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Skills:Science: Difference between revisions

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m Added some prerequisites
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|notes=Currently the least useful of the three Astrometric skills used for [[Exploration]].  Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items.<br>
|notes=Currently the least useful of the three Astrometric skills used for [[Exploration]], and a holdover from previous versions of scanning.  Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items.<br>
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|notes=By default, a player can launch (3) probes plus (1) per level of Astrometrics for a total of up to (8) probes.  Level V also enables the use of Deep Space Probes.<br>
|notes=By default, a player can launch (3) probes plus (1) per level of Astrometrics for a total of up to (8) probes.  Level V also enables the use of Deep Space Probes.<br>
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{{Skill
{{Skill
|skill=High Energy Phisics
|skill=High Energy Physics
|desc=Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry.  Allows High Energy Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
|desc=Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry.  Allows High Energy Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
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<br>
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Revision as of 16:18, 30 June 2010

This article is a stub. You can help the UniWiki by expanding it.

Overview

(general blurb about skills category)


Advanced Laboratory Operation

Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.
 Attributes:
 Multiplier: 8x
 Price: 20M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Laboratory Operation V, Science III
 Notes:



Amarr Encryption Methods

Understanding of the data encryption methods used by the Amarr Empire and its allies.
 Attributes:
 Multiplier: 5x
 Price: 100k – 1M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Hacking II, Science III, Electronics Upgrades III, Electronics II, Engineering II
 Notes:



Amarrian Starship Engineering

Skill and knowledge of Amarrian Starship Engineering. Used Exclusively in the research of Amarrian Ships of all Sizes. Allows Amarrian Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: Amarrian Starship Engineering
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Amarrian Starship Engineering ISK">Amarrian Starship Engineering ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Science Science, [[Skills:Mechanic Mechanic]]
 Notes:



Archaeology

Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Analyzer modules. 5% increase in chance of archaeological find per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: Science Science, [[Skills:Electronics Survey]]
 Notes:



Astrogeology

Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.
 Attributes:
 Multiplier: 3x
 Price: 500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, Industry Mining
 Notes:



Astrometric Acquisition

Skill at the advanced operation of long range scanners. 10% reduction in scan probe scan time per level.
 Attributes:
 Multiplier: 5x
 Price: 1M ISK
 Alpha max level: II
 Prerequisites: Science Astrometrics
 Notes: Currently the least useful of the three Astrometric skills used for Exploration, and a holdover from previous versions of scanning. Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items.



Astrometric Pinpointing

Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 10% per level.
 Attributes:
 Multiplier: 5x
 Price: 1M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Astrometrics
 Notes:



Astrometric Rangefinding

Skill for the advanced operation of long range scanners. 10% increase to scan probe strength per level.
 Attributes:
 Multiplier: 8x
 Price: 500k ISK
 Alpha max level: II
 Prerequisites: Science Science
 Notes:



Astrometrics

Skill at operating long range scanners. Allows one additional probe in space per level.
 Attributes:
 Multiplier: 3x
 Price: 500k ISK
 Alpha max level: III
 Prerequisites: Science Science
 Notes: By default, a player can launch (3) probes plus (1) per level of Astrometrics for a total of up to (8) probes. Level V also enables the use of Deep Space Probes.



Astronautic Engineering

Skill and knowledge of Astronautics and its use in the development of advanced technology. Allows Astronautic Engineering research to be performed with the help of a research agent. It is also needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 5–20B ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, [[Skills:Mechanic Mechanic]]
 Notes:



Biology

The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
 Attributes:
 Multiplier: 1x
 Price: 37.5k ISK
 Alpha max level: III
 Prerequisites: Science Science
 Notes:



Caldari Encryption Methods

Understanding of the data encryption methods used by the Caldari State and its allies.
 Attributes:
 Multiplier: 5x
 Price: 100–500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Hacking
 Notes:



Caldari Starship Engineering

Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Uses in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, [[Skills:Mechanic Mechanic]]
 Notes:



Cloning Facility Operation

Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.
 Attributes:
 Multiplier: 10x
 Price: 125M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, Spaceship Command Capital Ships
 Notes:



Cybernetics

The science of interfacing biological and machine components. Allows the use of cybernetic implants.
 Attributes:
 Multiplier: 3x
 Price: 100k ISK
 Alpha max level: III
 Prerequisites: Science Science
 Notes:



Defensive Subsystem Technology

Understanding of the technology used to create advanced defensive subsystems.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Doomsday Operation

Skill at operating titan doomsday weapons. 10% increased damage per level.
 Attributes:
 Multiplier: 14x
 Price: 250M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Electromagnetic Physics

Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Electronic Engineering

Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Electronic Subsystem Technology

Understanding of the technology used to create advanced electronic subsystems.
 Attributes:
 Multiplier: 5x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Engineering Subsystem Technology

Understanding of the technology used to create advanced engineering subsystems.
 Attributes:
 Multiplier: 5x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Gallente Encryption Methods

Understanding of the data encryption methods used by the Gallente Federation and its allies.
 Attributes:
 Multiplier: 5x
 Price: 100–500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Hacking
 Notes:



Gallentean Starship Engineering

Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Uses in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: Gallentean Starship Engineering
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Gallentean Starship Engineering ISK">Gallentean Starship Engineering ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Science Science, [[Skills:Mechanic Mechanic]]
 Notes:



Graviton Physics

Skill and knowledge of Graviton physics and its use in the development of advanced technology. Uses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Hacking

Proficiency at breaking into guarded computer systems. Required skill for the use of codebreaker modules. 5% increase in chance of data retrieval per level.
 Attributes:
 Multiplier: 3x
 Price: 250k ISK
 Alpha max level: III
 Prerequisites: none
 Notes:



High Energy Physics

Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Hydromagnetic Physics

Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Infomorph Psychology

Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.


Allows 1 jump clone per level.

Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
 Attributes:
 Multiplier: 1x
 Price: 1M ISK
 Alpha max level: I
 Prerequisites: none
 Notes:



Jump Portal Generation

Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.
 Attributes:
 Multiplier: 14x
 Price: 75M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Laboratory Operation

Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.


Note: cannot be trained on trial accounts.
 Attributes:
 Multiplier: 1x
 Price: 500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Laser Physics

Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Mechanical Engineering

Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Metallurgy

Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
 Attributes:
 Multiplier: 3x
 Price: 500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Minmatar Encryption Methods

Understanding of the data encryption methods used by the Minmatar Republic and its allies.
 Attributes:
 Multiplier: 5x
 Price: 100–500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Hacking
 Notes:



Minmatar Starship Engineering

Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Science, [[Skills:Mechanic Mechanic]]
 Notes:



Molecular Engineering

Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Nanite Control

Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
 Attributes:
 Multiplier: Nanite Control
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Nanite Control ISK">Nanite Control ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: none
 Notes: Not to be confused with the use of Nanite Repair Paste.



Nanite Engineering

Skill and knowledge of Nanorobotics and its use in the development of advanced technology. Uses primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Neurotoxin Recovery

Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
 Attributes:
 Multiplier: 5x
 Price: 20–60M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Nuclear Physics

Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Offensive Subsystem Technology

Understanding of the technology used to create advanced offensive subsystems.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Plasma Physics

Skill and knowledge of Plasma physics and its use in the development of advanced technology. Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Propulsion Subsystem Technology

Understanding of the technology used to create advanced propulsion subsystems.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Quantum Physics

Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Uses primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Research

Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
 Attributes:
 Multiplier: 1x
 Price: 500k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Research Project Management

Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
 Attributes:
 Multiplier: 8x
 Price: 40M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Reverse Engineering

Understanding of the techniques and methods to reverse engineer ancient technology.
 Attributes:
 Multiplier: Reverse Engineering
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Reverse Engineering ISK">Reverse Engineering ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: none
 Notes:



Rocket Science

Skill and knowledge of Rocket Science and its use in the development of advanced technology. Uses primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
 Attributes:
 Multiplier: 5x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Science

Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
 Attributes:
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: IV
 Prerequisites: none
 Notes:



Scientific Networking

Skill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.
 Attributes:
 Multiplier: 3x
 Price: 10M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Science Laboratory Operation
 Notes:



Sleeper Technology

Basic understanding of interfacing with Sleeper technology.


The Sleepers were masters of virtual reality, neural interfacing and cryotechnology.

Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 Attributes:
 Multiplier: 5x
 Price: 3–40M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Takmahl Technology

Basic understanding of interfacing with Takmahl technology.


The Takmahl nation excelled in cybernetics and bio-engineering.

Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 Attributes:
 Multiplier: 5x
 Price: 7–50M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Talocan Technology

Basic understanding of interfacing with Talocan technology.


The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.

Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 Attributes:
 Multiplier: 5x
 Price: 3–100M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes:



Thermodynamics

Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level.
 Attributes:
 Multiplier: 3x
 Price: 4.5M ISK
 Alpha max level: IV
 Prerequisites: none
 Notes:



Yan Jung Technology

Basic understanding of interfacing with Yan Jung technology.


The Yan Jung nation possessed advanced gravitronic technology and force field theories.

Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
 Attributes:
 Multiplier: 5x
 Price: 10–50M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: none
 Notes: