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| The level of the tax is based on the player's personal or corporation [[standings]] (whichever is the higher) with the NPC corporation that owns the station. The base tax rate, with no standings, is 5%. This can be reduced to 0% with the required standings (which are 6.67 standings). For this reason, it is normally beneficial for players to reprocess items in stations where they have good standings with the owner. | | The level of the tax is based on the player's personal or corporation [[standings]] (whichever is the higher) with the NPC corporation that owns the station. The base tax rate, with no standings, is 5%. This can be reduced to 0% with the required standings (which are 6.67 standings). For this reason, it is normally beneficial for players to reprocess items in stations where they have good standings with the owner. |
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| There are several skills which can assist in increasing standings with NPCs: | | There are several skills which can assist in increasing standings with NPCs. See [[NPC standings]] for more details. |
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| {{Skill
| | ''For more information on equipment tax, see: [[Reprocessing#Equipment_Tax|Equipment Tax]]'' |
| |skill=Connections
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| |desc=Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.
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| |1=Charisma
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| |2=Intelligence
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| |pre={{sk|Social|III}}
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| |notes=Your effective standing is calculated using the following formula:<br>
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| Effective Standing = Unadjusted Standing + ((Maximum Possible Standing - Unadjusted Standing) * Connections Modifier * Connections Skill Level)<br>
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| So if your current base standing was 0.9 and you had the connections skill at level two your effective standing out be:<br>
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| 0.9 +((10-0.9)*0.04*2)=1.628<br>
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| }}
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| {{Skill
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| |skill=Criminal Connections
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| |desc=Skill at interacting with friendly criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.
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| |1=Charisma
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| |2=Intelligence
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| |pre={{sk|Social|III}}
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| |notes=Namely Pirate factions:
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| * [[Angel Cartel]]
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| * [[Guristas Pirates]]
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| * [[Sansha's Nation]]
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| * [[Serpentis]]
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| * [[The Blood Raider Covenant]]
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| }}
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| {{Skill
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| |skill=Social
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| |desc=Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.
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| |1=Charisma
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| |2=Intelligence
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| |pre=none
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| |reqI={{sk|Negotiation|icon=yes}}; {{sk|Contracting|icon=yes}}
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| |reqII={{sk|Diplomacy|icon=yes}}
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| |reqIII={{sk|Connections|icon=yes}}; {{sk|Criminal Connections|icon=yes}}; {{sk|Diplomatic Relations|icon=yes}}; {{sk|Mining Connections|icon=yes}}; {{sk|Distribution Connections|icon=yes}}; {{sk|Security Connections|icon=yes}}
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| |reqIV={{sk|Fast Talk|icon=yes}}
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| |notes=<br>
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| }}
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| ''For more information on equipment tax, see: [[Reprocessing#Equipment_Tax|Equipment Tax]]'' | |
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| =Maintenance tax= | | =Maintenance tax= |