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{{main|Exploration}} | {{main|Exploration}} | ||
Players can use their on board scanner together with a probe launcher to scan down [[Cosmic Anomalies]] and [[Cosmic Signatures]]. These will contain either groups of pirate NPCs, resources like gas clouds or asteroid belts, hackable containers with loot or wormholes. | Players can use their on board scanner together with a probe launcher to scan down [[Cosmic Anomalies]] and [[Cosmic Signatures]]. These will contain either groups of pirate NPCs, resources like gas clouds or asteroid belts, hackable containers with loot or wormholes. Hacking and archaeology involve a mini game to break into the container. Lower security areas tend to yield the most valuable loot and resources, but players are vulnerable when doing exploration which is why it's best to use a ship that can cloak. Exploration is easy to get started with and can be a potentially lucrative source of income, especially for a new player. [[Wormhole Sites]] are a more advanced form of exploration in more hostile space. | ||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | {{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | ||
* In high-sec, low-sec and null-sec: up-to 1M per site | * In high-sec, low-sec and null-sec: up-to 1M per site | ||
* | * Wormhole sites: | ||
* | ** C1 holes: 20-50 M ISK/hour | ||
* | ** C2 holes: 30-60 M ISK/hour | ||
* | ** C3 holes: 100-200 M ISK/hour | ||
* | ** C4 holes: {{co|lightblue|<no data>}} | ||
** C5 holes: 180-250 M ISK/hour | |||
** C6 holes: {{co|lightblue|<no data>}} | |||
* Ghost sites: 30-60 M ISK per site, reported cases with up to a few hundred million ISK per site | |||
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==Salvaging== | ==Salvaging== | ||
{{main|Salvaging}} | {{main|Salvaging}} | ||
Each time a player or NPC ship explodes it drops a wreck. The wreck sometimes contains loot, but the wreck itself can also be salvaged for useful parts. Salvaging enable a player to collect those parts with a view to either selling them or processing them [[rigs]] for ships. Salvaging can be a profitable side career, normally alongside either mission running or PVP. Salvaging is quick to train into and can be done by a new player, often as part of a mission fleet. The salvage is normally split between the fleet members, so it can be a good income for relatively little effort. Players can use tractor beams to pull wrecks towards them for faster salvaging, and there a is even a specialised ship, the [[Noctis]]. Alternatively, players can use a [[Mobile Tractor Unit]] which collects the wrecks in one place. | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | {{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | ||
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=Combat careers= | =Combat careers= | ||
Combat | Combat is something that us unavoidable in EVE Online. Many players thrive on honing their combat skills, either against other players or against NPCs. | ||
==PVP== | |||
PVP is a fundamental part of EVE Online. Players can attack or be attacked by anyone at any time. Many player make PVP their main profession, and spend their time hunting for fights. PVP can be done either solo, in a small group or part of a huge fleet. It encompasses everything from frigate brawls to huge [[Titans]]. To thrive in PVP players will benefit from a good tactical mind and a quick trigger finger, but it is easy to get into and can be done by [[Alpha Clones]] and very new players. Some players will go one step further and become a mercenary, who can be hired to do PVP for a price. Alternatively some players decide to become bounty hunters, and hunt down players who have an active bounty. | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | |||
{{co|lightblue|<no data>}} | |||
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==Mission running== | ==Mission running== | ||
{{main|Missions}} | {{main|Missions}} | ||
Missions are one-time jobs offered to players by NPC agents. There are various types of basic missions, including combat, mining and courier. There are also more advanced missions called COSMOS and Epic Arc missions. Completing a mission is rewarded with ISK, [[Loyalty Points]] and standings with the agent and NPC corporation involved. Some missions also give a time bonus and some give items also (particularly the [[Career Agents]] missions). There are various levels of missions, which are increasingly more difficult to complete. Level one missions are easy for [[Alpha Clones]] or very new players to complete, but the rewards are low. In contrast, level five missions only appear in low security space and can normally only be done as part of a fleet. Players will need high standing with agents to be able to request higher level missions. | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | {{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | ||
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==Ratting== | ==Ratting== | ||
[[File:Rattingfrigate.png]]<br /> | |||
As well as other players, New Eden is full of NPC pirates which are known in short as 'rats'. These spawn at asteroid belts, in cosmic anomalies and at stargates. Destroying rats earns a ISK payment in return for the bounty, as well as any loot or salvage which is dropped in the wreck. Some rats drop items known as [[Security tags]] which can be valuable. Some tags can be used to increase a player's [[security status]]. The rewards vary depending on the security level of the system, but the income is normally not high enough to justify it as a sole career, it is often something use players use to supplement their income and boost their security status when needed. | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | {{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | ||
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* In Low sec: 10-20 M ISK per hour | * In Low sec: 10-20 M ISK per hour | ||
* In Null sec: 25+ M ISK per hour (depends on the security level: the lower security the harder rats the higher income) | * In Null sec: 25+ M ISK per hour (depends on the security level: the lower security the harder rats the higher income) | ||
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{{main|Factional Warfare}} | {{main|Factional Warfare}} | ||
Factional warfare allows players to fight for one of the main four factions (Amarr, Caldari, Gallente, Minmatar) for control over certain areas of low-sec space. Players fight players from opposing factions in an attempt to gain control of the system, and are rewarded with Loyalty Points. | Factional warfare allows players to fight for one of the main four factions (Amarr, Caldari, Gallente, Minmatar) for control over certain areas of low-sec space. Players fight players from opposing factions in an attempt to gain control of the system, and are rewarded with Loyalty Points. | ||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | {{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | ||