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Removed categories: Exploration, Cosmic Signatures, PvE. |
Reformatted and updated the information on the page, strategy section is still there. I'll leave it to someone that knows better to either reformat or delete that. |
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{{ | {{CMBSite | Angel Vigil}} | ||
'''Angel Vigil''' is a unrated [[combat sites|combat site]] that can be found via [[exploration]] by scanning down signatures with scanner probes in high- and low-security systems. It's gate allows Battlecruisers or smaller to enter, and a (well equipped) Battlecruiser or HAC is suggested to bring into the site. (Addition: after completing in a Hurricane Dooobles notes that resists over 60% exp/kinetic, robust T2 tank with substantial buffer, exp/kinetic dmg dealing, web, and tracking gear are ESSENTIAL; the incoming damage is very high and the mobs kite.) | |||
On warp in | {{MessageBox | ||
|On warp in: | |||
|''Previous Explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards his shipyard vigorously.''}} | |||
==== First | {{clear}} | ||
== Walkthrough == | |||
==== First Room ==== | |||
The gate in the first room can be unlocked either by using an Angel Gold Tag or by killing the Gistatis Smuggler Commander in the Gate Spawn. It is possible to trigger the Gate Spawn preemptively by shooting the smuggler gate. | |||
{{NPCTableHead|Initial Defenders}} | |||
{{NPCTableRow|Cruiser|3|Gistum Liquidators}} | |||
{{NPCTableRow|Battlecruiser|3|Gistatis Primus}} | |||
{{NPCTableRow|Commander Battlecruiser|1|Gistatis Smuggler Guard}} | |||
{{NPCTableRow|Sentry|10|Angel Tower Sentry}} | |||
|} | |||
{{MessageBox | |||
|Message on Gate Spawn: | |||
|Gist ships have just come through the gate. <br><br> Smuggler Commander: Must I do EVERYTHING myself around here? I'll have all you maggots thrown into the slave pens after this is over. | |||
|collapsed=yes}} | |||
{{NPCTableHead|Gate Spawn}} | |||
{{NPCTableRow|Frigate|2|Gistii Impaler}} | |||
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}} | |||
{{NPCTableRow|Battlecruiser|1|Gistatis Smuggler Commander|note = Unlocks Acceleration Gate upon death}} | |||
|} | |||
{{MessageBox | |||
|Message on Smuggler Commander death: | |||
|The acceleration gate is now open for all to use. | |||
|collapsed=yes}} | |||
{{StructureTable| | |||
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = }} | |||
{{StructureTableRow|Structure|1|Smuggler Gate|note = Attacking triggers the Gate Spawn}} | |||
{{StructureTableRow|Structure|6|Cargo Container|destructible = yes|cargo=T1 Ammo}} | |||
{{StructureTableRow|Asteroid|30|Plagioclase}} | |||
{{StructureTableRow|Asteroid|16|Pyroxeres}} | |||
{{StructureTableRow|Asteroid|45|Veldspar}} | |||
}} | |||
==== Second Room ==== | |||
---- | |||
{{NPCTableHead|Initial Defenders}} | |||
{{NPCTableRow|Destroyer|6-7|Gistior Defiler/Haunter}} | |||
{{NPCTableRow|Cruiser|2-3|Gistum Centurion/Phalanx}} | |||
{{NPCTableRow|Battlecruiser|3-4|Gistatis Legionnaire/Primus}} | |||
{{NPCTableRow|Sentry|2|Angel Stasis Tower|ewar={{icon|web|24|Stasis webifier}}|note = Attacking triggers Stasis Spawn}} | |||
{{NPCTableRow|Sentry|2|Angel Light Missile Battery|note = Attacking triggers Battery Spawn}} | |||
{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery|note = Attacking triggers Battery Spawn}} | |||
|} | |||
{{MessageBox | |||
|On Stasis Tower destruction: | |||
|Pat Wead: You allowed them to destroy one of our Stasis towers, you numbskulls! Second division, | |||
get your asses in here NOW! | |||
|collapsed=yes}} | |||
{{MessageBox | |||
|On Battery Tower destruction: | |||
|Pat Wead: And now you let them destroy one of our missile batteries! Inconceivable! | |||
|collapsed=yes}} | |||
{{MessageBox | |||
|On Stasis Spawn and Battery Spawn: | |||
|More Gist ships have warped in! | |||
|collapsed=yes}} | |||
{{NPCTableHead|Stasis Spawn}} | |||
{{NPCTableRow|Elite Frigate|6-7|Arch Gistii Nomad/Ruffian|ewar = {{icon|tp|24|Target painting}} }} | |||
{{NPCTableRow|Cruiser|4-6|Gistum Centurion/Liquididator/Marauder/Phalanx}} | |||
{{NPCTableRow|Battlecruiser|4-6|Gistatis Legionnaire/Primus}} | |||
|} | |||
{{NPCTableHead|Battery Spawn}} | |||
{{NPCTableRow|Elite Frigate|2|Arch Gistii Ambusher/Raider}} | |||
{{NPCTableRow|Destroyer|4-6|Gistor Defacer/Defiler/Seizer/Shatterer/Trasher}} | |||
{{NPCTableRow|Battlecruiser|5-6|Gistatis Legionnaire/Primus}} | |||
|} | |||
{{MessageBox | |||
|On Overseer Spawn: | |||
|Pat Wead: Alright, that's it. You barge in here uninvited, mess with my subordinates, and now you have the nerve to attack my shipyard! I see I'll have to take care of our little problem myself ... <br><br> Pat Wead and his cohorts have exited the shipyard, ready for action. | |||
|collapsed=yes}} | |||
{{NPCTableHead|Battery Spawn}} | |||
{{NPCTableRow|Frigate|3|Wead Fighter (Arch Gistii Ambusher/Raider)}} | |||
{{NPCTableRow|Battlecruiser|2-3|Wead Guardian (Gistatis Primus/Tribuni)}} | |||
{{NPCTableRow|Commander Cruiser|1|Wead Guardian (Gistatis Primus/Tribuni)|note = Escalation Trigger|cargo = Faction modules and T2 salvage, possible implants}} | |||
|} | |||
{{StructureTable| | |||
{{StructureTableRow|Structure|1|Pat's Shipyard|note = Attacking triggers Overseer Spawn}} | |||
}} | |||
== Strategy == | |||
Before shooting any tower, focus on lowering the number of enemies in the pocket. The incoming damage is quite substantial so something with a decent tank, or warp-outs are necessary. You will be webbed down to ~10% velocity or less (14.0 m/s in a BC), so speed tanking isn't possible. After the area is cleared of most of the enemies, shoot one of the stasis towers. This pocket can easily become tank-melting if you target the turrets before clearing the initial ships. After all the turrets are gone and everything's dead, shoot 'Pat's Shipyard' for the final spawn and kill him off. There are multiple cargo containers in the pocket (containing a small amount of ammo, one had faction ammo). A large number of Veldspar asteroids are in this pocket. | Before shooting any tower, focus on lowering the number of enemies in the pocket. The incoming damage is quite substantial so something with a decent tank, or warp-outs are necessary. You will be webbed down to ~10% velocity or less (14.0 m/s in a BC), so speed tanking isn't possible. After the area is cleared of most of the enemies, shoot one of the stasis towers. This pocket can easily become tank-melting if you target the turrets before clearing the initial ships. After all the turrets are gone and everything's dead, shoot 'Pat's Shipyard' for the final spawn and kill him off. There are multiple cargo containers in the pocket (containing a small amount of ammo, one had faction ammo). A large number of Veldspar asteroids are in this pocket. | ||
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*Commander can drop Domination faction modules or implants. | *Commander can drop Domination faction modules or implants. | ||
This site | == Escalation == | ||
This site can escalate to [[The Big Blue (expedition)]]. | |||
{{Complex|The Big Blue}} | |||
{{MessageBox|Expeditions: [[The Big Blue (expedition)]] | |||
|Scanning through Pat Wead´s logs reveals that this druglord was surprisingly well connected, long lists of buyers and sellers throughout the neighboring regions would make this document a dream read of any law enforcement agent in the galaxy, if only all the vital parts were not in some completely alien code. No matter how much you let your central computer chew on this stuff, you get no feedback on any names or places, except perhaps one... this seems to be a hasty entry from almost a year back, not in code. At least the coordinates do reflect a true point in space.}} | |||
[[Category:Unrated Complexes]] | [[Category:Unrated Complexes]] | ||