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=Basic Warp Cycle= | ==Basic Warp Cycle== | ||
#Select a destination via the Overview, Fleet window, Bookmark, etc… that is at least 150km away and press the “Warp To” button or menu option. Your ship enters warp to its destination. | #Select a destination via the Overview, Fleet window, Bookmark, etc… that is at least 150km away and press the “Warp To” button or menu option. Your ship enters warp to its destination. | ||
#Your ship travels at warp speed to its destination. | #Your ship travels at warp speed to its destination. | ||
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#Proceed with other actions, activate a jump or acceleration gate, begin your attack on hostiles, etc… | #Proceed with other actions, activate a jump or acceleration gate, begin your attack on hostiles, etc… | ||
=Advanced Warp Cycle= | ==Advanced Warp Cycle== | ||
#Select a destination that is at least 150km away via the Overview, Fleet window, Bookmark, etc… and press the “Warp To” button or menu option. This is your Warp Initiation Point (WIP). | #Select a destination that is at least 150km away via the Overview, Fleet window, Bookmark, etc… and press the “Warp To” button or menu option. This is your Warp Initiation Point (WIP). | ||
#Your ship aligns to the destination and accelerates to 75% of its current top speed. The amount of time this takes is the Alignment Time (AT) and the physical distance the ship moves during this phase is the Alignment Distance (AD). | #Your ship aligns to the destination and accelerates to 75% of its current top speed. The amount of time this takes is the Alignment Time (AT) and the physical distance the ship moves during this phase is the Alignment Distance (AD). | ||
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#Proceed with other actions, activate a jump or acceleration gate, begin your attack on hostiles, etc… | #Proceed with other actions, activate a jump or acceleration gate, begin your attack on hostiles, etc… | ||
=What you need to know about entering warp= | ==What you need to know about entering warp== | ||
The most important aspect of entering warp is the time lapse between the point at which you hit the “warp” button and the time you actually enter warp. When you hit the Warp button, your ship has to align itself physically to its destination and accelerate to 75% of its current top speed, before it can actually enter warp. This has a number of consequences. | The most important aspect of entering warp is the time lapse between the point at which you hit the “warp” button and the time you actually enter warp. When you hit the Warp button, your ship has to align itself physically to its destination and accelerate to 75% of its current top speed, before it can actually enter warp. This has a number of consequences. | ||
* While the ship is aligning, it can be targeted by other ships and have a Warp Disrupter (or warp scrambler) activated on it. When this happens, the ships warp drive is deactivated and the ship is prevented from warping. | * While the ship is aligning, it can be targeted by other ships and have a Warp Disrupter (or warp scrambler) activated on it. When this happens, the ships warp drive is deactivated and the ship is prevented from warping. | ||
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In order for your ship's warp drive to activate, it must have a positive Warp Strength. Almost all ships have an inherent Warp Strength of 0. As long as there are no warp disruption modules active on them, they can enter warp. The effect of the Warp Disruptor module is to reduce your ships's Warp Strength by 1. For most ships, this reduces there Warp Strength to -1, thereby preventing the warp drive to active (or to turn if off if they ship is "aligning" out). The Warp Scrambler reduces the Warp Strength of a ship by 2. There is a Low Power module called a Warp Core Stabilizer that will increase the Warp Strength of a ship by 1 per module. Interdiction Spheres (i.e. bubbles) reduce the Warp Strength of a ship by an infinite amount (i.e. it is impossible to warp while in a bubble unless you are in a ship with an interdiction Nullifier, like an Interceptor or a properly fit Strategic Cruiser). See [[Warp disruption]] for more details. | In order for your ship's warp drive to activate, it must have a positive Warp Strength. Almost all ships have an inherent Warp Strength of 0. As long as there are no warp disruption modules active on them, they can enter warp. The effect of the Warp Disruptor module is to reduce your ships's Warp Strength by 1. For most ships, this reduces there Warp Strength to -1, thereby preventing the warp drive to active (or to turn if off if they ship is "aligning" out). The Warp Scrambler reduces the Warp Strength of a ship by 2. There is a Low Power module called a Warp Core Stabilizer that will increase the Warp Strength of a ship by 1 per module. Interdiction Spheres (i.e. bubbles) reduce the Warp Strength of a ship by an infinite amount (i.e. it is impossible to warp while in a bubble unless you are in a ship with an interdiction Nullifier, like an Interceptor or a properly fit Strategic Cruiser). See [[Warp disruption]] for more details. | ||
=What you need to know about exiting warp= | ==What you need to know about exiting warp== | ||
The most important aspect to understand about exiting a warp is the fact that you will not exit directly at your exit point. You will always exit warp in a random direction, 2,500 meters from your actual exit point. To see this for yourself, do the following: | The most important aspect to understand about exiting a warp is the fact that you will not exit directly at your exit point. You will always exit warp in a random direction, 2,500 meters from your actual exit point. To see this for yourself, do the following: | ||
#Fly to a location in space that is away from anything else (i.e. warp to a planet at 100km). | #Fly to a location in space that is away from anything else (i.e. warp to a planet at 100km). | ||
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This curious effect of exiting warp at a random direction from the actual exit point has two major consequences. The first is related to how EVE handles geometry of objects in space and the second has to with how exiting warp interacts with interdiction spheres (i.e. bubbles). | This curious effect of exiting warp at a random direction from the actual exit point has two major consequences. The first is related to how EVE handles geometry of objects in space and the second has to with how exiting warp interacts with interdiction spheres (i.e. bubbles). | ||
==EVE Geometry== | ==EVE Geometry== | ||
[[File:StationGeo_OL.png|600x600px|thumb]] | [[File:StationGeo_OL.png|600x600px|thumb]] | ||
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Up to this point, we have assumed that when you warp to an object, you will land at your object. This is not always the case. When you are exiting warp, there is an invisible line along your direction of travel that is 150km long and that has your intended warp exit point in the middle. However, if any part of this invisible line intersects an interdiction sphere (i.e. a warp bubble), your Warp Exit Point will MOVE to the surface of the interdiction sphere. This means that when you exit warp, you could be a very long way in front of (or behind!) your intended target. It is for this reason that people almost never warp to zero on any permanent objects in Null/Wormhole space. They always set up tactical bookmarks that are more than 150km away from common warp to objects (gates, stations, etc…) that are also not in line with anything else. That way they can warp to a position that is “on grid” with there destination and (hopefully) not inline with a bubble. | Up to this point, we have assumed that when you warp to an object, you will land at your object. This is not always the case. When you are exiting warp, there is an invisible line along your direction of travel that is 150km long and that has your intended warp exit point in the middle. However, if any part of this invisible line intersects an interdiction sphere (i.e. a warp bubble), your Warp Exit Point will MOVE to the surface of the interdiction sphere. This means that when you exit warp, you could be a very long way in front of (or behind!) your intended target. It is for this reason that people almost never warp to zero on any permanent objects in Null/Wormhole space. They always set up tactical bookmarks that are more than 150km away from common warp to objects (gates, stations, etc…) that are also not in line with anything else. That way they can warp to a position that is “on grid” with there destination and (hopefully) not inline with a bubble. | ||
=Terminology= | ==Terminology== | ||
* Warp Initiation Point (WIP) - The point where the pilot presses the “warp” button. | * Warp Initiation Point (WIP) - The point where the pilot presses the “warp” button. | ||
* Warp Entry Point (WEP) - The point where the ship actually enters “warp”. | * Warp Entry Point (WEP) - The point where the ship actually enters “warp”. | ||