rigs]] for ships. Salvaging can be a profitable side career, normally alongside either mission running or PVP. Salvaging is quick to train into and can be done by a new player, often as part of a mission fleet. The salvage is normally split between the fleet members, so it can be a good income for relatively little effort. Players can use tractor beams to pull wrecks towards them for faster salvaging, and there a is even a specialised ship, the [[Noctis]]. Alternatively, players can use a [[Mobile Tractor Unit]] which collects the wrecks in one place.


{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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=Combat careers=
=Combat careers=


Combat specialists earn their income from becoming very, very good at one thing: blowing stuff up. Since EVE Online is a universe populated by players interested in developing their power and influence, there is always a demand for military might.
Combat is something that us unavoidable in EVE Online. Many players thrive on honing their combat skills, either against other players or against NPCs.
 
==PVP==
 
PVP is a fundamental part of EVE Online. Players can attack or be attacked by anyone at any time. Many player make PVP their main profession, and spend their time hunting for fights. PVP can be done either solo, in a small group or part of a huge fleet. It encompasses everything from frigate brawls to huge [[Titans]]. To thrive in PVP players will benefit from a good tactical mind and a quick trigger finger, but it is easy to get into and can be done by [[Alpha Clones]] and very new players. Some players will go one step further and become a mercenary, who can be hired to do PVP for a price. Alternatively some players decide to become bounty hunters, and hunt down players who have an active bounty.
 
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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==Mission running==
==Mission running==
{{main|Missions}}
{{main|Missions}}
One of the first ways that every player makes ISK in EVE is by executing assigned missions assigned by agents in non-player corporations, or by running through deadspace complexes. Mission running is worthy of an extensive guide all by itself, so we won't belabor all aspects of this career option here. Suffice it to say that to earn real ISK as a mission-runner, players must invest in larger ships and develop the skills to fly them, so that they can earn access to higher level agents, higher level missions and the much higher levels of rewards that come with them. There are also non-repeatable COSMOS missions, that give you modules worth hundreds of millions of ISK, but beware, they are harder than your average missions!
 
Missions are one-time jobs offered to players by NPC agents. There are various types of basic missions, including combat, mining and courier. There are also more advanced missions called COSMOS and Epic Arc missions. Completing a mission is rewarded with ISK, [[Loyalty Points]] and standings with the agent and NPC corporation involved. Some missions also give a time bonus and some give items also (particularly the [[Career Agents]] missions). There are various levels of missions, which are increasingly more difficult to complete. Level one missions are easy for [[Alpha Clones]] or very new players to complete, but the rewards are low. In contrast, level five missions only appear in low security space and can normally only be done as part of a fleet. Players will need high standing with agents to be able to request higher level missions.


{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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==Ratting==
==Ratting==
[[File:Rattingfrigate.png]]<br />


Hunting and killing NPC pirates (a.k.a. "rats") can earn some ISK.  But frankly, this is not the most lucrative way to earn money in EVE. Still, as a supplemental source of income, ratting can be fun, and a great way to refine some combat skills. To be a ratter, players only need to develop some combat skills and have a suitably outfitted fighting ship. High-sec rats are relatively easy to kill, and they spawn most frequently in asteroid belts - low-sec rats are a little tougher, but ratting in low-sec space is riskier because real-player pirates, who are infinitely more dangerous, also lurk there. Player beware!
As well as other players, New Eden is full of NPC pirates which are known in short as 'rats'. These spawn at asteroid belts, in cosmic anomalies and at stargates. Destroying rats earns a ISK payment in return for the bounty, as well as any loot or salvage which is dropped in the wreck. Some rats drop items known as [[Security tags]] which can be valuable. Some tags can be used to increase a player's [[security status]]. The rewards vary depending on the security level of the system, but the income is normally not high enough to justify it as a sole career, it is often something use players use to supplement their income and boost their security status when needed.


{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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* In Low sec: 10-20 M ISK per hour
* In Low sec: 10-20 M ISK per hour
* In Null sec: 25+ M ISK per hour (depends on the security level: the lower security the harder rats the higher income)
* In Null sec: 25+ M ISK per hour (depends on the security level: the lower security the harder rats the higher income)
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==Running wormhole sites==
{{main|Wormholes}}
Wormholes are an environment which is difficult to inhabit, and yet which many players call home. Players can live in wormholes by establishing citadels or POSes, or alternatively players may choose to "day trip"i.e. visit a wormhole temporarily. Wormholes have 'sites' which can be very lucrative. The difficulty of the site (and the payout) depends on the class of wormhole. Most wormhole sites require tanky ships or a group of people to run, so they are normally suited to more experienced players.
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
* C1 holes: 20-50 M ISK/hour
* C2 holes: 30-60 M ISK/hour
* C3 holes: 100-200 M ISK/hour
* C4 holes: {{co|lightblue|<no data>}}
* C5 holes: 180-250 M ISK/hour
* C6 holes: {{co|lightblue|<no data>}}
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{{main|Factional Warfare}}
{{main|Factional Warfare}}
Factional warfare allows players to fight for one of the main four factions (Amarr, Caldari, Gallente, Minmatar) for control over certain areas of low-sec space. Players fight players from opposing factions in an attempt to gain control of the system, and are rewarded with Loyalty Points.
Factional warfare allows players to fight for one of the main four factions (Amarr, Caldari, Gallente, Minmatar) for control over certain areas of low-sec space. Players fight players from opposing factions in an attempt to gain control of the system, and are rewarded with Loyalty Points.
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
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==Mercenary==
If you can develop very high levels of combat skills, you can make a decent living by hiring your guns out to corporations that can use you for fighting pirates or war targets. Mercenaries are typically hired by large corporations who want something done without their name being all over it.  A mercenary could also be a hired guard for miners, an extra hand in a full scale war, or an escort through low sec areas, among other duties.  If you are serious about being a mercenary, joining a dedicated mercenary corporation is a good idea, as the one thing you need more than anything else as a "merc" is contacts. Be wary of courier assignments ending in low sec areas - they may actually be an ambush set up by a crafty pirate.
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
{{co|lightblue|<no data>}}
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==Bounty Hunter==
{{main|Bounty Hunting System}}
Many players that pursue outlaw careers (more on this later) have bounties assigned to them. Players can hunt down these characters using locator agents and intelligence gathered from other players, and collect the bounties.  While this sounds like an exciting career, it is really very difficult to execute.  You must have extremely high combat skills, a powerful ship, and a lot of luck - you must also have the element of surprise. The rewards are also fairly minimal. For this reason, bounty hunting, when it occurs, is usually a venture of opportunity, rather than of planning.


{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:'''