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m Djavin novienta moved page Vulnerability States to Vulnerability |
Added introduction. |
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{{structures}} | {{structures}} | ||
'''Vulnerability''' is a game mechanic used by most deployable structures to encourage large, planned fleet engagements and enable both attacking and defending groups to more effectively and fairly engage in structure warfare. | |||
= | == Vulnerability hours == | ||
'''Vulnerability | '''Vulnerability hours''' are the periods that the structure can be attacked with each slot representing one hour. The amount of hours needed differ between each size of citadels and are managed in the [[Structure Browser]] window. | ||
* The '''Astrahus''' requires you to pick 3 slots. | * The '''Astrahus''' requires you to pick 3 slots. | ||
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* The '''Keepstar''' requires you to pick 21 slots | * The '''Keepstar''' requires you to pick 21 slots | ||
= Vulnerability | == Vulnerability states == | ||
Upon entering a predefined Vulnerability slot the citadel will now be attackable. Citadels cannot be affected by any form of Electronic Warfare and will limit the amount of damage it can take per second as defined by its size. This damage cap cannot be exceeded and will result in decreased damage or zero damage dependent on attacking force. | Upon entering a predefined Vulnerability slot the citadel will now be attackable. Citadels cannot be affected by any form of Electronic Warfare and will limit the amount of damage it can take per second as defined by its size. This damage cap cannot be exceeded and will result in decreased damage or zero damage dependent on attacking force. | ||