Difference between revisions of "Template:SkillTimeInfo"
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− | <includeonly<span style="cursor: help;" title="{{#switch: {{{1}}} | + | <includeonly><span style="cursor: help;" title="{{#switch: {{{1}}} |
| 1x = {{#switch: {{{2}}} | | 1x = {{#switch: {{{2}}} | ||
| I = It will take approximately 8 minutes to train to level {{{2}}} (assuming no implants or neural remaps). | | I = It will take approximately 8 minutes to train to level {{{2}}} (assuming no implants or neural remaps). |
Latest revision as of 19:54, 21 April 2017
Template documentation (for the above template, sometimes hidden or invisible)
This template generates a tooltip (displayed when moving the mouse over the text) explaining what a skill training time multiplier is, and giving a rough indication of how long a skill takes to train.
Syntax
{{SkillTimeInfo | multiplier | level }}
- multiplier
- Enter the skill training time multiplier here, and add a lower-case "x" to the end, like
1x
or5x
. If this argument is not specified, the template will display a 1x multiplier, but generate a (hopefully helpful) error message in the tooltip.
- level
- Enter the desired level. If this argument is not specified, the template will display times for levels I, III, and V.
Examples
{{SkillTimeInfo|3x|III}}
gives 3x.{{SkillTimeInfo|3x}}
gives 3x.{{SkillTimeInfo}}
gives 1x.{{SkillTimeInfo|{{GetSkillMult|Caldari Battleship}}}}
gives 8x .{{SkillTimeInfo|{{GetSkillMult|Caldari Battleship}}|III}}
gives 8x .
See also
- {{SkillPriceInfo}}, a similar template dealing with skill book prices.
- {{GetSkillMult}}, a template which automatically looks up a skills's training time multiplier. You can use it to feed this template (as in the third example above), or just use the {{Sk}} template, which does it for you.
Implementation notes
- The times shown in the tooltip were calculated for 1800 skill points per hour (= all attributes at 20), which is a good approximation, as basic characters have all their attributes at 20 except Charisma (which is at 19). In any case, the tooltip is meant to only give a rough approximation, as for most characters, their training time will be modified by implants or neural remaps.
- Additionally, the template was constructed from plain text, instead of using a mathematical formula to arrive at the approximate training times. While this makes the template code longer, it's arguably more readable, and allows for rounding numbers for the sake of clarity.
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