Difference between revisions of "Skills:Science"

From EVE University Wiki
Jump to: navigation, search
m (Added some prerequisites)
Line 35: Line 35:
 
|mult=5x
 
|mult=5x
 
|price=10,000,000
 
|price=10,000,000
|pre=none
+
|pre={{sk|Science|Science|V}}, {{sk|Mechanic|Mechanic|V}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 46: Line 46:
 
|mult=3x
 
|mult=3x
 
|price=900,000
 
|price=900,000
|pre=none
+
|pre={{sk|Science|Science|III}}, {{sk|Electronics|Survey|III}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 57: Line 57:
 
|mult=3x
 
|mult=3x
 
|price=405,000
 
|price=405,000
|pre=none
+
|pre={{sk|Science|Science|IV}}, {{sk|Industry|Mining|IV}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 68: Line 68:
 
|mult=5x
 
|mult=5x
 
|price=405,000
 
|price=405,000
|pre=none
+
|pre={{sk|Science|Astrometrics|III}}
|notes=Currently the least useful of the three Astrometric skills used for [[Exploration]].  Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items.<br>
+
|notes=Currently the least useful of the three Astrometric skills used for [[Exploration]], and a holdover from previous versions of scanning.  Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items.<br>
 
}}
 
}}
  
Line 79: Line 79:
 
|mult=5x
 
|mult=5x
 
|price=405,000
 
|price=405,000
|pre=none
+
|pre={{sk|Science|Astrometrics|IV}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 90: Line 90:
 
|mult=8x
 
|mult=8x
 
|price=405,000
 
|price=405,000
|pre=none
+
|pre={{sk|Science|Science|III}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 101: Line 101:
 
|mult=3x
 
|mult=3x
 
|price=405,000
 
|price=405,000
|pre=none
+
|pre={{sk|Science|Science|III}}
 
|notes=By default, a player can launch (3) probes plus (1) per level of Astrometrics for a total of up to (8) probes.  Level V also enables the use of Deep Space Probes.<br>
 
|notes=By default, a player can launch (3) probes plus (1) per level of Astrometrics for a total of up to (8) probes.  Level V also enables the use of Deep Space Probes.<br>
 
}}
 
}}
Line 112: Line 112:
 
|mult=5x
 
|mult=5x
 
|price=
 
|price=
|pre=none
+
|pre={{sk|Science|Science|V}}, {{sk|Mechanic|Mechanic|V}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 123: Line 123:
 
|mult=1x
 
|mult=1x
 
|price=22,500
 
|price=22,500
|pre=none
+
|pre={{sk|Science|Science|I}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 134: Line 134:
 
|mult=5x
 
|mult=5x
 
|price=
 
|price=
|pre=none
+
|pre={{sk|Science|Hacking|II}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 147: Line 147:
 
|mult=5x
 
|mult=5x
 
|price=10,000,000
 
|price=10,000,000
|pre=none
+
|pre={{sk|Science|Science|V}}, {{sk|Mechanic|Mechanic|V}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 158: Line 158:
 
|mult=10x
 
|mult=10x
 
|price=112,500,000
 
|price=112,500,000
|pre=none
+
|pre={{sk|Science|Science|V}}, {{sk|Spaceship Command|Capital Ships|III}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 169: Line 169:
 
|mult=3x
 
|mult=3x
 
|price=67,500
 
|price=67,500
|pre=none
+
|pre={{sk|Science|Science|III}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 250: Line 250:
 
|mult=5x
 
|mult=5x
 
|price=
 
|price=
|pre=none
+
|pre={{sk|Science|Hacking|II}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 263: Line 263:
 
|mult=5x
 
|mult=5x
 
|price=10,000,000
 
|price=10,000,000
|pre=none
+
|pre={{sk|Science|Science|V}}, {{sk|Mechanic|Mechanic|V}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 292: Line 292:
  
 
{{Skill
 
{{Skill
|skill=High Energy Phisics
+
|skill=High Energy Physics
 
|desc=Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry.  Allows High Energy Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
 
|desc=Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry.  Allows High Energy Physics research to be performed with the help of a research agent.  Needed for all research and manufacturing operations on related blueprints.<br>
 
<br>
 
<br>
Line 400: Line 400:
 
|mult=5x
 
|mult=5x
 
|price=
 
|price=
|pre=none
+
|pre={{sk|Science|Hacking|II}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}
Line 413: Line 413:
 
|mult=5x
 
|mult=5x
 
|price=10,000,000
 
|price=10,000,000
|pre=none
+
|pre={{sk|Science|Science|V}}, {{sk|Mechanic|Mechanic|V}}
 
|notes=<br>
 
|notes=<br>
 
}}
 
}}

Revision as of 16:18, 30 June 2010

This article is a stub. You can help the UniWiki by expanding it.

Overview

(general blurb about skills category)


Icon skillbook2.png Advanced Laboratory Operation

Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 20M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Laboratory Operation V, Science III
Notes.png Notes:



Icon skillbook2.png Amarr Encryption Methods

Understanding of the data encryption methods used by the Amarr Empire and its allies.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 0.1-1M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Hacking II, Science III, Electronics Upgrades III, Electronics II, Engineering II
Notes.png Notes:



Icon skillbook2.png Amarrian Starship Engineering

Skill and knowledge of Amarrian Starship Engineering. Used Exclusively in the research of Amarrian Ships of all Sizes. Allows Amarrian Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Amarrian Starship Engineering
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Amarrian Starship Engineering ISK">Amarrian Starship Engineering ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: Science Science, [[Skills:Mechanic Mechanic]]
Notes.png Notes:



Icon skillbook2.png Archaeology

Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Analyzer modules. 5% increase in chance of archaeological find per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Science Science, [[Skills:Electronics Survey]]
Notes.png Notes:



Icon skillbook2.png Astrogeology

Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science Science, Industry Mining
Notes.png Notes:



Icon skillbook2.png Astrometric Acquisition

Skill at the advanced operation of long range scanners. 10% reduction in scan probe scan time per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 1M ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Science Astrometrics
Notes.png Notes: Currently the least useful of the three Astrometric skills used for Exploration, and a holdover from previous versions of scanning. Scan times are already very short, so you may not want to train this skill at all past what is required by other skills or items.



Icon skillbook2.png Astrometric Pinpointing

Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 10% per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 1M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science Astrometrics
Notes.png Notes:



Icon skillbook2.png Astrometric Rangefinding

Skill for the advanced operation of long range scanners. 10% increase to scan probe strength per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 8x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: II
Icon skillbook2.png Prerequisites: Science Science
Notes.png Notes:



Icon skillbook2.png Astrometrics

Skill at operating long range scanners. Allows one additional probe in space per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Science Science
Notes.png Notes: By default, a player can launch (3) probes plus (1) per level of Astrometrics for a total of up to (8) probes. Level V also enables the use of Deep Space Probes.



Icon skillbook2.png Astronautic Engineering

Skill and knowledge of Astronautics and its use in the development of advanced technology. Allows Astronautic Engineering research to be performed with the help of a research agent. It is also needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5-20B ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science Science, [[Skills:Mechanic Mechanic]]
Notes.png Notes:



Icon skillbook2.png Biology

The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 37.5k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Science Science
Notes.png Notes:



Icon skillbook2.png Caldari Encryption Methods

Understanding of the data encryption methods used by the Caldari State and its allies.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 100-500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science Hacking
Notes.png Notes:



Icon skillbook2.png Caldari Starship Engineering

Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Uses in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science Science, [[Skills:Mechanic Mechanic]]
Notes.png Notes:



Icon skillbook2.png Cloning Facility Operation

Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 10x
Isk.png Price: 125M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science Science, Spaceship Command Capital Ships
Notes.png Notes:



Icon skillbook2.png Cybernetics

The science of interfacing biological and machine components. Allows the use of cybernetic implants.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Science Science
Notes.png Notes:



Icon skillbook2.png Defensive Subsystem Technology

Understanding of the technology used to create advanced defensive subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Doomsday Operation

Skill at operating titan doomsday weapons. 10% increased damage per level.
Implants.png Attributes: Willpower.pngIntelligence.png
Multiplier.png Multiplier: 14x
Isk.png Price: 250M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Electromagnetic Physics

Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Electronic Engineering

Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Electronic Subsystem Technology

Understanding of the technology used to create advanced electronic subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Engineering Subsystem Technology

Understanding of the technology used to create advanced engineering subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Gallente Encryption Methods

Understanding of the data encryption methods used by the Gallente Federation and its allies.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 100-500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science Hacking
Notes.png Notes:



Icon skillbook2.png Gallentean Starship Engineering

Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Uses in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Gallentean Starship Engineering
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Gallentean Starship Engineering ISK">Gallentean Starship Engineering ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: Science Science, [[Skills:Mechanic Mechanic]]
Notes.png Notes:



Icon skillbook2.png Graviton Physics

Skill and knowledge of Graviton physics and its use in the development of advanced technology. Uses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Hacking

Proficiency at breaking into guarded computer systems. Required skill for the use of codebreaker modules. 5% increase in chance of data retrieval per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png High Energy Physics

Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Hydromagnetic Physics

Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Infomorph Psychology

Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind.


Allows 1 jump clone per level.

Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet.
Implants.png Attributes: Charisma.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 1M ISK
Alpha.png Alpha max level: I
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Jump Portal Generation

Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 14x
Isk.png Price: 75M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Laboratory Operation

Allows basic operation of research facilities. Ability to run 1 additional research job per skill level.


Note: cannot be trained on trial accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Laser Physics

Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Mechanical Engineering

Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Metallurgy

Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Minmatar Encryption Methods

Understanding of the data encryption methods used by the Minmatar Republic and its allies.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 100-500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science Hacking
Notes.png Notes:



Icon skillbook2.png Minmatar Starship Engineering

Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science Science, [[Skills:Mechanic Mechanic]]
Notes.png Notes:



Icon skillbook2.png Molecular Engineering

Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Nanite Control

Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Nanite Control
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Nanite Control ISK">Nanite Control ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: none
Notes.png Notes: Not to be confused with the use of Nanite Repair Paste.



Icon skillbook2.png Nanite Engineering

Skill and knowledge of Nanorobotics and its use in the development of advanced technology. Uses primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Neurotoxin Recovery

Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 20-60M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Nuclear Physics

Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Offensive Subsystem Technology

Understanding of the technology used to create advanced offensive subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Plasma Physics

Skill and knowledge of Plasma physics and its use in the development of advanced technology. Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Propulsion Subsystem Technology

Understanding of the technology used to create advanced propulsion subsystems.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Quantum Physics

Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Uses primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Research

Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 500k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Research Project Management

Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level.
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 8x
Isk.png Price: 40M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Reverse Engineering

Understanding of the techniques and methods to reverse engineer ancient technology.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: Reverse Engineering
Isk.png Price: <span style="cursor: help;" title="The skillbook for this skill costs Reverse Engineering ISK">Reverse Engineering ISK
Alpha.png Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Rocket Science

Skill and knowledge of Rocket Science and its use in the development of advanced technology. Uses primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints.


Can not be trained on Trial Accounts.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Science

Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Scientific Networking

Skill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Science Laboratory Operation
Notes.png Notes:



Icon skillbook2.png Sleeper Technology

Basic understanding of interfacing with Sleeper technology.


The Sleepers were masters of virtual reality, neural interfacing and cryotechnology.

Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3-40M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Takmahl Technology

Basic understanding of interfacing with Takmahl technology.


The Takmahl nation excelled in cybernetics and bio-engineering.

Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 7-50M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Talocan Technology

Basic understanding of interfacing with Talocan technology.


The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.

Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3-100M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Thermodynamics

Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 4.5M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: none
Notes.png Notes:



Icon skillbook2.png Yan Jung Technology

Basic understanding of interfacing with Yan Jung technology.


The Yan Jung nation possessed advanced gravitronic technology and force field theories.

Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10-50M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: none
Notes.png Notes: